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* Sometimes in ''VideoGame/CompanyOfHeroes'' your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious helped by your announcer]] to get the point across that your troops are under fire.

to:

* Sometimes in ''VideoGame/CompanyOfHeroes'' your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious helped by your announcer]] announcer to get the point across that your troops are under fire.


[[AC:{{Film}}]]

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[[AC:{{Film}}]]
[[foldercontrol]]

[[folder: Film ]]




[[AC:{{Video Games}}]]

* ''VideoGame/EndWar'' has a game play mechanic known as Sit Rep. Although it's meant to give you a much clearer view of the battle space from which you can issue orders.

to:

[[AC:{{Video Games}}]]

[[/folder]]

[[folder: Video Games ]]


* ''VideoGame/EndWar'' has a game play mechanic known as Sit Rep. Although it's meant to give you a much clearer view of the battle space from which you can issue orders.
orders.



[[AC: {{Real Life}}]]

* In real life, soldiers are trained to deliver a Sit-Rep (or any other report) in an almost robotic tone. This way, the guy on the other side of the line can understand what's being said by the guy talking. Many instructors actually mock war movies that portray scenes where Sit-Reps are being given by a guy who's barely able to speak (due to injury, or panic), let alone speak clearly enough to be understood by anyone listening. As a result, many videos and recordings of troops talking to someone else tend to sound very monotone.

to:

[[AC: {{Real Life}}]]

[[/folder]]

[[folder: Real Life ]]


* In real life, soldiers are trained to deliver a Sit-Rep (or any other report) in an almost robotic tone. This way, the guy on the other side of the line can understand what's being said by the guy talking. Many instructors actually mock war movies that portray scenes where Sit-Reps are being given by a guy who's barely able to speak (due to injury, or panic), let alone speak clearly enough to be understood by anyone listening. As a result, many videos and recordings of troops talking to someone else tend to sound very monotone.monotone.
[[/folder]]
----


* Several are given through out the main battle scenes of ''Film/WeWereSoldiers'', with varying levels of yelling. Some of this could be chalked up to inexperience on the part of the radiomen, some on the officers. Although when Hal Moore is delivering one, it turns into a CrowningMomentOfFunny when he does and M-16 OffHandBackhand...
-->'''General:''' How bad is it Hal?
--> ''Hal turns around to headshot an NVA soldier trying to bayonet him from behind''
-->'''Hal Moore:''' Oh it's getting pretty sporty down here sir!

to:

* Several are given through out the main battle scenes of ''Film/WeWereSoldiers'', with varying levels of yelling. Some of this could be chalked up to inexperience on the part of the radiomen, some on the officers. Although when Hal Moore is delivering one, it turns into a CrowningMomentOfFunny when he does and M-16 OffHandBackhand...
-->'''General:''' How bad is it Hal?
-->
Hal?\\
''Hal turns around to headshot an NVA soldier trying to bayonet him from behind''
-->'''Hal
behind''\\
'''Hal
Moore:''' Oh it's getting pretty sporty down here sir!


Sit-Rep, short for "Situation Report", is a military term where a soldier is giving a report on what's going on. Not everyone making a movie is military-trained, and having characters frantically yelling out a Sit-Rep, while trying to keep themselves from breaking and running, is ''much'' more satisfying. PoorCommunicationKills may be in effect; narratively, we don't care if the characters are speaking clearly or not. What matters is just ''how bad'' the situation is gets conveyed. TheStoic calling HQ and saying "Huston, we may have a problem" is just as valid an example as a recording of screams and fright as people die.

to:

Sit-Rep, short for "Situation Report", is a military term where a soldier is giving a report on what's going on. Not everyone making a movie is military-trained, and having characters frantically yelling out a Sit-Rep, while trying to keep themselves from breaking and running, is ''much'' more satisfying. PoorCommunicationKills may be in effect; narratively, we don't care if the characters are speaking clearly or not. What matters is just ''how bad'' the situation is gets conveyed. TheStoic calling HQ and saying "Huston, "Houston, we may have a problem" is just as valid an example as a recording of screams and fright as people die.


* Colonel Sawyer from ''VideoGame/WorldInConflict'' demands and receives sitreps from his officers (Bannon, Webb, and Parker) on regular basis.

to:

* Colonel Sawyer from ''VideoGame/WorldInConflict'' demands and receives sitreps from his officers (Bannon, Webb, and Parker) on regular basis.basis.

[[AC: {{Real Life}}]]

* In real life, soldiers are trained to deliver a Sit-Rep (or any other report) in an almost robotic tone. This way, the guy on the other side of the line can understand what's being said by the guy talking. Many instructors actually mock war movies that portray scenes where Sit-Reps are being given by a guy who's barely able to speak (due to injury, or panic), let alone speak clearly enough to be understood by anyone listening. As a result, many videos and recordings of troops talking to someone else tend to sound very monotone.


* ''Film/UnderSiege''. Chief Ryback does this twice, talking with Admiral Greer in Washington. The first time, he gives Greer information about the terrorists in control of the ship and what they're doing. The second time, Greer calls him while Ryback is fighting the terrorists so they can't talk for long.




* Sometimes in ''VideoGame/CompanyOfHeroes'' your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious helped by your announcer]] to get the point across that your troops are under fire.

to:

* Sometimes in ''VideoGame/CompanyOfHeroes'' your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious helped by your announcer]] to get the point across that your troops are under fire.fire.

* Colonel Sawyer from ''VideoGame/WorldInConflict'' demands and receives sitreps from his officers (Bannon, Webb, and Parker) on regular basis.


* A perfect example of one is delivered by Gold-5 in the original StarWars. After Gold Leader and Gold-2 got blasted, he immediately pulled out of the trench, and immediately started telling Red Squadron what was waiting, before being killed uttering his last words.

to:

* A perfect example of one is delivered by Gold-5 in the original StarWars.''Film/ANewHope''. After Gold Leader and Gold-2 got blasted, he immediately pulled out of the trench, and immediately started telling Red Squadron what was waiting, before being killed uttering his last words.



* Several are given through out the main battle scenes of WeWereSoldiers, with varying levels of yelling. Some of this could be chalked up to inexperience on the part of the radiomen, some on the officers. Although when Hal Moore is delivering one, it turns into a CrowningMomentOfFunny when he does and M-16 OffHandBackhand...

to:

* Several are given through out the main battle scenes of WeWereSoldiers, ''Film/WeWereSoldiers'', with varying levels of yelling. Some of this could be chalked up to inexperience on the part of the radiomen, some on the officers. Although when Hal Moore is delivering one, it turns into a CrowningMomentOfFunny when he does and M-16 OffHandBackhand...



* Many are given in the course of several minutes in the first BehindEnemyLines. Both in the form of "Hey, we've been shot at!" when they [[spoiler: have a SAM shoot at them.]] And in the almost panicked form from the main character as he tries to explain what happened. Although his example could be chalked up to a mix of exhaustion from running from enemy troops and climbing a mountain, and shock from seeing a good friend of his getting killed in cold blood.

* Delivering a Sit-Rep almost gets TheSquad killed in BattleLA, since the Aliens are able to [[spoiler: track their signals down to within a few feet.]]

to:

* Many are given in the course of several minutes in the first BehindEnemyLines.''Film/BehindEnemyLines''. Both in the form of "Hey, we've been shot at!" when they [[spoiler: have a SAM shoot at them.]] And in the almost panicked form from the main character as he tries to explain what happened. Although his example could be chalked up to a mix of exhaustion from running from enemy troops and climbing a mountain, and shock from seeing a good friend of his getting killed in cold blood.

* Delivering a Sit-Rep almost gets TheSquad killed in BattleLA, ''Film/BattleLosAngeles'', since the Aliens are able to [[spoiler: track their signals down to within a few feet.]]



* Seriously, pick any first person shooter set from World War II, onward, and you'll have atleast one character deliver one.

* EndWar has a game play mechanic known as Sit Rep. Although it's meant to give you a much clearer view of the battle space from which you can issue orders.

* Sometimes in CompanyOfHeroes your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious helped by your announcer]] to get the point across that your troops are under fire.

to:

* Seriously, pick any first person shooter set from World War II, onward, and you'll have atleast one character deliver one.

* EndWar
''VideoGame/EndWar'' has a game play mechanic known as Sit Rep. Rep. Although it's meant to give you a much clearer view of the battle space from which you can issue orders.

orders.

* Sometimes in CompanyOfHeroes ''VideoGame/CompanyOfHeroes'' your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious helped by your announcer]] to get the point across that your troops are under fire.


Sit-Rep, short for "Situation Report", is a military term where a soldier is supposed to report on what's going on. It's meant to be short, easy to understand by everyone, and too the point. In many films however, you have one or more soldiers on a radio, frantically yelling out a Sit-Rep, while trying to keep themselves from breaking and running.

Obviously, in RealLife, this just doesn't happen. Most soldiers are trained to deliver their report in a [[CasualDangerDialog clam, almost robotic manor]] so that they can be understood by the person on the other end of the radio. Of course, this is a bit [[BoringButPractical boring]], and not all that [[RuleOfDrama dramatic]], but it gets the message across without any errors. However, this is a double edged sword, since the enemy can also understand you if you're [[HollywoodTactics broadcasting on an open channel or without any kind of encryption.]]

And please, if you're finding yourself delivering one of these, please refrain from any [[PrecisionFStrike swears]] while talking, it's not going to get your message across any faster. Although, there's certainly been aversions in real life.

!Examples

to:

One of the benefits of long-distance communication is knowing what's going on very far away. People present in one place can call/write/text characters in a completely different place. When TimeTravel is involved, characters might even communicate from one time period to another.

Sit-Rep, short for "Situation Report", is a military term where a soldier is supposed to giving a report on what's going on. It's meant to be short, easy to understand by everyone, on. Not everyone making a movie is military-trained, and too the point. In many films however, you have one or more soldiers on a radio, having characters frantically yelling out a Sit-Rep, while trying to keep themselves from breaking and running.

Obviously,
running, is ''much'' more satisfying. PoorCommunicationKills may be in RealLife, this effect; narratively, we don't care if the characters are speaking clearly or not. What matters is just doesn't happen. Most soldiers are trained to deliver their report in a [[CasualDangerDialog clam, almost robotic manor]] so that they can be understood by ''how bad'' the person on the other end of the radio. Of course, this situation is a bit [[BoringButPractical boring]], and not all that [[RuleOfDrama dramatic]], but it gets the message across without any errors. However, this is conveyed. TheStoic calling HQ and saying "Huston, we may have a double edged sword, since the enemy can also understand you if you're [[HollywoodTactics broadcasting on problem" is just as valid an open channel or without any kind example as a recording of encryption.]]

And please, if you're finding yourself delivering one
screams and fright as people die.

Often an aversion
of these, please refrain from any [[PrecisionFStrike swears]] while talking, it's not going to get your message across any faster. Although, there's certainly been aversions in real life.

!Examples
NeverGiveTheCaptainAStraightAnswer. If there really ''is'' NoTimeToExplain, characters are ''dying''.
----
!!Examples


* Many are given in the course of several minutes in the first BehindEnemyLines. Both in the form of "Hey, we've been shot at!" when they [[Spoiler: have a SAM shoot at them.]] And in the almost panicked form from the main character as he tries to explain what happened. Although his example could be chalked up to a mix of exhaustion from running from enemy troops and climbing a mountain, and shock from seeing a good friend of his getting killed in cold blood.

* Delivering a Sit-Rep almost gets TheSquad killed in BattleLA, since the Aliens are able to [[Spoiler: track their signals down to within a few feet.]]

to:

* Many are given in the course of several minutes in the first BehindEnemyLines. Both in the form of "Hey, we've been shot at!" when they [[Spoiler: [[spoiler: have a SAM shoot at them.]] And in the almost panicked form from the main character as he tries to explain what happened. Although his example could be chalked up to a mix of exhaustion from running from enemy troops and climbing a mountain, and shock from seeing a good friend of his getting killed in cold blood.

* Delivering a Sit-Rep almost gets TheSquad killed in BattleLA, since the Aliens are able to [[Spoiler: [[spoiler: track their signals down to within a few feet.]]



* Sometimes in CompanyOfHeroes your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious: helped by your announcer]] to get the point across that your troops are under fire.

to:

* Sometimes in CompanyOfHeroes your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious: [[CaptainObvious helped by your announcer]] to get the point across that your troops are under fire.


-->'''Hal Moore:''' Oh it's getting pretty sporty down here sir!

to:

-->'''Hal Moore:''' Oh it's getting pretty sporty down here sir!sir!

* Many are given in the course of several minutes in the first BehindEnemyLines. Both in the form of "Hey, we've been shot at!" when they [[Spoiler: have a SAM shoot at them.]] And in the almost panicked form from the main character as he tries to explain what happened. Although his example could be chalked up to a mix of exhaustion from running from enemy troops and climbing a mountain, and shock from seeing a good friend of his getting killed in cold blood.

* Delivering a Sit-Rep almost gets TheSquad killed in BattleLA, since the Aliens are able to [[Spoiler: track their signals down to within a few feet.]]

[[AC:{{Video Games}}]]

* Seriously, pick any first person shooter set from World War II, onward, and you'll have atleast one character deliver one.

* EndWar has a game play mechanic known as Sit Rep. Although it's meant to give you a much clearer view of the battle space from which you can issue orders.

* Sometimes in CompanyOfHeroes your forces will deliver a Sit-Rep when they're under attack. Which is usually [[CaptainObvious: helped by your announcer]] to get the point across that your troops are under fire.


-->'General:' How bad is it Hal?

to:

-->'General:' -->'''General:''' How bad is it Hal?



-->'Hal Moore:' Oh it's getting pretty sporty down here sir!

to:

-->'Hal Moore:' -->'''Hal Moore:''' Oh it's getting pretty sporty down here sir!


A perfect example of one is delivered by Gold-5 in the original StarWars. After Gold Leader and Gold-2 got blasted, he immediately pulled out of the trench, and immediately started telling Red Squadron what was waiting, before being killed uttering his last words.
-->''"They came from behind--"''

to:

* A perfect example of one is delivered by Gold-5 in the original StarWars. After Gold Leader and Gold-2 got blasted, he immediately pulled out of the trench, and immediately started telling Red Squadron what was waiting, before being killed uttering his last words.
-->''"They came from behind--"''behind--"''

* Several are given through out the main battle scenes of WeWereSoldiers, with varying levels of yelling. Some of this could be chalked up to inexperience on the part of the radiomen, some on the officers. Although when Hal Moore is delivering one, it turns into a CrowningMomentOfFunny when he does and M-16 OffHandBackhand...
-->'General:' How bad is it Hal?
--> ''Hal turns around to headshot an NVA soldier trying to bayonet him from behind''
-->'Hal Moore:' Oh it's getting pretty sporty down here sir!


Obviously, in RealLife, this just doesn't happen. Most soldiers are trained to deliver their report in a clam, almost robotic manor so that they can be understood by the person on the other end of the radio. Of course, this is a bit [[BoringButPractical boring]], and not all that [[RuleOfDrama dramatic]], but it gets the message across without any errors. However, this is a double edged sword, since the enemy can also understand you if you're [[HollywoodTactics broadcasting on an open channel or without any kind of encryption.]]

to:

Obviously, in RealLife, this just doesn't happen. Most soldiers are trained to deliver their report in a [[CasualDangerDialog clam, almost robotic manor manor]] so that they can be understood by the person on the other end of the radio. Of course, this is a bit [[BoringButPractical boring]], and not all that [[RuleOfDrama dramatic]], but it gets the message across without any errors. However, this is a double edged sword, since the enemy can also understand you if you're [[HollywoodTactics broadcasting on an open channel or without any kind of encryption.]]]]

And please, if you're finding yourself delivering one of these, please refrain from any [[PrecisionFStrike swears]] while talking, it's not going to get your message across any faster. Although, there's certainly been aversions in real life.

!Examples
[[AC:{{Film}}]]

A perfect example of one is delivered by Gold-5 in the original StarWars. After Gold Leader and Gold-2 got blasted, he immediately pulled out of the trench, and immediately started telling Red Squadron what was waiting, before being killed uttering his last words.
-->''"They came from behind--"''


SitRep, short for "Situation Report", is a military term where a soldier is supposed to report on what's going on. It's meant to be short, easy to understand by everyone, and too the point. In many films however, you have one or more soldiers on a radio, frantically yelling out a SitRep, while trying to keep themselves from breaking and running.

to:

SitRep, Sit-Rep, short for "Situation Report", is a military term where a soldier is supposed to report on what's going on. It's meant to be short, easy to understand by everyone, and too the point. In many films however, you have one or more soldiers on a radio, frantically yelling out a SitRep, Sit-Rep, while trying to keep themselves from breaking and running.running.

Obviously, in RealLife, this just doesn't happen. Most soldiers are trained to deliver their report in a clam, almost robotic manor so that they can be understood by the person on the other end of the radio. Of course, this is a bit [[BoringButPractical boring]], and not all that [[RuleOfDrama dramatic]], but it gets the message across without any errors. However, this is a double edged sword, since the enemy can also understand you if you're [[HollywoodTactics broadcasting on an open channel or without any kind of encryption.]]

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