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* ''WesternAnimation/{{WALLE}}'' Has the ship ''Axiom'' parked next to a nebula which initially hides its presence as the Earth-ship approaches.

to:

* ''WesternAnimation/{{WALLE}}'' ''WesternAnimation/WallE'' Has the ship ''Axiom'' parked next to a nebula which initially hides its presence as the Earth-ship approaches.


** The Serpent Nebula around the Citadel is a regular pea-souper which obscures the massive station for a dramatic [[TheReveal reveal]] as you fly in -- and is therefore noted as being blatantly artificial, and the subject of much speculation as to why someone would go to so much effort to keep it that way.[[spoiler:It's there to cut the Citadel off once the Reapers succeed in shutting down the Mass Relay network.]]

to:

** The Serpent Nebula around the Citadel is a regular pea-souper which obscures the massive station for a dramatic [[TheReveal reveal]] as you fly in -- and is therefore noted as being blatantly artificial, and the subject of much speculation as to why someone would go to so much effort to keep it that way. [[spoiler:It's there to cut the Citadel off once the Reapers succeed in shutting down the Mass Relay network.]]


* In ''Film/{{Solo}}'' Kessel is shown to be at the center of one, so thick that there's only one safe path in or out that is just barely wide enough for an Imperial Star Destroyer. Going off the path risks running into space icebergs, space monsters, or black holes.

to:

* In ''Film/{{Solo}}'' Kessel is shown to be at the center of one, so thick that there's only one safe path in or out that is just barely wide enough for an Imperial Star Destroyer. Going off the path risks running into space icebergs, space monsters, or black holes.holes, or ''space rain'' ([[Franchise/StarWars the Galaxy Far Far Away]] is 'jello' on the [[MohsScaleOfSciFiHardness sci fi hardness scale]]).


[[folder:Other]]
* A very common goof related to this trope is in artistic illustrations of spaceships, satellites, etc. to put as background a bright (see the [[Analysis/SpaceClouds analysis subpage]]), even ''false color,''[[note]]Taken in wavelenghts different to visible light and colored to be appreciated by human eyes[[/note]] image of a nebula. Subverted somewhat, however, in those pictures by {{UsefulNotes/NASA}} and the like to illustrate a mission that will study the Universe in whatever wavelength(s), where the background is a picture of a nebula seen in the band(s) observed by that said mission.

to:

[[folder:Other]]
[[folder:Pinball]]
* A very common goof related to this trope is Played with in artistic illustrations of spaceships, satellites, etc. to put as background a bright (see ''Pinball/{{Flash}}''. The backglass and playfield show the [[Analysis/SpaceClouds analysis subpage]]), even ''false color,''[[note]]Taken in wavelenghts different to visible light and colored to be appreciated by human eyes[[/note]] image of a nebula. Subverted somewhat, however, in those pictures by {{UsefulNotes/NASA}} and the like to illustrate a mission that will study the Universe in whatever wavelength(s), where the background is a picture of a nebula Earth as seen in the band(s) observed from space, surrounded by that said mission.BubblyClouds and lightning bolts.



[[folder:Pinballs]]
* Played with in ''Pinball/{{Flash}}''. The backglass and playfield show the Earth as seen from space, surrounded by BubblyClouds and lightning bolts.
[[/folder]]


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[[folder:Other]]
* A very common goof related to this trope is in artistic illustrations of spaceships, satellites, etc. to put as background a bright (see the [[Analysis/SpaceClouds analysis subpage]]), even ''false color,''[[note]]Taken in wavelenghts different to visible light and colored to be appreciated by human eyes[[/note]] image of a nebula. Subverted somewhat, however, in those pictures by {{UsefulNotes/NASA}} and the like to illustrate a mission that will study the Universe in whatever wavelength(s), where the background is a picture of a nebula seen in the band(s) observed by that said mission.
[[/folder]]


* ''VideoGame/BattlefleetGothicArmada'': Gas clouds appear as battlefield terrain, and are both small enough to fit more than comfortably inside orbital battlefields and thick enough for spaceships hiding in them to be completely obscured from sight.



* In ''Star Wars: VideoGame/EmpireAtWar'', nebula fields are large clouds only a few ship-lengths wide, which disable special abilities when one sends a ship into them. Ion storms (which look almost the same, except with Space Lightning) do exactly the same thing, in addition to disabling a ships' DeflectorShields.
* Played with in ''Franchise/MassEffect''; most nebulae are just there as pretty colours on the sector scale of the Galactic Map, and disappear once you zoom in to the star-system level. Some exceptions exist, though:
** The Serpent Nebula around the Citadel is a regular pea-souper which obscures the massive station for a dramatic [[TheReveal reveal]] as you fly in -- and is therefore noted as being blatantly artificial, and the subject of much speculation as to why someone would go to so much effort to keep it that way.[[spoiler:It's there to cut the Citadel off once the Reapers succeed in shutting down the Mass Relay network.]]
** Also notable is the completely opaque Perseus Veil surrounding geth space.
* The various ''VideoGame/{{Homeworld}}'' games have mission areas which take place inside nebulae, and they are often used story-wise as cover against detection. Areas inside nebulae often contain wisp-like strands of stellar gas that function as harvestable resources.
* ''VideoGame/TachyonTheFringe'' has the Twilight Region, which is a giant nebula that obscures most sensors. In fact, you need special sensors and radiation screens just to survive there. The "fog" is even seeping inside the Deep Fringe Array station. It also drives people insane after prolonged exposure, although the radiation may have something to do with it.



* ''VideoGame/RogueSquadron II'' has a stage where you have to fight off fighters in a nebula.
* ''VideoGame/{{Otherspace}}'' uses a gigantic red and gold nebula called the Rigor Strand as a sort of close-by frontier area where rogues and adventurers hang out, due to the fact that the nebula's sensor-thwarting abilities make it nearly impossible to map out.
* In ''VideoGame/MasterOfOrion 2'', nebulae greatly reduce the cruising speed of ships passing through them unless the fleet is accompanied by a leader with the "Navigator" trait. They also disable shields that haven't been properly upgraded, when battling around planets in star systems located inside a nebula.
* Yuri from ''VideoGame/InfiniteSpace'' at one point uses a dense gas cloud around a neutron star to hide his ship. Various nebulae can be seen as "Celestial Phenomena" as you explore the galaxies.
* Nebulae show up in the ''VideoGame/{{X}}-Universe'' games. They're all extremely dense (with a few exceptions), sometimes limiting visibility down to 10 kilometers. In the ''Albion Prelude'' expansion pack for ''Terran Conflict'', the nebulae's visibility obstructing effect is removed, making them atmospheric effects that don't affect visibility. The ''Xtended Terran Conflict'' [[GameMod mod]] likewise mostly removes obstructive nebulae, but one sector, Tortuga, has such thick yellow clouds that it's often impossible to see the entirety of a capital ship -- visibility it something like 1.5 kilometers (in a game where [[MileLongShip most capital ships are 2 or more kilometers long]]). Better keep a close eye on your gravidar.
* Matter Splatter Galaxy from ''VideoGame/SuperMarioGalaxy'', which appears to be a cluster of ruins floating about in a thick green space cloud.



* ''VideoGame/WingCommander III'' featured one mission inside a nebula that obscured vision, but otherwise didn't really have any effect on the mission.



* ''VideoGame/BattlefleetGothicArmada'': Gas clouds appear as battlefield terrain, and are both small enough to fit more than comfortably inside orbital battlefields and thick enough for spaceships hiding in them to be completely obscured from sight.
* In ''VideoGame/TenMinuteSpaceStrategy'', gas clouds can appear randomly on the map and dissappear after several turns, though rather than being used as a cover, they can be occupied by your fighters to boost your empire's population growth (they must be packed full of chemicals needed to sustain life, huh?).

to:

* ''VideoGame/BattlefleetGothicArmada'': Gas clouds appear as battlefield terrain, and are both small enough to fit more than comfortably The various ''VideoGame/{{Homeworld}}'' games have mission areas which take place inside orbital battlefields nebulae, and thick enough they are often used story-wise as cover against detection. Areas inside nebulae often contain wisp-like strands of stellar gas that function as harvestable resources.
* Yuri from ''VideoGame/InfiniteSpace'' at one point uses a dense gas cloud around a neutron star to hide his ship. Various nebulae can be seen as "Celestial Phenomena" as you explore the galaxies.
* Played with in ''Franchise/MassEffect''; most nebulae are just there as pretty colours on the sector scale of the Galactic Map, and disappear once you zoom in to the star-system level. Some exceptions exist, though:
** The Serpent Nebula around the Citadel is a regular pea-souper which obscures the massive station
for spaceships hiding a dramatic [[TheReveal reveal]] as you fly in them -- and is therefore noted as being blatantly artificial, and the subject of much speculation as to be why someone would go to so much effort to keep it that way.[[spoiler:It's there to cut the Citadel off once the Reapers succeed in shutting down the Mass Relay network.]]
** Also notable is the
completely obscured opaque Perseus Veil surrounding geth space.
* In ''VideoGame/MasterOfOrion 2'', nebulae greatly reduce the cruising speed of ships passing through them unless the fleet is accompanied by a leader with the "Navigator" trait. They also disable shields that haven't been properly upgraded, when battling around planets in star systems located inside a nebula.
* ''VideoGame/{{Otherspace}}'' uses a gigantic red and gold nebula called the Rigor Strand as a sort of close-by frontier area where rogues and adventurers hang out, due to the fact that the nebula's sensor-thwarting abilities make it nearly impossible to map out.
* ''Franchise/StarWars'' games:
** In ''VideoGame/EmpireAtWar'', nebula fields are large clouds only a few ship-lengths wide, which disable special abilities when one sends a ship into them. Ion storms (which look almost the same, except with Space Lightning) do exactly the same thing, in addition to disabling a ships' DeflectorShields.
** ''VideoGame/RogueSquadron II'' has a stage where you have to fight off fighters in a nebula.
* ''VideoGame/{{Stellaris}}'' has nebulae as a type of star system "terrain," like pulsars or black holes, and the galactic map has several named nebulae that encompass several systems. The upside is that you can harvest resources
from sight.
a nebula with the proper space station module, the downside is that outside sensors cannot penetrate the nebular cloud, so the only way to see what's in one is by sending in one or more ships. This makes a nebula a natural place to spring an ambush on a fleet moving along the galaxy's HyperspaceLanes.
* Matter Splatter Galaxy from ''VideoGame/SuperMarioGalaxy'', which appears to be a cluster of ruins floating about in a thick green space cloud.
* ''VideoGame/TachyonTheFringe'' has the Twilight Region, which is a giant nebula that obscures most sensors. In fact, you need special sensors and radiation screens just to survive there. The "fog" is even seeping inside the Deep Fringe Array station. It also drives people insane after prolonged exposure, although the radiation may have something to do with it.
* In ''VideoGame/TenMinuteSpaceStrategy'', gas clouds can appear randomly on the map and dissappear disappear after several turns, though rather than being used as a cover, they can be occupied by your fighters to boost your empire's population growth (they must be packed full of chemicals needed to sustain life, huh?).


Added DiffLines:

* ''VideoGame/WingCommander III'' featured one mission inside a nebula that obscured vision, but otherwise didn't really have any effect on the mission.
* Nebulae show up in the ''VideoGame/{{X}}-Universe'' games. They're all extremely dense (with a few exceptions), sometimes limiting visibility down to 10 kilometers. In the ''Albion Prelude'' expansion pack for ''Terran Conflict'', the nebulae's visibility obstructing effect is removed, making them atmospheric effects that don't affect visibility. The ''Xtended Terran Conflict'' [[GameMod mod]] likewise mostly removes obstructive nebulae, but one sector, Tortuga, has such thick yellow clouds that it's often impossible to see the entirety of a capital ship -- visibility it something like 1.5 kilometers (in a game where [[MileLongShip most capital ships are 2 or more kilometers long]]). Better keep a close eye on your gravidar.


* A very common goof related to this trope is in artistic illustrations of spaceships, satellites, etc. to put as background a bright (see the [[Analysis/SpaceClouds analysis subpage]]), even ''false color''[[note]]Taken in wavelenghts different to visible light and colored to be appreciated by human eyes[[/note]], image of a nebula. Subverted somewhat, however, in those pictures by {{UsefulNotes/NASA}} and the like to illustrate a mission that will study the Universe in whatever wavelength(s), where the background is a picture of a nebula seen in the band(s) observed by that said mission.

to:

* A very common goof related to this trope is in artistic illustrations of spaceships, satellites, etc. to put as background a bright (see the [[Analysis/SpaceClouds analysis subpage]]), even ''false color''[[note]]Taken color,''[[note]]Taken in wavelenghts different to visible light and colored to be appreciated by human eyes[[/note]], eyes[[/note]] image of a nebula. Subverted somewhat, however, in those pictures by {{UsefulNotes/NASA}} and the like to illustrate a mission that will study the Universe in whatever wavelength(s), where the background is a picture of a nebula seen in the band(s) observed by that said mission.


* ''Series/BlakesSeven''. In "Hostage", the Liberator is hit by a well-coordinated ambush, so they hide in a cloud of ionized particles. Just when they're congratulating themselves on evading their pursuers, they get hit by the real ambush and have to resort to a HyperspeedEscape at LudicrousSpeed.

to:

* ''Series/BlakesSeven''. In "Hostage", the Liberator is hit attacked by a well-coordinated ambush, Federation taskforce, so they hide in a cloud of ionized particles. Just when they're congratulating themselves on evading their pursuers, they get hit by the real ''real'' ambush and have to resort to a HyperspeedEscape at LudicrousSpeed.LudicrousSpeed, despite the risk that even a tiny particle penetrating their DeflectorShields could obliterate them.

Added DiffLines:

* ''Series/BlakesSeven''. In "Hostage", the Liberator is hit by a well-coordinated ambush, so they hide in a cloud of ionized particles. Just when they're congratulating themselves on evading their pursuers, they get hit by the real ambush and have to resort to a HyperspeedEscape at LudicrousSpeed.


Compare AsteroidThicket. Trope name is a meta-example of {{Space X}}. An example of both SpaceIsAir (it's acting that way), and SpaceIsAnOcean (maritime tropes of drifting into dense fog being directly transposed onto spacefaring).

to:

Compare AsteroidThicket. Trope name is a meta-example of {{Space X}}.SpaceX. An example of both SpaceIsAir (it's acting that way), and SpaceIsAnOcean (maritime tropes of drifting into dense fog being directly transposed onto spacefaring).



* The Ion Cloud around Mr. Universe's planet in ''Film/{{Serenity}}''. Humorously, in the commentary, Joss Whedon reveals that he's well-aware of how unrealistic it is:

to:

* ''Film/{{Serenity}}'': The Ion Cloud around Mr. Universe's planet in ''Film/{{Serenity}}''.planet. Humorously, in the commentary, Joss Whedon reveals that he's well-aware of how unrealistic it is:



* In ''Literature/TheHitchhikersGuideToTheGalaxy'', Zaphod claims that the inside of a nebula is the only place you'd see a completely blank viewport. Mind you, this is [[SmallNameBigEgo Zaphod]] talking, but the screen actually ''is'' blank until they adjust the view. Such perfect cover is [[MythologyGag very, very improbable:]] any random point selected within any random nebula is liable to have stars, if rather occluded stars, visible in some directions. The notion that the nebula has been providing this perfect cover to the stars Solianis and Rahm for five million years is [[MythologyGag even more improbable.]]

to:

* ''Literature/TheHitchhikersGuideToTheGalaxy'':
**
In ''Literature/TheHitchhikersGuideToTheGalaxy'', the first book, Zaphod claims that the inside of a nebula is the only place you'd see a completely blank viewport. Mind you, this is [[SmallNameBigEgo Zaphod]] talking, but the screen actually ''is'' blank until they adjust the view. Such perfect cover is [[MythologyGag very, very improbable:]] improbable]]: any random point selected within any random nebula is liable to have stars, if rather occluded stars, visible in some directions. The notion that the nebula has been providing this perfect cover to the stars Solianis and Rahm for five million years is [[MythologyGag even more improbable.]]improbable]].



* Played with in ''Pinball/{{Flash}}.'' The backglass and playfield show the Earth as seen from space, surrounded by BubblyClouds and lightning bolts.

to:

* Played with in ''Pinball/{{Flash}}.'' ''Pinball/{{Flash}}''. The backglass and playfield show the Earth as seen from space, surrounded by BubblyClouds and lightning bolts.



* In ''Toys/{{Bionicle}}'', when the planet Spherus Magna [[EarthShatteringKaboom shattered]], the smaller planets left behind formed a gigantic Bionicle emblem in space: three planets represented the three large dots, while the "swooshes" around them were formed by, as the [[WordOfGod writer once claimed]], [[SpaceIsCold frozen]] clouds of [[AppliedPhlebotinum Energized Protodermis]] dust, which kept its shape even after 100 000 years.

to:

* In ''Toys/{{Bionicle}}'', when the planet Spherus Magna [[EarthShatteringKaboom shattered]], the smaller planets left behind formed a gigantic Bionicle emblem in space: three planets represented the three large dots, while the "swooshes" around them were formed by, as the [[WordOfGod writer once claimed]], [[SpaceIsCold frozen]] clouds of [[AppliedPhlebotinum Energized Protodermis]] dust, which kept its shape even after 100 000 100,000 years.



* In ''VideoGame/EscapeVelocity'', systems in the Serpens Nebula can have varying degrees of sensor-jamming interference that continually obscures the view screen.
** The sequels both have other nebulae, generally with a sensor-jamming interference. It should be noted that interference is the right word -- it is represented as static of varying intensity covering the screen. Actual murk is a separate and somewhat rarer feature (although it ''does'' tend to show up in deep nebulae).

to:

* In ''VideoGame/EscapeVelocity'', systems in the Serpens Nebula can have varying degrees of sensor-jamming interference that continually obscures the view screen.
**
screen. The sequels both have other nebulae, generally with a sensor-jamming interference. It should be noted that interference is the right word -- it is represented as static of varying intensity covering the screen. Actual murk is a separate and somewhat rarer feature (although it ''does'' tend to show up in deep nebulae).



* Nebulae show up in the ''VideoGame/{{X}}-Universe'' games. They're all extremely dense (with a few exceptions), sometimes limiting visibility down to 10 kilometers. In the ''Albion Prelude'' expansion pack for ''Terran Conflict'', the nebulae's visibility obstructing effect is removed, making them atmospheric effects that don't affect visibility. The ''Xtended Terran Conflict'' [[GameMod mod]] likewise mostly removes obstructive nebulae, but one sector, Tortuga, has such thick yellow clouds that it's often impossible to see the entirety of a capital ship - visibility it something like 1.5 kilometers (in a game where [[MileLongShip most capital ships are 2 or more kilometers long]]). Better keep a close eye on your gravidar.

to:

* Nebulae show up in the ''VideoGame/{{X}}-Universe'' games. They're all extremely dense (with a few exceptions), sometimes limiting visibility down to 10 kilometers. In the ''Albion Prelude'' expansion pack for ''Terran Conflict'', the nebulae's visibility obstructing effect is removed, making them atmospheric effects that don't affect visibility. The ''Xtended Terran Conflict'' [[GameMod mod]] likewise mostly removes obstructive nebulae, but one sector, Tortuga, has such thick yellow clouds that it's often impossible to see the entirety of a capital ship - -- visibility it something like 1.5 kilometers (in a game where [[MileLongShip most capital ships are 2 or more kilometers long]]). Better keep a close eye on your gravidar.



* ''VideoGame/TreasurePlanetBattleAtProcyon'': Nebulae appear as large blue clouds, entering a nebula will cause the ship to lose power, although Ironclads are immune to this as they do not use solar sails for power, thus can travel through nebulae without losing power.

to:

* ''VideoGame/TreasurePlanetBattleAtProcyon'': Nebulae appear as large blue clouds, and entering a nebula one will cause the ship to lose power, although power. Ironclads are immune to this this, as they do not use solar sails for power, and can thus can travel through nebulae without losing power.


* In ''Film/{{Solo}}'' Kessel is shown to be at the center of one, so thick that there's only one safe path in or out that is just barely wide enough for an Imperial Star Destroyer. Going off the path risks running into space icebergs, space monsters, or black holes.



* In ''Star Wars: Empire at War'', nebula fields are large clouds only a few ship-lengths wide, which disable special abilities when one sends a ship into them. Ion storms (which look almost the same, except with Space Lightning) do exactly the same thing, in addition to disabling a ships' DeflectorShields.

to:

* In ''Star Wars: Empire at War'', VideoGame/EmpireAtWar'', nebula fields are large clouds only a few ship-lengths wide, which disable special abilities when one sends a ship into them. Ion storms (which look almost the same, except with Space Lightning) do exactly the same thing, in addition to disabling a ships' DeflectorShields.


* ''WesternAnimation/WallE'' Has the ship ''Axiom'' parked next to a nebula which initially hides its presence as the Earth-ship approaches.

to:

* ''WesternAnimation/WallE'' ''WesternAnimation/{{WALLE}}'' Has the ship ''Axiom'' parked next to a nebula which initially hides its presence as the Earth-ship approaches.


In reality, nebulae and other "clouds" of interstellar matter are extremely sparse -- they have only about one atom of matter per cubic centimeter of space. That's a ''trillion trillion'' times less dense than the matter you could expect to find on Earth or in a star. The only reason these nebulae appear cloudlike to us is their immense size. A nebula can be many light years across, regardless of how compact it may look from Earth.

to:

In reality, nebulae and other "clouds" of interstellar matter are extremely sparse -- they have only about one atom of matter per cubic centimeter of space. That's a ''trillion trillion'' times less dense than the matter you could expect to find on Earth or in a star. The only reason these nebulae appear cloudlike to us is their immense size.size [[ForcedPerspective and distance]]. A nebula can be many light years across, regardless of how compact it may look from Earth.



Compare AsteroidThicket. Trope name is a meta-example of SpaceX. An example of space [[SpaceIsAir acting like air]].

to:

Compare AsteroidThicket. Trope name is a meta-example of SpaceX. {{Space X}}. An example of space [[SpaceIsAir both SpaceIsAir (it's acting like air]].
that way), and SpaceIsAnOcean (maritime tropes of drifting into dense fog being directly transposed onto spacefaring).


** In ''Literature/LifeTheUniverseAndEverything'', the Krikkit people have never seen stars and are entirely unaware of the night sky specifically because their planet lives inside a cloud [[spoiler: of Hactar's debris. In this case, Trillian notes the incredible improbability of the entire situation and deduces that an outside intelligence is behind the whole thing.]]

to:

** In ''Literature/LifeTheUniverseAndEverything'', the Krikkit people have never seen stars and are entirely unaware of the night sky specifically because their planet lives inside a cloud [[spoiler: of [[spoiler:of Hactar's debris. In this case, Trillian notes the incredible improbability of the entire situation and deduces that an outside intelligence is behind the whole thing.]]



** The Serpent Nebula around the Citadel is a regular pea-souper which obscures the massive station for a dramatic [[TheReveal reveal]] as you fly in -- and is therefore noted as being blatantly artificial, and the subject of much speculation as to why someone would go to so much effort to keep it that way.[[spoiler: It's there to cut the Citadel off once the Reapers succeed in shutting down the Mass Relay network.]]

to:

** The Serpent Nebula around the Citadel is a regular pea-souper which obscures the massive station for a dramatic [[TheReveal reveal]] as you fly in -- and is therefore noted as being blatantly artificial, and the subject of much speculation as to why someone would go to so much effort to keep it that way.[[spoiler: It's [[spoiler:It's there to cut the Citadel off once the Reapers succeed in shutting down the Mass Relay network.]]



** Each region of Sirius, except for Liberty, is located near a specific type of nebula. Bretonia has the Barrier, a huge bluish-white cloud of ice crystals. Kusari has the Crow Nebula, the aforementioned blue nebula composed of ionized hydrogen, oxygen and helium. Rheinland has the Walker Nebula, which is made up of yellow clouds with mineral rich asteroid fields. The Edge World systems have the Edge Nebula, a mysterious green cloud full of alien organisms, artifacts and [[spoiler: Nomads.]] And they're all [[SceneryPorn drop dead gorgeous.]]

to:

** Each region of Sirius, except for Liberty, is located near a specific type of nebula. Bretonia has the Barrier, a huge bluish-white cloud of ice crystals. Kusari has the Crow Nebula, the aforementioned blue nebula composed of ionized hydrogen, oxygen and helium. Rheinland has the Walker Nebula, which is made up of yellow clouds with mineral rich asteroid fields. The Edge World systems have the Edge Nebula, a mysterious green cloud full of alien organisms, artifacts and [[spoiler: Nomads.[[spoiler:Nomads.]] And they're all [[SceneryPorn drop dead gorgeous.]]

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* ''VideoGame/TreasurePlanetBattleAtProcyon'': Nebulae appear as large blue clouds, entering a nebula will cause the ship to lose power, although Ironclads are immune to this as they do not use solar sails for power, thus can travel through nebulae without losing power.


In reality, nebulae and other 'clouds' of interstellar matter are extremely sparse -- they have only about one atom of matter per cubic centimeter of space. That's a ''trillion trillion'' times less dense than the matter you could expect to find on Earth or in a star. The only reason these nebulae appear cloudlike to us is their immense size- they can be several light years across.

to:

In reality, nebulae and other 'clouds' "clouds" of interstellar matter are extremely sparse -- they have only about one atom of matter per cubic centimeter of space. That's a ''trillion trillion'' times less dense than the matter you could expect to find on Earth or in a star. The only reason these nebulae appear cloudlike to us is their immense size- they size. A nebula can be several many light years across.
across, regardless of how compact it may look from Earth.

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