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*** UsefulNotes/AdobeFlash: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Example: most WebAnimation.

to:

*** UsefulNotes/AdobeFlash: MediaNotes/AdobeFlash: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Example: most WebAnimation.
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* '''Computer Animation''': Computer animation, either AllCGICartoon or special effects, designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: Creator/{{Pixar}}
* '''Planned [[LimitedAnimation limited television Animation]]''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as Creator/HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.

to:

* '''Computer Animation''': Computer animation, either AllCGICartoon or special effects, designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult to depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: Creator/{{Pixar}}
* '''Planned [[LimitedAnimation limited television Animation]]''': The typical television style of traditional animation where footage is carefully thought through for economy economy's sake with cycles of pre-established movements like characters walking are being reused as much as possible possible, such as Creator/HannaBarbera's usual fare. Some bigger budget studio work works like Disney had series with more fluid animation while some cheaper companies like {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.
Is there an issue? Send a MessageReason:
None


* '''Computer Animation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: Creator/{{Pixar}}
* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as Creator/HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.
* '''Minimized television animation''' where ''any'' movement is kept to a minimum while still keeping to animation in some meaningful sense. Examples include:

to:

* '''Computer Animation''': Computer animation animation, either AllCGICartoon or special effects, designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: Creator/{{Pixar}}
* '''Planned [[LimitedAnimation limited television Animation''': Animation]]''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as Creator/HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.
* '''Minimized television animation''' where ''any'' movement is kept to a minimum while still keeping to animation in some meaningful sense. LimitedAnimation but more. Examples include:



** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from Creator/MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes Creator/TerryGilliam's animation from ''Series/MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.

to:

** Cut Out Animation: CutOutAnimation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from Creator/MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes Creator/TerryGilliam's animation from ''Series/MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.



* '''No meaningful animation at all''': such as with ''WesternAnimation/ClutchCargo'' with its SynchroVox technique which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.

to:

* '''No meaningful animation at all''': LimitedAnimation at its extreme form, such as with ''WesternAnimation/ClutchCargo'' with its SynchroVox technique which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.
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None


* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" moves unfeasible with regular animation techniques or vehicles. Example: Franchise/DisneyAnimatedCanon

to:

* '''Traditional Animation in regular feature films''': slightly Slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" moves unfeasible with regular animation techniques or vehicles. Example: Franchise/DisneyAnimatedCanon
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None


* '''No meaningful animation at all''': such as with ''ClutchCargo'' with its SynchroVox technique which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.

to:

* '''No meaningful animation at all''': such as with ''ClutchCargo'' ''WesternAnimation/ClutchCargo'' with its SynchroVox technique which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.
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I want to cut the Main redirect.


The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure Creator/VanBeurenStudios of the 1930s is definitely more lifelike and elaborate than the much cheaper animation of JayWard's productions like ''WesternAnimation/RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.

to:

The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure Creator/VanBeurenStudios of the 1930s is definitely more lifelike and elaborate than the much cheaper animation of JayWard's Creator/JayWard's productions like ''WesternAnimation/RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.
Is there an issue? Send a MessageReason:
None


* '''Computer Animation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}

to:

* '''Computer Animation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}Creator/{{Pixar}}
Is there an issue? Send a MessageReason:
None


** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes Creator/TerryGilliam's animation from ''Series/MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.

to:

** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from MarvelComics Creator/MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes Creator/TerryGilliam's animation from ''Series/MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.
Is there an issue? Send a MessageReason:
None


The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual {{Short Film}}s, as opposed de facto series like WesternAnimation/LooneyTunes or SupermanTheatricalCartoons, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.

to:

The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual {{Short Film}}s, as opposed de facto series like WesternAnimation/LooneyTunes or SupermanTheatricalCartoons, WesternAnimation/SupermanTheatricalCartoons, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' Creator/WaltDisney's ''WesternAnimation/SillySymphonies'' and PixarShorts WesternAnimation/PixarShorts do have that experimental role as prelude to using new techniques for their features.



* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples: ''WallaceAndGromit''

to:

* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples: ''WallaceAndGromit''''WesternAnimation/WallaceAndGromit''
Is there an issue? Send a MessageReason:
None


*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Example: most WebAnimation.

to:

*** FlashAnimation: UsefulNotes/AdobeFlash: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Example: most WebAnimation.
Is there an issue? Send a MessageReason:
None


* '''No meaningful animation at all''': such as with ''ClutchCargo'' which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.

to:

* '''No meaningful animation at all''': such as with ''ClutchCargo'' with its SynchroVox technique which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.
Is there an issue? Send a MessageReason:
None


* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.

to:

* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's Creator/HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.
Is there an issue? Send a MessageReason:
None


* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" moves unfeasible with regular animation techniques or vehicles. Example: DisneyAnimatedCanon

to:

* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" moves unfeasible with regular animation techniques or vehicles. Example: DisneyAnimatedCanonFranchise/DisneyAnimatedCanon
Is there an issue? Send a MessageReason:
None


* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.

to:

* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} {{Creator/Filmation}} take the saving further with maximized {{Rotoscop|ing}}ed animation cycle of characters whenever possible.
Is there an issue? Send a MessageReason:
None


* '''TraditionalAnimation in feature films produced in "ones"''': This is animation produced on every frame as opposed to most features which feature movement in every other frame (twos) or less. This is used when the animated characters' movement ''must'' feel absolutely lifelike, such as interacting with a human actor. Example: ''Film/WhoFramedRogerRabbit''.

to:

* '''TraditionalAnimation '''Traditional Animation in feature films produced in "ones"''': This is animation produced on every frame as opposed to most features which feature movement in every other frame (twos) or less. This is used when the animated characters' movement ''must'' feel absolutely lifelike, such as interacting with a human actor. Example: ''Film/WhoFramedRogerRabbit''.



* '''ComputerAnimation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}

to:

* '''ComputerAnimation''': '''Computer Animation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}
Is there an issue? Send a MessageReason:
None


* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.

to:

* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d {{Rotoscop|ing}}ed animation cycle of characters whenever possible.

Added: 4

Changed: 25

Is there an issue? Send a MessageReason:
None


The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure VanBeurenStudios of the 1930s is definitely more lifelike and elaborate than the much cheaper animation of JayWard's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.

to:

The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure VanBeurenStudios Creator/VanBeurenStudios of the 1930s is definitely more lifelike and elaborate than the much cheaper animation of JayWard's productions like ''RockyAndBullwinkle'' ''WesternAnimation/RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.



* '''No meaningful animation at all''': such as with ''ClutchCargo'' which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.

to:

* '''No meaningful animation at all''': such as with ''ClutchCargo'' which depicted dialogue with cut outs where the mouth is positioned with live-action film of an actor's mouth saying the dialogue.dialogue.
----
Is there an issue? Send a MessageReason:
None


* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples:''WallaceAndGromit''

to:

* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples:''WallaceAndGromit''Examples: ''WallaceAndGromit''
Is there an issue? Send a MessageReason:
da Namespace


The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual {{Short Film}}s, as opposed de facto series like LooneyTunes or SupermanTheatricalCartoons, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.

to:

The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual {{Short Film}}s, as opposed de facto series like LooneyTunes WesternAnimation/LooneyTunes or SupermanTheatricalCartoons, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.



** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes Creator/TerryGilliam's animation from ''MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.

to:

** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes Creator/TerryGilliam's animation from ''MontyPythonsFlyingCircus'', ''Series/MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.
Is there an issue? Send a MessageReason:
the namespace changed, yeah


* '''TraditionalAnimation in feature films produced in "ones"''': This is animation produced on every frame as opposed to most features which feature movement in every other frame (twos) or less. This is used when the animated characters' movement ''must'' feel absolutely lifelike, such as interacting with a human actor. Example: ''WhoFramedRogerRabbit''.

to:

* '''TraditionalAnimation in feature films produced in "ones"''': This is animation produced on every frame as opposed to most features which feature movement in every other frame (twos) or less. This is used when the animated characters' movement ''must'' feel absolutely lifelike, such as interacting with a human actor. Example: ''WhoFramedRogerRabbit''.''Film/WhoFramedRogerRabbit''.
Is there an issue? Send a MessageReason:
namespace stuff


Animation is a film technique that can be alternately very expensive, or very cheap to produce

to:

Animation is a film technique that can be alternately very expensive, or very cheap to produce produce



The scale goes from the most elaborate animation (most labor intensive) to the simplest (least labor intensive)

* '''TraditionalAnimation in feature films produced in "ones"''': This is animation produced on every frame as opposed to most features which feature movement in every other frame (twos) or less. This is used when the animated characters' movement ''must'' feel absolutely lifelike, such as interacting with a human actor. Example: ''WhoFramedRogerRabbit''.
* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples:''WallaceAndGromit''
* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" moves unfeasible with regular animation techniques or vehicles. Example: DisneyAnimatedCanon
* '''ComputerAnimation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}
* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.
* '''Minimized television animation''' where ''any'' movement is kept to a minimum while still keeping to animation in some meaningful sense. Examples include:
** Animation interspersed in with predominately still images such as the series, ''Max the 2000 Year Old Mouse'' which are history lessons with some token animated antics.
** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes TerryGilliam's animation from ''MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.
*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Example: most WebAnimation.

to:

The scale goes from the most elaborate animation (most labor intensive) to the simplest (least labor intensive)

intensive)

* '''TraditionalAnimation in feature films produced in "ones"''': This is animation produced on every frame as opposed to most features which feature movement in every other frame (twos) or less. This is used when the animated characters' movement ''must'' feel absolutely lifelike, such as interacting with a human actor. Example: ''WhoFramedRogerRabbit''.
''WhoFramedRogerRabbit''.
* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples:''WallaceAndGromit''
Examples:''WallaceAndGromit''
* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" moves unfeasible with regular animation techniques or vehicles. Example: DisneyAnimatedCanon
DisneyAnimatedCanon
* '''ComputerAnimation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}
{{Pixar}}
* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.
possible.
* '''Minimized television animation''' where ''any'' movement is kept to a minimum while still keeping to animation in some meaningful sense. Examples include:
include:
** Animation interspersed in with predominately still images such as the series, ''Max the 2000 Year Old Mouse'' which are history lessons with some token animated antics.
antics.
** Cut Out Animation: Using a photocopying processing to take pre-existing images like ComicBook art that is designed to suggest motion, and manipulate them with an absolute minimum of actual animation. Examples: ''The Marvel Superheroes'' in the 1960s which used pre-existing comic book art and stories from MarvelComics publications and manipulating then with the absolute minimum of animation. Technically, this form of animation also includes TerryGilliam's Creator/TerryGilliam's animation from ''MontyPythonsFlyingCircus'', but he intended to create them with a specific artistic aim in mind, not merely bowing to the demands of budget.
*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Example: most WebAnimation.
Is there an issue? Send a MessageReason:
None


The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure VanBeurenStudios of the 1930s is definitely more life and elaborate than the much cheaper animation of JayWard's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.

to:

The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure VanBeurenStudios of the 1930s is definitely more life lifelike and elaborate than the much cheaper animation of JayWard's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.
Is there an issue? Send a MessageReason:
None


The important distinction of this scale is to sort out animation elaborateness, not animation ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure Van Beuren Studios of the 1930s is definitely more life and elaborate than the much cheaper animation of Jay Ward's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.

to:

The important distinction of this scale is to sort out animation elaborateness, not animation artistic ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure Van Beuren Studios VanBeurenStudios of the 1930s is definitely more life and elaborate than the much cheaper animation of Jay Ward's JayWard's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.
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The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual {{Short Film}}s, as opposed de facto series like LooneyTunes or FleischerSuperman, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.

to:

The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual {{Short Film}}s, as opposed de facto series like LooneyTunes or FleischerSuperman, SupermanTheatricalCartoons, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.
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* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" move unfeasible with regular animation techniques or vehicles. Example: DisneyAnimatedCanon
* '''ComputerAnimation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}
* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.

to:

* '''Traditional Animation in regular feature films''': slightly less fluid but still allows for lifelike animation with large scenes with crowds in full view. This is supplemented by different technology that television animation typically could not afford at particular times for visuals such as using the Multi-plane camera for Disney's early 1940s features or early CGI in the late 1980s-early 1990s for crowd scenes, unusual visual angles and "camera" move moves unfeasible with regular animation techniques or vehicles. Example: DisneyAnimatedCanon
* '''ComputerAnimation''': Computer animation designed to feel lifelike such as in feature films which are ready to deal with complex details like hair and water which are difficult depict digitally. However, sequels are easier to set up as long as the producers' archived files of animation are kept up to date for future use which allows established elements to be reused easily. Examples: {{Pixar}}
* '''Planned limited television Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio work like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.
Is there an issue? Send a MessageReason:
None


The important distinction of this scale is to sort out animation elaborateness, not animation ''quality''. The distinction is that the complexity of animation is part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure Van Beuren Studios of the 1930s is definitely more life and elaborate than the much cheaper animation of Jay Ward's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.

to:

The important distinction of this scale is to sort out animation elaborateness, not animation ''quality''. The distinction is that the complexity of animation is only part of what makes an animation production excellent in terms of artistry. For instance, the animation of the old and obscure Van Beuren Studios of the 1930s is definitely more life and elaborate than the much cheaper animation of Jay Ward's productions like ''RockyAndBullwinkle'' of the 1960s. The difference is that the former was notoriously derivative in concept and stale in technique while Ward's work more than compensated with excellent witty writing and voice acting that works with the animation's shortcomings to its artistic benefit.
Is there an issue? Send a MessageReason:
None


The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual ShortFilms, as opposed de facto series like LooneyToons or FleischerSuperman, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.

to:

The scale presented here is for major productions like feature films, or TV series where what is presented is clearly meant as animation as opposed to digital visual effects that are inserted into live action productions. Individual ShortFilms, {{Short Film}}s, as opposed de facto series like LooneyToons LooneyTunes or FleischerSuperman, are also excluded as they are more open to experimental techniques like drawn-on-film, pixiliation, or pinscreen animation. Those are primarily used purely for artistic reasons as opposed to the more commercial consideration of bigger productions and thus are outside the scope of this scale. That said, WaltDisney's ''SillySymphonies'' and PixarShorts do have that experimental role as prelude to using new techniques for their features.



*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Examlple: most WebAnimation.

to:

*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Examlple: Example: most WebAnimation.

Changed: 223

Removed: 220

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* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every
movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples:
''WallaceAndGromit''

to:

* '''StopMotion Feature Film animation''': Using this extremely time consuming technique where every
every movement must be precisely arranged and photographed largely one frame at time. Things that are difficult to position for this film technique like moving water are also present. Examples:
''WallaceAndGromit''
Examples:''WallaceAndGromit''



* '''Planned limited television Animation'': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.

to:

* '''Planned limited television Animation'': Animation''': The typical television style of traditional animation where footage is carefully thought through for economy sake with cycles of pre-established movements like characters walking are reused as much as possible such as HannaBarbera's usual fare. Some bigger budget studio like Disney had series with more fluid animation while some cheaper companies like {{Filmation}} take the saving further with maximized {{Rotoscope}}d animation cycle of characters whenever possible.



*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Examlple: most
WebAnimation.

to:

*** FlashAnimation: basically the digital equivalent of the above. Movement can be automated by "tweening", and elements can be rescaled, duplicated or otherwise altered. Examlple: most
most WebAnimation.

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