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* In ''VideoGame/Persona3'', every time Takaya attacks with his revolver, he spins the cylinder first, befitting one of the [[TarotMotifs Fortune Arcana]].
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* In the ''WesternAnimation/ChipAndDale'' cartoon "The Lone Chipmunks", the pair is pitted against WesternAnimation/{{Pete}} as a Western outlaw. At one point Chip holds Pete at gunpoint with his own revolver. He spins the cylinder to intimidate him, but unfortunately, that causes the cylinder to fall off.

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* In the ''WesternAnimation/ChipAndDale'' cartoon "The Lone Chipmunks", "WesternAnimation/TheLoneChipmunks", the pair is pitted against WesternAnimation/{{Pete}} as a Western outlaw. At one point Chip holds Pete at gunpoint with his own revolver. He spins the cylinder to intimidate him, but unfortunately, that causes the cylinder to fall off.
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* ''Film/TenDeadMen'': Franklin's gang does a LockAndLoad on being told that Ryan is incoming. One of the members (seemingly the only one armed with a revolver) does this.

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* ''Film/TenDeadMen'': Franklin's gang does a LockAndLoad on being told that Ryan is incoming. One of the members (seemingly the only one armed with a revolver) does this.spins the barrel of their gun.
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* ''Film/TenDeadMen'': When Franklin's gang lock-and-load on being told that Ryan is incoming, one of the members (seemingly the only one armed with a revolver) does this.

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* ''Film/TenDeadMen'': When Franklin's gang lock-and-load does a LockAndLoad on being told that Ryan is incoming, one incoming. One of the members (seemingly the only one armed with a revolver) does this.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/taur_spin18_clean2.jpg]]



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[[folder:Films -- Animated]]
* ''WesternAnimation/{{Rango}}'': Rattlesnake Jake does this with Rango's gun when he's calling the chameleon out on his outlandish tales, loading the chamber with one bullet as a dare for Rango to prove himself. Made more impressive with the fact that Jake is a non-anthropomorphized snake and can only use his tail which itself is topped with a gun.
[[/folder]]



* ''Film/{{The Magnificent Seven|2016}}'': During the town shootout scene, Chisholm reloads his gun with an interesting take on this. He holds the gun vertical, opens the loading port and spins the chamber. Gravity causes all of the spent cartridges to simply fall out through the loading port to the ground, whereupon he proceeds with reloading.

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* ''Film/{{The Magnificent Seven|2016}}'': ''Film/TheMagnificentSeven2016'': During the town shootout scene, Chisholm reloads his gun with an interesting take on this. He holds the gun vertical, opens the loading port and spins the chamber. Gravity causes all of the spent cartridges to simply fall out through the loading port to the ground, whereupon he proceeds with reloading.



* ''Film/TheQuickAndTheDead'': When Herod takes Cort to The Kid's gun shop to get him a gun (forcing him to be an unwilling participant in the quick draw competition), he is shown several guns. The cylinders on a couple of them get a good spin while he's trying them out.
** In addition, during the close-up sequence of The Kid loading his revolver while the clock ticks down to high noon, after he loads the last chamber and closes the port he gives the cylinder a spin.

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* ''Film/TheQuickAndTheDead'': When Herod takes Cort to The Kid's gun shop to get him a gun (forcing him to be an unwilling participant in the quick draw competition), he is shown several guns. The cylinders on a couple of them get a good spin while he's trying them out.
**
out. In addition, during the close-up sequence of The Kid loading his revolver while the clock ticks down to high noon, after he loads the last chamber and closes the port he gives the cylinder a spin.



* ''WesternAnimation/{{Rango}}'': Rattlesnake Jake does this with Rango's gun when he's calling the chameleon out on his outlandish tales, loading the chamber with one bullet as a dare for Rango to prove himself. Made more impressive with the fact that Jake is a non-anthropomorphized snake and can only use his tail which itself is topped with a gun.
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* ''Film/RawDeal'': When Mark is loading and packing up his weapons for the showdown with the BigBad and his minions, he gives the cylinder of his revolver hand cannon a spin before snapping it into place by flicking his wrist.

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* ''Film/RawDeal'': ''Film/RawDeal1986'': When Mark is loading and packing up his weapons for the showdown with the BigBad and his minions, he gives the cylinder of his revolver hand cannon a spin before snapping it into place by flicking his wrist.
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* ''VideoGame/MortalKombatX'' sees [[TheGunslinger Erron Black]] pull this off for one of his intro animations. Really lets you know [[ArtisticLicenseGunSafety what you're in for with him.]]
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* ''Film/TombstoneRashomon'': In Wyatt's account, Billy Clanton does this when Wyatt confronts the Cowboy gang as they are tooling up at the gunsmith's in preparation for the showdown.
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* Your character in ''VideoGame/Fallout4'' takes a moment to do this practically every time they ready a .44 revolver (they also [[DramaticGunCock work the slide on self-loading pistols]]). Looks cool, but it becomes a liability when they insist on wasting precious seconds to do this even when suddenly ambushed by an enemy.
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* In ''Film/GhostTown1988'', Langley does this before handing the sheriff's gun to Grace. It is not possible to tell from the angle the scene is shot, but he have have been either checking if the gun was loaded or making sure the hammer was resting on an empty chamber (Langley is shown throughout the film as being particular about gun safety). However, the cylinder still spins too easily for the type of gun.

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* In ''Film/GhostTown1988'', Langley does this before handing the sheriff's gun to Grace. It is not possible to tell from the angle the scene is shot, but he have may have been either checking if the gun was loaded or making sure the hammer was resting on an empty chamber (Langley is shown throughout the film as being particular about gun safety). However, the cylinder still spins too easily for the type of gun.
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* In ''Film/GhostTown1988'', Langley does this before handing the sheriff's gun to Grace. It is not possible to tell from the angle the scene is shot, but he have have been either checking if the gun was loaded or making sure the hammer was resting on an empty chamber (Langley is shown throughout the film as being particular about gun safety). However, the cylinder still spins too easily for the type of gun.
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* In ''Manga/GunsmithCats'', Rally Vincent demonstrates her incredible skill with guns in an early chapter by timing the spin of a revolver to do the typical "scare the bad guy by playing RussianRoulette with him [[JackBauerInterrogationTechnique so he will give information]]" gag. While the goon she's doing it to is GenreSavvy enough to know the gag, he unfortunately is unable to expect Rally being good enough to get the gun to click empty five times in a row, which she demonstrates rapid-fire. Rally then says her personal record doing this is twelve times and asks the goon if he wants to help her beat that record... the man provides the info on the second attempt.


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* In the Chinese mystery film ''The Phantom Bullet'', the BigBad (a CorruptCorporateExecutive weapons magnate) [[KickTheDog demonstrates how much of an asshole he is]] by forcing a woman working at his plant that he accused of stealing to play RussianRoulette with him and let the gods decide who deserves justice. His grand show of loading and spinning his revolver's cylinder allowed him to palm the bullet away when it was his turn (so he was never in danger) and put it back in when he handed it to her (result: BoomHeadshot).
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* ''Film/TenDeadMen'': When Franklin's gang lock-and-load on being told that Ryan is incoming, one of the members (seemingly the only one armed with a revolver) does this.

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* ''Film/{{KissKissBangBang}}'': While interrogating a thug as to the whereabouts of Harmony, Harry does this after loading [[RussianRoulette a single bullet]] into his revolver, using it to threaten him. Believing that the chances of the bullet being first in the cylinder are "only eight percent", he immediately pulls the trigger. [[BoomHeadshot It doesn't end well for the thug.]]

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* ''Film/{{KissKissBangBang}}'': ''Film/KissKissBangBang'': While interrogating a thug as to the whereabouts of Harmony, Harry does this after loading [[RussianRoulette a single bullet]] into his revolver, using it to threaten him. Believing that the chances of the bullet being first in the cylinder are "only eight percent", he immediately pulls the trigger. [[BoomHeadshot It doesn't end well for the thug.]]



* In ''VideoGame/Battlefield1'', the No. 3 revolver's cylinder gets a brief but definite spin after reloading.

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* ''VideoGame/{{Battlefield}}'':
** ''VideoGame/BattlefieldBadCompany''[='=]s reload animation for the MP-412 REX revolver ends with a spin of the cylinder.
**
In ''VideoGame/Battlefield1'', the No. 3 revolver's cylinder gets a brief but definite spin after reloading.



* Though Gordon never spun the cylinder of the Colt Python in the original ''VideoGame/HalfLife1'', when he gets his hands on it in ''VideoGame/HalfLife2'' and the first game's FanRemake, ''VideoGame/BlackMesa'', the cylinder gets a spin after flicking it back into place.


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* Though Gordon never spun the cylinder of the Colt Python in the original ''VideoGame/HalfLife1'', when he gets his hands on it in ''VideoGame/HalfLife2'' and the first game's FanRemake, ''VideoGame/BlackMesa'', the cylinder gets a spin after flicking it back into place.


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* ''VideoGame/ModernWarfare 3''[='=]s MP-412 has its cylinder spun at the end of a reload, though the .44 Magnum doesn't; the animation is very visually similar to the one from ''Bad Company'', just with the cylinder spun in the other direction.

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* ''VideoGame/AllianceOfValiantArms'': The cylinder gets a short but definite spin after you reload the Colt Python.
* ''VideoGame/BattleField'': With the Number Three Revolver, the cylinder gets a brief but definite spin after reloading.

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* ''VideoGame/AllianceOfValiantArms'': The Colt Python's cylinder in ''VideoGame/AllianceOfValiantArms'' gets a short but definite spin after you reload reload.
* In ''VideoGame/Battlefield1'',
the Colt Python.
* ''VideoGame/BattleField'': With the Number Three Revolver, the
No. 3 revolver's cylinder gets a brief but definite spin after reloading.



* ''VideoGame/BlackMesa'': When reloading the Colt Python, after snapping the cylinder back in place you give it a spin.

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* ''VideoGame/BlackMesa'': When reloading the Colt Python, after snapping Though Gordon never spun the cylinder of the Colt Python in the original ''VideoGame/HalfLife1'', when he gets his hands on it in ''VideoGame/HalfLife2'' and the first game's FanRemake, ''VideoGame/BlackMesa'', the cylinder gets a spin after flicking it back in place you give it a spin.into place.



* ''VideoGame/HalfLife1'': Occasionally when reloading the revolver, there's a nice little spin on the cylinder after snapping it closed.
* ''VideoGame/HuntShowdown'': Particularly overdone in Hunt. You even spin the Nagant revolver's cylinder before reloading, and then spin it again afterwards.
* ''VideoGame/MetalGearSolid'': Revolver Ocelot really enjoys spinning his revolver. He'll also sometimes give just the cylinder a spin, usually after reloading.
* ''VideoGame/RainbowSix'': In the Vegas edition of the game, after reloading the .44 Magnum you give the cylinder a spin before snapping it back in place by flicking your wrist.
* ''VideoGame/{{Receiver}}'' and [[VideoGame/Receiver2 its sequel]] lets you do this to a revolver using the mouse wheel if the hammer is uncocked, including whether the cylinder is open or closed. Of course, this had no practical purpose, and might even be detrimental if you attempt it while the gun is half-loaded as spinning it is likely to place the cylinder out of position for the next round, [[RuleOfCool but a game about controlling every aspect of a gun’s operation would be a failure if it didn’t let you spin the cylinder]].
* ''VideoGame/RedDeadRedemption2'' the reloading sequence for the single-action Cattleman Revolver lets you give the cylinder a nice little spin.
* ''VideoGame/ShadowWarrior'': After reloading the revolver and snapping the cylinder in place, you can snap it back out again and give the cylinder a spin. It's already loaded, so there's really no reason for this other than RuleOfCool.
* ''VideoGame/{{Vietcong}}'' when reloading the M1895 revolver, extracting the cylinder and spinning it causes all the spent casings to fall out. Then you reload it the normal way and push the cylinder back in place.

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* ''VideoGame/HalfLife1'': Occasionally when reloading the revolver, there's a nice little spin on the cylinder after snapping it closed.
* ''VideoGame/HuntShowdown'':
Particularly overdone in Hunt.''VideoGame/HuntShowdown''. You even spin the Nagant revolver's cylinder before reloading, and then spin it again afterwards.
* ''VideoGame/MetalGearSolid'': Revolver Ocelot really enjoys spinning his revolver. He'll also sometimes give just the cylinder a spin, usually after reloading.
* ''VideoGame/RainbowSix'': In the Vegas edition
of the game, ''VideoGame/MetalGear'' series does this a lot, particularly after reloading the .44 Magnum you give in ''VideoGame/MetalGearSolid3SnakeEater''.
* ''VideoGame/RainbowSix: Vegas'' has this as
the cylinder a spin before snapping empty-reload animation for the Raging Bull revolver. It's solely for gameplay purposes to drag out the reload, since - it back in place by flicking your wrist.
being a revolver - there's no actual reason for it to take any longer to reload it from empty as it does with an automatic weapon.
* ''VideoGame/{{Receiver}}'' and [[VideoGame/Receiver2 its sequel]] lets let you do this to a revolver using with their respective revolvers by spinning the mouse wheel if while the hammer is uncocked, including whether the cylinder is open or closed. Of course, this had has no practical purpose, and might even be detrimental if you attempt it while the gun is half-loaded as half-loaded, since spinning it is likely to place the cylinder out of position for the next round, [[RuleOfCool but a game about controlling every aspect of a gun’s gun's operation would be a failure if it didn’t didn't let you spin the cylinder]].
* ''VideoGame/RedDeadRedemption2'' the The reloading sequence for the single-action Cattleman Revolver lets you give in ''VideoGame/RedDeadRedemption2'' includes giving the cylinder a nice little spin.
* ''VideoGame/ShadowWarrior'': After reloading the revolver and snapping the cylinder in place, place in ''VideoGame/ShadowWarrior2013'', you can snap it back out again and give the cylinder a spin. It's already loaded, so there's really no reason for this other than RuleOfCool.
* ''VideoGame/{{Vietcong}}'' when reloading the The reload sequence for ''VideoGame/{{Vietcong}}''[='=]s M1895 revolver, revolver includes extracting the cylinder and spinning it it, which causes all the spent casings to fall out. Then you reload it the normal way and push the cylinder back in place.
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* ''Film/{{KissKissBangBang}}'': While interrogating a thug as to the whereabouts of Harmony, Harry does this after loading [[RussianRoulette a single bullet]] into his revolver, using it to threaten him. Believing that the chances of the bullet being first in the cylinder are "only eight percent", he immediately pulls the trigger. [[BoomHeadshot It doesn't end well for the thug.]]
-->'''Perry:''' Eight percent? Eight? Who taught you math?!
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* ''VideoGame/HuntShowdown'': Particularly overdone in Hunt. The Nagant revolvers even spin the cylinder before reloading, and then spin it again afterwards.

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* ''VideoGame/HuntShowdown'': Particularly overdone in Hunt. The Nagant revolvers You even spin the Nagant revolver's cylinder before reloading, and then spin it again afterwards.
Is there an issue? Send a MessageReason:
Added entry in Video Games / Hunt: Showdown

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* ''VideoGame/HuntShowdown'': Particularly overdone in Hunt. The Nagant revolvers even spin the cylinder before reloading, and then spin it again afterwards.
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In RealLife, this usually doesn't happen. With a revolver, even when the hammer is in a position to allow the cylinder to rotate freely, there is still enough friction between the cylinder and the frame of the gun to prevent it from spinning for even one full revolution, much less multiple turns. Plus, cylinders are heavy, particularly for the larger calibers, and there isn't that much room on the side of the cylinder to really get a good enough grip to give it a hard spin. The RuleOfCool definitely comes into play. (A cylinder may be spun ''before'' it is closed, but this isn't nearly as "cool.")

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In RealLife, this usually doesn't happen. With a revolver, even most revolvers can't actually do this. Even when the hammer is in a position to allow the cylinder to rotate freely, there is still enough friction between the cylinder and the frame of the gun to prevent it from spinning for even one full revolution, much less multiple turns. Plus, cylinders are heavy, particularly for the larger calibers, and there isn't that much room on the side of the cylinder to really get a good enough grip to give it a hard spin. The RuleOfCool definitely comes into play. (A cylinder may be spun ''before'' it is closed, but this isn't nearly as "cool.")

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[[folder:Western Animation]]
* In the ''WesternAnimation/ChipAndDale'' cartoon "The Lone Chipmunks", the pair is pitted against WesternAnimation/{{Pete}} as a Western outlaw. At one point Chip holds Pete at gunpoint with his own revolver. He spins the cylinder to intimidate him, but unfortunately, that causes the cylinder to fall off.
* ''WesternAnimation/LooneyTunes'': In "WesternAnimation/BarbaryCoastBunny", Nasty Canasta decides to rob Bugs at gunpoint on the pretense of it being another game of chance, namely RussianRoulette. Bugs, still keeping in character, naively spins the revolver bullet cylinder like a slot machine and a mass of coins inexplicably pours out the gun's barrel. As Bugs departs with all the casino's funds and more, Canasta greedily tries to win money from his gun and spins the cylinder, only to shoot himself in the attempt and collapse.
* ''WesternAnimation/{{Rango}}'': Rattlesnake Jake does this with Rango's gun when he's calling the chameleon out on his outlandish tales, loading the chamber with one bullet as a dare for Rango to prove himself. Made more impressive with the fact that Jake is a non-anthropomorphized snake and can only use his tail which itself is topped with a gun.
[[/folder]]


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[[folder:Western Animation]]
* In the ''WesternAnimation/ChipAndDale'' cartoon "The Lone Chipmunks", the pair is pitted against WesternAnimation/{{Pete}} as a Western outlaw. At one point Chip holds Pete at gunpoint with his own revolver. He spins the cylinder to intimidate him, but unfortunately, that causes the cylinder to fall off.
* ''WesternAnimation/LooneyTunes'': In "WesternAnimation/BarbaryCoastBunny", Nasty Canasta decides to rob Bugs at gunpoint on the pretense of it being another game of chance, namely RussianRoulette. Bugs, still keeping in character, naively spins the revolver bullet cylinder like a slot machine and a mass of coins inexplicably pours out the gun's barrel. As Bugs departs with all the casino's funds and more, Canasta greedily tries to win money from his gun and spins the cylinder, only to shoot himself in the attempt and collapse.
* ''WesternAnimation/{{Rango}}'': Rattlesnake Jake does this with Rango's gun when he's calling the chameleon out on his outlandish tales, loading the chamber with one bullet as a dare for Rango to prove himself. Made more impressive with the fact that Jake is a non-anthropomorphized snake and can only use his tail which itself is topped with a gun.
[[/folder]]

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[[folder: Anime and Manga ]]

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[[folder: Anime and Manga ]]
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[[folder: Film ]]

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[[folder: Film ]][[folder:Films -- Live-Action]]
* ''Film/BackToTheFuturePartIII'': Marty impresses everyone with his shooting skills at the gun seller's shooting gallery. (He learned to shoot [[IKnowMortalKombat playing arcade games at 7-11]].) After he's finished, he gives the cylinder of the revolver a spin before handing it back to the salesman.
* ''Film/ButchCassidyAndTheSundanceKid''. During the gunfight between the title characters and the Bolivian police officers, Sundance spins his revolver's cylinder a couple of times after reloading, with the standard whirring/clicking noise. You can watch/listen to it [[https://www.youtube.com/watch?v=JXoY7eIrAtk#t=45s here]].
* ''Film/TheDarkTower'': Roland often gives the cylinders of his revolvers a spin when reloading. In addition, he's so fast and nimble that he can reload each chamber ''while the cylinder is still spinning.''



* ''Film/BackToTheFuturePartIII'': Marty impresses everyone with his shooting skills at the gun seller's shooting gallery. (He learned to shoot [[IKnowMortalKombat playing arcade games at 7-11]]) After he's finished, he gives the cylinder of the revolver a spin before handing it back to the salesman.
* ''Film/ButchCassidyAndTheSundanceKid''. During the gunfight between the title characters and the Bolivian police officers, Sundance spins his revolver's cylinder a couple of times after reloading, with the standard whirring/clicking noise.
** You can watch/listen to it [[https://www.youtube.com/watch?v=JXoY7eIrAtk#t=45s here]].
* ''Film/TheDarkTower'': Roland often gives the cylinders of his revolvers a spin when reloading. In addition, he's so fast and nimble that he can reload each chamber ''while the cylinder is still spinning.''
* ''Film/TheGoodTheBadAndTheUgly'': When Tuco cobbles together a gun using parts from multiple revolvers, right before he robs the gun shop owner he asks for a single bullet, then gives the cylinder a spin after loading it.

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* ''Film/BackToTheFuturePartIII'': Marty impresses everyone with his shooting skills at the gun seller's shooting gallery. (He learned to shoot [[IKnowMortalKombat playing arcade games at 7-11]]) After he's finished, he gives the cylinder of the revolver a spin before handing it back to the salesman.
* ''Film/ButchCassidyAndTheSundanceKid''. During the gunfight between the title characters and the Bolivian police officers, Sundance spins his revolver's cylinder a couple of times after reloading, with the standard whirring/clicking noise.
''Film/TheGoodTheBadAndTheUgly'':
** You can watch/listen to it [[https://www.youtube.com/watch?v=JXoY7eIrAtk#t=45s here]].
* ''Film/TheDarkTower'': Roland often gives the cylinders of his revolvers a spin when reloading. In addition, he's so fast and nimble that he can reload each chamber ''while the cylinder is still spinning.''
* ''Film/TheGoodTheBadAndTheUgly'':
When Tuco cobbles together a gun using parts from multiple revolvers, right before he robs the gun shop owner he asks for a single bullet, then gives the cylinder a spin after loading it.



* ''[[Film/TheMagnificentSeven2016 The Magnificent Seven]]'': During the town shootout scene, Chisholm reloads his gun with an interesting take on this. He holds the gun vertical, opens the loading port and spins the chamber. Gravity causes all of the spent cartridges to simply fall out through the loading port to the ground, whereupon he proceeds with reloading.

to:

* ''[[Film/TheMagnificentSeven2016 The ''Film/{{The Magnificent Seven]]'': Seven|2016}}'': During the town shootout scene, Chisholm reloads his gun with an interesting take on this. He holds the gun vertical, opens the loading port and spins the chamber. Gravity causes all of the spent cartridges to simply fall out through the loading port to the ground, whereupon he proceeds with reloading.



--> "All the way up to six if I have to, and maybe faster than you." - Cheyenne

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--> "All -->'''Cheyenne:''' All the way up to six if I have to, and maybe faster than you." - Cheyenne



[[/folder]]

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[[/folder]][[/folder]]
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* ''VideoGame/{{Receiver}}'' and [[VideoGame/Receiver2 its sequel]] lets you do this to a revolver using the mouse wheel if the hammer is uncocked, including whether the cylinder is open or closed. Of course, this had no practical purpose, and might even be detrimental if you attempt it while the gun is half-loaded as spinning it is likely to place the cylinder out of position for the next round, [[RuleOfCool but a game about controlling every aspect of a gun’s operation would be a failure if it didn’t let you spin the cylinder]].
Is there an issue? Send a MessageReason:
None


In RealLife, this usually doesn't happen. With a revolver, even when the hammer is in a position to allow the cylinder to rotate freely, there is still enough friction between the cylinder and the frame of the gun to prevent it from spinning for even one full revolution, much less multiple turns. Plus, cylinders are heavy, particularly for the larger calibers, and there isn't that much room on the side of the cylinder to really get a good enough grip to give it a hard spin. The RuleOfCool definitely comes into play.

to:

In RealLife, this usually doesn't happen. With a revolver, even when the hammer is in a position to allow the cylinder to rotate freely, there is still enough friction between the cylinder and the frame of the gun to prevent it from spinning for even one full revolution, much less multiple turns. Plus, cylinders are heavy, particularly for the larger calibers, and there isn't that much room on the side of the cylinder to really get a good enough grip to give it a hard spin. The RuleOfCool definitely comes into play.
play. (A cylinder may be spun ''before'' it is closed, but this isn't nearly as "cool.")
Is there an issue? Send a MessageReason:
added link


* ''Film/BackToTheFuturePartIII'': Marty impresses everyone with his shooting skills at the gun seller's shooting gallery. (He learned to shoot playing arcade games at 7-11) After he's finished, he gives the cylinder of the revolver a spin before handing it back to the salesman.

to:

* ''Film/BackToTheFuturePartIII'': Marty impresses everyone with his shooting skills at the gun seller's shooting gallery. (He learned to shoot [[IKnowMortalKombat playing arcade games at 7-11) 7-11]]) After he's finished, he gives the cylinder of the revolver a spin before handing it back to the salesman.
Is there an issue? Send a MessageReason:
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Sub-trope of GunsDoNotWorkThatWay.

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Sub-trope of GunsDoNotWorkThatWay.
GunsDoNotWorkThatWay. Also one of the GunsAndGunplayTropes.
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Sub-trope of GunsDoNotWorkThatWay. Also found under GunsAndGunplay.

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Sub-trope of GunsDoNotWorkThatWay. Also found under GunsAndGunplay.
GunsDoNotWorkThatWay.
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Sub-trope of GunsDoNotWorkThatWay.

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Sub-trope of GunsDoNotWorkThatWay.
GunsDoNotWorkThatWay. Also found under GunsAndGunplay.
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Created from YKTTW

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In movies, television, or a video game, if a character has a revolver, at some point they're probably going to give the cylinder on it a spin. It may be after they just loaded it, or unloaded it to make it safe (either for themselves or the person they're giving the gun to) or because it looks cool, or they're bored. Count on the cylinder to spin like a roulette wheel, with an accompanying ''whirring'' noise and small clicks as it spins. Bonus points if the cylinder stops spinning at the ''exact'' moment the gun gets pointed at someone.

This is ''somewhat'' justified when it comes to single action revolvers, particularly where someone has to quickly load only a single bullet, as in the scene from ''Film/AFistfulOfDollars'' listed below. With a revolver, the loading port is located to the right of the hammer, allowing a right-handed shooter to hold the gun in his left hand and use his right hand to load each chamber individually, close the port, quickly switch the gun back to his right hand, and keep shooting. When it comes to only loading one bullet, the problem is the cylinder rotates clockwise and the chamber you just loaded is to the right of the hammer, therefore that chamber must be advanced all the way around until it is under the hammer and can be fired. The character is justified in spinning the cylinder rapidly in order to make this happen. However, in single action revolvers the cylinder will not spin if the hammer is in the cocked position. After spinning the cylinder, the hammer must be cocked in order for the gun to fire. But cocking the hammer rotates the cylinder, so when the cylinder is spun, the loaded chamber cannot come to rest under the hammer, because then cocking the hammer would cause the cylinder to rotate and then bring an ''empty chamber'' underneath the hammer. Best not to think about it too much...

In RealLife, this usually doesn't happen. With a revolver, even when the hammer is in a position to allow the cylinder to rotate freely, there is still enough friction between the cylinder and the frame of the gun to prevent it from spinning for even one full revolution, much less multiple turns. Plus, cylinders are heavy, particularly for the larger calibers, and there isn't that much room on the side of the cylinder to really get a good enough grip to give it a hard spin. The RuleOfCool definitely comes into play.

Please note that trying this violates the rules of gun safety. Do it too enthusiastically, and you could lose your grip on the gun, or end up with it pointing in an unsafe direction. In film and TV, all guns are of course props, and revolvers that do this are simply modified to allow the cylinder to spin for several seconds. The ''whirring'' noise and clicks are all added in post-production.

See also RussianRoulette, which is usually shown spinning like an actual roulette, and GatlingGood, where the spinning is integral to the gun's design.

Sub-trope of GunsDoNotWorkThatWay.

!!Examples:

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[[folder: Anime and Manga ]]

* ''Manga/{{Trigun}}'': When Vash goes to finally take down Gosef Nebaska in "Hard Puncher". He puts his last bullet in the cylinder and spins it before clicking it back into his gun and, of course, manages to fire it from the chamber on the first go.
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[[folder: Film ]]
* ''Film/AFistfulOfDollars'': During the climatic my-pistol-against-your-rifle showdown between The Man With No Name and Ramon, The Man With No Name gives the cylinder on his revolver a spin after loading it and getting the drop on Ramon. Of course, since he only loaded a single bullet, it was pure luck that the chamber with the bullet came to rest under the hammer...
* ''Film/BackToTheFuturePartIII'': Marty impresses everyone with his shooting skills at the gun seller's shooting gallery. (He learned to shoot playing arcade games at 7-11) After he's finished, he gives the cylinder of the revolver a spin before handing it back to the salesman.
* ''Film/ButchCassidyAndTheSundanceKid''. During the gunfight between the title characters and the Bolivian police officers, Sundance spins his revolver's cylinder a couple of times after reloading, with the standard whirring/clicking noise.
** You can watch/listen to it [[https://www.youtube.com/watch?v=JXoY7eIrAtk#t=45s here]].
* ''Film/TheDarkTower'': Roland often gives the cylinders of his revolvers a spin when reloading. In addition, he's so fast and nimble that he can reload each chamber ''while the cylinder is still spinning.''
* ''Film/TheGoodTheBadAndTheUgly'': When Tuco cobbles together a gun using parts from multiple revolvers, right before he robs the gun shop owner he asks for a single bullet, then gives the cylinder a spin after loading it.
** In the scene where Blondie is in his hotel room cleaning his gun, the men trying to ambush him are using the sound of an army regiment passing by outside to mask the sounds they make while stealthily walking down the hall towards his room. Blondie hears them anyway, and hastily reassembles and loads his gun. He gives the cylinder a spin right before gunning them down when they burst into his room.
* ''Film/{{Lawless}}'': After Howard beats the shit out of the sheriff and his deputy when they try to arrest Forrest, Forrest tells them it's not a good idea to come around when Howard's been drinking. He then picks up the sheriffs' revolver, empties it, and gives the cylinder a spin before handing it to the sheriff and telling him to leave.
* ''[[Film/TheMagnificentSeven2016 The Magnificent Seven]]'': During the town shootout scene, Chisholm reloads his gun with an interesting take on this. He holds the gun vertical, opens the loading port and spins the chamber. Gravity causes all of the spent cartridges to simply fall out through the loading port to the ground, whereupon he proceeds with reloading.
* ''Film/OnceUponATimeInTheWest'': Doubles as a BadassBoast for Cheyenne, when Harmonica mockingly remarks that the outlaw could only count to two. Cheyenne just holds up his revolver and spins the gun's cylinder.
--> "All the way up to six if I have to, and maybe faster than you." - Cheyenne
* ''Film/TheQuickAndTheDead'': When Herod takes Cort to The Kid's gun shop to get him a gun (forcing him to be an unwilling participant in the quick draw competition), he is shown several guns. The cylinders on a couple of them get a good spin while he's trying them out.
** In addition, during the close-up sequence of The Kid loading his revolver while the clock ticks down to high noon, after he loads the last chamber and closes the port he gives the cylinder a spin.
* ''Film/RawDeal'': When Mark is loading and packing up his weapons for the showdown with the BigBad and his minions, he gives the cylinder of his revolver hand cannon a spin before snapping it into place by flicking his wrist.
* ''Film/TangoAndCash'': In [[EstablishingCharacterMoment his very first scene]], Ray Tango establishes his ultra-badass CowboyCop status by reloading his [[LittleUselessGun .38 revolver]] in this fashion and then stopping an 18-wheeler that is [[GameOfChicken charging at him]] by shooting at it.
* ''Film/TaxiDriver'': When Easy Andy is showing Travis the guns and expounding on each one's advantages and disadvantages, he gives the cylinders on a couple of the revolvers a spin.
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[[folder:Literature]]
* ''Literature/LogansRun'': Although there's no visual example like you'd get in film, television, or a video game, it's referenced with the weapons the Sandmen carry. Sandmen, whose job it is to track down and kill "runners" (people who refuse to accept mandatory death once they turn 21 and therefore go on the run), carry guns that look like single-action army Colt revolvers. When fighting, there are references to the Sandmen spinning the cylinder on their revolvers. This isn't for reloading, it's because each chamber carries a different type of ammunition, which they select based on the situation. The ammunition is: Nitro (explosive), Vapor (gas), Ripper (shotgun shell), Needler (a dart), Tangler (a net), and Homer (never misses and causes a painful death).
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[[folder:Live-Action TV]]
* ''Series/LegendsOfTomorrow'': In "The Magnificient Eight" episode that sees the team transported back to the old west, Rip has a showdown with Stillwater, the leader of the local outlaw gang. When Leonard hands Stillwater a pistol before the duel, Stillwater checks the gun to see if it's loaded, then slides the gun down his forearm to spin the cylinder.
* ''Series/StarTrekTheNextGeneration'' in the episode "Manhunt" during Picard's time in the holodeck he is given a revolver. He then proceeds to spin the cylinder and then snap it into place by twisting his wrist. [[JustifiedTrope Partially Justified]] as he is playing the part of a fictional detective at the time.
* ''Series/ZyudenSentaiKyoryuger'' and ''Series/PowerRangersDinoCharge'' have custom revolvers as the team sidearm and TransformationTrinket, with large cylinders specially built for spinning.
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[[folder:Western Animation]]
* In the ''WesternAnimation/ChipAndDale'' cartoon "The Lone Chipmunks", the pair is pitted against WesternAnimation/{{Pete}} as a Western outlaw. At one point Chip holds Pete at gunpoint with his own revolver. He spins the cylinder to intimidate him, but unfortunately, that causes the cylinder to fall off.
* ''WesternAnimation/LooneyTunes'': In "WesternAnimation/BarbaryCoastBunny", Nasty Canasta decides to rob Bugs at gunpoint on the pretense of it being another game of chance, namely RussianRoulette. Bugs, still keeping in character, naively spins the revolver bullet cylinder like a slot machine and a mass of coins inexplicably pours out the gun's barrel. As Bugs departs with all the casino's funds and more, Canasta greedily tries to win money from his gun and spins the cylinder, only to shoot himself in the attempt and collapse.
* ''WesternAnimation/{{Rango}}'': Rattlesnake Jake does this with Rango's gun when he's calling the chameleon out on his outlandish tales, loading the chamber with one bullet as a dare for Rango to prove himself. Made more impressive with the fact that Jake is a non-anthropomorphized snake and can only use his tail which itself is topped with a gun.
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[[folder:Video Games]]
* ''VideoGame/AllianceOfValiantArms'': The cylinder gets a short but definite spin after you reload the Colt Python.
* ''VideoGame/BattleField'': With the Number Three Revolver, the cylinder gets a brief but definite spin after reloading.
* ''VideoGame/Bioshock1'': Most types of enemy encountered throughout the game have their own distinctive sound cues, allowing the player to tell each type apart and prepare accordingly. Leadhead Splicers wielding revolvers, in this case, have a habit of audibly spinning the cylinder when patrolling the area.
* ''VideoGame/BlackMesa'': When reloading the Colt Python, after snapping the cylinder back in place you give it a spin.
* ''VideoGame/BlackshotMercenaryWarfareFPS'': After reloading the revolver, it gets a spin before you snap the cylinder back in place.
* ''VideoGame/FistfulOfFrags'': The Walker Colt is painfully slow to reload, but does the cylinder does get a spin when you're done.
* ''VideoGame/HalfLife1'': Occasionally when reloading the revolver, there's a nice little spin on the cylinder after snapping it closed.
* ''VideoGame/MetalGearSolid'': Revolver Ocelot really enjoys spinning his revolver. He'll also sometimes give just the cylinder a spin, usually after reloading.
* ''VideoGame/RainbowSix'': In the Vegas edition of the game, after reloading the .44 Magnum you give the cylinder a spin before snapping it back in place by flicking your wrist.
* ''VideoGame/RedDeadRedemption2'' the reloading sequence for the single-action Cattleman Revolver lets you give the cylinder a nice little spin.
* ''VideoGame/ShadowWarrior'': After reloading the revolver and snapping the cylinder in place, you can snap it back out again and give the cylinder a spin. It's already loaded, so there's really no reason for this other than RuleOfCool.
* ''VideoGame/{{Vietcong}}'' when reloading the M1895 revolver, extracting the cylinder and spinning it causes all the spent casings to fall out. Then you reload it the normal way and push the cylinder back in place.
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