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** ''VideoGame/Persona5'' has a non-FinalBoss version - the fight against Cognitive [[spoiler:Wakaba]] in Futaba's Palace. The first phase is impossible, as you cannot use attacks which do an adequate amount of damage[[note]]she takes 5x damage from physical attacks and very little damage from Gun and magic attacks[[/note]] because she's too far away for them to connect. As if being unable to do decent damage wasn't bad enough, she ''then'' uses a combo best described as the ''Franchise/{{Pokemon}}'' move Fly on steroids - Rapid Ascent and Sphinx Dive, where she spends several turns in the air out of range of ''everything'', then slams into the entire party. The first phase ends with Morgana admitting that countering this is beyond his capabilities. [[spoiler:Then Futaba, who has ''entered her own Palace'', blunders into the battle and overcomes the gaslighting that created the monstrosity, resulting in her awakening to a Persona - one perfectly suited to MissionControl. Oh, and she's effectively a RealityWarper as long as she's in this world because it's [[MentalWorld basically made out of her mind]]. Not only can she tell when a Sphinx Dive is imminent, allowing the party to adequately prepare for a Sphinx Dive, she wishes a ballista into existence, allowing the party to shoot Cognitive Wakaba down during a Rapid Ascent, thereby preventing a Sphinx Dive.]]

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** ''VideoGame/Persona5'' has a non-FinalBoss version - the fight against Cognitive [[spoiler:Wakaba]] in Futaba's Palace. The first phase is impossible, as you cannot use attacks which do an adequate amount of damage[[note]]she takes 5x damage from physical attacks and very little damage from Gun and magic attacks[[/note]] because she's too far away for them to connect. As if being unable to do decent damage wasn't bad enough, she ''then'' uses a combo best described as the ''Franchise/{{Pokemon}}'' move Fly on steroids - Rapid Ascent and Sphinx Dive, where she spends several turns in the air out of range of ''everything'', then slams into the entire party. The first phase ends with Morgana admitting that countering this is beyond his capabilities. [[spoiler:Then Futaba, who has ''entered her own Palace'', blunders into the battle and overcomes the gaslighting that created the monstrosity, resulting in her awakening to a Persona - one perfectly suited to MissionControl. Oh, and she's effectively a RealityWarper as long as she's in this world because it's [[MentalWorld basically made out of her mind]]. Not only can she tell when a Sphinx Dive is imminent, allowing the party to adequately prepare for a Sphinx Dive, prepare, she wishes a ballista into existence, allowing the party to shoot Cognitive Wakaba down during a Rapid Ascent, thereby preventing a Sphinx Dive.]]


** ''VideoGame/Persona5'' has a non-FinalBoss version - the fight against Cognitive [[spoiler:Wakaba]] in Futaba's Palace. The first phase is impossible, as you cannot use attacks which do an adequate amount of damage[[note]]she takes 5x damage from physical attacks and very little damage from Gun and magic attacks[[/note]] because she's too far away for them to connect. As if being unable to do decent damage wasn't bad enough, she ''then'' uses a combo best described as the ''Franchise/{{Pokemon}}'' move Fly on steroids - Rapid Ascent and Sphinx Dive, where she spends several turns in the air out of range of ''everything'', then slams into the entire party. The first phase ends with Morgana admitting that countering this is beyond his capabilities. [[spoiler:Then Futaba, who has ''entered her own Palace'', blunders into the battle and overcomes the gaslighting that created the monstrosity, resulting in her awakening to a Persona - one perfectly suited to MissionControl. Oh, and she's effectively a RealityWarper as long as she's in this world because it's [[MentalWorld basically made out of her mind]]. Not only can she tell when a Sphinx Dive is imminent, she wishes a ballista into existence, allowing the party to shoot Cognitive Wakaba down during a Rapid Ascent, thereby preventing a Sphinx Dive.]]

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** ''VideoGame/Persona5'' has a non-FinalBoss version - the fight against Cognitive [[spoiler:Wakaba]] in Futaba's Palace. The first phase is impossible, as you cannot use attacks which do an adequate amount of damage[[note]]she takes 5x damage from physical attacks and very little damage from Gun and magic attacks[[/note]] because she's too far away for them to connect. As if being unable to do decent damage wasn't bad enough, she ''then'' uses a combo best described as the ''Franchise/{{Pokemon}}'' move Fly on steroids - Rapid Ascent and Sphinx Dive, where she spends several turns in the air out of range of ''everything'', then slams into the entire party. The first phase ends with Morgana admitting that countering this is beyond his capabilities. [[spoiler:Then Futaba, who has ''entered her own Palace'', blunders into the battle and overcomes the gaslighting that created the monstrosity, resulting in her awakening to a Persona - one perfectly suited to MissionControl. Oh, and she's effectively a RealityWarper as long as she's in this world because it's [[MentalWorld basically made out of her mind]]. Not only can she tell when a Sphinx Dive is imminent, allowing the party to adequately prepare for a Sphinx Dive, she wishes a ballista into existence, allowing the party to shoot Cognitive Wakaba down during a Rapid Ascent, thereby preventing a Sphinx Dive.]]

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** ''VideoGame/Persona5'' has a non-FinalBoss version - the fight against Cognitive [[spoiler:Wakaba]] in Futaba's Palace. The first phase is impossible, as you cannot use attacks which do an adequate amount of damage[[note]]she takes 5x damage from physical attacks and very little damage from Gun and magic attacks[[/note]] because she's too far away for them to connect. As if being unable to do decent damage wasn't bad enough, she ''then'' uses a combo best described as the ''Franchise/{{Pokemon}}'' move Fly on steroids - Rapid Ascent and Sphinx Dive, where she spends several turns in the air out of range of ''everything'', then slams into the entire party. The first phase ends with Morgana admitting that countering this is beyond his capabilities. [[spoiler:Then Futaba, who has ''entered her own Palace'', blunders into the battle and overcomes the gaslighting that created the monstrosity, resulting in her awakening to a Persona - one perfectly suited to MissionControl. Oh, and she's effectively a RealityWarper as long as she's in this world because it's [[MentalWorld basically made out of her mind]]. Not only can she tell when a Sphinx Dive is imminent, she wishes a ballista into existence, allowing the party to shoot Cognitive Wakaba down during a Rapid Ascent, thereby preventing a Sphinx Dive.]]


** ''VideoGame/MegaManAndBass'': In the first fight against King, the player character (either Bass or Mega Man) can't damage him because he puts out an impenetrable shield in front of him. What you have to do is stay up long enough until Proto Man comes to the rescue and, in a cutscene, incapacitates himself with an attack that managed to break said shield. After that, Mega Man and Bass can injure him normally, but he becomes more aggressive as a tradeoff.*
* The very first boss you face in ''VideoGame/MegaManZero1'', the Golem, is mostly impervious to your dinky little pistol's attacks[[labelnote:*]]The pistol does only one block of damage, and the Golem has 40 blocks of health. You CAN kill it with the pistol, but the Saber is much easier[[/labelnote]]. You just have to survive for a few minutes until X interrupts the fight and gives Zero his signature Z-Saber. After that, you can use it, and it destroys the Golem in one hit.

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** ''VideoGame/MegaManAndBass'': In the first fight against King, the player character (either Bass or Mega Man) can't damage him because he puts out an impenetrable shield in front of him. What you have to do is stay up long enough until Proto Man comes to the rescue and, in a cutscene, incapacitates himself with an attack that managed to break said shield. After that, Mega Man and Bass can injure him normally, but he becomes more aggressive as a tradeoff.*
*
tradeoff.
**
The very first boss you face in ''VideoGame/MegaManZero1'', the Golem, is mostly impervious to your dinky little pistol's attacks[[labelnote:*]]The pistol does only one block of damage, and the Golem has 40 blocks of health. You CAN kill it with the pistol, but the Saber is much easier[[/labelnote]]. You just have to survive for a few minutes until X interrupts the fight and gives Zero his signature Z-Saber. After that, you can use it, and it destroys the Golem in one hit.


* In ''VideoGame/MegaManX1'', in Sigma's 1st stage, X (you) meets Vile, who previously appeared in the intro stage as a HopelessBossFight and now has beaten Zero (who infiltrates the stage earlier) and incarcerates him. Then you proceed into another HBF with him, until he grabs X with his mech again... Suddenly, Zero, seeing X in danger, breaks free of his restraints and destroys Vile's mech in a desperate attack that nearly took out his life as well. Then X, after breaking free and seeing Zero's state, has his HP replenished to full. And then, normal boss battle ensues; you can beat Vile this time.
* In ''VideoGame/MegaManAndBass'', in the first fight against King, the player character (either Bass or Mega Man) can't damage him because he puts out an impenetrable shield in front of him. What you have to do is stay up long enough until Proto Man comes to the rescue and, in a cutscene, incapacitates himself with an attack that managed to break said shield. After that, Mega Man and Bass can injure him normally, but he becomes more aggressive as a tradeoff.

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* ''Franchise/MegaMan'':
**
In ''VideoGame/MegaManX1'', in Sigma's 1st stage, X (you) meets Vile, who previously appeared in the intro stage as a HopelessBossFight and now has beaten Zero (who infiltrates the stage earlier) and incarcerates him. Then you proceed into another HBF with him, until he grabs X with his mech again... Suddenly, Zero, seeing X in danger, breaks free of his restraints and destroys Vile's mech in a desperate attack that nearly took out his life as well. Then X, after breaking free and seeing Zero's state, has his HP replenished to full. And then, normal boss battle ensues; you can beat Vile this time.
* ** ''VideoGame/MegaManAndBass'': In ''VideoGame/MegaManAndBass'', in the first fight against King, the player character (either Bass or Mega Man) can't damage him because he puts out an impenetrable shield in front of him. What you have to do is stay up long enough until Proto Man comes to the rescue and, in a cutscene, incapacitates himself with an attack that managed to break said shield. After that, Mega Man and Bass can injure him normally, but he becomes more aggressive as a tradeoff.*



** Phoenix Yoggval has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost, features faster and stronger attacks, and on top of that, [[interfaceScrew Boki's cursed]], reversing the player's movement, all but ensuring it'll completely destroy her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]], and the CurbStompBattle flips to Boki's favor as she not only easily crushes Phoenix Yoggval one more time, but also destroys the artifact that keeps raising him. The game also subverts the contrivences many games fall into with the trope. In a display of DevelopersForesight, if you reach the aforementioned phase with less than 20 HP remaining, the game will grant you the HP boost, just to let you live long enough to experience the desperation. If you're sufficiently skilled however, and [[NoDamageRun avoid taking any damage]] up until the third attack in its last phase, the game skips the pretence and simply grants you the upgraded powers.

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** Phoenix Yoggval has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost, features faster and stronger attacks, and on top of that, [[interfaceScrew [[InterfaceScrew Boki's cursed]], reversing the player's movement, all but ensuring it'll completely destroy her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]], and the CurbStompBattle flips to Boki's favor as she not only easily crushes Phoenix Yoggval one more time, but also destroys the artifact that keeps raising him. The game also subverts the contrivences many games fall into with the trope. In a display of DevelopersForesight, if you reach the aforementioned phase with less than 20 HP remaining, the game will grant you the HP boost, just to let you live long enough to experience the desperation. If you're sufficiently skilled however, and [[NoDamageRun avoid taking any damage]] up until the third attack in its last phase, the game skips the pretence and simply grants you the upgraded powers.


* Phoenix Yoggval from ''VideoGame/CopyKitty'' has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost and completely destroys her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]], and the CurbStompBattle flips to Boki's favor as she not only easily crushes Phoenix Yoggval one more time, but also destroys the artifact that keeps raising him.

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* ''VideoGame/CopyKitty'':
**
Phoenix Yoggval from ''VideoGame/CopyKitty'' has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost boost, features faster and stronger attacks, and on top of that, [[interfaceScrew Boki's cursed]], reversing the player's movement, all but ensuring it'll completely destroys destroy her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]], and the CurbStompBattle flips to Boki's favor as she not only easily crushes Phoenix Yoggval one more time, but also destroys the artifact that keeps raising him. The game also subverts the contrivences many games fall into with the trope. In a display of DevelopersForesight, if you reach the aforementioned phase with less than 20 HP remaining, the game will grant you the HP boost, just to let you live long enough to experience the desperation. If you're sufficiently skilled however, and [[NoDamageRun avoid taking any damage]] up until the third attack in its last phase, the game skips the pretence and simply grants you the upgraded powers.
** A more traditional example can be found in the FinalBoss of Boki's Normal campaign. After getting a handle on the battle with [[EliteMook Supreme Thremnat]], he'll create a shield that while not invulnerable to her attacks, won't damage him. Tiring of the fight, Supreme simply [[NoKillLikeOverkill blasts Boki with his massive rainbow laser]]. Only when the blast clears is it revealed Boki copied the same shield, evaded his attack, and now not only has access to the same shield, but an upgraded shot and the same laser-blasting GrappleMove that's been a source of massive damage. [[CatharsisFactor Have fun]].


* Phoenix Yoggval from ''VideoGame/CopyKitty'' has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost and completely destroys her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]].

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* Phoenix Yoggval from ''VideoGame/CopyKitty'' has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost and completely destroys her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]].Strong]], and the CurbStompBattle flips to Boki's favor as she not only easily crushes Phoenix Yoggval one more time, but also destroys the artifact that keeps raising him.

Added DiffLines:

* Phoenix Yoggval from ''VideoGame/CopyKitty'' has an annoying tendency to repeatedly come BackFromTheDead numerous times in the same fight. Just when it seems Boki's finally destroyed it for good, it suddenly comes back ''again'' with a massive power boost and completely destroys her. The game lingers on Boki's death animation for a few seconds before revealing that, on top of [[PowerCopying copying his attacks]], Boki also copied his ability to [[CameBackStrong Come Back Strong]].


** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', a similar sequence happens when fighting the final boss [[spoiler:Enlil]]; [[spoiler: When her OneWingedAngel form's HP is low enough, she will prevent the party from making any more moves and remove them at first one at a time, then everyone else after removing two party members. Eventually, she leaves only party members that are unable to fight directly in the battlefield. Then in all of a sudden, Hikari steps in and tries to persuade her with her words alone, which take the form of support skills that appear to do absolutely nothing. Since Enlil somehow still considers Hikari a friend, she chasitises her after the first support skill used, then at the subsequent two skills used, she does absolutely nothing. Finally, the P3 male protagonist, P3 female protagonist, P4 hero and Joker answered to Hikari and appeared, and the four finish Enlil off with a single Unison attack.]]

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** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', a similar sequence happens when fighting the final boss [[spoiler:Enlil]]; [[spoiler: When her OneWingedAngel form's HP is low enough, she will prevent the party from making any more moves and remove them at first one at a time, then everyone else after removing two party members. Eventually, she leaves members, only party members that are unable to fight directly leaving the party's combat support in the battlefield. Then in all of a sudden, Hikari steps in and tries to persuade her with her words alone, which take the form of support skills that appear to do absolutely nothing. have no effect. Since Enlil somehow still considers Hikari a friend, she chasitises chastises her after the first support skill used, then at the subsequent two skills used, she does absolutely nothing. Finally, After three turns, the P3 male protagonist, P3 female protagonist, P4 hero and Joker answered to Hikari and appeared, and the four finish returned, finally finishing Enlil off with a single Unison attack.]]


** It should also be worthy to note that [[spoiler:Enlil]] shares [[BlueAndOrangeMorality similar moral grounds]] and legendary status as [[spoiler:Izanami]].

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** It should also be worthy to note that [[spoiler:Enlil]] shares [[BlueAndOrangeMorality similar moral grounds]] and legendary mythological status as [[spoiler:Izanami]].

Added DiffLines:

** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', a similar sequence happens when fighting the final boss [[spoiler:Enlil]]; [[spoiler: When her OneWingedAngel form's HP is low enough, she will prevent the party from making any more moves and remove them at first one at a time, then everyone else after removing two party members. Eventually, she leaves only party members that are unable to fight directly in the battlefield. Then in all of a sudden, Hikari steps in and tries to persuade her with her words alone, which take the form of support skills that appear to do absolutely nothing. Since Enlil somehow still considers Hikari a friend, she chasitises her after the first support skill used, then at the subsequent two skills used, she does absolutely nothing. Finally, the P3 male protagonist, P3 female protagonist, P4 hero and Joker answered to Hikari and appeared, and the four finish Enlil off with a single Unison attack.]]
** It should also be worthy to note that [[spoiler:Enlil]] shares [[BlueAndOrangeMorality similar moral grounds]] and legendary status as [[spoiler:Izanami]].


With a boss fight, sometimes [[FailureIsTheOnlyOption the plot demands that you fail]]—sort of. With a Seemingly Hopeless Boss Fight, [[FissionMailed the failure is only temporary]]. Rather than a simple GameOver, a cutscene triggers in which the protagonist gets back up and proceeds to fight the boss as he/she normally would—except this time, he/she can actually win. This trope is fairly common with [[FinalBoss Final Bosses]], but not necessarily exclusive to them. A Seemingly Hopeless Boss Fight generally follows a specific formula with a little variation from boss to boss:

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With a boss fight, sometimes [[FailureIsTheOnlyOption the plot demands that you fail]]—sort of. With a Seemingly Hopeless Boss Fight, [[FissionMailed the failure is only temporary]]. Rather than a simple GameOver, a cutscene triggers in which the protagonist gets back up and proceeds to fight the boss as he/she they normally would—except this time, he/she they can actually win. This trope is fairly common with [[FinalBoss Final Bosses]], {{Final Boss}}es, but not necessarily exclusive to them. A Seemingly Hopeless Boss Fight generally follows a specific formula with a little variation from boss to boss:



# The protagonist's allies remind him/her that they are right there with him/her, giving him/her a boost through ThePowerOfFriendship.

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# The protagonist's allies remind him/her them that they are they're right there with him/her, them, giving him/her their a boost through ThePowerOfFriendship.



!!Examples:

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!!Examples:
!Examples:



* ''{{Franchise/Metroid}}'':

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* ''{{Franchise/Metroid}}'':''Franchise/{{Metroid}}'':


Done well, this can add a SugarWiki/MomentOfAwesome and/or a {{SugarWiki/Heartwarming Moment|s}} to an otherwise normal boss battle. Done poorly, however, the boss’s invincibility and the subsequent nullification of said invincibility can come off as a DiabolusExMachina and DeusExMachina, respectively.

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Done well, this can add a SugarWiki/MomentOfAwesome and/or a {{SugarWiki/Heartwarming Moment|s}} dramatic flair to an otherwise normal boss battle. Done poorly, however, the boss’s invincibility and the subsequent nullification of said invincibility can thereof come off as a DiabolusExMachina jarring and DeusExMachina, respectively.
pointless break from gameplay.


*** Dark Elf has high defence and magnetic powers that make it impossible to use metal weapons against him. As such, he can't be harmed... until Edward the Bard uses MagicMusic to disrupt his concentration.
*** The fight against Golbez in the dwarf kingdom initially seems hopeless, but then Rydia appears as TheCavalry, allowing you to turn the tide with her summoned Eidolons. However, this requires Cecil to be alive: If he's dead from the previous boss battle when the cutscene begins, GameOver ensues.
** In ''VideoGame/FinalFantasyXIII'', after Snow is critically wounded in an airstrike, Hope is left to fight the flying robot that attacked them on his own. Due to the way the battle system is designed, it is pretty much impossible to defeat a boss enemy with just one character -- the best you can hope for is to keep Hope from dying by switching to the healer role often. Luckily, just before he hits 0 HP (or after he survives for a set time), a cutscene plays out where Lightning and Fang [[BigDamnHeroes finally catch up with them and deliver a sound thrashing to the boss]].

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*** Dark Elf has high defence and magnetic powers that make it impossible to use metal weapons against him. As such, he can't be harmed... until for the first fight. A cutscene plays out when the fight's script forces it to end; Edward the Bard uses plays his MagicMusic to disrupt his concentration.
impair the Dark Elf, and the party has a chance to rearm before starting the fight anew.
*** The fight against Golbez in the dwarf kingdom initially seems hopeless, but then Rydia appears as TheCavalry, allowing you to turn the tide with her summoned Eidolons. However, this requires Cecil to be alive: If he's dead from the previous boss battle when the cutscene begins, GameOver ensues.
you had best spring a Phoenix Down on him before Golbez paralyzes your party if he isn't.
** In ''VideoGame/FinalFantasyXIII'', after Snow is critically wounded in an airstrike, Hope is left to fight the flying robot that attacked them on his own. Due to the way the battle system is designed, it is pretty much impossible to defeat a boss enemy with just one character -- the best you can hope for is to keep Hope from dying by switching to the healer role often. Luckily, just before he hits 0 HP (or after he survives for a set time), a cutscene plays out where Lightning and Fang [[BigDamnHeroes finally catch up with them and help deliver a sound thrashing to the boss]].


* In ''VideoGame/SuperPaperMario'', there are two Seemingly Hopeless Boss Fights in immediate succession, separated only by a cutscene. First, [[BigBad Count Bleck]] is impervious to all damage until Mario's companions arrive, giving the Pure Hearts the power to nullify Bleck's invincibility. After Bleck is defeated, [[TheStarscream Dimentio]] merges with Luigi and the Chaos Heart to become [[OneWingedAngel Super Dimentio]], who is also invincible thanks to the Pure Hearts' power having already been used against Bleck. The Pure Hearts are restored by the powers of [[ThePowerOfLove love]] and [[ThePowerOfFriendship friendship]], however, and Super Dimentio is also rendered vulnerable to damage.

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* In ''VideoGame/SuperPaperMario'', there are two Seemingly Hopeless Boss Fights in immediate succession, separated only by a cutscene. First, [[BigBad Count Bleck]] is impervious to all damage until Mario's companions arrive, giving the Pure Hearts the power to nullify Bleck's invincibility. After Bleck is defeated, [[TheStarscream [[TheManInFrontOfTheMan Dimentio]] merges with Luigi and the Chaos Heart to become [[OneWingedAngel Super Dimentio]], who is also invincible thanks to the Pure Hearts' power having already been used against Bleck. The Pure Hearts are restored by the powers of [[ThePowerOfLove love]] and [[ThePowerOfFriendship friendship]], however, and Super Dimentio is also rendered vulnerable to damage.

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