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* ''Film/BladeRunner'' reuses the track "Memories of Green" from soundtrack composer Music/{{Vangelis}}' 1980 album ''See You Later''.

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* ''Film/BladeRunner'' reuses the track "Memories of Green" from soundtrack composer Music/{{Vangelis}}' 1980 album ''See You Later''. Meanwhile, parts of the composer's score to the 1975 Mexican film ''Film/DoYouHearTheDogsBarking'', including the main theme, re-appear in ''[[Series/{{Cosmos}} Cosmos: A Personal Voyage]]'', with said main theme accompanying a sequence in episode 12 ("Encyclopedia Galactica") describing a potential first contact scenario as well as playing over the end credits of episode 4 ("One Voice in the Cosmic Fugue").



* Parts of Music/{{Vangelis}}' score to the 1975 Mexican film ''Film/DoYouHearTheDogsBarking'', including the main theme, re-appear in ''[[Series/{{Cosmos}} Cosmos: A Personal Voyage]]'', with said main theme accompanying a sequence in episode 12 ("Encyclopedia Galactica") describing a potential first contact scenario as well as playing over the end credits of episode 4 ("One Voice in the Cosmic Fugue").
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* ''Anime/IdolAngelYokosoYoko'': [[TroubledProduction/IdolAngelYokosoYoko Budget strains]] meant that original music for the show couldn't be commisioned, hence many songs from ''Anime/IdolDensetsuEriko'' being re-used.

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* ''Anime/IdolAngelYokosoYoko'': [[TroubledProduction/IdolAngelYokosoYoko [[TroubledProduction Budget strains]] meant that original music for the show couldn't be commisioned, hence many songs from ''Anime/IdolDensetsuEriko'' being re-used.
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* During the scene in ''WesternAnimation/ToyStory3'' when the toys are [[spoiler:running along the conveyor belt]], the music played in ''WesternAnimation/MonstersInc'' when Sulley thinks Boo is going through a trash compactor was re-used by Randy Newman. It isn't fully re-used but it sounds very similar to it.

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* During the scene in ''WesternAnimation/ToyStory3'' when the toys are [[spoiler:running along the conveyor belt]], the music played in ''WesternAnimation/MonstersInc'' ''WesternAnimation/MonstersInc1'' when Sulley thinks Boo is going through a trash compactor was re-used by Randy Newman. It isn't fully re-used but it sounds very similar to it.
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* ''VideoGame/BionicCommando'' for the NES uses two songs from its otherwise InNameOnly arcade predecessor; the Stage 2 theme [[BootstrappedTheme for the game's main theme]], and the Stage 4 theme for Area 8. The remake also recycles the main theme of ''VideoGame/{{Commando}}'' for its overhead stages.

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* ''VideoGame/BionicCommando'' for the NES uses two songs from its otherwise InNameOnly arcade predecessor; the Stage 2 theme [[BootstrappedTheme for the game's main theme]], and the Stage 4 theme for Area 8. The remake also recycles the main theme of ''VideoGame/{{Commando}}'' ''VideoGame/CommandoCapcom'' for its overhead stages.
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* Music/BasilPoledouris' score for ''Film/Cherry2000'' has the theme played during the action sequence at Hoover Dam, which got mostly recycled into a more recognizable main theme: that of ''Film/{{Robocop}}''.

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* Music/BasilPoledouris' score for ''Film/Cherry2000'' has the theme played during the action sequence at Hoover Dam, which got mostly recycled into a more recognizable main theme: that of ''Film/{{Robocop}}''.''Franchise/{{Robocop}}''.
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* Music/BasilPoledouris' score for ''Film/Cherry2000'' has the theme played during the action sequence at Hoover Dam, which got mostly recycled into a more recognizable main theme: that of ''Film/{{Robocop}}''.
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* Parts of Music/{{Vangelis}}' score to the 1975 Mexican film ''Film/DoYouHearTheDogsBarking'', including the main theme, re-appear in ''[[Series/{{Cosmos}} Cosmos: A Personal Voyage]]'', with said main theme accompanying a sequence in episode 12 ("Encyclopedia Galactica") describing a potential first contact scenario as well as playing over the end credits of episode 4 ("One Voice in the Cosmic Fugue").
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*''Anime/IdolDensetsuEriko'': "[[https://www.youtube.com/watch?v=XVFYzyXRdqM Ame no Highway]]" was later rearranged into ''[[Anime/TheBraveExpressMightGaine Might Gaine]]'''s 2nd ending theme, "[[https://www.youtube.com/watch?v=C6QGNPD6nZ4 Black Diamond]]" , both songs were composed by Nobuhiko Kashiwara.
*''Anime/IdolAngelYokosoYoko'': [[TroubledProduction/IdolAngelYokosoYoko Budget strains]] meant that original music for the show couldn't be commisioned, hence many songs from ''Anime/IdolDensetsuEriko'' being re-used.
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** Also happened to a lesser extent with the show's original score--a few pieces were re-used for ''[[Anime/DigimonAdventure02 02]]'', and, more egregiously, ''[[Anime/DigimonTamers Tamers]]''.

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** Also happened to a lesser extent with the show's original score--a score and the score composed for ''Anime/DigimonTheMovie''--a few pieces were re-used for ''[[Anime/DigimonAdventure02 02]]'', and, more egregiously, ''[[Anime/DigimonTamers Tamers]]''.
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** ''VideoGame/MedalOfHonorAlliedAssault'' has only five original music pieces, the rest are recycled from the first game, ''Underground'', and in the {{expansion pack}}s, ''Frontline''. Later, ''Airborne'' reused a number of ''Allied Assault'' and ''Frontline'' musics, such as "Snipertown", "Shipyards of Lorient" and "Clipping Their Wings".
** ''VideoGame/MedalOfHonorVanguard'' has even less original music, as only two track are original, [[https://youtu.be/sMqmuTzawg4 Operation Husky]] and [[https://youtu.be/SuWby3XiKIo Defusing the Charges]], the rest are all reused from previous games.

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** ''VideoGame/MedalOfHonorAlliedAssault'' has only five original music pieces, the rest are recycled from the first game, ''Underground'', and in the {{expansion pack}}s, ''Frontline''. Later, ''Airborne'' reused a number of ''Undergrund'', ''Allied Assault'' and Assault'', ''Frontline'' and even ''Pacific Assault'' musics, such as "Snipertown", "Shipyards of Lorient" Lorient", ''Escaping Gotha'' and "Clipping Their Wings".
** ''VideoGame/MedalOfHonorVanguard'' has even less original music, as only two track three tracks are original, original [[labelnote:Note]]And even these three were not composed specifically for this game, but rather for ''Airborne'' that was released later in the same year.[[/labelnote]], [[https://youtu.be/sMqmuTzawg4 Operation Husky]] Husky]], Operation Varsity and [[https://youtu.be/SuWby3XiKIo Defusing the Charges]], the rest are all reused from previous games.
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** For the film adaptation of ''Literature/TheSpiderwickChronicles'', Horner reused the tracks "One Last Wish" and "Casper's Lullaby" from the 1995 ''Film/{{Casper}}'' movie.
** Horner was notorious for his repetition - certainly all composers do so, but rarely to the extent that he did.

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** For the film adaptation of ''Literature/TheSpiderwickChronicles'', ''Film/TheSpiderwickChronicles'': Horner reused the tracks "One Last Wish" and "Casper's Lullaby" from the 1995 ''Film/{{Casper}}'' movie.
** Horner was notorious for his repetition - -- certainly all composers do so, but rarely to the extent that he did.

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* ''Franchise/TheLegendOfZelda'': Some music themes from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' are imported to ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'': Lost Woods, Goron City, Zora's Domain, Lon Lon Ranch and minor themes like the Bazaar[=/=]shop's. The Goron City, Zora's Domain, and Temple of Time themes got reused again in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.

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* ''Franchise/TheLegendOfZelda'': ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaMajorasMask'':
Some music themes from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' are imported to ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'': this game: Lost Woods, Goron City, Zora's Domain, Lon Lon Ranch and minor themes like the Bazaar[=/=]shop's. Bazaar[=/=]shop's.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
The Goron City, Zora's Domain, and Temple of Time themes from ''Ocarina of Time'' got reused again in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.this game. The game is a distant sequel to the 1998 installment, so it makes sense.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A prominent number of music tracks from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' are reused in this game. It is justified due to both games featuring the same incarnation of Hyrule and its locations, and ''Tears of the Kingdom'' still introduces a good number of new tracks.

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Spelling/grammar fix(es), Fixing indentation


** Due to his busy schedule in 2002, Williams wrote a linited amount of material for ''Film/HarryPotterAndTheChamberOfSecrets''. He managed to compose a few new themes ("Gilderoy Lockhart", "Moaning Myrtle", etc.) and then someone else (William Ross, specifically) was hired to create the ''Chamber of Secrets'' soundtrack out of the new themes and the themes from the previous movie, ''Film/HarryPotterAndThePhilosophersStone''. As a result, ''Chamber'' recycles a lot of musical cues from ''Philosopher's Stone''. For example, the [[https://youtu.be/EyHDb025oOo&t=0m41s pixie scene]] uses the same music as the [[https://youtu.be/2rPUBXLGsdw&t=1m26s flying keys scene]]. And the music from the [[https://youtu.be/2aQEcHwRCmo&t=2m38s end scene in the Great Hall]] is a slightly remixed version of [[https://youtu.be/MYIh-OmRGmU "Leaving Hogwarts"]] from ''Philosopher's Stone''. In fact, it seems Ross had gone into Williams' non-''Potter'' work. The music used for the [[https://youtu.be/BWESUQUS4tI&t=3m30s Quidditch trench chase]] sounds a whole lot like "[[https://youtu.be/7LJ3CUGSmXk&t=2m33s The Chase Through Coruscant]]" from ''Film/AttackOfTheClones''. (In subsequent ''Potter'' films, music from previous installments other than "Hedwig's Theme" was used very sparingly, resulting in Voldemort having no less than three {{Leitmotif}}s at different points in the series.)

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** Due to his busy schedule in 2002, Williams wrote a linited limited amount of material for ''Film/HarryPotterAndTheChamberOfSecrets''. He managed to compose a few new themes ("Gilderoy Lockhart", "Moaning Myrtle", etc.) and then someone else (William Ross, specifically) was hired to create the ''Chamber of Secrets'' soundtrack out of the new themes and the themes from the previous movie, ''Film/HarryPotterAndThePhilosophersStone''. As a result, ''Chamber'' recycles a lot of musical cues from ''Philosopher's Stone''. For example, the [[https://youtu.be/EyHDb025oOo&t=0m41s pixie scene]] uses the same music as the [[https://youtu.be/2rPUBXLGsdw&t=1m26s flying keys scene]]. And the music from the [[https://youtu.be/2aQEcHwRCmo&t=2m38s end scene in the Great Hall]] is a slightly remixed version of [[https://youtu.be/MYIh-OmRGmU "Leaving Hogwarts"]] from ''Philosopher's Stone''. In fact, it seems Ross had gone into Williams' non-''Potter'' work. The music used for the [[https://youtu.be/BWESUQUS4tI&t=3m30s Quidditch trench chase]] sounds a whole lot like "[[https://youtu.be/7LJ3CUGSmXk&t=2m33s The Chase Through Coruscant]]" from ''Film/AttackOfTheClones''. (In subsequent ''Potter'' films, music from previous installments other than "Hedwig's Theme" was used very sparingly, resulting in Voldemort having no less than three {{Leitmotif}}s at different points in the series.)



* ''Film/KickAss'' lifts liberally from John Murphy's earlier work on ''Film/{{Sunshine}}'' and ''Film/TwentyEightDaysLater''.
** Much of this score was based on recycled cues. John Murphy's original score had been rejected and after that, two more scores were rejected before a score was finally settled on shortly before opening. In the end, works from five different composers (Murphy, Music/MichaelKamen proteges Music/IlanEshkeri and Marius de Vries, Music/HansZimmer protege Henry Jackman and Music/BasilPoledouris protege Christopher Lennertz) and many temp tracks (such as work from Music/EnnioMorricone and Music/DannyElfman) became the score.

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* ''Film/KickAss'' lifts liberally from John Murphy's earlier work on ''Film/{{Sunshine}}'' and ''Film/TwentyEightDaysLater''.
** Much of this score was based on recycled cues. John Murphy's
''Film/TwentyEightDaysLater''. His original score had been rejected and after that, two more scores were rejected before a score was finally settled on shortly before opening. In the end, works from five different composers (Murphy, Music/MichaelKamen proteges Music/IlanEshkeri and Marius de Vries, Music/HansZimmer protege Henry Jackman and Music/BasilPoledouris protege Christopher Lennertz) and many temp tracks (such as work from Music/EnnioMorricone and Music/DannyElfman) became the score.

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* John Williams was too busy to properly do the music on ''Film/HarryPotterAndTheChamberOfSecrets''. He managed to compose a few new themes ("Gilderoy Lockhart", "Moaning Myrtle", etc.) and then someone else (William Ross, specifically) was hired to create the ''Chamber of Secrets'' soundtrack out of the new themes and the themes from the previous movie, ''Film/HarryPotterAndThePhilosophersStone''. As a result, ''Chamber'' recycles a lot of musical cues from ''Philosopher's Stone''. For example, the [[https://youtu.be/EyHDb025oOo&t=0m41s pixie scene]] uses the same music as the [[https://youtu.be/2rPUBXLGsdw&t=1m26s flying keys scene]]. And the music from the [[https://youtu.be/2aQEcHwRCmo&t=2m38s end scene in the Great Hall]] is a slightly remixed version of [[https://youtu.be/MYIh-OmRGmU "Leaving Hogwarts"]] from ''Philosopher's Stone''. In fact, it seems Ross had gone into Williams' non-''Potter'' work. The music used for the [[https://youtu.be/BWESUQUS4tI&t=3m30s Quidditch trench chase]] sounds a whole lot like "[[https://youtu.be/7LJ3CUGSmXk&t=2m33s The Chase Through Coruscant]]" from ''Film/AttackOfTheClones''. (In subsequent ''Potter'' films, music from previous installments other than "Hedwig's Theme" was used very sparingly, resulting in Voldemort having no less than three {{Leitmotif}}s at different points in the series.)

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* John Williams:
** Due to his busy schedule in 2002,
Williams was too busy to properly do the music on wrote a linited amount of material for ''Film/HarryPotterAndTheChamberOfSecrets''. He managed to compose a few new themes ("Gilderoy Lockhart", "Moaning Myrtle", etc.) and then someone else (William Ross, specifically) was hired to create the ''Chamber of Secrets'' soundtrack out of the new themes and the themes from the previous movie, ''Film/HarryPotterAndThePhilosophersStone''. As a result, ''Chamber'' recycles a lot of musical cues from ''Philosopher's Stone''. For example, the [[https://youtu.be/EyHDb025oOo&t=0m41s pixie scene]] uses the same music as the [[https://youtu.be/2rPUBXLGsdw&t=1m26s flying keys scene]]. And the music from the [[https://youtu.be/2aQEcHwRCmo&t=2m38s end scene in the Great Hall]] is a slightly remixed version of [[https://youtu.be/MYIh-OmRGmU "Leaving Hogwarts"]] from ''Philosopher's Stone''. In fact, it seems Ross had gone into Williams' non-''Potter'' work. The music used for the [[https://youtu.be/BWESUQUS4tI&t=3m30s Quidditch trench chase]] sounds a whole lot like "[[https://youtu.be/7LJ3CUGSmXk&t=2m33s The Chase Through Coruscant]]" from ''Film/AttackOfTheClones''. (In subsequent ''Potter'' films, music from previous installments other than "Hedwig's Theme" was used very sparingly, resulting in Voldemort having no less than three {{Leitmotif}}s at different points in the series.)


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** ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' features the low ostinato from Williams' '''Film/WarOfTheWorlds2005'' score in one scene.
** For ''Film/IndianaJonesAndTheDialOfDestiny'', the semi-retired Williams was originally only meant to write new themes that would be interpreted by William Ross. Delays in production meant Williams found time to write more original material than expected, albeit with many cues built on earlier ''Indiana Jones'' scores. Notably, the unreleased second half of the Tuk Tuk chase extensively remixes the Venice chase music from ''Last Crusade'' and also features a section similar to the droid factory cue from ''Attack of the Clones''.
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* The UsefulNotes/Nintendo64 version of ''VideoGame/ArmyMen: Air Combat'' makes extensive use of the same soundtrack as ''VideoGame/BattleTanx: Global Assault'', another game by Creator/The3DOCompany

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* The UsefulNotes/Nintendo64 Platform/Nintendo64 version of ''VideoGame/ArmyMen: Air Combat'' makes extensive use of the same soundtrack as ''VideoGame/BattleTanx: Global Assault'', another game by Creator/The3DOCompany



** ''VideoGame/HalfLifeBlueShift'' was supposed to reuse original Kelly Bailey's soundtrack from the [[VideoGame/HalfLife1 original game]] in UsefulNotes/SegaDreamcast version, but instead switched over to [[VideoGame/HalfLifeOpposingForce Opposing Force]] soundtrack by Chris Jensen in PC port.

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** ''VideoGame/HalfLifeBlueShift'' was supposed to reuse original Kelly Bailey's soundtrack from the [[VideoGame/HalfLife1 original game]] in UsefulNotes/SegaDreamcast Platform/SegaDreamcast version, but instead switched over to [[VideoGame/HalfLifeOpposingForce Opposing Force]] soundtrack by Chris Jensen in PC port.



* The UsefulNotes/{{NES}} port of ''VideoGame/{{Defender}} II'' reuses music from ''Mike Tyson's VideoGame/PunchOut''.

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* The UsefulNotes/{{NES}} Platform/{{NES}} port of ''VideoGame/{{Defender}} II'' reuses music from ''Mike Tyson's VideoGame/PunchOut''.



* All of the UsefulNotes/NintendoEntertainmentSystem black-boxed "Sports Series" games -- ''VideoGame/ProWrestling'', ''Baseball'', ''Tennis'', and ''Volleyball'' -- use the same title screen tune. ''Pro Wrestling'' also recycles NES ''VideoGame/PunchOut'''s crowd noise.

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* All of the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem black-boxed "Sports Series" games -- ''VideoGame/ProWrestling'', ''Baseball'', ''Tennis'', and ''Volleyball'' -- use the same title screen tune. ''Pro Wrestling'' also recycles NES ''VideoGame/PunchOut'''s crowd noise.
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* ''VideoGame/{{Tekken}} 2'' re-used tracks from the first game for the sub-bosses, save for newcomer Baek, who got an original theme, leaving Venice as the only stage BGM that wasn't reused. The Statue stage in ''VideoGame/Tekken4'' also re-used the arcade soundtrack from the first two games.

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* ''VideoGame/{{Tekken}} 2'' re-used tracks from the first game for the sub-bosses, save for newcomer Baek, who got an original theme, leaving Venice Venezia (Venice) as the only stage BGM that wasn't reused. The Statue stage in ''VideoGame/Tekken4'' also re-used the arcade soundtrack from the first two games.
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* ''VideoGame/SyphonFilter 2'''s revisit to the Pharcom Expo Center reuses the music from the first game. The title theme is also directly reused.

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* ''VideoGame/SyphonFilter 2'''s revisit to the Pharcom Expo Center reuses the music from the first game. The title {{title theme tune}} is also directly reused.



* ''VideoGame/{{Tekken}} 2'' re-used tracks from the first game for the sub-bosses, save for newcomer Baek, who got an original theme. The Statue stage in ''VideoGame/Tekken4'' also re-used the arcade soundtrack from the first two games.

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* ''VideoGame/{{Tekken}} 2'' re-used tracks from the first game for the sub-bosses, save for newcomer Baek, who got an original theme.theme, leaving Venice as the only stage BGM that wasn't reused. The Statue stage in ''VideoGame/Tekken4'' also re-used the arcade soundtrack from the first two games.
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* ''WesternAnimation/LooneyTunes'': he Ford-Lennon shorts and movies from the late 80's to the mid 90's reused music from many classic cartoons composed by Carl Stalling and Milt Franklyn.

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* ''WesternAnimation/LooneyTunes'': he The Ford-Lennon shorts and movies from the late 80's to the mid 90's reused music from many classic cartoons composed by Carl Stalling and Milt Franklyn.
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* The UsefulNotes/Nintendo64 version of ''VideoGame/ArmyMen: Air Combat'' makes extensive use of the same soundtrack as ''VideoGame/BattleTanx: Global Assault'', another game by Creator/The3DOCompany

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