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* ''VideoGame/TheDeadMines'': The first ApocalypticLog-style note the player finds explains the controls.


** ''VideoGame/KirbysReturnToDreamLand'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''.

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** ''VideoGame/KirbysReturnToDreamLand'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and Deluxe]]'', ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''.Robobot]]'', ''[[VideoGame/KirbyBattleRoyale Battle Royale]]'' and ''[[VideoGame/KirbyStarAllies Star Allies]]''.


[[quoteright:349:[[VideoGame/KirbysReturnToDreamland https://static.tvtropes.org/pmwiki/pub/images/kirby_return_to_dream_land_tutorial_sign.png]]]]

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[[quoteright:349:[[VideoGame/KirbysReturnToDreamland [[quoteright:349:[[VideoGame/KirbysReturnToDreamLand https://static.tvtropes.org/pmwiki/pub/images/kirby_return_to_dream_land_tutorial_sign.png]]]]

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%%Image chosen via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions110
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please do not change or remove without starting a new thread.

[[quoteright:349:[[VideoGame/KirbysReturnToDreamland https://static.tvtropes.org/pmwiki/pub/images/kirby_return_to_dream_land_tutorial_sign.png]]]]


This serves to make tutorial levels self-guided and less obtrusive than having {{NPC}}s interrupt the gameplay and [[HeKnowsAboutTimedHits try to explain the controls while maintaining character]]. Just don't ask us who the heck is responsible for building those.

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This serves to make tutorial levels self-guided and less obtrusive than having {{NPC}}s interrupt the gameplay and [[HeKnowsAboutTimedHits try to explain the controls while maintaining character]]. Just don't ask us who the heck is responsible for building those.
and placing those things out there.


This serves to make tutorial levels self-guided and less obtrusive than having {{NPC}}s interrupt the gameplay and [[HeKnowsAboutTimedHits try to explain the controls while maintaining character]]. Just don't ask us who the heck is building those.

to:

This serves to make tutorial levels self-guided and less obtrusive than having {{NPC}}s interrupt the gameplay and [[HeKnowsAboutTimedHits try to explain the controls while maintaining character]]. Just don't ask us who the heck is responsible for building those.


This serves to make tutorial levels self-guided and less obtrusive than having {{NPC}}s interrupt the gameplay and [[HeKnowsAboutTimedHits try to explain the controls while maintaining character]].

to:

This serves to make tutorial levels self-guided and less obtrusive than having {{NPC}}s interrupt the gameplay and [[HeKnowsAboutTimedHits try to explain the controls while maintaining character]].
character]]. Just don't ask us who the heck is building those.


Where a video game offers in-game instructions on how to play through some feature of the game world. The instructions may be advertised on some part of the background, or the player can stop to read them in a manner similar to StoryBreadcrumbs.

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Where When a video game offers in-game instructions on how to play through some feature of the game world. The instructions may be advertised on some part of the background, or the player can stop to read them in a manner similar to StoryBreadcrumbs.


* The ''VideoGame/{{Jumper}}'' games give instructions to the player in form of unobstructing text. ''Jumper Two'', however, puts them away in blocks that Ogmo has to bump from below to read.

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* The ''VideoGame/{{Jumper}}'' games give instructions to the player in form of unobstructing text. text, except for ''Jumper Two'', however, which puts them away in blocks that Ogmo has to bump from below to read.



* ''VideoGame/{{Purple}}'''s stage 1-1 features billboards that visually show how to move around.

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* ''VideoGame/{{Purple}}'''s stage 1-1 features billboards that visually show how to move give instructions on moving around.



** Parodied with the first freestanding signpost in the game reads: "Press [Z] to read signs!"

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** Parodied with the first freestanding signpost in the game reads: which reads "Press [Z] to read signs!"



* ''VideoGame/BlackAndWhite'' has literal signposts littered throughout the lands and clustered around your temple that remind you of how to do basic deeds, though there are actual advisors who explain the principles as well.

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* ''VideoGame/BlackAndWhite'' has literal signposts littered throughout the lands and clustered around your temple that remind you of how to do basic deeds, though there are actual advisors who explain the principles as well.well.

[[AC:Third-Person Shooters]]
* The early missions in ''VideoGame/{{Warframe}}'' feature tutorials in the form of black in-scene rectangles providing instructions for what you need to do. Interaction prompts likewise appear as tiny 3D models appearing near the objects.

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* ''VideoGame/EternalDarkness'' has recurring paintings, frescoes, and other artworks in nearly every chapter which depict the four Ancients' runes in a circular pattern, clueing you in on how the ElementalRockPaperScissors works.


* ''VideoGame/TheLostVikings'' uses squares with question marks that show an instructional text box when pressed. They are scattered throughout the first few levels before introducing every new ability. The very first such block activates automatically to explain how to read the other blocks.

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* ''VideoGame/TheLostVikings'' uses squares with question marks that show an instructional text box when pressed. They are scattered throughout the first few levels before introducing every new ability. The very first such block activates automatically to explain how to read the other blocks.

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**''VideoGame/WarioLand4'' has the Hall of Hieroglyphs, which teaches players in much the same way, only through the eponymous hieroglyphs.


* ''VideoGame/KirbysEpicYarn'' has the tutorial level laden with signposts that demonstrate what certain buttons do in specific scenarios like when he transforms into a tank or a saucer.
* ''VideoGame/KirbysReturnToDreamLand'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''.

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* ''Franchise/{{Kirby}}'':
**
''VideoGame/KirbysEpicYarn'' has the tutorial level laden with signposts that demonstrate what certain buttons do in specific scenarios like when he transforms into a tank or a saucer.
* ** ''VideoGame/KirbysReturnToDreamLand'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''.


* ''VideoGame/KirbysReturnToDreamland'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime.

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* ''VideoGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamLand'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''.


* In ''VideoGame/YoshisIsland'', literal signposts appear whenever a new gameplay mechanic is introduced that you can read for hints on what to do and how to do it. Some even have illustrations.

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* In ''VideoGame/YoshisIsland'', literal signposts ''VideoGame/SuperMarioWorld2YoshisIsland'', message blocks similar to ''Super Mario World'' appear whenever a new gameplay mechanic is introduced that you can read for hints on what to do and how to do it. Some even have illustrations.

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