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* You make your way through a GhostShip early on in the first ''VideoGame/{{Grandia}}''.

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* You make your way through a GhostShip early on in the first ''VideoGame/{{Grandia}}''.''VideoGame/Grandia1''.


* In the ''Franchise/MetalGear'' series:

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* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series:


* The Arctic Cruise in ''VideoGame/AHatInTime''. [[spoiler:Act 3 combines it with SlippySlideyIceWorld, as you crash the ship into an iceberg and it fills with freezing water.]]

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* The Arctic Cruise in ''VideoGame/AHatInTime''. [[spoiler:Act 3 combines it with SlippySlideyIceWorld, as you crash the ship into an iceberg and it capsizes and fills with freezing water.water, with you having to rescue passengers inside and on the ice around the ship.]]

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* The Arctic Cruise in ''VideoGame/AHatInTime''. [[spoiler:Act 3 combines it with SlippySlideyIceWorld, as you crash the ship into an iceberg and it fills with freezing water.]]


* ''VideoGame/PokemonRedAndBlue'' (and ''Yellow'') feature the S.S. Anne. Other Pokémon games have the player go on ships, but usually there is not as much to explore as in the S.S. Anne. The ship returns in Heartgold and Soulsilver, the ''VideoGame/PokemonGoldAndSilver'' remakes. ''VideoGame/PokemonBlackAndWhite'' has the Royal Unova, which is rather large as well.
** ''VideoGame/PokemonRubyAndSapphire'' and Emerald have the Abandoned Ship and ''SS Tidal''.

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* ''VideoGame/PokemonRedAndBlue'' (and ''Yellow'') feature the S.S. Anne. Other Pokémon games have the player go on ships, but usually there is not as much to explore as in the S.S. Anne. The ship returns in Heartgold and Soulsilver, the Anne.
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''VideoGame/PokemonGoldAndSilver'' remakes. ''VideoGame/PokemonBlackAndWhite'' has and their remakes feature the Royal Unova, S.S. Aqua, which is rather large as well.
has different trainers to battle depending on whether you're going from Johto to Kanto or Kanto to Johto.
** ''VideoGame/PokemonRubyAndSapphire'' and Emerald have the Abandoned Ship and ''SS Tidal''.Tidal''.
** ''VideoGame/PokemonBlackAndWhite'' has the Royal Unova in the postgame, which is rather large as well.

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* In the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] verion of ''[[VideoGame/RocketKnightAdventures Sparkster]]'', the fourth level takes place in a naval submarine, where Sparkster faces off against Colonel Wolfhiem.

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* The seventh and final level of the ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]] takes place on F.O.W.L.'s floating fortress, where Steelbeak is fought as the FinalBoss.


* The E3 demo of ''VideoGame/HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release, though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. The mod ''[[http://www.moddb.com/mods/missing-information Missing Information]]'' recreates the level from the concept art and makes it playable.

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* The E3 demo of ''VideoGame/HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release, though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. The mod ''[[http://www.moddb.com/mods/missing-information Missing Information]]'' ''VideoGame/MissingInformation'' recreates the level from the concept art and makes it playable.


** In ''Double Agent'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.

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** In ''Double Agent'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.bomb from the JBA, though he can choose to disable the bomb if siding with the NSA. Another one of his missions in that game is to board and seize a Russian supertanker for the JBA by knocking out or killing the crew.

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* One of the dungeons of ''VideoGame/{{Persona 5}}'' is a cruise liner with the Tokyo parliament building on it sailing atop Tokyo. The dungeons of Persona 5 are shaped by the twisted perceptions of the people the Phantom Thieves target and this particular dungeon is based on the target's political ambitions, and how he'd let the entire country sink under him in order to prop up those ambitions. Several climactic battles are fought here, including [[spoiler: the SixthRangerTraitor who tried to sell out the Thieves and the BigBad..]]



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* In ''VideoGame/{{Battleborn}}'', the whole story arc of the DLC story operation "Toby's Friendship Raid" takes place across the DLC villain's fleet of factory ships with the Rogues infiltrating each ship one after the other per playthrough. Due to how operations work, it's {{handwaved}} that the factory ships are practically identical though the leopard seal argues that since each ship of his has minor cosmetic differences, they're not all the same. This however doesn't stop other characters from [[LampshadeHanging commenting]] how completely identical the ships are.


* ''VideoGame/{{GoldenEye|1997}}'' has the Frigate level. The [[VideoGame/GoldenEyeWii 2010 remake]] likewise has the second half of the Dubai: Carrier level.

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* ''VideoGame/{{GoldenEye|1997}}'' has the Frigate level.level, where you must rescue hostages held by terrorists and place a tracker on a helicopter about to be stolen. The [[VideoGame/GoldenEyeWii 2010 remake]] likewise has the second half of the Dubai: Carrier level.


** ''VideoGame/HaloCombatEvolved'' kicks it off with four explicit ship levels, first evacuating the Pillar of Autumn (1) as it prepares to crash into Halo. Then, the assault on the Truth and Reconciliation (3) in Halo's atmosphere, assault the Truth and Reconciliation ''again'' (9) [[spoiler: to get Keyes's activation codes]], and finally the return to the "beached" Pillar of Autumn (10) [[spoiler:to blow it up and destroy Halo]]. Substitute space for water and they hit just about the whole checklist ''in the first game''. Four of the ten missions in the game spend substantial time on a ship. Most of the indoor parts of Halo feel like this, and for very loose interpretations of "ship" (for the sake of this trope space stations are admirable "ships"), practically the whole game could be considered this.
** In ''VideoGame/{{Halo 2}}'' you don't fight in any ships ''per se'', but Cairo Station, the Forerunner Gas Mining Facility, High Charity, and [[spoiler: Delta Halo]] all have that feel. The Scarab feels like one too, though it's a walker and not even technically a ship.

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** ''VideoGame/HaloCombatEvolved'' kicks it off with four explicit ship levels, first levels: evacuating the Pillar ''Pillar of Autumn Autumn'' (1) as it prepares to crash into Halo. Then, Halo, the assault on the Truth ''Truth and Reconciliation Reconciliation'' (3) in Halo's atmosphere, assault assaulting the Truth ''Truth and Reconciliation Reconciliation'' ''again'' (9) [[spoiler: to get Keyes's activation codes]], and finally the return to the "beached" Pillar ''Pillar of Autumn Autumn'' (10) [[spoiler:to blow it up and destroy Halo]]. Substitute space for water and they hit just about the whole checklist ''in the first game''. Four of the ten missions in the game spend substantial time on a ship. Most of the indoor parts of the Halo itself feel like this, and for very loose interpretations of "ship" (for the sake of this trope space stations are admirable "ships"), practically the whole game could be considered this.
** In ''VideoGame/{{Halo 2}}'' you don't fight in any ships ''per se'', but Cairo Station, the Forerunner Gas Mining Facility, the mobile Covenant capital of High Charity, and [[spoiler: Delta Halo]] all have that feel. The Scarab feels like one too, though it's a walker and not even technically a ship.



** In ''VideoGame/Halo3ODST'', your team is planning on this (leading your squad's marksman to complain when the CO forces him to carry a ''sniper rifle''), but the Slipspace Jump that Regret pulled back in Halo 2 upsets that. The rest of the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].
** ''VideoGame/HaloWars'': see below
** In ''VideoGame/HaloReach'', you attack, maim, board, and commandeer the Ardent Prayer as part of Operation: Upper Cut. You use it to destroy the supercarrier Long Night of Solace.

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** In ''VideoGame/Halo3ODST'', your team is planning on this (leading your squad's marksman to complain when the CO forces him to carry a ''sniper rifle''), but the Slipspace Jump slipspace jump that you first saw Regret pulled pull back in Halo 2 ''Halo 2'' upsets that. The rest of that; you actually spend the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].
** ''VideoGame/HaloWars'': see below
a city.
** In ''VideoGame/HaloReach'', you attack, maim, board, and commandeer the Ardent Prayer ''Ardent Prayer'' as part of Operation: Upper Cut. You use it to destroy the supercarrier Long ''Long Night of Solace.Solace''.
** ''VideoGame/{{Halo 4}}'' begins with you fighting off Covenant remnant boarders in a broken-off section of the ''Forward Unto Dawn''. Later you help defend the UNSC ''Infinity'' from Covenant and Promethean boarders. Then you try to defend Ivanoff Station. And finally you get to do a little boarding yourself by [[spoiler:single-handedly storming the ''Mantle's Approach'' in order to nuke it from the inside]]. For its part, ''Spartan Ops'' has you defending the ''Infinity'' (again), and storming a Covenant Harvester (though it's technically a walker).
** ''VideoGame/Halo5Guardians'': The first Blue Team mission has you investigating an ONI research ship, while Fireteam Osiris at one point has to board and destroy a Covenant Kraken (basically a giant floating squid mecha).


* ''VideoGame/XCom: Terror From the Deep'' had 2-part Terror Missions set on cruise ships: One part on deck, and the second part clearing out cabins, engine room, holds, etc. down below. Because the ships have narrow corridors and multiple levels, these terror missions are generally considered the hardest in the game, taking upwards of an hour to complete.

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* ''VideoGame/XCom: Terror From the Deep'' ''VideoGame/XCOMTerrorFromTheDeep'' had 2-part Terror Missions set on cruise ships: One part on deck, and the second part clearing out cabins, engine room, holds, etc. down below. Because the ships have narrow corridors and multiple levels, these terror missions are generally considered the hardest in the game, taking upwards of an hour to complete.

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* In the ''WesternAnimation/{{Bonkers}}'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], one of the levels takes place on a cruise ship. The boss of the stage is The Louse, from the episode, "Once in a Blue Toon", who has stolen [[Disney/TheLittleMermaid Ariel's voice]].

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