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* Turrets show up in ''VideoGame/XCOM2'' after you've been conducting your campaign for a while, starting with the Heavy Turret and eventually getting upgraded to the Superheavy Turret. They have a lot of range, but little actual detection ability, meaning it's possible to snipe them from outside their engagement range, but they compensate for their immobility and vulnerability by having extremely high amounts of armor and the ability to shoot twice per turn. They can be hacked by Specialists to turn to your side temporarily, and don't need to be destroyed to complete a mission. Researching the wreckage reveals that they are completely autonomous, and horrifyingly, they don't seem to have any kind of target discrimination beyond "don't shoot ADVENT or alien forces", meaning that once they're turned on, they could easily gun down random civilians (though they don't do so in-game).
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* ''VideoGame/LEGOLegendsOfChimaOnline'': Proto-Spewers are eagle-themed gun turrets that can be deployed to automatically shoot at enemies for a short while.
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->''"Like this heavy-caliber tripod-mounted little old number designed by me. Built by me. And you best hope -- not pointed at you."''

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->''"Like ->''"How am I gonna stop some big mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: use a gun. [...] Like this heavy-caliber tripod-mounted little old number designed by me. Built by me. And you best hope -- not pointed at you."''
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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single powerful entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as [[EnergyWeapon lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s. TheTurretMaster specializes in deploying these. Occasionally, they're [[RemovableTurretGun removable]].

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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single powerful entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as [[EnergyWeapon lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s. In Action games and especially platformers, despite not being designed to do so, Sentry guns are capable of [[CollisionDamage doing damage through direct contact]], making them somewhat annoying as they tend to pop up in the players way in time to collide with them. TheTurretMaster specializes in deploying these. Occasionally, they're [[RemovableTurretGun removable]].
removable]].
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* ''VideoGame:TurboOverkill'' has floor-mounted sentry guns acting as a common enemy, shooting high-speed projectile at fast rate.
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* The ''Franchise/RatchetAndClank'' series lets Ratchet deploy sentry guns of his own with the Miniturret Glove. It fires a constant laser at first, but once it upgrades to the Megaturret Glove, the sentries instead shoot missiles. ''Up Your Arsenal'' altered the weapon to upgrade to firing ice projectiles, slowing its targets.

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* ''VideoGame/{{Overwatch}}'': Torbjörn can build a sentry turret to reinforce his team's defenses. He can upgrade his turret to level 2 by [[PercussiveMaintenance whacking it a few times]], making it fire much faster. Symmetra can also create miniature turrets out of HardLight that fire lasers.

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* ''VideoGame/{{Overwatch}}'': ''VideoGame/{{Overwatch}}'':
** At launch,
Torbjörn can could build a level 1 sentry turret to reinforce his team's defenses. He can defenses, then further upgrade his turret it to level 2 by [[PercussiveMaintenance whacking it a few times]], making it fire much faster. faster, and finally put it temporarily to level 3 during his ultimate, making it shoot missiles. A later update made him able to deploy his turret directly at level 2 but removed it's level 1 and 3.
**
Symmetra can also create miniature turrets out of HardLight that fire lasers.lasers.
** Illari can deploy a benevolent version that heals allies at proximity, prioritizing the ally with the lowest healt percentage.
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* ''WesternAnimation/TheIncredibles''. Edna Mode is taking Elastigirl to her secret design chamber.

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* ''WesternAnimation/TheIncredibles''.''WesternAnimation/TheIncredibles1''. Edna Mode is taking Elastigirl to her secret design chamber.

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* ''VideoGame/AceCombat7SkiesUnknown'' features these. While AA guns and SAM sites on the ground are presumably manned, ships are equipped with CWIS guns that can shoot down missiles, as are Aegis Ashore sites at Anchorhead Bay. Earlier in the series, allied radio chatter in AceCombat5 mentions the real-life Phalanx model. [[spoiler:It malfunctions and fires on nearby docks.]]

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* ''VideoGame/AceCombat'':
** Allied radio chatter in ''VideoGame/AceCombat5TheUnsungWar'' mentions the real-life Phalanx model. [[spoiler:It malfunctions and fires on nearby docks.]]
**
''VideoGame/AceCombat7SkiesUnknown'' features these. While AA guns and SAM sites on the ground are presumably manned, ships are equipped with CWIS guns that can shoot down missiles, as are Aegis Ashore sites at Anchorhead Bay. Earlier in the series, allied radio chatter in AceCombat5 mentions the real-life Phalanx model. [[spoiler:It malfunctions and fires on nearby docks.]]
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* VideoGame/AceCombat7 features these. While AA guns and SAM sites on the ground are presumably manned, ships are equipped with CWIS guns that can shoot down missiles, as are Aegis Ashore sites at Anchorhead Bay. Earlier in the series, allied radio chatter in AceCombat5 mentions the real life Phalanx model. [[spoiler: It malfunctions and fires on nearby docks.]]

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* VideoGame/AceCombat7 ''VideoGame/AceCombat7SkiesUnknown'' features these. While AA guns and SAM sites on the ground are presumably manned, ships are equipped with CWIS guns that can shoot down missiles, as are Aegis Ashore sites at Anchorhead Bay. Earlier in the series, allied radio chatter in AceCombat5 mentions the real life real-life Phalanx model. [[spoiler: It [[spoiler:It malfunctions and fires on nearby docks.]]
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->''"Like this heavy-caliber tripod-mounted little old number designed by me. Built by me. And you best hope - not pointed at you."''

to:

->''"Like this heavy-caliber tripod-mounted little old number designed by me. Built by me. And you best hope - -- not pointed at you."''



* ''VideoGame/CommandAndConquer'': Games from ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' and beyond feature sentry guns. A rule of thumb is that sentry guns do not release soldiers[[note]]some defense structures have a crew[[/note]] when the gun is sold or destroyed. To further qualify the building as a sentry gun, it must be a small, low-tier defense structure with a turret. The Soviet Union (''VideoGame/RedAlert2'' era) actually has a low-tier defense structure named the Sentry Gun [[ExactlyWhatItSaysOnTheTin (appropriately enough)]].

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* ''VideoGame/CommandAndConquer'': Games from ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' and beyond feature sentry guns. A rule of thumb is that sentry guns do not release soldiers[[note]]some defense structures have a crew[[/note]] when the gun is sold or destroyed. To further qualify the building as a sentry gun, it must be a small, low-tier defense structure with a turret. The Soviet Union (''VideoGame/RedAlert2'' (''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' era) actually has a low-tier defense structure named the Sentry Gun [[ExactlyWhatItSaysOnTheTin (appropriately enough)]].
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* ''VideoGame/BountyOfOne'': The [=SteamTech=] Turret is [=R0B3RT=]'s legendary item, which places a stationary turret that automatically fires at enemies. It fires the same shots as the player, including {{Spread Shot}}s as well as special ammunition. Most importantly, it breaks the game's DoNotRunWithAGun rule as it still fires even if the player is moving.
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** A motionless sentry gun that's basically a water hose with a motion sensor on it. [[https://www.youtube.com/watch?v=ElcviGYMb3U Build one yourself to deter local cats from entering and wrecking your yard.]]
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* ''Franchise/MegaMan'' franchise has had numerous robots that take a form of a simple sentry gun. One of the first is called Cannon (and its variants in classic series) that shoots large destructible projectiles.
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* VideoGame/AceCombat7 features these. While AA guns and SAM sites on the ground are presumably manned, ships are equipped with CWIS guns that can shoot down missiles, as are Aegis Ashore sites at Anchorhead Bay. Earlier in the series, allied radio chatter in AceCombat5 mentions the real life Phalanx model. [[spoiler: It malfunctions and fires on nearby docks.]]
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* ''VideoGame/WerewolfTheApocalypseEarthblood'': Starting in the midgame, Endron installs automated turrets around its sites that will automatically spray Cahal with bullets if an alarm is raised unless he first deactivates through computer terminals.
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** In ''Film/LiveAndLetDie'', Dr. Kananga has ScaryScarecrows guarding his hidden opium field to frighten away the voodoo-believing locals, but the heads are shown to contain surveillance cameras and a lethal dart gun.

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** In ''Film/LiveAndLetDie'', Dr. Kananga has ScaryScarecrows guarding his hidden opium field to frighten away the voodoo-believing locals, but the heads are shown to contain surveillance cameras camera 'eyes' and a lethal dart gun.silenced gun in the mouth.
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* In the pilot of ''Series/AlteredCarbon'', Takeshi Kovacs is detained by a gang of hitmen just as he's about to check in at The Raven, a hotel run by an ArtificialIntelligence. The hotel has no intention of losing the first guest it's had in years, so deploys GatlingGood from the ceiling and machine-guns them to death.
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* ''Series/{{Arrow}}'': Cooper has several motion-sensor guided machine guns set up in his lair, but Oliver can move faster than they can track him, and he's able to destroy each in turn.

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* ''Series/{{Arrow}}'': Cooper In "The Secret Origin of Felicity Smoak", the VillainOfTheWeek has several motion-sensor guided machine guns guided by motion-sensors set up in his lair, but Oliver Queen can move faster than they can track him, and him so he's able to destroy each in turn.
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* ''Film/JamesBond''
** In ''Film/YouOnlyLiveTwice'', Blofeld's VolcanoLair is guarded by "crater guns" which he brags can annihilate a small army, let alone Tiger Tanaka's elite ninja force. Fortunately Bond is able to open the vast sliding door covering the crater mouth, enabling the ninjas to get out of the line of fire and assault the ElaborateUndergroundBase inside.
** In ''Film/LiveAndLetDie'', Dr. Kananga has ScaryScarecrows guarding his hidden opium field to frighten away the voodoo-believing locals, but the heads are shown to contain surveillance cameras and a lethal dart gun.
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* ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to [[MoreDakka double]] [[GatlingGood chainguns]], and then a further upgrade gives it ''rockets''. Each upgrade also increases the gun's health. Subverted with the Wrangler, which allows you to aim manually, with a bonus of increased fire rate and a damage reducing shield (though even that has aim assist). In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will repair and rearm it. It can also be replaced with the Mini-sentry by using the [[ArtificialLimbs Gunslinger]] instead of the wrench, which is weaker and can't be upgraded, but cheaper and faster building, making it a good choice for offense. They are one of the most powerful weapons in the game when it comes to pure damage output, but suffer from certain weaknesses to balance it out. Obviously, they can't move (unless you pick them up, but they can't fire while packed), making them easy targets once a player is aware of them. They can't see through a spy's disguises, allowing him to easily sap and destroy unguarded sentry guns. And they have [[ArbitraryMaximumRange a limited range]], so enemies can attack with impunity if they can stay out of range (averting this is a main advantage of the Wrangler).

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* ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to [[MoreDakka double]] [[GatlingGood chainguns]], and then a further upgrade gives it ''rockets''. Each upgrade also increases the gun's health. Subverted with the Wrangler, which allows you to aim manually, with a bonus of increased fire rate and a damage reducing shield (though even that has aim assist). In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will repair and rearm it. It can also be replaced with the Mini-sentry by using the [[ArtificialLimbs Gunslinger]] instead of the wrench, which is weaker and can't be upgraded, but cheaper and faster building, making it a good choice for offense. They are one of the most powerful weapons in the game when it comes to pure damage output, but suffer from certain weaknesses to balance it out. Obviously, they can't move (unless you pick them up, but they can't fire while packed), making them easy targets once a player is aware of them. They can't see through a spy's disguises, allowing him to easily sap and destroy unguarded sentry guns. And they have [[ArbitraryMaximumRange [[ArbitraryWeaponRange a limited range]], so enemies can attack with impunity if they can stay out of range (averting this is a main advantage of the Wrangler).

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* The Engineer Monkey in ''VideoGame/BloonsTowerDefense'' series can deploy turrets within its attack radius, which can fire at bloons autonomously. Later upgrades lets the Engineer summon turrets that shoot different types of ammo, and the final tier upgrade makes them shoot rapid-fire plasma balls that self-destruct to deal even more damage when it wears off. The [[AllYourPowersCombined Paragon]] upgrade lets them summon turrets that summon turrets.

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* ''VideoGame/BloonsTowerDefense'': The Engineer Monkey in ''VideoGame/BloonsTowerDefense'' series can deploy turrets within its attack radius, which can fire at bloons autonomously. Later upgrades lets the Engineer summon turrets that shoot different types of ammo, and the final tier upgrade makes them shoot rapid-fire plasma balls that self-destruct to deal even more damage when it wears off. The [[AllYourPowersCombined Paragon]] upgrade lets them summon turrets that summon turrets.turrets.
* ''VideoGame/Pikmin2'': Gatling groinks are biomechanics enemies with mortar guns built into their bodies. Most wander around their home areas in search of Pikmin to shoot at, but some are spawned on top of tall platforms and do not move from them, instead simply rotating in their spots and firing their mortars at the player. They are coded differently from the regular {{roaming|Enemy}} variant, as shown by the fact that, if they're somehow knocked from their perches and to the ground, they still remain immobile.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Temple").]] Facility 1888 (which contains SCP-1888) is surrounded by a barbed wire electric fence with automated sentry guns every twelve meters.

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* ''Wiki/SCPFoundation'', ''Website/SCPFoundation'', [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Temple").]] Facility 1888 (which contains SCP-1888) is surrounded by a barbed wire electric fence with automated sentry guns every twelve meters.

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