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* VideoGame/TheIdolMaster

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* VideoGame/TheIdolMasterFranchise/TheIdolmaster
** VideoGame/TheIdolmaster


* VisualNovel/DanganRonpa (During the 'Machine Gun Talk Battle' debates.)

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* VisualNovel/DanganRonpa (During ''VisualNovel/DanganronpaTriggerHappyHavoc'' (during the 'Machine Gun Talk Battle' debates.)


In rhythm games, Syncing the audio, video, and gameplay altogether is very important, and lag in either the audio or video is very noticeable to long-time rhythm game players, and can frustrate new players as well. Fortunately, modern games have calibration control to make up for this. The small downside to calibration for experienced players is that the TV still won't know if you were successful in hitting a marker until after the fact, so the marker will explode too late and past the target zone, but at least it'll give full points. The downside for casual players is that setting it up is hard, though some games like VideoGame/RockBand have controllers that have light and sound sensors that attempt to find the calibration for you (fan opinions vary wildly on how accurate these methods are, but for casual play it's usually good enough). Older CRT setups with built-in speakers (or simple speakers with no middle-man device) are the best in this regard, though most don't go so far as to BreakOutTheMuseumPiece since the audio-visual quality is generally lower.

to:

In rhythm games, Syncing the audio, video, and gameplay altogether is very important, and lag in either the audio or video is very noticeable to long-time rhythm game players, and can frustrate new players as well. Fortunately, modern games have calibration control to make up for this. The small downside to calibration for experienced players is that the TV still won't know if you were successful in hitting a marker until after the fact, so the marker will explode too late and past the target zone, but at least it'll give full points. The downside for casual players is that setting it up is hard, though some games like VideoGame/RockBand ''VideoGame/RockBand'' have controllers that have light and sound sensors that attempt to find the calibration for you (fan opinions vary wildly on how accurate these methods are, but for casual play it's usually good enough). Older CRT setups with built-in speakers (or simple speakers with no middle-man device) are the best in this regard, though most don't go so far as to BreakOutTheMuseumPiece since the audio-visual quality is generally lower.



%%* ''VideoGame/MarioAndSonicAtTheOlympicGames'' (some of the synchronised events)

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%%* ''VideoGame/MarioAndSonicAtTheOlympicGames'' (some of the synchronised synchronized events)



* Each game in the ''Franchise/SlyCooper'' series would have at least one mission done via rhythm.

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* Each game in the ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' series would have at least one mission done via rhythm.



** ''VideoGame/Sly2BandOfThieves'' - the tango dances with Neyla and Carmelita are done via rhythm.
** ''VideoGame/Sly3HonorAmongThieves'' - Bentley's duet with Octavio is also done via rhythm.

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** ''VideoGame/Sly2BandOfThieves'' - the tango dances with Neyla and Carmelita in "A Starry Eyed Encounter" are done via rhythm.
** ''VideoGame/Sly3HonorAmongThieves'' - Bentley's duet with Octavio in "Opera of Fear" is also done via rhythm.

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* ''Tap Tap Revenge''


* VideoGame/ReRave: a rhythm/action game for [[IOSGames iOS]].

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* VideoGame/ReRave: a rhythm/action game for [[IOSGames iOS]].iOS]] and Arcade.

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* VideoGame/TsukinoParadise

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* VideoGame/{{MUSYNX}}

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** [=SuperStar=] PLEDIS


* Franchise/DreamFestival

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* Franchise/DreamFestivalAnime/DreamFestival

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* VideoGame/{{Incredibox}}


* VideoGame/Incredibox

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* VideoGame/Incredibox

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* VideoGame/UtaNoPrincesamaShiningLive

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* ''VideoGame/MarioParty'' Star Rush has a game mode called Rhythm Recital, which recommends you to press the A button or tap on the instrument you choose in time with the music.

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** VideoGame/TheIdolmasterMillionLive Theater Days

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