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* In the 3rd installment of ''TheIntercontinentalUnionOfDisgustingCharacters'', Ringman's [[spoiler: wife]] accidentally lets the front door to his house close. Because 2nd Edition AD&D's rule for opening an unlocked door doesn't specify that the door has to be ''stuck'', Ringman is forced to make a running start and slam into the door with his full strength to get it open. And it takes two attempts. If the normal-strength person who'd let the door close had tried to open it instead, it could have taken all day.

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* In the 3rd installment of ''TheIntercontinentalUnionOfDisgustingCharacters'', ''Literature/TheIntercontinentalUnionOfDisgustingCharacters'', Ringman's [[spoiler: wife]] accidentally lets the front door to his house close. Because 2nd Edition AD&D's rule for opening an unlocked door doesn't specify that the door has to be ''stuck'', Ringman is forced to make a running start and slam into the door with his full strength to get it open. And it takes two attempts. If the normal-strength person who'd let the door close had tried to open it instead, it could have taken all day.


* The Ur-Example was ''DungeonsAndDragons''. In early editions, character generation was done by rolling up random stats and then seeing what class you qualified to play. Want to play a wizard? You just had to hope the dice gave you a high enough Intelligence score. In practice, most groups used HouseRules to be more lenient and flexible.

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* The Ur-Example was ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. In early editions, character generation was done by rolling up random stats and then seeing what class you qualified to play. Want to play a wizard? You just had to hope the dice gave you a high enough Intelligence score. In practice, most groups used HouseRules to be more lenient and flexible.



* ''{{Traveller}}'' was infamous for having random character generation tables that could [[DeathByOriginStory kill a character before play even started]]. The current edition allows much more choice in the process and makes "killer character creation" ("Iron Man") optional.
* ''{{Rolemaster}}'' is equally infamous for having rules that require rolls for ''everything''. There are even rolls for basic hygiene and walking without falling. Bad rolls on these checks can move you to the game's "beloved" and ''lethal'' critical failure charts which are designed to humiliate your characters while maiming or murdering them.
* ''Webcomic/TheOrderOfTheStick'' is an example of this enforced on a story-verse. The world works specifically according to ''DungeonsAndDragons'' rules even when it defies normal logic. The characters frequently hang a {{lampshade}} on this even though it probably shouldn't seem weird to them. The rules are, of course, suitably interpreted for RuleOfCool, RuleOfDrama, and RuleOfFunny.

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* ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' was infamous for having random character generation tables that could [[DeathByOriginStory kill a character before play even started]]. The current edition allows much more choice in the process and makes "killer character creation" ("Iron Man") optional.
* ''{{Rolemaster}}'' ''TabletopGame/{{Rolemaster}}'' is equally infamous for having rules that require rolls for ''everything''. There are even rolls for basic hygiene and walking without falling. Bad rolls on these checks can move you to the game's "beloved" and ''lethal'' critical failure charts which are designed to humiliate your characters while maiming or murdering them.
* ''Webcomic/TheOrderOfTheStick'' is an example of this enforced on a story-verse. The world works specifically according to ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' rules even when it defies normal logic. The characters frequently hang a {{lampshade}} on this even though it probably shouldn't seem weird to them. The rules are, of course, suitably interpreted for RuleOfCool, RuleOfDrama, and RuleOfFunny.


RulePlaying is the dominant mode of play in [[WesternRPG computer]] and [[EasternRPG console]] [[RolePlayingGame RPGs]], because there's no game master there to give roleplaying bonuses. It is the preferred play style of {{Rules Lawyer}}s and StopHavingFunGuys. Otherwise known as RollPlaying. The spiritual opposite to ScrewTheRulesIHavePlot.

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RulePlaying is the dominant mode of play in [[WesternRPG computer]] and [[EasternRPG console]] [[RolePlayingGame RPGs]], because there's no game master there to give roleplaying bonuses. It is the preferred play style of {{Rules Lawyer}}s and StopHavingFunGuys. Otherwise known as RollPlaying. RollPlaying (because typically in this style of play, you'll be rolling dice a lot.) The spiritual opposite to ScrewTheRulesIHavePlot.


* In ''TabletopGame/{{FATAL}}'', the one and only thing you can choose about your character is your gender. Everything else - from your class to the width of your anus - is determined by die rolling and modifiers.

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* In ''TabletopGame/{{FATAL}}'', the one and only thing you can choose about your character is your gender. Everything else - from your class to the width of your anus - is determined by die rolling and modifiers.modifiers (with some arcane mathematics thrown in as well).


A specific form of [[RolePlayingGame Role Playing]], mostly applied to {{Tabletop RPG}}s.

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A specific form of [[RolePlayingGame Role Playing]], {{Role Playing|Game}}, mostly applied to {{Tabletop RPG}}s.



* In ''{{FATAL}}'', the one and only thing you can choose about your character is your gender. Everything else - from your class to the width of your anus - is determined by die rolling and modifiers.

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* In ''{{FATAL}}'', ''TabletopGame/{{FATAL}}'', the one and only thing you can choose about your character is your gender. Everything else - from your class to the width of your anus - is determined by die rolling and modifiers.


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* Lampshaded in ''{{Paranoia}}'':

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* Lampshaded in ''{{Paranoia}}'': ''TabletopGame/{{Paranoia}}'':


* Lampshaded in {{Paranoia}}:
** ''Aaaaahhhh cute little roleplayers. "I roll a D20 to determine my entertainment. I rolled an 18. Now I'm having fun"''

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* Lampshaded in {{Paranoia}}:
''{{Paranoia}}'':
** ''Aaaaahhhh cute little roleplayers. "I roll a D20 to determine my entertainment. I rolled an 18. Now I'm having fun"''fun."''


** ''Aaaaahhhh cute little roleplayers. "I roll a D20 to determine my entertainment. I rolled a 18. Now I'm having fun"''

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** ''Aaaaahhhh cute little roleplayers. "I roll a D20 to determine my entertainment. I rolled a an 18. Now I'm having fun"''

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* Lampshaded in {{Paranoia}}:
**''Aaaaahhhh cute little roleplayers. "I roll a D20 to determine my entertainment. I rolled a 18. Now I'm having fun"''


** A possible drawback of the more miniatures-rule heavy editions of D&D (notably third and fourth) is that especially during combat players may focus more on moving their physical playing pieces around and choosing actions from an established standard list and less on actually playing their ''character'' as such.

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** A possible drawback of the more miniatures-rule heavy editions of D&D (notably third and fourth) is that especially during combat players may focus more on moving their physical playing pieces around and choosing actions from an established standard list and less on actually playing their ''character'' ''characters'' as such.


** The 4.0 Edition of the D&D rules gives definite party roles of tank, healer, and damage-dealer, just like an {{MMORPG}}. This means your average big monster fight is ''going'' to end up working like an MMO boss fight, and real role-playing in such a fight is likely to take more of a back seat.

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** The 4.0 Edition A possible drawback of the more miniatures-rule heavy editions of D&D rules gives definite party roles of tank, healer, (notably third and damage-dealer, just like an {{MMORPG}}. This means your average big monster fight fourth) is ''going'' to end up working like an MMO boss fight, and real role-playing in such a fight is likely to take that especially during combat players may focus more of a back seat.on moving their physical playing pieces around and choosing actions from an established standard list and less on actually playing their ''character'' as such.


* ''KnightsOfTheDinnerTable'': The rules always win and its only on very rare occasions that a rule is widely agreed to be broken. One of those occasions was the "beggar mob" rule which stated that 10 angry beggars constituted a mob and could automatically overbear a target. Brian tried to discourage BA from using this rule when it was used against the party but, failing that, decided to turn the rule to his advantage by having the party hire their own beggar mobs to overbear targets.

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* ''KnightsOfTheDinnerTable'': ''ComicStrip/KnightsOfTheDinnerTable'': The rules always win and its only on very rare occasions that a rule is widely agreed to be broken. One of those occasions was the "beggar mob" rule which stated that 10 angry beggars constituted a mob and could automatically overbear a target. Brian tried to discourage BA from using this rule when it was used against the party but, failing that, decided to turn the rule to his advantage by having the party hire their own beggar mobs to overbear targets.


!!Examples:

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!!Examples: !!Examples:



* ''OrderOfTheStick'' is an example of this enforced on a story-verse. The world works specifically according to ''DungeonsAndDragons'' rules even when it defies normal logic. The characters frequently hang a {{lampshade}} on this even though it probably shouldn't seem weird to them. The rules are, of course, suitably interpreted for RuleOfCool, RuleOfDrama, and RuleOfFunny.

to:

* ''OrderOfTheStick'' ''Webcomic/TheOrderOfTheStick'' is an example of this enforced on a story-verse. The world works specifically according to ''DungeonsAndDragons'' rules even when it defies normal logic. The characters frequently hang a {{lampshade}} on this even though it probably shouldn't seem weird to them. The rules are, of course, suitably interpreted for RuleOfCool, RuleOfDrama, and RuleOfFunny.


* ''{{Rolemaster}}'' is equally infamous for having rules that require rolls for ''everything''. There are even rolls for basic hygiene and walking without falling. Bad rolls on these checks can move you to the games "beloved" and ''lethal'' critical failure charts which are designed to humiliate your characters while maiming or murdering them.

to:

* ''{{Rolemaster}}'' is equally infamous for having rules that require rolls for ''everything''. There are even rolls for basic hygiene and walking without falling. Bad rolls on these checks can move you to the games game's "beloved" and ''lethal'' critical failure charts which are designed to humiliate your characters while maiming or murdering them.

Added DiffLines:

* In the 3rd installment of ''TheIntercontinentalUnionOfDisgustingCharacters'', Ringman's [[spoiler: wife]] accidentally lets the front door to his house close. Because 2nd Edition AD&D's rule for opening an unlocked door doesn't specify that the door has to be ''stuck'', Ringman is forced to make a running start and slam into the door with his full strength to get it open. And it takes two attempts. If the normal-strength person who'd let the door close had tried to open it instead, it could have taken all day.

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