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misuse
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Offensive spells tend to be [[ElementalPowers elemental]] in nature, with the most common setups typically being FireIceLightning or the FourElementEnsemble. Oftentimes, they are all included in a collection of other elements. Many games give fire as the initial elemental spell, with the player gradually gaining the other elements along the way. Several [=RPGs=] also have NonElemental spells, which are often acquired late-game, completely excluded from ElementalRockPaperScissors, and possibly [[InfinityPlusOneElement more powerful than the elemental spells]].
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Offensive spells tend to be [[ElementalPowers elemental]] in nature, with the most common setups typically being FireIceLightning or the FourElementEnsemble.ClassicalElements of fire, water, earth, and air. Oftentimes, they are all included in a collection of other elements. Many games give fire as the initial elemental spell, with the player gradually gaining the other elements along the way. Several [=RPGs=] also have NonElemental spells, which are often acquired late-game, completely excluded from ElementalRockPaperScissors, and possibly [[InfinityPlusOneElement more powerful than the elemental spells]].
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* BalefulPolymorph
Added DiffLines:
* ForcedTransformation
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More accurate?
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Either due to a case of StrangeMindsThinkAlike, or a case of [[FollowTheLeader following a tried-and-true way]], a lot of [=RPGs=] have a lot of the same spells. The base set generally includes offensive magic, curative spells, {{status buff}}s, and {{status ailment}}s. Like all patterns, there are always exceptions; these are just the most common ones.
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Either due to a case of StrangeMindsThinkAlike, or a case of [[FollowTheLeader following a tried-and-true way]], a lot of [=RPGs=] have a lot of the same spells. The base set generally includes offensive magic, curative spells, {{status buff}}s, and {{status ailment}}s.{{Status Infliction Attack}}s. Like all patterns, there are always exceptions; these are just the most common ones.
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!StatusAilment-causing magic
''See also: StatusEffects''
''See also: StatusEffects''
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''See also: StandardStatusEffects''
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''See also: StandardStatusEffects''
StatusEffects''
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One spell for anything in the StandardStatusEffects index. There are usually an average of ten status effects; if there are more, they will be divided into "Serious" and "Normal" (and sometimes "Positive") status effects.
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One spell for anything in the StandardStatusEffects StatusEffects index. There are usually an average of ten status effects; if there are more, they will be divided into "Serious" and "Normal" (and sometimes "Positive") status effects.
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* AntiDebuff
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Offensive spells tend to be [[ElementalPowers elemental]] in nature, with the most common setups typically being FireIceLightning or the FourElementEnsemble. Oftentimes, they are all included in a collection of other elements. Many games often give fire as the initial elemental spell, with the player gradually gaining the other elements along the way. Several [=RPGs=] also have NonElemental spells, which are often acquired late-game, completely excluded from ElementalRockPaperScissors, and possibly [[InfinityPlusOneElement more powerful than the elemental spells]].
to:
Offensive spells tend to be [[ElementalPowers elemental]] in nature, with the most common setups typically being FireIceLightning or the FourElementEnsemble. Oftentimes, they are all included in a collection of other elements. Many games often give fire as the initial elemental spell, with the player gradually gaining the other elements along the way. Several [=RPGs=] also have NonElemental spells, which are often acquired late-game, completely excluded from ElementalRockPaperScissors, and possibly [[InfinityPlusOneElement more powerful than the elemental spells]].
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Offensive spells tend to be [[ElementalPowers elemental]] in nature, with the most common setups typically being FireIceLightning or the FourElementEnsemble. Oftentimes, they are all included in a collection of other elements. Many games often give fire as the initial elemental spell, with the player gradually gaining the other elements along the way. Several [=RPGs=] also have NonElemental spells, which are often acquired late-game, [[CaptainObvious completely excluded]] from ElementalRockPaperScissors, and possibly [[InfinityPlusOneElement more powerful than the elemental spells]].
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Offensive spells tend to be [[ElementalPowers elemental]] in nature, with the most common setups typically being FireIceLightning or the FourElementEnsemble. Oftentimes, they are all included in a collection of other elements. Many games often give fire as the initial elemental spell, with the player gradually gaining the other elements along the way. Several [=RPGs=] also have NonElemental spells, which are often acquired late-game, [[CaptainObvious completely excluded]] excluded from ElementalRockPaperScissors, and possibly [[InfinityPlusOneElement more powerful than the elemental spells]].
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None
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Either due to a case of StrangeMindsThinkAlike, or a case of [[FollowTheLeader following a tried-and-true way]], a lot of [=RPGs=] have a lot of the same spells. The base set generally includes offensive magic, curative spells, {{status buff}}s, and {{status ailments}}. Like all patterns, there are always exceptions; these are just the most common ones.
to:
Either due to a case of StrangeMindsThinkAlike, or a case of [[FollowTheLeader following a tried-and-true way]], a lot of [=RPGs=] have a lot of the same spells. The base set generally includes offensive magic, curative spells, {{status buff}}s, and {{status ailments}}.ailment}}s. Like all patterns, there are always exceptions; these are just the most common ones.