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** If an enemy targets one of your characters, they will almost never change target unless you put a lot of distance between the character and enemy, go invisible, or get away in some other way. Maybe you get hurt and want to back off and let healthier characters take over the fight? Too bad, that monster will push its way past your fighters and archers even as they fill it with arrows and swords, just to finish what it started. This ''can'' be used to [[ArtificialStupidity kite the enemy while the rest of the party wails on them with impunity, or to lead them into a series of traps]], but it's still annoying.

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** If an enemy targets one of your characters, they will almost never change target unless you put a lot of distance between the character and enemy, go invisible, or get away in some other way. Maybe you get hurt and want to back off and let healthier characters take over the fight? Too bad, that monster will push its way past your fighters and archers even as they fill it with arrows and swords, just to finish what it started. This ''can'' be used to [[ArtificialStupidity [[AIBreaker kite the enemy while the rest of the party wails on them with impunity, or to lead them into a series of traps]], but it's still annoying.

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* In the ''VideoGame/MarioSuperSluggers'' minigame Ghost K, you throw baseballs at ghosts attempting to rack up the most points. Each ghost has a different color, which gives a certain player more points if they hit it. Red for P1, blue for P2, yellow for P3, green for P4. When playing on single-player mode, at least one CPU player will aim for your ghosts just so you can't grab the extra points, even though they don't either.

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*''VideoGame/{{VanishingPoint}}'' suffers from early implementation of aggressive AI. Rival cars in front of you will swerve to block, and will even collide with other rival cars or traffic if it means stopping you from passing them. Cars coming up behind you will deliberately aim for you if you are stuck on a wall or otherwise stopped. Non-highlited traffic will always slam on the brakes when you are close, punishing tailgating players. Given the game's floaty physics, tournaments not letting you restart events past the first race and the time-attack nature of races, these accidents usually lead to spectacular multi-car wrecks, restarted races and frustration.


Often, AI characters don't seem to care if they win so long as you lose. AI racers will ruin their standing just to screw with you, MascotFighter combatants will [[GangUpOnTheHuman ignore weakened enemies to zero in on you]] and RTS opponents will hit you with everything they have even with your AI ally running rampant [[AllYourBaseAreBelongToUs in their base.]]

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Often, AI VideoGameAI characters don't seem to care if they win so long as you lose. AI racers will ruin their standing just to screw with you, MascotFighter combatants will [[GangUpOnTheHuman ignore weakened enemies to zero in on you]] and RTS opponents will hit you with everything they have even with your AI ally running rampant [[AllYourBaseAreBelongToUs in their base.]]


* ''Sonic & Sega All-Stars Racing Transformed'' has the AI act extremely hostile towards you and only you, especially on the higher difficulty levels. Unlike ''Mario Kart'' where the AI tend to throw items out as soon as they can, the AI in this game will hold onto their items for a while until you get within striking view. The AI is particularly nasty with the Ice item since they will usually spam all 3 ice balls in quick succession so that you get frozen and slow down a lot. There's also challenges where you have to deal with moving road obstacles and some types purposely swerve into your path just to make you lose time.

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* ''Sonic ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing Transformed'' Transformed]]'' has the AI act extremely hostile towards you and only you, especially on the higher difficulty levels. Unlike ''Mario Kart'' where the AI tend to throw items out as soon as they can, the AI in this game will hold onto their items for a while until you get within striking view. The AI is particularly nasty with the Ice item since they will usually spam all 3 ice balls in quick succession so that you get frozen and slow down a lot. There's also challenges where you have to deal with moving road obstacles and some types purposely swerve into your path just to make you lose time.

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** The A.I. has been known since ''VideoGame/SuperSmashBrosMelee'' to leap right off the stage and get [=KOed=] if a human-controlled character has been launched away from solid ground and is taking too long to return. Similarly, in ''VideoGame/SuperSmashBrosUltimate'''s Spirit battles, if you're up against multiple computer players at once, they will often pursue you off the stage to ensure you fail to come back, even if they themselves have no hope of returning either.


Not to be confused with AIIsACrapshoot, although a lot of ''those'' can be pretty spiteful, too. Related to WeWinBecauseYouDidnt.

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Not to be confused with AIIsACrapshoot, although a lot of ''those'' can be pretty spiteful, too. Related to WeWinBecauseYouDidnt.WeWinBecauseYouDidnt, XMustNotWin if X is the player.


** ''VideoGame/CallOfDutyBlackOps'' allows for this with its Combat Training AI, who attempt to replicate the movements and actions of human players [[ArtificialStupidity with less than desirable results]]. The teams always seem to end up evenly split between a team of drooling idiots who forget they have guns in their hands, go for knife kills at counterproductive times, and then frequently forget ''how'' to knife if they survive to get in range (your team) and a team of near-aimbots that will track you through walls, shoot the instant any part of you pokes out from behind cover, and hit every bullet with no recoil or bullet spread. While they get less like aimbots in later games, they make up for this by ramping up the [[TheComputerIsACheatingBastard blatant cheating]] in other ways: particularly in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', everyone on the opposing AI's team will have one or two people using a launcher as a secondary weapon, and the very ''instant'' you call in an air-based KillStreak, a missile is already in the air to shoot it down - and even setting the game rules to disallow launchers of any kind won't help, because the opposing team will just straight-up ignore the rules and use them anyway.

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** ''VideoGame/CallOfDutyBlackOps'' allows for this with its Combat Training AI, who attempt to replicate the movements and actions of human players [[ArtificialStupidity with less than desirable results]]. The teams always seem to end up evenly split between a team of drooling idiots who forget they have guns in their hands, go for knife kills at counterproductive times, and then frequently forget ''how'' to knife if they survive to get in range (your team) and a team of near-aimbots that will track you through walls, shoot the instant any part of you pokes out from behind cover, and hit every bullet with no recoil or bullet spread. While they get less like aimbots in later games, they make up for this by ramping up the [[TheComputerIsACheatingBastard blatant cheating]] in other ways: particularly in ''[[VideoGame/CallOfDutyBlackOps2 ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', everyone on the opposing AI's team will have one or two people using a launcher as a secondary weapon, and the very ''instant'' you call in an air-based KillStreak, a missile is already in the air to shoot it down - and even setting the game rules to disallow launchers of any kind won't help, because the opposing team will just straight-up ignore the rules and use them anyway.


* In ''VideoGame/SaintsRowTheThird'', if you are being shot at by gang members and run past some cops, they will shoot you too. Even if you're unarmed. What's more, if you are in a car pursuit and have to brake down for any reason, some pedestrian ''will'' run up to your car and initiate the excruciatingly lengthy and ''completely unskippable, let alone blockable'' animation where they pull you out onto the pavement. It doesn't matter to the AI that you will literally vaporize them the moment the animation ends and jump right back into the car: they just hate you, the player, personally and want to make your car chase experience as frustrating as possible.

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* In ''VideoGame/SaintsRowTheThird'', if you are being shot at by gang members and run past some cops, they will shoot you too. Even if you're unarmed. What's more, if you are in a car pursuit and have to brake slow down for any reason, some pedestrian ''will'' run up to your car and initiate the excruciatingly lengthy and ''completely unskippable, let alone blockable'' animation where they pull of pulling you out onto the pavement. It doesn't matter to the AI that you will literally vaporize them the moment the animation ends and jump right back into the car: they just hate you, the player, personally and want to make your car chase experience as frustrating as possible.


* In ''VideoGame/SaintsRowTheThird'', if you are being shot at by gang members and run past some cops, they will shoot you too. Even if you're unarmed.

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* In ''VideoGame/SaintsRowTheThird'', if you are being shot at by gang members and run past some cops, they will shoot you too. Even if you're unarmed. What's more, if you are in a car pursuit and have to brake down for any reason, some pedestrian ''will'' run up to your car and initiate the excruciatingly lengthy and ''completely unskippable, let alone blockable'' animation where they pull you out onto the pavement. It doesn't matter to the AI that you will literally vaporize them the moment the animation ends and jump right back into the car: they just hate you, the player, personally and want to make your car chase experience as frustrating as possible.


* In ''Fire Emblem: Blazing Sword'', if you leave any one of your three lords exposed, it's actually best to hope that they ''don't'' kill the enemies attacking them so the rest of the enemies get body-blocked while you use the next turn to retreat and put someone stronger in the way. Numerous times the AI will sacrifice their nameless mooks to chip your health down so that one of them runs in and gets a kill, causing a game over. This most commonly happens on [[FragileSpeedster Lyn]] and [[JackOfAllStats Eliwood]], especially later in the game where they throw a lot of lance-wielding enemies at you and the two sword-users are disadvantaged against lances. (And Lyn can't even counterattack if she has a bow like she gets later on!)

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* In ''Fire Emblem: Blazing Sword'', ''VideoGame/FireEmblemTheBlazingBlade'', if you leave any one of your three lords exposed, it's actually best to hope that they ''don't'' kill the enemies attacking them so the rest of the enemies get body-blocked while you use the next turn to retreat and put someone stronger in the way. Numerous times the AI will sacrifice their nameless mooks to chip your health down so that one of them runs in and gets a kill, causing a game over. This most commonly happens on [[FragileSpeedster Lyn]] and [[JackOfAllStats Eliwood]], especially later in the game where they throw a lot of lance-wielding enemies at you and the two sword-users are disadvantaged against lances. (And Lyn can't even counterattack if she has a bow like she gets later on!)


* The entirety of ''[[VideoGame/FireEmblemElibe Fire Emblem: Sword of Seals]]'' hard mode consists of this. The enemies are generally too weak to kill you normally, but have at least a 1% chance of scoring a critical hit, which will probably kill their target. There are often 50 or more of them per level, and they will gladly suicide themselves into a situation that WILL kill them the next turn, just in the hope they get to kill 1 of your dudes, forcing you to restart the level [[FinalDeath if you ever want to see that character again]], essentially making the entire ''Sword of Seals'' hard campaign a LuckBasedMission. Fortunately starting from ''Blazing Sword'' (the direct sequel and [[SequelFirst first American release]]), enemies rely less on lucky critical hits to kill you, but are still willing to sacrifice their lives when they have no hope of winning.
** In ''Fire Emblem: Blazing Sword'', if you leave any one of your three lords exposed, it's actually best to hope that they ''don't'' kill the enemies attacking them so the rest of the enemies get body-blocked while you use the next turn to retreat and put someone stronger in the way. Numerous times the AI will sacrifice their nameless mooks to chip your health down so that one of them runs in and gets a kill, causing a game over. This most commonly happens on [[FragileSpeedster Lyn]] and [[JackOfAllStats Eliwood]], especially later in the game where they throw a lot of lance-wielding enemies at you and the two sword-users are disadvantaged against lances. (And Lyn can't even counterattack if she has a bow like she gets later on!)
*** On that note, Lyn not counter attacking may be preferable if she's strong enough to kill enemies in melee combat but not agile enough to simply dodge everything thrown at her. A bow will almost guarantee that melee enemies will get body blocked very quickly, which means fewer attacks on her and less damage.

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* The entirety of ''[[VideoGame/FireEmblemElibe Fire Emblem: Sword of Seals]]'' hard mode consists of this. The enemies are generally too weak to kill you normally, but have at least a 1% chance of scoring a critical hit, which will probably kill their target. There are often 50 or more of them per level, and they will gladly suicide themselves into a situation that WILL kill them the next turn, just in the hope they get to kill 1 of your dudes, forcing you to restart the level [[FinalDeath if you ever want to see that character again]], essentially making the entire ''Sword of Seals'' hard campaign a LuckBasedMission. Fortunately starting from ''Blazing Sword'' (the direct sequel and [[SequelFirst first American release]]), enemies rely less on lucky critical hits to kill you, but are still willing to sacrifice their lives when they have no hope of winning.
**
In ''Fire Emblem: Blazing Sword'', if you leave any one of your three lords exposed, it's actually best to hope that they ''don't'' kill the enemies attacking them so the rest of the enemies get body-blocked while you use the next turn to retreat and put someone stronger in the way. Numerous times the AI will sacrifice their nameless mooks to chip your health down so that one of them runs in and gets a kill, causing a game over. This most commonly happens on [[FragileSpeedster Lyn]] and [[JackOfAllStats Eliwood]], especially later in the game where they throw a lot of lance-wielding enemies at you and the two sword-users are disadvantaged against lances. (And Lyn can't even counterattack if she has a bow like she gets later on!)
*** ** On that note, Lyn not counter attacking may be preferable if she's strong enough to kill enemies in melee combat but not agile enough to simply dodge everything thrown at her. A bow will almost guarantee that melee enemies will get body blocked very quickly, which means fewer attacks on her and less damage.


* In ''VideoGame/SaintsRowtheThird'', if you are being shot at by gang members and run past some cops, they will shoot you too. Even if you're unarmed.

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* In ''VideoGame/SaintsRowtheThird'', ''VideoGame/SaintsRowTheThird'', if you are being shot at by gang members and run past some cops, they will shoot you too. Even if you're unarmed.


** The worst however is the Comeback mechanic. When soundly beaten you may have the ability to do a series of moves that gain you massive amounts of momentum (which let you your finishing move.) Try and activate and the CPU reacts by, "Oh you'll pay. ''You will pay for trying to make this a competitive match."'' You would sooner see [[Wrestling/TripleH Jean Paul Levesque]] have Roman Reigns job to CM Punk (his RealLife biggest pet project and most hated enemy) than be allowed to start a comeback, much less actually pull it off.

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** The worst however is the Comeback mechanic. When soundly beaten you may have the ability to do a series of moves that gain you massive amounts of momentum (which let you use your finishing move.) Try and activate and the CPU reacts by, "Oh you'll pay. ''You will pay for trying to make this a competitive match."'' You would sooner see [[Wrestling/TripleH Jean Paul Levesque]] have Roman Reigns job to CM Punk (his RealLife biggest pet project and most hated enemy) than be allowed to start a comeback, much less actually pull it off.


->'''Artix:''' "Oh, you motherfucker."\\
'''Fedule:''' "See, this, right here, is the AI playing against ''you'' rather than your "army". A real thief would've gone for the Gem, out of duty, or his Lockpicks, out of pride."

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->'''Artix:''' "Oh, Oh, you motherfucker."\\
\\
'''Fedule:''' "See, See, this, right here, is the AI playing against ''you'' rather than your "army". A real thief would've gone for the Gem, out of duty, or his Lockpicks, out of pride."

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