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* Bendy statues in ''VideoGame/BendyAndTheInkMachine'' and pools of ink in ''VideoGame/BendyAndTheDarkRevival''
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* On ''Series/{{Forever|2014}}'', whenever Morgan dies, he wakes up in a body of water.

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* On ''Series/{{Forever|2014}}'', whenever Henry Morgan dies, he wakes up in a nearby large body of water.water, naked.
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dewicking Cloning Blues, moved to Clone Angst


A {{subtrope}} of StayingAlive. A character dies, sometimes [[ImmortalLifeIsCheap repeatedly]], but is always resurrected in one particular place. Usually memories are intact. The most popular variant of justifying is cloning a new body every time (regularly causes CloningBlues).

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A {{subtrope}} of StayingAlive. A character dies, sometimes [[ImmortalLifeIsCheap repeatedly]], but is always resurrected in one particular place. Usually memories are intact. The most popular variant of justifying is cloning a new body every time (regularly causes CloningBlues).
CloneAngst).

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* ''TabletopGame/WarhammerAgeOfSigmar'': The Anvil of Apotheosis is where the souls of Stormcast Eternals who fall in battle are sent to, allowing them to be Reforged by Sigmar and sent back into battle.
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* Wiki/SCPFoundation -- [[http://scp-wiki.wikidot.com/scp-076 SCP-076-2]]. If completely destroyed, he automatically reforms inside SCP-076-1.

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* Wiki/SCPFoundation Website/SCPFoundation -- [[http://scp-wiki.wikidot.com/scp-076 SCP-076-2]]. If completely destroyed, he automatically reforms inside SCP-076-1.
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crosswicking

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* ''VideoGame/{{Devastation}}'': A device developed by Grathius Inc. is capable of bringing anyone BackFromTheDead basically by nano-cloning them, clothes and gear included. It plays a vital role both in story and gameplay. Disabling enemy ReGen platforms cuts their endless reinforcemets. Later the protagonist group manages to hack the device to work for themselves turning any battle into a multiplayer match.
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* ''Franchise/{{Splatoon}}'': The term "respawn" is widely used by characters in-universe to describe the process of returning from being splatted, and terms like "spawn point" and "spawning drone" are likewise given to various machines that are used for regenerating the body after it is splatted. That said, Inklings and Octolings can only function like this when they've been synced to such spawning devices; they'll die like normal if they aren't, with WordOfGod giving [[spoiler:the escape sequence]] in the second game's Octo Expansion as an example of this.

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* ''Franchise/{{Splatoon}}'': The term "respawn" is widely used by characters in-universe to describe the process of returning from being splatted, and terms like "spawn point" and "spawning drone" are likewise given to various machines that are used for regenerating the body after it is splatted. That said, Inklings and Octolings can only function like this when they've been synced to such spawning devices; they'll die like normal if they aren't, with WordOfGod giving [[spoiler:the escape sequence]] in the second game's ''VideoGame/Splatoon2''[='s=] Octo Expansion as an example of this.

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[[folder:First-Person Shooter]]

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[[folder:First-Person [[folder:First- and Third-Person Shooter]]


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* ''Franchise/{{Splatoon}}'': The term "respawn" is widely used by characters in-universe to describe the process of returning from being splatted, and terms like "spawn point" and "spawning drone" are likewise given to various machines that are used for regenerating the body after it is splatted. That said, Inklings and Octolings can only function like this when they've been synced to such spawning devices; they'll die like normal if they aren't, with WordOfGod giving [[spoiler:the escape sequence]] in the second game's Octo Expansion as an example of this.
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* On ''Series/{{Forever}}'', whenever Morgan dies, he wakes up in a body of water.

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* On ''Series/{{Forever}}'', ''Series/{{Forever|2014}}'', whenever Morgan dies, he wakes up in a body of water.

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[[AC:Multiple Media]]
* The Red Star in ''Toys/{{Bionicle}}''. Problem is, the resurrected characters can't go anywhere from there due to a design fault.


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[[AC:Toys]]
* The Red Star in ''Toys/{{Bionicle}}''. Problem is, the resurrected characters can't go anywhere from there due to a malfunction that occurred over 80,000 years ago (when the Red Star was less than 20,000 years old). Also, characters who are disintegrated or whose heads are too badly injured, such as Kodan, cannot be resurrected.
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** The movie ''12:01'' (a more serious take on the same concept that was coincidentally released the same year) also has this.

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** The movie ''12:01'' ''Film/TwelveZeroOne'' (a more serious take on the same concept that was coincidentally released the same year) also has this.

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* The ''VideoGame/{{Borderlands}}'' series has the New-U Stations, which are basically InUniverse {{Save Point}}s where the players respawn after they're killed for good (i.e. they couldn't hit an enemy on time during [[HeroicSecondWind "Fight for Your Life"]]). They become something of a PlotHole in ''Videogame/Borderlands2'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod, which is lampshaded in the Tiny Tina DLC.

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* The ''VideoGame/{{Borderlands}}'' series has the New-U Stations, which are basically InUniverse {{Save Point}}s where the players respawn after they're killed for good (i.e. they couldn't hit an enemy on time during [[HeroicSecondWind "Fight for Your Life"]]). They become something of a PlotHole in ''Videogame/Borderlands2'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod, which is lampshaded in the Tiny ''Tiny Tina in Assault on Dragon Keep'' DLC.



* ''VideoGame/{{Unreal}}'' series: In addition to the classic examples in multiplayer modes, there are the following special mentions:
** In ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', the Assault mode changes where the players will respawn depending on the current mission, depending on the map.
** ''VideoGame/UnrealIITheAwakening'': The gamemode XMP has Deploy Points, which are spawning points which can be hacked by any team and allow quick respawn to key areas.
** ''VideoGame/UnrealTournament2004''[='=]s Onslaught mode and ''VideoGame/UnrealTournamentIII''[='=]s Warfare mode have the Power Nodes, which any team can claim for themselves and allow players to spawn in closer locations to the action between teams or another location for strategic reasons, rather than spawning near the Power Core. Only nodes which are under the team's control and aren't under enemy attack can be chosen as spawning points.
** Though previous games in the series gave hints about them, this trope is invoked by the so-called "respawners" in ''VideoGame/UnrealTournamentIII'': they're portable units that allow dead soldiers to come back to life and take many forms ([[FunWithAcronyms "Field Lattice Generators"]] in (Vehicle) CaptureTheFlag and [[MacGuffin the Power Core]] in Warfare, for example), so in order to win a battle, one faction must deplete the other faction's respawner units.

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* ''VideoGame/{{Unreal}}'' series: In addition to the classic examples in multiplayer modes, there are the following special mentions:
** In ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', the Assault mode changes where the players will respawn depending on the current mission, depending on the map.
** ''VideoGame/UnrealIITheAwakening'': The gamemode XMP has Deploy Points, which are spawning points which can be hacked by any team and allow quick respawn to key areas.
** ''VideoGame/UnrealTournament2004''[='=]s Onslaught mode and ''VideoGame/UnrealTournamentIII''[='=]s Warfare mode have the Power Nodes, which any team can claim for themselves and allow players to spawn in closer locations to the action between teams or another location for strategic reasons, rather than spawning near the Power Core. Only nodes which are under the team's control and aren't under enemy attack can be chosen as spawning points.
**
Though previous games in the series gave hints about them, this trope is invoked by the so-called "respawners" in ''VideoGame/UnrealTournamentIII'': they're portable units that allow dead soldiers to come back to life and take many forms ([[FunWithAcronyms "Field Lattice Generators"]] in (Vehicle) CaptureTheFlag and [[MacGuffin the Power Core]] in Warfare, for example), so in order to win a battle, one faction must deplete the other faction's respawner units.

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* Though previous games in the series gave hints about them, this trope is invoked by the so-called "respawners" in ''VideoGame/UnrealTournamentIII'': they're portable units that allow dead soldiers to come back to life and take many forms ([[FunWithAcronyms "Field Lattice Generators"]] in (Vehicle) CaptureTheFlag and [[MacGuffin the Power Core]] in Warfare, for example), so in order to win a battle, one faction must deplete the other faction's respawner units.

to:

* ''VideoGame/{{Unreal}}'' series: In addition to the classic examples in multiplayer modes, there are the following special mentions:
** In ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', the Assault mode changes where the players will respawn depending on the current mission, depending on the map.
** ''VideoGame/UnrealIITheAwakening'': The gamemode XMP has Deploy Points, which are spawning points which can be hacked by any team and allow quick respawn to key areas.
** ''VideoGame/UnrealTournament2004''[='=]s Onslaught mode and ''VideoGame/UnrealTournamentIII''[='=]s Warfare mode have the Power Nodes, which any team can claim for themselves and allow players to spawn in closer locations to the action between teams or another location for strategic reasons, rather than spawning near the Power Core. Only nodes which are under the team's control and aren't under enemy attack can be chosen as spawning points.
**
Though previous games in the series gave hints about them, this trope is invoked by the so-called "respawners" in ''VideoGame/UnrealTournamentIII'': they're portable units that allow dead soldiers to come back to life and take many forms ([[FunWithAcronyms "Field Lattice Generators"]] in (Vehicle) CaptureTheFlag and [[MacGuffin the Power Core]] in Warfare, for example), so in order to win a battle, one faction must deplete the other faction's respawner units.

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* ''VideoGame/{{Borderlands}}'', New-U Stations. PlayedForLaughs as well. However, they become something of a PlotHole in ''Videogame/Borderlands2'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod, which is lampshaded in the Tiny Tina DLC.

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* ''VideoGame/{{Borderlands}}'', The ''VideoGame/{{Borderlands}}'' series has the New-U Stations. PlayedForLaughs as well. However, Stations, which are basically InUniverse {{Save Point}}s where the players respawn after they're killed for good (i.e. they couldn't hit an enemy on time during [[HeroicSecondWind "Fight for Your Life"]]). They become something of a PlotHole in ''Videogame/Borderlands2'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod, which is lampshaded in the Tiny Tina DLC.



* ''VideoGame/UnrealTournamentIII'': 'Respawners' are in widespread use, even changing the nature of war. They are also present in the previous installments, and are one of the reasons, the government allows the tournaments to happen.

to:

* Though previous games in the series gave hints about them, this trope is invoked by the so-called "respawners" in ''VideoGame/UnrealTournamentIII'': 'Respawners' are they're portable units that allow dead soldiers to come back to life and take many forms ([[FunWithAcronyms "Field Lattice Generators"]] in widespread use, even changing (Vehicle) CaptureTheFlag and [[MacGuffin the nature of war. They are also present Power Core]] in Warfare, for example), so in order to win a battle, one faction must deplete the previous installments, and are one of the reasons, the government allows the tournaments to happen.other faction's respawner units.
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[[quoteright:350:[[Webcomic/{{Domics}} https://static.tvtropes.org/pmwiki/pub/images/spawnpoint_8423.png]]]]

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[[quoteright:350:[[Webcomic/{{Domics}} [[quoteright:350:[[WebAnimation/{{Domics}} https://static.tvtropes.org/pmwiki/pub/images/spawnpoint_8423.png]]]]

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Sorting video game examples


* In ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' there are Vita-Chambers that let the player respawn without penalty. They also are important plot points in both games: [[spoiler:In the first one, Jack can only use them because of his ancestry and Delta in ''2'' was revived through them at the beginning of the game]].
* Being ''VideoGame/BioShock'''s spiritual predecessors, the ''VideoGame/SystemShock'' duology had these. With the important caveat that you had to activate them on each level, or you'd die. The second game also had a monetary requirement (except on Easy difficulty).
* ''VideoGame/{{Borderlands}}'', New-U Stations. PlayedForLaughs as well. However, they become something of a PlotHole in ''Videogame/{{Borderlands 2}}'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod, which is lampshaded in the Tiny Tina DLC.
* The hospitals in ''VideoGame/CityOfHeroes'', which work by teleporting defeated heroes to safety upon defeat.

to:

* In ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' there are Vita-Chambers that let the player respawn without penalty. They also are important plot points in both games: [[spoiler:In the first one, Jack can only use them because of his ancestry and Delta in ''2'' was revived through them at the beginning of the game]].
* Being ''VideoGame/BioShock'''s spiritual predecessors, the ''VideoGame/SystemShock'' duology had these. With the important caveat that you had to activate them on each level, or you'd die. The second game also had a monetary requirement (except on Easy difficulty).
* ''VideoGame/{{Borderlands}}'', New-U Stations. PlayedForLaughs as well. However, they become something of a PlotHole in ''Videogame/{{Borderlands 2}}'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod, which is lampshaded in the Tiny Tina DLC.
* The hospitals in ''VideoGame/CityOfHeroes'', which work by teleporting defeated heroes to safety upon defeat.
[[foldercontrol]]

[[folder:Action RPG]]



* ''VideoGame/DungeonsAndDragonsOnline'' has Spirit Binders, which can be found in any tavern. Once you've set your resurrection point, you can respawn at the tavern if you die during a dungeon crawl and your party has no means of raising you. There are also Resurrection Shrines which are found in dungeons and wilderness instances (along with Rest shrines) which can be used to revive dead party members whose Soul Stones are brought to the shrine in question.

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[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/DungeonsAndDragonsOnline'' has Spirit Binders, which can be found in any tavern. Once you've set your resurrection point, you can In ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' there are Vita-Chambers that let the player respawn without penalty. They also are important plot points in both games: [[spoiler:In the first one, Jack can only use them because of his ancestry and Delta in ''2'' was revived through them at the tavern if you die during a dungeon crawl and your party has no means beginning of raising you. There are also Resurrection Shrines the game]].
* ''VideoGame/{{Borderlands}}'', New-U Stations. PlayedForLaughs as well. However, they become something of a PlotHole in ''Videogame/Borderlands2'' as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by WordOfGod,
which are found is lampshaded in dungeons and wilderness instances (along with Rest shrines) which can be used to revive dead party members whose Soul Stones are brought to the shrine in question.Tiny Tina DLC.



* Being ''VideoGame/BioShock'''s spiritual predecessors, the ''VideoGame/SystemShock'' duology had these. With the important caveat that you had to activate them on each level, or you'd die. The second game also had a monetary requirement (except on Easy difficulty).
* The classes in ''VideoGame/TeamFortress2'' reappear in the locker room. (This plays into CompetitiveBalance as the better a team does, the faster they can respawn. On Control Point maps, players of either teams get spawns closer to the next contested control point, and on Payload, the attacking team gets spawns closer to the Final Terminus.)
* ''VideoGame/UnrealTournamentIII'': 'Respawners' are in widespread use, even changing the nature of war. They are also present in the previous installments, and are one of the reasons, the government allows the tournaments to happen.
[[/folder]]

[[folder:MMO]]
* ''VideoGame/AnarchyOnline'', has cloning stations that are only functional on Rubi-Ka, the planet's setting, due to the specific nature of the planet's make up. A popular sport ([[AllThereInTheManual mentioned in supplementary materials]]) is committing suicide.
* The hospitals in ''VideoGame/CityOfHeroes'', which work by teleporting defeated heroes to safety upon defeat.
* ''VideoGame/DungeonsAndDragonsOnline'' has Spirit Binders, which can be found in any tavern. Once you've set your resurrection point, you can respawn at the tavern if you die during a dungeon crawl and your party has no means of raising you. There are also Resurrection Shrines which are found in dungeons and wilderness instances (along with Rest shrines) which can be used to revive dead party members whose Soul Stones are brought to the shrine in question.



** Another MMO, ''VideoGame/AnarchyOnline'', also have cloning stations that are only functional on Rubi-Ka, the planet's setting, due to the specific nature of the planet's make up. A popular sport ([[AllThereInTheManual mentioned in supplementary materials]]) is committing suicide.
* In ''VideoGame/FTLFasterThanLight'', you can install a clonebay in your spaceship which allows you to resurrect killed crew members with only a slight skill penalty. The bad news is that you can patch up your crew only by doing FTL jumps rather than at any time. The good news is that the clonebay also works on crew members killed in cutscenes.



* ''VideoGame/GrandTheftAuto'' series -- When you die you are transported to the nearest Hospital, and lose a set amount of money for the "costs of surgery".



* Nanodrive restoration units in ''VideoGame/{{Iji}}'' teleport you back to them in one piece, though they only work once.
* In ''VideoGame/NoMansSky'', each ship is equipped (and starts out as) a Lifepod, which also doubles as an EscapePod. No matter how many times you die in the game, you will always respawn in your ship's Lifepod.
* The Tuurngait artefacts in ''VideoGame/{{Penumbra}}''. "I felt like I left a part of myself in there..."



* Robot chutes in the multiplayer mode of ''VideoGame/{{Portal 2}}'': The robots are mass-produced.
* ''VideoGame/RedFaction Guerrilla'' takes you to the nearest "Safe House", with a -3 drop in the Morale of the sector.



* In ''Franchise/SpyroTheDragon'', the dragons' platforms in the [[VideoGame/{{Spyro the Dragon|1998}} first]] game act as save points, watched over by fairies when the dragon is rescued. In the [[VideoGame/Spyro2RiptosRage second]] and [[VideoGame/SpyroYearOfTheDragon third]] games, Zoe the fairy periodically appears and zaps Spyro with a wave of her wand, saving the player's game and transporting Spyro back to that same spot if he dies.
* The classes in ''VideoGame/TeamFortress2'' reappear in the locker room. (This plays into CompetitiveBalance as the better a team does, the faster they can respawn. On Control Point maps, players of either teams get spawns closer to the next contested control point, and on Payload, the attacking team gets spawns closer to the Final Terminus.)
* In some parts of the ''VideoGame/{{Ultima}}'' series, a defeated party would be resurrected by Lord British in his castle. In ''VideoGame/UltimaVII'' they would wake up in a Fellowship shelter instead.
* ''VideoGame/UnrealTournamentIII'': 'Respawners' are in widespread use, even changing the nature of war. They are also present in the previous installments, and are one of the reasons, the government allows the tournaments to happen.



* In ''{{VideoGame/Foxhole}}'', the base Respawn Point is the town hall/Port Base, conveniently where weapons, ammo, and other equipment will be stashed; an unlimited number of players can respawn at the town hall. Players can construct the barracks and the Foward Operating Base, the barracks will only permit a small number of players to spawn there, the FOB is unlimited like the town hall. However, three of the structures(Port Bases do not) have to be stocked with s. supplies; each respawn will consume a unit of supplies and without the above structures you're stuck with respawning in the Home region or in another Base.

to:

* In ''{{VideoGame/Foxhole}}'', the base Respawn Point is the town hall/Port Base, conveniently where weapons, ammo, and other equipment will be stashed; an unlimited number of players can respawn at the town hall. Players can construct the barracks and the Foward Operating Base, the barracks will only permit a small number of players to spawn there, the FOB is unlimited like the town hall. However, three of the structures(Port Bases do not) have to be stocked with s. supplies; each respawn will consume a unit of supplies and without the above structures you're stuck with respawning in the Home region or in another Base.[[/folder]]

[[folder:Platformer]]




to:

* Nanodrive restoration units in ''VideoGame/{{Iji}}'' teleport you back to them in one piece, though they only work once.
* In ''Franchise/SpyroTheDragon'', the dragons' platforms in the [[VideoGame/{{Spyro the Dragon|1998}} first]] game act as save points, watched over by fairies when the dragon is rescued. In the [[VideoGame/Spyro2RiptosRage second]] and [[VideoGame/SpyroYearOfTheDragon third]] games, Zoe the fairy periodically appears and zaps Spyro with a wave of her wand, saving the player's game and transporting Spyro back to that same spot if he dies.
[[/folder]]

[[folder:Puzzle Game]]
* Robot chutes in the multiplayer mode of ''VideoGame/Portal2'': The robots are mass-produced.
[[/folder]]

[[folder:Role Playing Game]]
* In some parts of the ''VideoGame/{{Ultima}}'' series, a defeated party would be resurrected by Lord British in his castle. In ''VideoGame/UltimaVII'' they would wake up in a Fellowship shelter instead.
[[/folder]]

[[folder:Roguelike]]
* In ''VideoGame/FTLFasterThanLight'', you can install a clonebay in your spaceship which allows you to resurrect killed crew members with only a slight skill penalty. The bad news is that you can patch up your crew only by doing FTL jumps rather than at any time. The good news is that the clonebay also works on crew members killed in cutscenes.
[[/folder]]

[[folder:Survival Horror]]
* The Tuurngait artefacts in ''VideoGame/{{Penumbra}}''. "I felt like I left a part of myself in there..."
[[/folder]]

[[folder:Wide Open Sandbox]]
* In ''VideoGame/{{Foxhole}}'', the base Respawn Point is the town hall/Port Base, conveniently where weapons, ammo, and other equipment will be stashed; an unlimited number of players can respawn at the town hall. Players can construct the barracks and the Foward Operating Base, the barracks will only permit a small number of players to spawn there, the FOB is unlimited like the town hall. However, three of the structures(Port Bases do not) have to be stocked with s. supplies; each respawn will consume a unit of supplies and without the above structures you're stuck with respawning in the Home region or in another Base.
* ''VideoGame/GrandTheftAuto'' series -- When you die you are transported to the nearest Hospital, and lose a set amount of money for the "costs of surgery".
* In ''VideoGame/NoMansSky'', each ship is equipped (and starts out as) a Lifepod, which also doubles as an EscapePod. No matter how many times you die in the game, you will always respawn in your ship's Lifepod.
* ''VideoGame/RedFaction Guerrilla'' takes you to the nearest "Safe House", with a -3 drop in the Morale of the sector.
[[/folder]]

-----
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* In the movie ''Disney/WreckItRalph'', as long as a video game character is in their own game, they will regenerate upon death. If they are in another game, they are dead permanently. Understandably, this is the source of a lot of the film's drama. [[spoiler:It's also part of how King Candy/Turbo is ultimately defeated.]]

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* In the movie ''Disney/WreckItRalph'', ''WesternAnimation/WreckItRalph'', as long as a video game character is in their own game, they will regenerate upon death. If they are in another game, they are dead permanently. Understandably, this is the source of a lot of the film's drama. [[spoiler:It's also part of how King Candy/Turbo is ultimately defeated.]]
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->''"Finality's not what it seems.''
->''When your end comes, rise up and run.''
->''Don't let defeat dissolve your dreams."''
-->-- '''Spawn Point''' Mem Cake description, ''VideoGame/Splatoon2: Octo Expansion''
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Added ComicBook.Crushed The Doomed Kitty Adventures by Brian and Stuart Burke, which has the Temple of Infinite Lives.



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* ''ComicBook/CrushedTheDoomedKittyAdventures'' has the heroine routinely fail fatally in her quests for sacred relics. Fortunately, she's a disciple at the Temple of Infinite Lives, where she's remade intact after each failure. Unfortunately, only her body is restored; her outfit and equipment are left where she died, leaving Crushed to amble home buck naked.
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* ''TabletopGame/DungeonsAndDragons'' ForgottenRealms setting. Manshoon of the Zhentarim had many hidden chambers filled with clones of himself, kept in stasis. Any time he died, a clone would automatically activate and take over right where he left off. (This worked great until, by accident, a dozen clones activated all at once. Each claimed to be the real thing. This era of history became known as "The Manshoon Wars.")

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* ''TabletopGame/DungeonsAndDragons'' ForgottenRealms TabletopGame/ForgottenRealms setting. Manshoon of the Zhentarim had many hidden chambers filled with clones of himself, kept in stasis. Any time he died, a clone would automatically activate and take over right where he left off. (This worked great until, by accident, a dozen clones activated all at once. Each claimed to be the real thing. This era of history became known as "The Manshoon Wars.")
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New example

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* ''Literature/JackOfShadows'' members of the magical half of the world have multiple lives, and after death they wake up in the not very poetically, but perfectly descriptively named Dung Pits of Glyve. Political control of the areas surrounding the Dung Pits can be valuable, as it gives you power over your enemies when they are at their lowest point. The protagonist experiences both ends of this.
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Updated Old Foxhole entry.


* In ''{{VideoGame/Foxhole}}'', the base Respawn Point is the town hall, conveniently where weapons, ammo, and other equipment will be stashed; an unlimited number of players can respawn at the town hall. Players can construct the barracks and the Outpost, the barracks will only permit five players to spawn there, the outpost is unlimited like the town hall. However, all three structures have to be stocked with s. supplies; each respawn will consume a unit of supplies and without the above structures you're stuck with respawning in the wild--a random location on the map.

to:

* In ''{{VideoGame/Foxhole}}'', the base Respawn Point is the town hall, hall/Port Base, conveniently where weapons, ammo, and other equipment will be stashed; an unlimited number of players can respawn at the town hall. Players can construct the barracks and the Outpost, Foward Operating Base, the barracks will only permit five a small number of players to spawn there, the outpost FOB is unlimited like the town hall. However, all three structures of the structures(Port Bases do not) have to be stocked with s. supplies; each respawn will consume a unit of supplies and without the above structures you're stuck with respawning in the wild--a random location on the map.Home region or in another Base.
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* Because of the Bees inhabiting them, players in ''VideoGame/TheSecretWorld'' are respawned at the nearest Anima Well; for good measure, you're given the option of reclaiming your old body by walking back to it in [[OurGhostsAreDifferent Anima Form]], or just building another one from scratch. In fact, your effective immortality is so well-known within the setting that villains are in the habit of blocking off the Well's exits [[spoiler: or just cutting off your limbs]] just so you can't interfere with their plans.
** This is actually turned back on you in Issue #11 when you actually find yourself pitted against [[spoiler: a group of Bee-imbued agents employed by the Orochi Group]], who actually have mechanical respawn points of their own. Now ''you'' have to cut off their access to respawn points to stop them from interfering with ''your'' mission.
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* In ''VideoGame/BioShock1'' in ''VideoGame/BioShock2'' there are Vita-Chambers that let the player respawn without penalty. They also are important plot points in both games: [[spoiler:In the first one, Jack can only use them because of his ancestry and Delta in ''2'' was revived through them at the beginning of the game]].

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* In ''VideoGame/BioShock1'' in and ''VideoGame/BioShock2'' there are Vita-Chambers that let the player respawn without penalty. They also are important plot points in both games: [[spoiler:In the first one, Jack can only use them because of his ancestry and Delta in ''2'' was revived through them at the beginning of the game]].
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* Since ''VideoGame/Gamer2'' is set in a virtual reality world, Checkpoints are an in-universe part of the levels. Hailey must even destroy the final boss' checkpoints in order to stop him from respawning after defeat.

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