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* High-Explosive shells in ''MultiTrackDriftingWorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.

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* High-Explosive shells in ''MultiTrackDriftingWorldOfTanks'' ''VideoGame/WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.


* ''VideoGame/WorldofWarcraft''the fire specialization Mage has the aptly named Living Bomb ability, which spreads fire from one enemy to more enemies upon exploding. The fire damage on the secondary enemies is less than the damage to the initial enemy: but the fire debuff lingers on them for a while. Other fire spells for the mage also have splash damage. Shadow specialization Priests also have splash damage on many of their spells, and one baseline Priest spell called Penance also does splash damage OR healing (WoW is strictly FriendlyFireProof, but it has a small number of spells that either do damage or heal depending on the target).

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* ''VideoGame/WorldofWarcraft''the ''VideoGame/WorldofWarcraft'': the fire specialization Mage has the aptly named Living Bomb ability, which spreads fire from one enemy to more enemies upon exploding. The fire damage on the secondary enemies is less than the damage to the initial enemy: but the fire debuff lingers on them for a while. Other fire spells for the mage also have splash damage. Shadow specialization Priests also have splash damage on many of their spells, and one baseline Priest spell called Penance also does splash damage OR healing (WoW is strictly FriendlyFireProof, but it has a small number of spells that either do damage or heal depending on the target).

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*''VideoGame/WorldofWarcraft''the fire specialization Mage has the aptly named Living Bomb ability, which spreads fire from one enemy to more enemies upon exploding. The fire damage on the secondary enemies is less than the damage to the initial enemy: but the fire debuff lingers on them for a while. Other fire spells for the mage also have splash damage. Shadow specialization Priests also have splash damage on many of their spells, and one baseline Priest spell called Penance also does splash damage OR healing (WoW is strictly FriendlyFireProof, but it has a small number of spells that either do damage or heal depending on the target).


* ''VideoGame/{{FreeCiv}}'' has [[NukeEm Nuclear (missile) units]]. It may be [[InfinityPlusOneSword very expensive and require much research on the]] {{Tech Tree}} but its attack destroys all units within a 3x3 radius. It is most often used to clear out cities containing large numbers of defending units, but becomes even more legendary when [[CrowningMomentOfAwesome they can nuke up to 4 cities with one blast]], provided you detonate the nuke between the 4 cities and those cities are all located within a 3x3 area. To discourage [[ILoveNuclearPower liberal use of nukes]], [[VideoGameCrueltyPunishment nuclear winter will start if enough of the world has been hit by nukes]]. Its only weakness is that if your enemies have SDI defense buildings or [[CoolBoat AEGIS cruisers]] near your intended detonation sites, in which case your nuclear unit is shot down and disappears into thin air.

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* ''VideoGame/{{FreeCiv}}'' ''VideoGame/FreeCiv'' has [[NukeEm Nuclear (missile) units]]. It may be [[InfinityPlusOneSword very expensive and require much research on the]] {{Tech Tree}} but its attack destroys all units within a 3x3 radius. It is most often used to clear out cities containing large numbers of defending units, but becomes even more legendary when [[CrowningMomentOfAwesome they can nuke up to 4 cities with one blast]], blast, provided you detonate the nuke between the 4 cities and those cities are all located within a 3x3 area. To discourage [[ILoveNuclearPower liberal use of nukes]], [[VideoGameCrueltyPunishment nuclear winter will start if enough of the world has been hit by nukes]]. Its only weakness is that if your enemies have SDI defense buildings or [[CoolBoat AEGIS cruisers]] near your intended detonation sites, in which case your nuclear unit is shot down and disappears into thin air.


* ''VideoGame/EmpireEarth'' employs splash damage with its siege weapons, as well as bomber planes (especially [[NukeEm atomic bombers]]) and one [[HumongousMecha the Pandora, an anti-infantry cyber]].

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* ''VideoGame/EmpireEarth'' employs splash damage with its siege weapons, as well as bomber planes (especially [[NukeEm atomic bombers]]) and one [[HumongousMecha the Pandora, an anti-infantry cyber]]. The sequel gives splash damage to nukes, ships, artillery and light infantry (although light artillery only gets it once it evolves into cannon and infantry into grenadiers).


Related tropes include: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, SplashDamageAbuse. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. Often used for a HerdHittingAttack.

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Related tropes include: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, SplashDamageAbuse. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. Often used for a HerdHittingAttack.
HerdHittingAttack. Contrast ConvectionSchmonvection, one example where damage that should have a splash effect does not.


* ''TabletopGame/DungeonsAndDragons'' in all its editions, and ''TableTopGames/{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.

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* ''TabletopGame/DungeonsAndDragons'' in all its editions, and ''TableTopGames/{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.


* The Energy Explosion power works like this in HeroClix. It acts like a normal ranged attack, but anyone next to a target is also dealt damage equal to the number of targets the attack could have had.

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* The Energy Explosion power works like this in HeroClix.''TabletopGame/HeroClix''. It acts like a normal ranged attack, but anyone next to a target is also dealt damage equal to the number of targets the attack could have had.



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* ''TabletopGame/BattleTech'' has relatively few weapons that cause splash damage, but they tend to be pretty effective. The most commonly used one is artillery, plus there are fighter-dropped bombs, mech mortars, capital weapons ([[DeathFromAbove when used by orbiting warships to attack ground targets]]), and [[NukeEm nuclear warheads]]. With all weapons, the effect does max damage on the hex it strikes, with reduced damage the further from impact you get. With nukes and capital weapons, said damage breakdown tends to be "target is most definitely dead, target is almost certainly dead, target is extremely likely to be dead..." out to "target's going to die of cancer about a year from now."


* If a ''{{jubeat}}'' cabinet is malfunctioning, hitting one panel may cause adjacent panels to set off as well. This is a [[TropesAreNotGood bad thing]], because this can result in nearby notes being hit too early, resulting in potential misses.

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* If a ''{{jubeat}}'' ''VideoGame/{{jubeat}}'' cabinet is malfunctioning, hitting one panel may cause adjacent panels to set off as well. This is a [[TropesAreNotGood bad thing]], because this can result in nearby notes being hit too early, resulting in potential misses.


* ''{{Quake}}'' series: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* ''VideoGame/{{Doom}}'': rocket launcher, same as ''{{Quake}}''.

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* ''{{Quake}}'' ''VideoGame/{{Quake}}'' series: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* ''VideoGame/{{Doom}}'': rocket launcher, same as ''{{Quake}}''.''VideoGame/{{Quake}}''.


** The Demoman actually has as MELEE WEAPON that deals splash damage (a WW2 stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.

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** The Demoman actually has as MELEE WEAPON that deals splash damage (a WW2 [=WW2=] stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.

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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'': All of [[HandicappedBadass Ibaraki-dōji]]'s skills are this. That, and coupled with the fact that he's abnormally strong compared to other attainable ''shikigami'', he can easily become a GameBreaker for players fortunate enough to summon him.
-->'''Ibaraki-dōji:''' Marvel before my strength!


* ''StarCraft'' features various units in both one and two, not including the powerful AOE spells.

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* ''StarCraft'' ''VideoGame/StarCraft'' features various units in both one and two, not including the powerful AOE spells.

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