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* ''Film/{{Hoomania}}'' is about a boy who gets transported into a board game with a warning that he must stay on the path in order to win the game. He first goes off of the path by taking a shortcut which leads him to two thieves who trick him into helping them steal a treasure chest and then throw him down a hill back onto the path. The second time, he drives a rocket car into a giant pinball machine out of curiosity, which activates and bounces him around, destroying the car and dumping him far away from the path, forcing him to take a row boat back to the path. He almost lets himself get pulled off the path a third time by a bunch of lazy creatures telling him to relax, which would have caused him to lose the game due to it being his third strike, but this time he listens to the warning and runs. The point of the game was to teach him a lesson about making wise choices.

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* ''Film/{{Hoomania}}'' is about a boy who gets transported into a board game with a warning that he must stay on the path in order to win the game. He first goes off of the path by taking a shortcut which leads him to two thieves who trick him into helping them steal a treasure chest and then throw him down a hill back onto the path. The second time, he drives a rocket car into a giant pinball machine out of curiosity, which activates and bounces him around, destroying the car and dumping him far away from the path, forcing him to take a row boat back to the path. He almost lets himself get pulled off the path a third time by a bunch of lazy creatures telling him to relax, which would have caused him to lose the game due to it being his third strike, but this time he listens to the warning and runs. The point of the game was to teach him a lesson about making wise choices. This may have been inspired by ''Literature/ThePilgrimsProgress''.


* In ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea trench, rather than over it. Marlin chose to ignore that warning (on the grounds that it looks like death trap), while Dory did try to persuade otherwise, however, goes along with him anyway, leading to a near deadly encounter with jellyfish on her end.

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* In ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea trench, rather than over it. Marlin chose to ignore that warning (on the grounds that it looks like death trap), trap) or possibly didn't hear the warning, while Dory did try to persuade otherwise, however, goes along with him anyway, anyway due to Marlin distracting her so she would forget she was disagreeing, leading to a near deadly encounter with jellyfish on her end.


* ''Film/{{Hoomania}}'' is about a boy who gets transported into a board game with a warning that he must stay on the path in order to win the game. He first goes off of the path by taking a shortcut which leads him to two thieves who trick him into helping them steal a treasure chest and then throw him down a hill back onto the path. The second time, he drives a rocket car into a giant pinball machine out of curiosity, which activates and bounces him around, destroying the car and dumping him far away from the path, forcing him to take a row boat back to the path. He almost lets himself get pulled off the path a third time by a bunch of lazy creatures who tell him to relax, which would have causes him to lose the game due to it being his third strike, but this time he sees what is happening and runs. The point of the game was to teach him a lesson about making wise choices.

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* ''Film/{{Hoomania}}'' is about a boy who gets transported into a board game with a warning that he must stay on the path in order to win the game. He first goes off of the path by taking a shortcut which leads him to two thieves who trick him into helping them steal a treasure chest and then throw him down a hill back onto the path. The second time, he drives a rocket car into a giant pinball machine out of curiosity, which activates and bounces him around, destroying the car and dumping him far away from the path, forcing him to take a row boat back to the path. He almost lets himself get pulled off the path a third time by a bunch of lazy creatures who tell telling him to relax, which would have causes caused him to lose the game due to it being his third strike, but this time he sees what is happening listens to the warning and runs. The point of the game was to teach him a lesson about making wise choices.

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* ''Film/{{Hoomania}}'' is about a boy who gets transported into a board game with a warning that he must stay on the path in order to win the game. He first goes off of the path by taking a shortcut which leads him to two thieves who trick him into helping them steal a treasure chest and then throw him down a hill back onto the path. The second time, he drives a rocket car into a giant pinball machine out of curiosity, which activates and bounces him around, destroying the car and dumping him far away from the path, forcing him to take a row boat back to the path. He almost lets himself get pulled off the path a third time by a bunch of lazy creatures who tell him to relax, which would have causes him to lose the game due to it being his third strike, but this time he sees what is happening and runs. The point of the game was to teach him a lesson about making wise choices.


* ''Literature/RowanOfRin'': The heroes had to journey through a swamp that through some means conjured up illusions of loved ones drowning in the deep mud just off the path. If you rush off to save them [[spoiler: [[CaptainObvious you end up drowning in the mud.]]]]

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* ''Literature/RowanOfRin'': The heroes had to journey through a swamp that through some means conjured up illusions of loved ones drowning in the deep mud just off the path. If you rush off to save them [[spoiler: [[CaptainObvious you [[spoiler:you end up drowning in the mud.]]]]]]


* ''Film/ApocalypseNow'' has "never get out of the boat" as a guideline to going down the RiverOfMadness. A ferocious man-eating tiger appears when the characters first get ashore.

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* ''Film/ApocalypseNow'' has "never get out of the boat" as a the guideline to for going down the RiverOfMadness. A ferocious man-eating tiger appears when the characters first get ashore.

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* ''Film/ApocalypseNow'' has "never get out of the boat" as a guideline to going down the RiverOfMadness. A ferocious man-eating tiger appears when the characters first get ashore.


* ''Literature/RowanOfRin'': they were in a swamp that through some means conjured up images of loved ones drowning just off the path. If you rush off to save them....

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* ''Literature/RowanOfRin'': they were in The heroes had to journey through a swamp that through some means conjured up images illusions of loved ones drowning in the deep mud just off the path. If you rush off to save them....them [[spoiler: [[CaptainObvious you end up drowning in the mud.]]]]


* As said on the DontGoInTheWoods page, hiking off-trail is generally advised against, as one has a big chance of being lost and being found too late, as hikers have been found starved or near starving sometimes not 100 feet from a trail. Likewise, in some parts of California, there's a good chance one might stumble into drug cartel and their operation and or their traps or find find the last one who did. People take those warnings ''very'' seriously.

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* As said on the DontGoInTheWoods page, hiking off-trail is generally advised against, as one has a big chance of being lost and being found too late, as hikers have been found starved or near starving sometimes not 100 feet from a trail. Likewise, in some parts of California, there's a good chance one might stumble into drug cartel and their operation and or their traps or find find the last one who did. People take those warnings ''very'' seriously.


* ''[[ComicBook/RobinSeries Robin]]'': When Tim disuses himself as a hitchhiker to try to figure out where a gun runner is getting his guns he meets a strange old man named Stephen who can take "shortcuts" through the woods that get him to places faster than a truck going at full speed. Stephen warns Tim that anyone who looses track of Stephen in the woods is be lost there forever. While running through with Stephen to try and save a kidnapped child Tim notes that there are plant and animal species in Stephen's woods that don't belong in North America, he can't hear the cars on what should be the very nearby roadway and the trees are too big.

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* ''[[ComicBook/RobinSeries Robin]]'': When Tim disuses himself as a hitchhiker to try to figure out where a gun runner is getting his guns he meets a strange old man named Stephen who can take "shortcuts" through the woods that get him to places faster than a truck going at full speed. Stephen warns Tim that anyone who looses track of Stephen in the woods is be lost there forever. While running through with Stephen to try and save a kidnapped child Tim notes that there are [[TheLostWoods plant and animal species in Stephen's woods that don't belong in North America, America and he can't hear the cars on what should be the very nearby roadway and the trees are too big.roadway]].

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-> "I am honour-bound to warn you to stay on the path through the castle. Straying from the path could mean your destruction. \\
You killed my friend, woman. Stray from your path."
-->-- '''Wyvern''', ''ComicBook/TheSandman'', "The Kindly Ones"


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* ''[[ComicBook/RobinSeries Robin]]'': When Tim disuses himself as a hitchhiker to try to figure out where a gun runner is getting his guns he meets a strange old man named Stephen who can take "shortcuts" through the woods that get him to places faster than a truck going at full speed. Stephen warns Tim that anyone who looses track of Stephen in the woods is be lost there forever. While running through with Stephen to try and save a kidnapped child Tim notes that there are plant and animal species in Stephen's woods that don't belong in North America, he can't hear the cars on what should be the very nearby roadway and the trees are too big.


** You could even run into this right from the beginning of the game- ignoring your first objective in the north to go take a stroll on the beach to the south? Say hello to murderous mid-game enemies that will drain the life out of your party in seconds. Doubles as a PeninsulaOfPower with the aid of a certain White Mage, though.

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** You could even run into this right from the beginning of the game- ignoring your first objective in the north to go take a stroll on the beach to the south? Say hello to murderous mid-game enemies that will drain the life out of your party in seconds. Doubles as a PeninsulaOfPower PeninsulaOfPowerLeveling with the aid of a certain White Mage, though.

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** In a more minor sense, one of their 3rd year Defense Against the Dark Arts classes is about hinkypunks, who lure travelers off the path with ghost lights, usually to their victims' deaths, and thus how to resist their charms by staying on a given path.


* ''Literature/TheHobbit'' has Gandalf give this advice. Inverted in ''Literature/TheLordOfTheRings'' when Gandalf tells Frodo and Sam to stay ''off'' the roads, but they run afoul of the Nazgûl as a result of Merry and Pippin not following the rule.

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* ''Literature/TheHobbit'' has Gandalf give this advice.advice to Bilbo and the dwarves about Mirkwood Forest. Inverted in ''Literature/TheLordOfTheRings'' when Gandalf tells Frodo and Sam to stay ''off'' the roads, but they run afoul of the Nazgûl as a result of Merry and Pippin not following the rule.


* ''Literature/TheHobbit'' has Gandalf give this advice. Inverted in ''Literature/TheLordOfTheRings'' when Gandalf tells Frodo and Sam to stay ''off'' the roads and meet up with the Nazgûl as a result of Merry and Pippin not following the rule.

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* ''Literature/TheHobbit'' has Gandalf give this advice. Inverted in ''Literature/TheLordOfTheRings'' when Gandalf tells Frodo and Sam to stay ''off'' the roads and meet up with roads, but they run afoul of the Nazgûl as a result of Merry and Pippin not following the rule.

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