Follow TV Tropes

Following

History Main / StandardStatusEffects

Go To




to:

* ''TabletopGame/TheOneRing'': Characters who fail a Fear Test roll, such as when exposed to a Nazgûl's EmotionBomb, are unable to spend Hope points to boost their dice rolls or activate other abilities while the source of their fear is nearby.


* Some characters in ''Franchise/SlyCooper'' (usually [[TheSmartGuy Bentley]]) have access to "reduction bombs", "shrink ammo", a "size destabilizer", etc., which shrinks affected guards to half their size, halving the damage they deal and doubling the damage they take, until it wears off. It also makes enemies voices higher pitched.

to:

* Some characters in ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' (usually [[TheSmartGuy Bentley]]) have access to "reduction bombs", "shrink ammo", a "size destabilizer", etc., which shrinks affected guards to half their size, halving the damage they deal and doubling the damage they take, until it wears off. It also makes enemies voices higher pitched.



to:

* VideoGame/Earthbound has Diamondization, which has a unique overworld sprite, and if all your characters are afflicted, you die. And it can't be cured via PSI Healing, only with Secret Herbs and the very rare Cup of Lifenoodles or Horn of Life.


* ''Franchise/ShinMegamiTenseiPersona''. It returns in ''VideoGame/ShinMegamiTenseiIV'' as Brand. Though few enemies can inflict it, all of them DLC (Raphael's Stigmata Strike, Gabriel's Lamentation and the Ancient of Days' Stigmatic Gleam) it can be one of the most horrible ailments, given it cannot be healed even with Salvation; it naturally fades over time. ''VideoGame/DevilSurvivor2'' has Curse, an ailment inflicted by higher-leveled Ghost Race demons' Racial Skill Possession, which likewise drops all recovery of HP and MP to one. ''However'', rather than the horror that is Brand, Curse ''can'' be healed with Amrita or Salvation, significantly reducing the risk it poses.

to:

* ''Franchise/ShinMegamiTenseiPersona''. It returns in ''VideoGame/ShinMegamiTenseiIV'' as Brand. Though few enemies can inflict it, all of them DLC (Raphael's Stigmata Strike, Gabriel's Lamentation and the Ancient of Days' Stigmatic Gleam) it can be one of the most horrible ailments, given it cannot be healed even with Salvation; it naturally fades over time. Both ''VideoGame/DevilSurvivor'' and ''VideoGame/DevilSurvivor2'' has have Curse, an ailment inflicted by the Mystic-elemental spell Diajama and the higher-leveled Ghost Race demons' Racial Skill Possession, Possession respectively, which likewise drops all recovery of HP and MP recovery to one. zero. ''However'', rather than the horror that is Brand, Curse ''can'' be healed with Amrita Amrita, Prayer, or Salvation, even the Megami Race demons' Racial Skill, significantly reducing the risk it poses.


An effect that prevents the target from being healed, barring whatever ability is meant to remove the status effect itself. Often achieved by turning regular damage into MaximumHPReduction.

to:

An effect that [[AntiRegeneration prevents the target from being healed, healed]], barring whatever ability is meant to remove the status effect itself. Often achieved by turning regular damage into MaximumHPReduction.


* In ''FireEmblem'', the berserk effect forces characters to attack whoever is closest to them, which usually means their own allies. This is especially problematic late in the game.

to:

* In ''FireEmblem'', ''Franchise/FireEmblem'', the berserk effect forces characters to attack whoever is closest to them, which usually means their own allies. This is especially problematic late in the game.

Added DiffLines:

[[folder:Minimized/Shrunk]]
A rarer effect, but still seen in disparate works, this status effect makes the victim physically shrink, to varying degrees. Generally this makes the victim vulnerable to damage (either in general or from being stomped) and/or weakens them, but it can also have beneficial effects (usually by making the victim harder to hit).

[[AC:FirstPersonShooter]]
* ''VideoGame/DukeNukem'' Features the Shrinker (or Shrink Ray), a... well, ShrinkRay that makes enemies vulnerable to OneHitKill by stomping. Notably, the player can affect themselves with the weapon if there's a mirror handy, which can be used to bypass enemies or squeeze through tight spaces, though the player can't attack at all until it wears off.

[[AC:PlatformGame]]
* Some characters in ''Franchise/SlyCooper'' (usually [[TheSmartGuy Bentley]]) have access to "reduction bombs", "shrink ammo", a "size destabilizer", etc., which shrinks affected guards to half their size, halving the damage they deal and doubling the damage they take, until it wears off. It also makes enemies voices higher pitched.

[[AC:RolePlayingGame]]
* ''Franchise/Pokemon'' feature the move "Minimize", which nominally raises the user's evasion (dodge chance) significantly (making it theoretically a status buff) and has some cosmetic effects, but also causes the user to take doubled damage from a wide variety of attacks (generally those that have to do with crushing forces or pressure, like "Stomp", "Steamroll", or "Phantom Force").

[[AC:TabletopGames]]
* ''Franchise/DungeonsAndDragons'' has the "Reduce" spell, which shrinks a target, reducing their strength and melee damage, and also affecting their size category, which depending on edition can have a whole host of secondary effects. The "Enlarge" spell is its buff counterpart.
[[/folder]]


These characters temporarily won't be able to move due to being [[TheParalyzer paralyzed]] by something. Unlike in RealLife, paralysis is usually one of the shortest-lived effects it'll wear off after a turn or two. Sometimes, there's a randomized chance of shaking the effect for a turn.

to:

These characters temporarily won't be able to move due to being [[TheParalyzer paralyzed]] by something. Unlike in RealLife, paralysis is usually one of the shortest-lived effects it'll wear off after a turn or two. Sometimes, there's a randomized chance of shaking the effect for a turn.
turn or, equivalently, the status effect has a longish duration, but only has a ''chance'' of disabling the character each turn. If the local ElementalRockPaperScissors includes [[ShockAndAwe lightning]], chances are it will be associated with this status effect (either that or some form of ChainLightning, see "other" below).


Added DiffLines:

[[AC:PlatformGame]]
* ''Franchise/RatchetAndClank'' has toyed with status-effect like abilities on their weapons (most notably in VideoGame/RatchetAndClankGoingCommando and VideoGame/RatchetDeadlocked), most of which are recognizable, but a few are more unique:
** Acid: Your basic DamageOverTime.
** Shock: ChainLightning made into a status effect. Earlier games in particular made it obviously a status effect, changing enemy's coloration and causing lightning bolts to occasionally arc off them towards nearby allies, over a long period of time. Later games decreased the duration and increased the rate of bolt-throwing to such a degree that it often just looks like a part of the weapon's basic functioning.
** Morph: A "Weird Transformation" effect. Usually (but not always) permanent, once inflicted. Even when not permanent, it prevents the afflicted from acting, and reduces their Hp considerably, allowing them to be taken out much more easily.
** Infection / Mind Control: A renamed "charm"
** Time Bomb: Theoretically a "Doom!" status effect, but in practice just extra damage.
** Dancing: Caused exclusively by "The Groovitron". In practice it's basically a sleep effect with some catchy music and a (hilarious) animation attached.


[[AC:TurnBasedTactics]]

to:

[[AC:TurnBasedTactics]][[AC:TurnBasedStrategy]]

Added DiffLines:

* Burning in ''VideoGame/XCOM2'' deals 1-4 DamageOverTime until it dies out, and disables most special abilities, including weapon reloads. It can be cured by running into water, a Medikit or by using [[DefendCommand Hunker Down]] in cover[[note]]so a soldier that is forced to run through a tile in flames can reach cover and immediately put it out so they take no damage; it doesn't work if they don't have the action point needed to use Hunker Down after moving, however[[/note]].

[[AC:TurnBasedTactics]]



to:

* ''VideoGame/TownOfSalem'' has the Plaguebearer's infection. Infected players spread the infection by visiting others or being visited. Infection itself has no apparent effects, but once all players are infected, the Plaguebearer transforms into the [[NighInvulnerability nigh-invulnerable]] [[EldritchAbomination Pestilence]].
** Additionally, the [[PyroManiac Arsonist]] can douse players at night. Doused players are killed when the Arsonist ignites his targets and have their investigation results permanently changed to Bodyguard/Godfather/Arsonist/Crusader. Thus, even if the Arsonist dies before igniting, doused players still cause plenty of confusion for investigators. [[EvilSorcerer Hex Masters]] can inflict a similar status effect called Hex, which kills automatically once all non-coven players are hexed.


** Another version is Shock, which may be the result of an Electric attack that is not repelled, absorbed, or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while shocked count as Criticals, netting the enemy, either the player or the computer, more Press Turns). It does not however remove resistances to Physical damage in most games, so shocking a Rangda or any other physical-reflecting demon is essentially ShmuchBait.

to:

** Another version is Shock, which may be the result of an Electric attack that is not repelled, absorbed, or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while shocked count as Criticals, netting the enemy, either the player or the computer, more Press Turns). It does not however remove resistances to Physical damage in most games, so shocking a Rangda or any other physical-reflecting demon is essentially ShmuchBait.ShmuckBait.


** Another version is Shock, which may be the result of an Electric attack that is not repelled, absorbed, or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while shocked count as Criticals, netting the enemy, either the player or the computer, more Press Turns). Even worse/better, all physical resistances/immunities will drop, turning even monsters who normally would be untouchable to mere jokes.

to:

** Another version is Shock, which may be the result of an Electric attack that is not repelled, absorbed, or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while shocked count as Criticals, netting the enemy, either the player or the computer, more Press Turns). Even worse/better, all physical resistances/immunities will drop, turning even monsters who normally would be untouchable It does not however remove resistances to mere jokes.Physical damage in most games, so shocking a Rangda or any other physical-reflecting demon is essentially ShmuchBait.



* ''Franchise/ShinMegamiTensei'' games using the Press Turn system make the Frozen effect a godsend when it affects enemies. Frozen enemies will have their Agility reduced to zero, and all physical attacks will ignore their defense and will always hit critical, which gives you an extra turn. A high-level spell called Cocytus (and its upgraded form, Niflheim) will almost always inflict this status. It's the only feasible method of killing [[BossInMookClothing Arahabakis]]. Of course, the effect is just as devastating when ''you'' are affected.

to:

* ''Franchise/ShinMegamiTensei'' games using the Press Turn system make the Frozen effect a godsend when it affects enemies. Frozen enemies will have their Agility reduced to zero, and all physical attacks will ignore their defense and will always hit critical, which gives you an extra turn. A high-level spell called Cocytus (and its upgraded form, Niflheim) will almost always inflict this status. It's the only feasible method of killing [[BossInMookClothing Arahabakis]]. Of course, the effect is just as devastating when ''you'' are affected. What really takes the cake though is that Frozen characters lose all of their resistances to physical damage.


* ''Franchise/ShinMegamiTensei'' has Stun, a mix of Paralysis and Blindness, which has an excellent chance at stopping the afflicted party from moving at all. It also drops the afflicted's Speed to pitiful amounts, meaning that even if they ''do'' manage to attack, it will most probably miss.

to:

* ''Franchise/ShinMegamiTensei'' has Stun, a mix of Paralysis and Blindness, which has an excellent chance at stopping the afflicted party from moving at all. It also drops the afflicted's Speed Agility and Defense to pitiful amounts, meaning that even if they ''do'' manage to attack, it attacks made will most probably miss.miss and attacks directed against the afflicted will not only have a high chance to hit but will hurt harder than they normally do.


* In ''MaxPayne 3'', after being [[GameBreakingInjury shot by a sniper]] in Chapter 3, Max suffers from both [[ImpairmentShot impaired vision]] and slowed movement.

to:

* In ''MaxPayne 3'', ''VideoGame/MaxPayne3'', after being [[GameBreakingInjury shot by a sniper]] in Chapter 3, Max suffers from both [[ImpairmentShot impaired vision]] and slowed movement.

Showing 15 edit(s) of 548

Top

Example of:

/

Feedback