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*** In one episode Tenseiga is used to greatly de-power a [[PoweredByAForsakenChild soul stealing enemy]] by restoring said souls to the recently sacrificed victims.


** To JustForFun/{{egregious}} extent in ''VideoGame/DissidiaFinalFantasy''. The Iaijutsu build --[[OneHitKill Two Hit Kill]]-- requires you to be ''90 level below'' your opponent.

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** To JustForFun/{{egregious}} extent [=Calculators/Arithmeticians=] in ''VideoGame/DissidiaFinalFantasy''. The Iaijutsu ''VideoGame/FinalFantasyTactics'' take the "Level X Spell" mechanic and build --[[OneHitKill Two Hit Kill]]-- requires an entire moveset around it. Spells cast this way take no MP, no charge time, and you can pick the spell and the conditions it applies to, pushing this trope to an outright GameBreaker. For example, "Height Prime Holy" will [[LightEmUp laser blast]] any unit at heights 2, 3, 5, 7 and so on, which depending on the map could mean everyone on it, friend and foe alike.
** In ''VideoGame/DissidiaFinalFantasy'', booster accessories multiply the effects of most of your other accessories when certain conditions apply. The Iai Strike build in ''Duodecim'' takes this to its absurd conclusion. Take an accessory that gives you a 1% chance of [[OneHitKill instantly breaking your opponent]] and another that gives you a [[LastChanceHitPoint repeatable 1% chance of surviving lethal blows.]] Now all you need are enough boosters to get the maximum 99.9x multiplier to become functionally invincible, though in practice, that means you'll
be ''90 walking in with no gear whatsoever and at level below'' your 1, against a fully-armed level 91-100 opponent.


* ''ComicBook/{{Empowered}}'': The titular heroine has a suit that makes her a not-entirely formidable crime-fighter, but once, when she was saving her best friend's life, it grew a pair of glowing wings and unleashed awesome power. She still doesn't know exactly what stimulus caused it (though it's a safe bet it was emotional).

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* ''ComicBook/{{Empowered}}'': The titular heroine has a suit that makes her a not-entirely formidable crime-fighter, but once, when she was saving her best friend's life, it grew a pair of glowing wings and unleashed awesome power. She still doesn't know exactly what stimulus caused it (though it's a safe bet it was emotional). It's implied multiple times that her lack of self-confidence is the reason why she barely taps into her suit's abilities.

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* ''VideoGame/DarkestDungeon'': Almost every non-standard piece of equipment comes with a drawback of some kind, usually in the form of a stat decrease or skill lock. The more rare the equipment, the better the tradeoff between bonuses and drawback(s). Half the equipment is specific to a single character class. If it doesn't have a drawback, it's usually weak or requires its set-sister to function at full power. Finally, you can't equip the same item twice on the same character.

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** And who can 'forget' Oblivious, Minmax's InfinityMinusOneSword which scales '''negatively''' with the user's intelligence modifier and instantly warps through time and space into Minmax's hand from the moment he unequips it to the moment he grabs it - which is a BAD thing when Forgath is disarmed and Minmax is too busy holding a deathtrap open to fight. Watching him desperately try to throw the sword to Forgath and instantly retrieve it every time would be funny if Forgath wasn't about to die.

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* ''VideoGame/LeagueOfLegends'': The Manamune sword and Archangel's Staff transform into the Muramana and Seraph's Embrace after enough magical energy has been channelled through them (ie. the player casts enough spells after purchase).


* Empowered in ''Comicbook/{{Empowered}}'' has a suit that makes her a not-entirely formidable crime-fighter, but once, when she was saving her best friend's life, it grew a pair of glowing wings and unleashed awesome power. She still doesn't know exactly what stimulus caused it (though it's a safe bet it was emotional).

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* Empowered in ''Comicbook/{{Empowered}}'' ''ComicBook/{{Empowered}}'': The titular heroine has a suit that makes her a not-entirely formidable crime-fighter, but once, when she was saving her best friend's life, it grew a pair of glowing wings and unleashed awesome power. She still doesn't know exactly what stimulus caused it (though it's a safe bet it was emotional).



* The sword Sting from ''LordOfTheRings'' is effective against most anything, but it also glows blue to give warning when orcs are near. This is a trait it shares with other Elven blades crafted during that period.

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* ''Franchise/TolkiensLegendarium'':
**
The sword Sting from ''LordOfTheRings'' ''Literature/TheHobbit'' and ''Literature/TheLordOfTheRings'' is effective against most anything, but it also glows blue to give warning when orcs are near. This is a trait it shares with other Elven blades crafted during that period.



** Also from Tolkien: The sword Caudimordax (aka Tailbiter) in ''Literature/FarmerGilesOfHam'' will not stay sheathed if a dragon is within five miles, and also apparently gives a skill boost to its wielder when used against a dragon.
** Parodied in Terry Pratchett's ''Discworld/TheWeeFreeMen'': the Nac mac Feegle have swords that glow blue in the presence of ''lawyers''.

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** Also from Tolkien: Creator/JRRTolkien: The sword Caudimordax (aka Tailbiter) in ''Literature/FarmerGilesOfHam'' will not stay sheathed if a dragon is within five miles, and also apparently gives a skill boost to its wielder when used against a dragon.
** * Parodied in Terry Pratchett's ''Discworld/TheWeeFreeMen'': the Nac mac Feegle have swords that glow blue in the presence of ''lawyers''.


* Kaito from ''Manga/HunterXHunter'' wields the... well, '''weapon''' [[SentientWeapon Crazy Slot]] which randomly takes the form of one of nine weapons when [[HammerSpace materialized]]. These include a rifle, a SinisterScythe and a club. He cannot dematerialize or switch it until used.

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* Kaito Kite from ''Manga/HunterXHunter'' wields the... well, '''weapon''' [[SentientWeapon Crazy Slot]] which randomly takes the form of one of nine weapons when [[HammerSpace materialized]]. These include a rifle, a SinisterScythe and a club. He cannot dematerialize or switch it until used.

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* ''Literature/TheSwordOfGood'' can give TheChosenOne a significant power boost as well as the ability to one-cut through all who stand in the way of good... but it also forcefully jams entire video libraries' worth of documentaries about human suffering perpetuated by humanity into the wielder's head, and then directs the wielder to cut down the nearest threat to the greater good (i.e. a high ratio between suffering inflicted by the potential target and proximity to stabbing range), regardless of their allegiance or alignment. In short, it can only be used against a perpetrator of human suffering and never against someone who seeks to alleviate human suffering. The hero, brainwashed by the sword, cuts down his anti-heroic party of cowards and thieves and gives the sword to a corrupt but compassionate and well-intentioned overlord. The end.


** Although Mysterious Heroine X is built as an Anti-Anti-Saber, her Noble Phantasm actually has a higher damage multiplier against Saber-class servants than the Archer Class (who are super effective against Sabers as a part of the game's TacticalRockPaperScissors). However, the difference is minimal (225% vs 200%), and as a Berserker, she lacks the defensive advantage Archers have against Sabers.

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** Although Mysterious Heroine X is built as an Anti-Anti-Saber, her Noble Phantasm actually has a higher damage multiplier against Saber-class servants than the Archer Class (who are super effective against Sabers as a part of the game's TacticalRockPaperScissors). However, the difference is minimal (225% vs 200%), and as a Berserker, an Assassin, she lacks the defensive advantage Archers have against Sabers.


** All the [[InfinityPlusOne Celestial Weapons]] from ''VideoGame/FinalFantasyX'' are tied to a stat of the user, usually HP or MP. So if that character's HP or MP is maxed, the weapons will do more damage than if the character is low on health or magic. It's worth noting that not all of them follow those rules, Auron's sword, for example is the opposite; it's weakest when he's at full health and deals far more damage as he loses health.

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** All the [[InfinityPlusOne [[InfinityPlusOneSword Celestial Weapons]] from ''VideoGame/FinalFantasyX'' are tied to a stat of the user, usually HP or MP. So if that character's HP or MP is maxed, the weapons will do more damage than if the character is low on health or magic. It's worth noting that not all of them follow those rules, Auron's sword, for example is the opposite; it's weakest when he's at full health and deals far more damage as he loses health.

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** All the [[InfinityPlusOne Celestial Weapons]] from ''VideoGame/FinalFantasyX'' are tied to a stat of the user, usually HP or MP. So if that character's HP or MP is maxed, the weapons will do more damage than if the character is low on health or magic. It's worth noting that not all of them follow those rules, Auron's sword, for example is the opposite; it's weakest when he's at full health and deals far more damage as he loses health.

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** In one episode of the reboot, The sword refuses to activate when Lion-O intends to use it against someone who turns out to not be a bad guy.


** Seraphic Weapons provide bonus damage only to the characters whoaw element it is strong against.

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** Seraphic Weapons provide bonus damage only to the characters whoaw who's element it is strong against.


** You don't have to go quite that far, however. ''Un''intelligent weapons with situational bonuses and/or powers are likewise a long-standing and rather more common ''D&D'' staple. ''Sword + 1, + 3 vs. spellcasters'', anybody?

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** You don't have to go quite that far, however. ''Un''intelligent weapons with situational bonuses and/or powers are likewise a long-standing and rather more common ''D&D'' staple. ''Sword + 1, + 3 vs. spellcasters'', anybody?staple,

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