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** In ''VideoGame/StarCraftIIWingsOfLiberty'', Zeratul is shown in cutscenes as able to kill Hydralisks in a single slice of their LaserBlade. In game, he really is that powerful although for gameplay reasons, he can't blink in full 3d (up or down).

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** In ''VideoGame/StarCraftIIWingsOfLiberty'', Zeratul is shown in cutscenes as able to kill Hydralisks in a single slice of their LaserBlade. In game, he really is that powerful although for gameplay reasons, he can't blink in full 3d (up or down).and grapple above the ground.


* In ''VideoGame/TrailsofColdSteel'', you have Link levels that progress the more the characters fight together that provides gameplay benefits. For characters who join your party that aren't a part of the original nine characters, they have higher Link levels with characters who they have pre-established relationships with. For example, when you get [[spoiler:Millium, she has more Link points with the characters who joined you when you went to the Nord Highlands, where you first met her. Another example is when Angelica temporarily joins your party, she has a Level 5 link level at the start with Crow, because they're close friends from the trial run of Class VII.]]

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* In ''VideoGame/TrailsofColdSteel'', ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', you have Link levels that progress the more the characters fight together that provides gameplay benefits. For characters who join your party that aren't a part of the original nine characters, they have higher Link levels with characters who they have pre-established relationships with. For example, when you get [[spoiler:Millium, she has more Link points with the characters who joined you when you went to the Nord Highlands, where you first met her. Another example is when Angelica temporarily joins your party, she has a Level 5 link level at the start with Crow, because they're close friends from the trial run of Class VII.]]


** In ''VideoGame/StarcraftIILegacyOfTheVoid'', some units gain cutscene-worthy powers. Terran Battlecruisers can teleport to virtually anywhere on the map (Tactical Jump), and Protoss Dark Templar can be upgraded to FlashStep like Zertul. Still, Protoss Carriers don't have their game-breaking {{BFG}} WavemotionGun and can't do Tactical Jumps even though Protoss space travel is more advanced than Terrans'.

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** In ''VideoGame/StarcraftIILegacyOfTheVoid'', some units gain cutscene-worthy powers. Terran Battlecruisers can teleport to virtually anywhere on the map (Tactical Jump), and Protoss Dark Templar can be upgraded to FlashStep like Zertul.Zertul, and the Zerg regained their Lurker units from ''Starcraft: Broodwar'' but [[CompositeCharacter fused with the Zerg campaign-only Impaler and Lurker evolutions]]. Still, Protoss Carriers don't have their game-breaking {{BFG}} WavemotionGun and can't do Tactical Jumps even though Protoss space travel is more advanced than Terrans'.

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* ''VideoGame/{{Starcraft}}'' [[ZigZagged zig zags]] across the scale:
** In ''VideoGame/StarCraftIIWingsOfLiberty'', Zeratul is shown in cutscenes as able to kill Hydralisks in a single slice of their LaserBlade. In game, he really is that powerful although for gameplay reasons, he can't blink in full 3d (up or down).
** In ''VideoGame/StarcraftIILegacyOfTheVoid'', some units gain cutscene-worthy powers. Terran Battlecruisers can teleport to virtually anywhere on the map (Tactical Jump), and Protoss Dark Templar can be upgraded to FlashStep like Zertul. Still, Protoss Carriers don't have their game-breaking {{BFG}} WavemotionGun and can't do Tactical Jumps even though Protoss space travel is more advanced than Terrans'.

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* ''VisualNovel/{{Eliza}}'': During the therapy segments (where PlayerCharacter Evelyn's working as a "proxy" for the eponymous councilling program), the player's still free to choose dialogue options, but the only "choice" is the output from Eliza. [[spoiler: As you'd expect, you can eventually go off script and get more dialogue options when Evelyn decides to give it a shot.]]


* In ''VideoGame/XCOM2'', you're tasked with keeping the [[VichyEarth alien occupiers of Earth]] from completing the Avatar Project, their attempt to use HumanResources to create psionic {{Super Soldier}}s. If the aliens finish their scheme, it's a Game Over because XCOM has no hope of standing against them... but when you actually fight a few Avatars in the field over the course of the campaign, they're not actually that tough compared to other lategame enemies, and nowhere near as difficult as the Alien Rulers and Chosen "boss" enemies introduced in the ''Alien Hunters'' DLC and ''War of the Chosen'' expansion pack. But that's because XCOM has been spending the campaign blowing up Avatar Project facilities, stealing samples, hacking alien transmitters, and anything else that would sabotage the project. The aliens' super-soldiers aren't overrated, you're fighting {{Flawed Prototype}}s they're throwing at you out of desperation - the first one you encounter doens't even spawn with full health!

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* In ''VideoGame/XCOM2'', you're tasked with keeping the [[VichyEarth alien occupiers of Earth]] from completing the Avatar Project, their attempt to use HumanResources to create psionic {{Super Soldier}}s. If the aliens finish their scheme, it's a Game Over because XCOM has no hope of standing against them... but when you actually fight a few Avatars in the field over the course of the campaign, they're not actually that tough compared to other lategame enemies, and nowhere near as difficult as "boss" enemies such as the Alien Rulers and Chosen "boss" enemies introduced in the ''Alien Hunters'' DLC and ''War of the Chosen'' expansion pack. But that's because XCOM has been spending the campaign blowing up Avatar Project facilities, stealing samples, hacking alien transmitters, and anything else that would sabotage the project. The aliens' super-soldiers aren't overrated, you're fighting {{Flawed Prototype}}s they're throwing at you out of desperation - the first one you encounter doens't doesn't even spawn with full health!

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*** With Colette and Pressia both being afflicted [[spoiler: by their Cruxis Crystals]], they become an EmptyShell and lose their personalities. As a result, their facial expressions within their portraits in battle never change.

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* The blending of the gameplay and the story is a hugely fundamental aspect of ''Videogame/{{LISA}}: The Painful''.
** Joy is a FantasticDrug that can "make you feel nothing". It's also an item that can be used to give any character temporary, but ridiculously potent stat boosts. The downside is that anyone who has used Joy will get withdrawals if they don't take the drug frequently, which will make them practically useless outside of using magic attacks or support. To make things worse, Joy is a very scarce resource. Some party members, like Brad, Dick and Queen, come with Joy addiction and will have withdrawals regardless of whether you feed them Joy or not.
** Various events can directly affect Brad's playstyle as a character. Early on, he can get knocked out by an ambusher and lose some of his stats. Later, if he loses his limbs, his dial combos will change and he'll lose some of his skills; in addition, his stats will drop and he'll become more reliant on Joy.
** The clearest way to explain the presence of the [[HumanoidAbomination grotesque mutated men]] throughout Olathe is through [[spoiler: their item drops.]]
** Every human enemy has a name and unique appearance, and the attacks and move they use reflect their personalities and their current status. Sugar Mountain doesn't take you seriously and will occasionally check his hair instead of paying attention. Trips Breezer refuses to fight you, and will only block your attacks, stall for time, and cry. This is everywhere throughout the game, but the most prominent example is the Rando Army, who grows gradually more terrified of Brad as the battle goes on and will waste turns shaking in fear. And their lieutenant [[TheDragon Clint Moss]], rather than getting scared of Brad, will get ''enraged'' and stand his ground demonstrating his unyielding loyalty towards his boss despite their hopeless situation.
** Even Rando's moveset is relevant to his character. [[spoiler: He can use the Buster Punches a move unique to Brad's custom martial arts style hinting towards his own connection to Brad.]]
** During the Rando Army battle, Brad suddenly develops new moves in the middle of the fight ([[spoiler:Scream and Cry]]) and the music changes to [[spoiler: "Soft Skin", the song that plays when you fight the mutants.]] This is a direct foreshadow to the very end of the game.
** Fireballs are described as "a blast of flaming emotion", but are more representative of how much of an emotional wreck the caster in question is. Brad himself develops larger-scale fireballs as he levels up and wrestles with his demons. There is an exception to this rule Percy but he's using a lighter and hairspray instead of actually throwing fireballs.
** In the final area, [[spoiler: after Buddy rejects Brad,]] his class changes from "Nobody" to [[spoiler:"Failure"]], reflecting his mental state. Many of his physical moves will be replaced with fire-themed equivalents as well, reflecting the strength of his inner, raw emotion.
** Terry Hintz's basic attack involves him charging up at the enemy and pathetically tripping and flopping on the ground. At the beginning of the game, he says that he pulled his hamstring.

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* In ''VideoGame/TrailsofColdSteel'', you have Link levels that progress the more the characters fight together that provides gameplay benefits. For characters who join your party that aren't a part of the original nine characters, they have higher Link levels with characters who they have pre-established relationships with. For example, when you get [[spoiler:Millium, she has more Link points with the characters who joined you when you went to the Nord Highlands, where you first met her. Another example is when Angelica temporarily joins your party, she has a Level 5 link level at the start with Crow, because they're close friends from the trial run of Class VII.]]

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* ''VideoGame/WeHappyFew:'' At the beginning of the Lightbearer DLC, Nick is able to raise his health with coffee, Joy and alcohol. Once he begins to grapple with the idea that he's a killer, however, he decides to swear off the Joy and alcohol, and coffee becomes the only thing that raises his health.


* ''VideoGame/NieRAutomata'' uses 2B, 9S and A2's status as androids to explain a lot of gameplay elements. For example: taking hacking damage will [[InterfaceScrew mess up the HUD (which the characters can see) and distort the screen and, in severe cases, change your controls]] (eg. moving right when you want to move left or swaping the heavy attack and jump buttons) or prevent you from attacking to simulate the characters' bodies not doing what they want among other effects. When you die, you respawn in a fresh body where you last saved you game (by syncing your memories with a backup), but you need to go back and find your corpse to regain your plug-in chips. [[spoiler: This mechanic is completely dropped in Route C/D because the destruction of the Bunker makes it so there's nowhere to backup to, functionally meaning no more extra lives]]. In addition, hacking an android, such as [[spoiler: A2 in the FinalBoss of Route D]] has you hacking through their pause menu which looks identical to the regular pause menu, but seen from a slightly different perspective.

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* ''VideoGame/NieRAutomata'' uses 2B, 9S and A2's status as androids to explain a lot of gameplay elements. For example: taking hacking damage will [[InterfaceScrew mess up the HUD (which the characters can see) and distort the screen and, in severe cases, change your controls]] (eg. moving right when you want to move left or swaping swapping the heavy attack and jump buttons) or prevent you from attacking to simulate the characters' bodies not doing what they want among other effects. When you die, you respawn in a fresh body where you last saved you game (by syncing your memories with a backup), but you need to go back and find your corpse to regain your plug-in chips. [[spoiler: This mechanic is completely dropped in Route C/D because the destruction of the Bunker makes it so there's nowhere to backup to, functionally meaning no more extra lives]]. In addition, hacking an android, such as [[spoiler: A2 in the FinalBoss of Route D]] has you hacking through their pause menu which looks identical to the regular pause menu, but seen from a slightly different perspective.


* The ''VideoGame/DarkSouls'' games (as well as ''VideoGame/DemonsSouls'') go to great lengths to design the whole worldbuilding about the multiplayer elements and unlimited character lives. The Souls games are set in cyclical universes consisting of infnite paralel worlds and at the end of the cycle time flows in irregular ways and people constantly move between different worlds. The player characters are also undead so they never really die but only find themselves back in the same place they were in a few minutes ago. Which also makes it possible that some characters appear in multiple games even though apparently thousands of years have passed.

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* The ''VideoGame/DarkSouls'' games (as well as ''VideoGame/DemonsSouls'') go to great lengths to design the whole worldbuilding about the multiplayer elements and unlimited character lives. The Souls games are set in cyclical universes consisting of infnite paralel parallel worlds and at the end of the cycle time flows in irregular ways and people constantly move between different worlds. The player characters are also undead so they never really die but only find themselves back in the same place they were in a few minutes ago. Which also makes it possible that some characters appear in multiple games even though apparently thousands of years have passed.


* ''VideoGame/SaintsRow'' series eventually justifies the kind of GTA-esque rampages the player can go on by characterizing the Boss as an unhinged lunatic, with ''VideoGame/SaintsRowTheThird'' even having them mention going to a therapist.

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* ''VideoGame/SaintsRow'' series eventually justifies the kind of GTA-esque rampages the player can go on by characterizing the Boss as an unhinged a charismatic lunatic, with ''VideoGame/SaintsRowTheThird'' even having them mention going to a therapist.

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* ''VideoGame/SaintsRow'' series eventually justifies the kind of GTA-esque rampages the player can go on by characterizing the Boss as an unhinged lunatic, with ''VideoGame/SaintsRowTheThird'' even having them mention going to a therapist.


* ''Franchise/{{Disgaea}}'':
** In ''VideoGame/{{Disgaea|HourOfDarkness}}'', Laharl is literally allergic to large breasts and optimistic sayings. After a cutscene featuring an excess of both thanks to it being deliberately weaponized against him, his stats in the ensuing battle are cut in half until he gets earplugs.
** ''VideoGame/Disgaea2CursedMemories'': Adell and Rozalin start out having a 0% combo rate on their attacks (which is more or less impossible to get with any other combination of characters), being at this point enemies and utterly unwilling to directly help each other. Their combo rate starts rising as the game goes on and the two grow closer, eventually capping at 99% near the end.\\
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In an odd meta example Etna claims she [[MediumAwareness hacked her title]] so it says "Beauty Queen" instead of "Demon Lord". Titles are programmed in such a way that you can indeed make custom titles (rather than give a character another existing title) with a [[VideoGame/GameShark Cheating Device]].\\
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The game has a feature called "Reincarnate to Atone for Sins", which will remove your felony records. [[spoiler:Turns out Overlord Zenon did this, setting the plot in motion]].
** From ''Disgaea 2'' onwards, particular character traits often manifest as stat alterations. For example, [[{{Determinator}} Adell]] gets a damage bonus against higher-level opponents and [[CheeseEatingSurrenderMonkeys Tink]] gets +2 to movement (for running away, of course).



* ''Franchise/{{Disgaea}}'':
** In ''VideoGame/{{Disgaea|HourOfDarkness}}'', Laharl is literally allergic to large breasts and optimistic sayings. After a cutscene featuring an excess of both thanks to it being deliberately weaponized against him, his stats in the ensuing battle are cut in half until he gets earplugs.
** ''VideoGame/Disgaea2CursedMemories'': Adell and Rozalin start out having a 0% combo rate on their attacks (which is more or less impossible to get with any other combination of characters), being at this point enemies and utterly unwilling to directly help each other. Their combo rate starts rising as the game goes on and the two grow closer, eventually capping at 99% near the end.\\
\\
In an odd meta example Etna claims she [[MediumAwareness hacked her title]] so it says "Beauty Queen" instead of "Demon Lord". Titles are programmed in such a way that you can indeed make custom titles (rather than give a character another existing title) with a [[VideoGame/GameShark Cheating Device]].\\
\\
The game has a feature called "Reincarnate to Atone for Sins", which will remove your felony records. [[spoiler:Turns out Overlord Zenon did this, setting the plot in motion]].
** From ''Disgaea 2'' onwards, particular character traits often manifest as stat alterations. For example, [[{{Determinator}} Adell]] gets a damage bonus against higher-level opponents and [[CheeseEatingSurrenderMonkeys Tink]] gets +2 to movement (for running away, of course).
* The Potentials in ''VideoGame/ValkyriaChronicles'' tie in directly with the characters' stories, and more are opened as you learn more about the character. For example, Freesia starts out with one Potential called 'Desert Bred', marked by how she was raised and has lived in the desert areas for some time. After you learn a little more about her - that she's not used to living for anybody else and doesn't work well when people are counting on her - she gains the 'Under Pressure' Potential, cutting her defense and accuracy if she uses the last CP of your Phase.
** Valkyria are supposed to be unstoppable [[OneManArmy One Man Armies]], which [[spoiler: Alicia]] absolutely is once you unlock her more broken potentials. Aside from the obvious Valkyria potential (which boosts her stats when she's below half health, reflecting how a Valkyria's powers are activated by life-threatening wounds,) she'll learn skills like Resist Crossfire (turns most interception fire into ScratchDamage,) Double Movement (occasionally refills her AP meter when she completely exhausts it,) and Mysterious Body (occasionally heals to full after an attack,) meaning most missions become [[spoiler: Alicia]] sprinting across the map and seizing the enemy's base camp all by herself.


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* The Potentials in ''VideoGame/ValkyriaChronicles'' tie in directly with the characters' stories, and more are opened as you learn more about the character. For example, Freesia starts out with one Potential called 'Desert Bred', marked by how she was raised and has lived in the desert areas for some time. After you learn a little more about her - that she's not used to living for anybody else and doesn't work well when people are counting on her - she gains the 'Under Pressure' Potential, cutting her defense and accuracy if she uses the last CP of your Phase.
** Valkyria are supposed to be unstoppable [[OneManArmy One Man Armies]], which [[spoiler: Alicia]] absolutely is once you unlock her more broken potentials. Aside from the obvious Valkyria potential (which boosts her stats when she's below half health, reflecting how a Valkyria's powers are activated by life-threatening wounds,) she'll learn skills like Resist Crossfire (turns most interception fire into ScratchDamage,) Double Movement (occasionally refills her AP meter when she completely exhausts it,) and Mysterious Body (occasionally heals to full after an attack,) meaning most missions become [[spoiler: Alicia]] sprinting across the map and seizing the enemy's base camp all by herself.
* In ''VideoGame/XCOM2'', you're tasked with keeping the [[VichyEarth alien occupiers of Earth]] from completing the Avatar Project, their attempt to use HumanResources to create psionic {{Super Soldier}}s. If the aliens finish their scheme, it's a Game Over because XCOM has no hope of standing against them... but when you actually fight a few Avatars in the field over the course of the campaign, they're not actually that tough compared to other lategame enemies, and nowhere near as difficult as the Alien Rulers and Chosen "boss" enemies introduced in the ''Alien Hunters'' DLC and ''War of the Chosen'' expansion pack. But that's because XCOM has been spending the campaign blowing up Avatar Project facilities, stealing samples, hacking alien transmitters, and anything else that would sabotage the project. The aliens' super-soldiers aren't overrated, you're fighting {{Flawed Prototype}}s they're throwing at you out of desperation - the first one you encounter doens't even spawn with full health!

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