** ''Onirim'' uses a single deck of cards to simulate a Dream maze. The player must make combos or special cards to navigate the maze, find all the door cards, and get out before the deck is empty. Opposing the player are Nightmares that forces card loss, and in general make it more difficult to succeed.
** ''Sylvion'' is a tower defense game, where the cards are arranged form the outline of a grid and the enemy cards move towards the target. Not only is the enemy are self-running, the game also comes with expansions and rules to increase the difficulty.
** ''Onirim'', a card game where the player uses keys to unlock doors before the deck runs out. This task is complicated with nightmares located throughout the deck, which force the player to choose between several negative effects if drawn. The second edition adds several additional mini-expansions, which can be mixed together or played separately.
** ''Castellion'', a tile-laying game where the player must protect their castle from invaders. Each tile has a special ability, and if the tiles are in a certain layout, it gives additional bonuses like being able to reorganize tiles or gain additional time before needing to satisfy the level requirements. There are three different levels, each adding an additional layer of complexity, and easier/harder variants for each level.
** ''Sylvion'' (of no relation to [[VideoGame/PokemonXandY "Sylveon"]]), a combination deckbuilder/castle defense style game where the player has to organize woodland efforts to save the Sylvan forest's denizens from a menacing forest fire. Players draft their deck before trading turns with the game, trying to both extinguish encroaching flames and revitalize the forest that's been already burned. If the blaze becomes too much for the forest to recover after the enemy deck is depleted, it's game over.
** ''Nautilion'', a take on roll-and-move where the player rolls 3 dice and allots them to either their own submarine, an opposing vessel, and the Darkhouse, which can potentially cause negative events depending on what value was given to it. The player has to make their way across a path to the other side before the opposing sub does, and collect a complete set of crew members on the way, who can only be placed in certain spots relative to the previous members already on the ship. Fortunately, there are ways to change results to something more in the player's favour.
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