Follow TV Tropes

Following

History Main / RingMenu

Go To

OR

Is there an issue? Send a MessageReason:
None


* European and Australian UsefulNotes/PlayStation demo discs (the ones that were made by [[Creator/SonyInteractiveEntertainment SCEE]]'s "Special Projects" team, anyway) have this menu type on most discs to select whichever game demo you want to play or watch. There were two variations of this format: [[https://static.tvtropes.org/pmwiki/pub/images/opsmdemo37menu_8425.png one facing upwards]] (older discs from 1995 to 1999) and [[https://static.tvtropes.org/pmwiki/pub/images/opsmdemo67menu_2737.png one facing downwards]] (later discs from 2000 to 2004). The amount of content varied from disc to disc; the maximum amount of content available on the menu seemed to be twelve (though the amount of Net Yaroze games featured on some of the discs, which were under a separate menu, brought this total upwards), but earlier discs typically had four or five, with a couple of them having as few as three.

to:

* European and Australian UsefulNotes/PlayStation Platform/PlayStation demo discs (the ones that were made by [[Creator/SonyInteractiveEntertainment SCEE]]'s "Special Projects" team, anyway) have this menu type on most discs to select whichever game demo you want to play or watch. There were two variations of this format: [[https://static.tvtropes.org/pmwiki/pub/images/opsmdemo37menu_8425.png one facing upwards]] (older discs from 1995 to 1999) and [[https://static.tvtropes.org/pmwiki/pub/images/opsmdemo67menu_2737.png one facing downwards]] (later discs from 2000 to 2004). The amount of content varied from disc to disc; the maximum amount of content available on the menu seemed to be twelve (though the amount of Net Yaroze games featured on some of the discs, which were under a separate menu, brought this total upwards), but earlier discs typically had four or five, with a couple of them having as few as three.



* ''VideoGame/WarioWareTwisted'': In a variation, since the game cartridge features a tilt sensor, you have to tilt the UsefulNotes/GameBoyAdvance ''itself'' to cycle through them.

to:

* ''VideoGame/WarioWareTwisted'': In a variation, since the game cartridge features a tilt sensor, you have to tilt the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance ''itself'' to cycle through them.



* The ''VideoGame/MetroidPrimeTrilogy'' uses this to switch between Samus's visors and beam weapons. In the UsefulNotes/NintendoGameCube originals, they correspond to the controller's directional pad and second analog stick respectively; ''VideoGame/MetroidPrime3Corruption'' (and the ''Trilogy'' edition) makes this explicit by overlaying the menu across the game screen for selection with the motion controls.

to:

* The ''VideoGame/MetroidPrimeTrilogy'' uses this to switch between Samus's visors and beam weapons. In the UsefulNotes/NintendoGameCube Platform/NintendoGameCube originals, they correspond to the controller's directional pad and second analog stick respectively; ''VideoGame/MetroidPrime3Corruption'' (and the ''Trilogy'' edition) makes this explicit by overlaying the menu across the game screen for selection with the motion controls.



* Perhaps the UrExample of a "weapon wheel" in a first-person shooter was the UsefulNotes/SegaSaturn title ''Congo The Movie: The Lost City of Zinj''. Pressing the Y button would simply switch to the next gun in inventory but holding it would bring up an half-radial menu where the player could quick select a weapon by hitting the corresponding D-Pad directions.

to:

* Perhaps the UrExample of a "weapon wheel" in a first-person shooter was the UsefulNotes/SegaSaturn Platform/SegaSaturn title ''Congo The Movie: The Lost City of Zinj''. Pressing the Y button would simply switch to the next gun in inventory but holding it would bring up an half-radial menu where the player could quick select a weapon by hitting the corresponding D-Pad directions.



* Isometric UsefulNotes/GameBoyAdvance action game ''VideoGame/ScurgeHive'' has one of these for weapon type selection, though it's basically just a circular version of a traditional menu since you can see the empty slots before they're filled.

to:

* Isometric UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance action game ''VideoGame/ScurgeHive'' has one of these for weapon type selection, though it's basically just a circular version of a traditional menu since you can see the empty slots before they're filled.
Is there an issue? Send a MessageReason:
None


* This is how you change character in the majority of ''Franchise/Lego'' games.

to:

* This is how you change character in the majority of ''Franchise/Lego'' ''Franchise/{{Lego}}'' games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* This is how you change character in the majority of ''Franchise/Lego'' games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Persona3'' uses this as its battle UI. ''VideoGame/Persona3Portable'' takes this a step ''further'' by making it look like a revolver. This style of menu was unfortunately dropped in the [[VideoGame/Persona3Reload remake]].

Added: 345

Changed: 1231

Removed: 47

Is there an issue? Send a MessageReason:
None


A Ring Menu (also known as a radial menu or a pie menu) is an [[VideoGameInterfaceElements interface element]] where a list of possible actions are displayed in a ring or circle, often centered around a character.

to:

A Ring Menu (also known as a radial menu or menu, a pie menu) menu, or a [[AddedAlliterativeAppeal weapon wheel]]) is an [[VideoGameInterfaceElements interface element]] where a list of possible actions are displayed in a ring or circle, often centered around a character.
character. That said, Ring Menus aren't exclusive to selecting stuff in the middle of gameplay; they can sometimes be found in pause menus as a way of organizing menu items.



# Using the directional pad or buttons (or driving wheel in an UsefulNotes/ArcadeGame that uses one) to rotate the menu like a wheel, with the item in the center being the one highlighted for use.
# Using an analog stick, a mouse, or a motion controller to "point" in the direction of the desired item, while the menu itself remains stationary.

A practical upshot of this format is that it can hide the fact that not all options are yet available to the player, since removing one option will not [[InterfaceSpoiler leave an empty space behind]]. The second type also has the advantage of being quicker than a traditional menu, sometimes quick enough to be accessed without having to pause the actual gameplay in progress.

Weapon wheels are a manifestation of Ring Menu.

to:

# Using the directional pad or buttons (or driving wheel in an UsefulNotes/ArcadeGame that uses one) to rotate the menu like a wheel, with the item in the center a specific, static section being the one highlighted for use.
use. The player will be required to move through each item on the list on the way to the one they want, but the upshot is that all items on the wheel are visible at the same time.
# Using an analog stick, a mouse, or a motion controller to "point" in the direction of the desired item, while the menu itself remains stationary.

stationary. Once the player memorizes the position of the items on the wheel, this can be one of the fastest methods of accessing them. This option only became prevalent once console controllers gained a second analog stick to support this function across a wider swath of games.

A practical upshot of this format is that it can hide the fact that not all options are yet available to the player, since removing one option will not [[InterfaceSpoiler leave an empty space behind]]. The second type also has the advantage of being quicker than a traditional menu, sometimes quick enough to be accessed without having to pause the actual gameplay in progress.

Weapon wheels are a manifestation of Ring Menu.
progress, thus allowing the player to be more fluid in their item selection in involved gameplay sequences.



* ''VideoGame/AnimalCrossingNewHorizons'' adds the Tool Wheel, allowing the player to access a ring of just their Tools instead of having to pick it from their inventory. Unfortunately it doesn't replace the inventory outright, as the Tools still need to ''be'' in your inventory so they can be put onto the Tool Wheel, taking up precious slots.



* ''VideoGame/RatchetAndClank'' series: Ratchet's quick-select menu (and Clank's action menu). Later games even expanded the menu to hold two or more 'pages' of items.

to:

* ''VideoGame/RatchetAndClank'' series: Ratchet's quick-select menu (and ''VideoGame/RatchetAndClank'': Every game features a Quick Select wheel accessed by holding Triangle to get fast access to your eight chosen weapons / gadgets (or Clank's action menu). Later various commands). The second game paused the gameplay while the wheel was up, and later games even expanded the menu to hold two or more 'pages' of items.items. While ''Ratchet & Clank'' wasn't the first video game to implement this mechanic, it did popularize it; there's a very good reason why almost every other "point to select" ring menu listed here is ''after'' the original ''Ratchet''.
Is there an issue? Send a MessageReason:
Improper tense


* ''VideoGame/WarioWareTwisted'', with the variation that since the game cartridge featured a tilt sensor, you had to tilt the UsefulNotes/GameBoyAdvance ''itself'' to cycle through them.

to:

* ''VideoGame/WarioWareTwisted'', with the variation that ''VideoGame/WarioWareTwisted'': In a variation, since the game cartridge featured features a tilt sensor, you had have to tilt the UsefulNotes/GameBoyAdvance ''itself'' to cycle through them.



* First ''VideoGame/ArcTheLad'' had this in battles.

to:

* %%* First ''VideoGame/ArcTheLad'' had has this in battles.
Is there an issue? Send a MessageReason:
None


# Using the directional pad or buttons to rotate the menu like a wheel, with the item in the center being the one highlighted for use.

to:

# Using the directional pad or buttons (or driving wheel in an UsefulNotes/ArcadeGame that uses one) to rotate the menu like a wheel, with the item in the center being the one highlighted for use.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/WarioWare: Twisted!'', with the variation that since the game cartridge featured a tilt sensor, you had to tilt the UsefulNotes/GameBoyAdvance ''itself'' to cycle through them.

to:

* ''VideoGame/WarioWare: Twisted!'', ''VideoGame/WarioWareTwisted'', with the variation that since the game cartridge featured a tilt sensor, you had to tilt the UsefulNotes/GameBoyAdvance ''itself'' to cycle through them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:300:Top: [[VideoGame/SecretOfMana Spin the wheel]]\\
Bottom: [[VideoGame/MassEffect1 Point to select]]]]
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ringmenus.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ringmenus.png]]

Added: 269

Changed: 109

Removed: 108

Is there an issue? Send a MessageReason:
None


%%
%% Image selected/combined per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16884173150.86275400
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ringmenus.png]]
%%



[[quoteright:256:[[VideoGame/SecretOfMana https://static.tvtropes.org/pmwiki/pub/images/som_ring_menu.png]]]]

to:

[[quoteright:256:[[VideoGame/SecretOfMana https://static.tvtropes.org/pmwiki/pub/images/som_ring_menu.png]]]]



[[quoteright:330:[[VideoGame/MassEffect1 https://static.tvtropes.org/pmwiki/pub/images/ringmenu_4868.jpg]]]]
Is there an issue? Send a MessageReason:
Please link properly


* ''VideoGame/{{Roots of Pacha}}'' arranges your tools and seeds this way, where you can either cycle through them one at a time or bring up the radial menu to select them instantly. You can also rearrange the order of your tools and seeds for your convenience.

to:

* ''VideoGame/{{Roots of Pacha}}'' ''VideoGame/RootsOfPacha'' arranges your tools and seeds this way, where you can either cycle through them one at a time or bring up the radial menu to select them instantly. You can also rearrange the order of your tools and seeds for your convenience.

Added: 261

Changed: 3

Is there an issue? Send a MessageReason:
commenting out ZCEs and adding Roots of Pacha example


* ''VideoGame/RedDeadRedemption'' when selecting weapons.
* The ''VideoGame/{{Resistance}}'' series-except for the second game, which imposes a two-weapon limit on the player-uses this when selecting weapons

to:

* %%* ''VideoGame/RedDeadRedemption'' when selecting weapons.
* The ''VideoGame/{{Resistance}}'' series-except for the second game, which imposes a two-weapon limit on the player-uses this when selecting weaponsweapons.
* ''VideoGame/{{Roots of Pacha}}'' arranges your tools and seeds this way, where you can either cycle through them one at a time or bring up the radial menu to select them instantly. You can also rearrange the order of your tools and seeds for your convenience.

Top