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* ''Quake'', and all the games under the quake engine, use these too.

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* ''Quake'', ''Quake II'', and all the later games under the quake engine, use these too.too. With ''Quake III'', some bots will react to the player saying a command without the preceding slash.


** One joke video said that a secret cheat was /enable [[spoiler:RickRoll]].

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** One joke video said that a secret cheat was /enable [[spoiler:RickRoll]].[[spoiler:JustForFun/{{Rickroll}}]].


* In ''EverQuest'' and ''EverQuestII'', "/who all bard 30 40" lists all of the Bard player characters between level 30 and level 40 who are currently online on the server.

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* In ''EverQuest'' ''VideoGame/EverQuest'' and ''EverQuestII'', ''VideoGame/EverQuestII'', "/who all bard 30 40" lists all of the Bard player characters between level 30 and level 40 who are currently online on the server.



* ''BattleForWesnoth'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.

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\n* ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.

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* ''BattleForWesnoth'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.
* ''VideoGame/CityOfHeroes'' uses an obvious IRC descendant for its chat window.



* ''VideoGame/CityOfHeroes'' uses an obvious IRC descendant for its chat window.

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* ''VideoGame/CityOfHeroes'' uses ''VideoGame/GrandTheftAutoSanAndreas'' can be patched to play online. Most servers have hundreds of commands, and every one is different, so switching is always an obvious IRC descendant exercise in frustration.
* ''VideoGame/EverybodyEdits'' has several commands,
for its chat window.world management, chat, and reporting rule-breaking. Later updates would make commands somewhat unnecessary, as command functions would be available as more user-friendly GUI in the user list and level settings menu.
* ''VideoGame/{{Minecraft}}'' has these. For single-player, they are enabled by default in creative mode, enabled or disabled at world creation in survival mode, and force-disabled in hardcore. Servers have them enabled for all gamemodes, and server plugins can take them UpToEleven with commands that remove all entities, spawn things like spheres, or make new worlds.



* ''Quake'', and all the games under the quake engine, use these too.



* Server-side mods for VideoGame/TeamFortress2, like [=SourceMod=], when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.

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* Server-side mods for VideoGame/TeamFortress2, ''VideoGame/TeamFortress2'', like [=SourceMod=], when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.



** It's not just [=WoW=]. Nearly every MMO has a large number of slash commands.



* ''VideoGame/{{Minecraft}}'' has these. For single-player, they are enabled by default in creative mode, enabled or disabled at world creation in survival mode, and force-disabled in hardcore. Servers have them enabled for all gamemodes, and server plugins can take them UpToEleven with commands that remove all entities, spawn things like spheres, or make new worlds.
* ''BattleForWesnoth'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.
* ''VideoGame/GrandTheftAutoSanAndreas'' can be patched to play online. Most servers have hundreds of commands, and every one is different, so switching is always an exercise in frustration.
* Several text-based chat rooms use slash commands to action posts, choose font colors, and create new public or private rooms.
* ''Quake'', and all the games under the quake engine, use these too.


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* Several text-based chat rooms use slash commands to action posts, choose font colors, and create new public or private rooms.


* ''{{Minecraft}}'' has these. For single-player, they are enabled by default in creative mode, enabled or disabled at world creation in survival mode, and force-disabled in hardcore. Servers have them enabled for all gamemodes, and server plugins can take them UpToEleven with commands that remove all entities, spawn things like spheres, or make new worlds.

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* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' has these. For single-player, they are enabled by default in creative mode, enabled or disabled at world creation in survival mode, and force-disabled in hardcore. Servers have them enabled for all gamemodes, and server plugins can take them UpToEleven with commands that remove all entities, spawn things like spheres, or make new worlds.


* ''CityOfHeroes'' uses an obvious IRC descendant for its chat window.

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* ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' uses an obvious IRC descendant for its chat window.

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[[folder:Video Game Examples]]


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[[/folder]]

[[folder:Non-Video Game Examples]]


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[[/folder]]


* ''{{Nethack}}'' has a number of these, including naming items, dipping items in liquids, rubbing items, invoking items, and accessing containers which are lying on the ground. They're accessed through the pound sign ('#') rather than the slash key.

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* ''{{Nethack}}'' ''VideoGame/NetHack'' has a number of these, including naming items, dipping items in liquids, rubbing items, invoking items, and accessing containers which are lying on the ground. They're accessed through the pound sign ('#') rather than the slash key.



** Server-side mods for VideoGame/TeamFortress2, like [=SourceMod=], when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.

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** Server-side *Server-side mods for VideoGame/TeamFortress2, like [=SourceMod=], when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.

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* ''Roleplay/DestroyTheGodmodder'' supposedly takes place in Minecraft, and so newbies are prone to using these.
** It makes for a great way to tell who hasn't read the rules though. It never works and only people who skip the opening rules can't figure it out.


** "entered through the colon" is either the worst or best phrasing ever.

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** One of their annual AprilFoolsDay jokes had Blizzard claiming that they were instituting a /panda command which, like ''Everquest'''s /pizza command, would let you order Panda Express delivery. Except rather than taking you to PE's website, it would summon a little in-game panda avatar who would take your order.


* The original ''[[VideoGame/TeamFortressClassic Team Fortress]]'' (a mod for ''VideoGame/{{Quake}}'') used slash commands to perform certain actions such as deploying a turret. This became annoying for new players, as they had to find a large number of keys to "bind" to each command, and had to edit configuration files and go through other contortions to get the changes to stick. Many early FPS mods--even into the ''HalfLife'' era--suffered similar problems.

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* The original ''[[VideoGame/TeamFortressClassic Team Fortress]]'' (a mod for ''VideoGame/{{Quake}}'') used slash commands to perform certain actions such as deploying a turret. This became annoying for new players, as they had to find a large number of keys to "bind" to each command, and had to edit configuration files and go through other contortions to get the changes to stick. Many early FPS mods--even into the ''HalfLife'' ''VideoGame/HalfLife1'' era--suffered similar problems.

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