Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''WebVideo/UnknownSuperheroes'': [[https://www.youtube.com/watch?v=UdSM7i_ydRE&ab_channel=IamMoBo Dr. Stranger]] has this as his power. The first time he uses it on-screen, he ends up teleporting one of the antagonist's FireBalls directly into the spot that another hero is standing on.
Is there an issue? Send a MessageReason:
Removing a general example and adding another example.
* ''VideoGame/TheBindingOfIsaac'':
** The item Teleport takes Isaac to a random room on use. This can include the interior of locked rooms or even secret rooms, but it's much more likely to take him to a normal room instead. It also has a very low chance to instead take Isaac to a special I AM ERROR room that doesn't appear on the map and can't be escaped from except with another teleport or by going to the next floor. Telepills are a consumable that also have this effect.
** Using a card that sends Isaac to a specific room on a floor that doesn't have that room type (eg; using The Stars on a floor with no treasure room) will instead send Isaac to a random room.
** Undefined is a more controlled way to randomly teleport. On use, it takes Isaac to either the treasure room, secret room, super secret room, or I AM ERROR room, with an equal chance at each.
** The item Teleport takes Isaac to a random room on use. This can include the interior of locked rooms or even secret rooms, but it's much more likely to take him to a normal room instead. It also has a very low chance to instead take Isaac to a special I AM ERROR room that doesn't appear on the map and can't be escaped from except with another teleport or by going to the next floor. Telepills are a consumable that also have this effect.
** Using a card that sends Isaac to a specific room on a floor that doesn't have that room type (eg; using The Stars on a floor with no treasure room) will instead send Isaac to a random room.
** Undefined is a more controlled way to randomly teleport. On use, it takes Isaac to either the treasure room, secret room, super secret room, or I AM ERROR room, with an equal chance at each.
Deleted line(s) 78 (click to see context) :
* This is how teleportation magic works in almost all VideoGame/{{Roguelike}}s. In some variants there will be jewelry you can wear or an ability you can gain which will let you turn Random Teleports into controlled ones.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/WorldOfWarcraft'': A large number of joke teleportation items like the Last Relic of Argus or Unstable Portal Emitter will teleport the player to a random location on use. They aren't truly random, but have a wide variety of hand-picked, often lethal or at least extremely inconvenient locations they can send you to.
Is there an issue? Send a MessageReason:
Changed line(s) 93 (click to see context) from:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
to:
* ''Wiki/SCPFoundation'': ''Website/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
Is there an issue? Send a MessageReason:
None
Changed line(s) 80 (click to see context) from:
* ''VideoGame/{{Terraria}}'': Teleportation potions do this when used. While {{Telefragging}} is avoided, the player has no input on where in the game world they're going to end up. Their usefulness is therefore very limited, as the player could wind up someplace they have no means to escape from.
to:
* ''VideoGame/{{Terraria}}'': Teleportation potions do this when used. While {{Telefragging}} [[TeleFrag TeleFragging]] is avoided, the player has no input on where in the game world they're going to end up. Their usefulness is therefore very limited, as the player could wind up someplace they have no means to escape from.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/{{Terraria}}'': Teleportation potions do this when used. While {{Telefragging}} is avoided, the player has no input on where in the game world they're going to end up. Their usefulness is therefore very limited, as the player could wind up someplace they have no means to escape from.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/KingdomHeartsBirthBySleep'': Mickey's method of travelling between worlds, the Star Seeker, acts this way. After appearing at random several times, he admits he has no idea how to control it; it just sort of activates and takes him to new worlds, whether he wants it to or not. On the other hand, it does always seem to take him to someplace he needs to be.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,18 (click to see context) from:
A form of WalkingTheEarth. Frequently overlaps with TheHomewardJourney, as the intended destination is almost always just getting back home. Compare UnstuckInTime. Compare and contrast TeleportationMisfire, when the means of transportation usually works except when the plot requires it to go wonky.
to:
SubTrope of TeleportationWithDrawbacks due to a drawback in the area of "control". A form of WalkingTheEarth. Frequently overlaps with TheHomewardJourney, as the intended destination is almost always just getting back home. Compare UnstuckInTime. Compare and contrast TeleportationMisfire, when the means of transportation usually works except when the plot requires it to go wonky.
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
[[folder:Print Media]]
to:
Changed line(s) 69 (click to see context) from:
* ''TabletopGame/DungeonsAndDragons'', Basic D&D module [=DA1=] ''Adventures in Blackmoor''. When characters trapped in the Inn Between the Worlds pass through the Gate in the cellar, they end up back in the Inn but at a random different time, either before or after they entered (possibly ''long'' before or after).
to:
* ''TabletopGame/DungeonsAndDragons'', Basic D&D ''D&D'' module [=DA1=] ''Adventures in Blackmoor''. When characters trapped in the Inn Between the Worlds pass through the Gate in the cellar, they end up back in the Inn but at a random different time, either before or after they entered (possibly ''long'' before or after).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* At the end of ''VideoGame/UltimaV'', [[BigGood Lord British]] gives [[BigBad Lord Blackthorn]] an alternative choice of sentence for his misdeeds -- British activates the Orb of the Moons without a destination in mind, and offers to let Blackthorn "live thy life in exile in a place that neither I nor thee hath ever seen".
Is there an issue? Send a MessageReason:
None
Changed line(s) 66 (click to see context) from:
* ''TabletopGame/Warhammer40000'' and Warp travel (a demon-infested alternate dimension that allows FTL travel, sped up or hampered by Warp currents). While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future warboss killed past warboss in order to have two sets of his favorite gun).
to:
* ''TabletopGame/Warhammer40000'' and Warp travel (a demon-infested alternate dimension that allows FTL travel, sped up or hampered by Warp currents). currents).
** While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future warboss killed past warboss in order to have two sets of his favoritegun).gun) or one Imperial ship emerged from Warp into an ambush and sent a distress signal before exploding. Unfortunately, because they'd emerged into the Warp ''before'' they'd launched, they ended up answering their own distress signal and emerged from Warp into an ambush.
** Some Chaos warbands in the Eye of Terror with their own ships don't even worry about the destination, they just launch into the Warp, trusting the currents to drop them off somewhere they can RapePillageAndBurn to their hearts' content.
** While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future warboss killed past warboss in order to have two sets of his favorite
** Some Chaos warbands in the Eye of Terror with their own ships don't even worry about the destination, they just launch into the Warp, trusting the currents to drop them off somewhere they can RapePillageAndBurn to their hearts' content.
Is there an issue? Send a MessageReason:
None
Changed line(s) 97 (click to see context) from:
** ''WesternAnimation/TransformersRobotsInDisguise2015'' features this as well. For most of season 1, the Autobot's Space Bridge did not work reliably and was just as likely to send them somewhere random as opposed to where they wanted to go. Later on, a Decepticon took a bite out of their Space Bridge and began teleporting to random locations around the world, to all the places they'd previously teleported to over the course of the series.
to:
** ''WesternAnimation/TransformersRobotsInDisguise2015'' features this as well. For most of season 1, the Autobot's Space Bridge did does not work reliably and was is just as likely to send them somewhere random as opposed to where they wanted want to go. Later on, a Decepticon took named Underbite takes a bite out of their Space Bridge and began teleporting to random locations around the world, to all the places they'd previously teleported to over the course of the series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* ''ComicBook/WonderWoman1987'': Themyscira exists in a PocketDimension that is [[DependingOnTheWriter sometimes not even connected to time]] and while the Amazons usually have some control over where they anchor to the physical plane Circe is able to play havoc with the system, which is why Themyscira spends so much time missing. At [[ComicBook/TheContest one point]] Themyscira materialized in a hellish time warping pocket dimension that left the Amazons fighting a hopeless war for ten years before they were able to set a course back, which was only months on earth.
to:
* ''ComicBook/WonderWoman1987'': Themyscira exists in a PocketDimension that is [[DependingOnTheWriter sometimes not even connected to time]] and while the Amazons usually have some control over where they anchor to the physical plane plane, Circe is able to play havoc with the system, which is why Themyscira spends so much time missing. At [[ComicBook/TheContest one point]] Themyscira materialized in a hellish time warping pocket dimension that left the Amazons fighting a hopeless war for ten years before they were able to set a course back, which was only months on earth.Earth.
Changed line(s) 33 (click to see context) from:
[[folder:Fanfiction]]
to:
Changed line(s) 37 (click to see context) from:
[[folder:Film — Live-Action]]
to:
Changed line(s) 51 (click to see context) from:
** The First and Second Doctors had little to no control over where the TARDIS went in any given serial. This was particularly troublesome for companions who wanted to go home (Ian & Barbara, Ben & Polly, Tegan). This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The Three Doctors"]]. Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.
to:
** The First and Second Doctors had little to no control over where the TARDIS went in any given serial. This was particularly troublesome for companions who wanted to go home (Ian & and Barbara, Ben & and Polly, Tegan). This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The "[[Recap/DoctorWhoS10E1TheThreeDoctors The Three Doctors"]].Doctors]]". Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.
Changed line(s) 54 (click to see context) from:
** The Eleventh Doctor episode [[Recap/DoctorWhoS32E4TheDoctorsWife "The Doctor's Wife"]] further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.
to:
** The Eleventh Doctor episode [[Recap/DoctorWhoS32E4TheDoctorsWife "The "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife"]] Wife]]" further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.
Changed line(s) 66,67 (click to see context) from:
* ''TabletopGame/Warhammer40000'' and Warp travel (a demon-infested alternate dimension that allows FTL travel, sped up or hampered by Warp currents). While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future!warboss killed past!warboss in order to have two sets of his favorite gun).
* ''TabletopGame/DungeonsAndDragons'', Basic D&D module [=DA1=] ''Adventures in Blackmoor''. When characters trapped in the Inn Between the Worlds passed through the Gate in the cellar they ended up back in the Inn but at a random different time, either before or after they entered (possibly ''long'' before or after).
* ''TabletopGame/DungeonsAndDragons'', Basic D&D module [=DA1=] ''Adventures in Blackmoor''. When characters trapped in the Inn Between the Worlds passed through the Gate in the cellar they ended up back in the Inn but at a random different time, either before or after they entered (possibly ''long'' before or after).
to:
* ''TabletopGame/Warhammer40000'' and Warp travel (a demon-infested alternate dimension that allows FTL travel, sped up or hampered by Warp currents). While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future!warboss future warboss killed past!warboss past warboss in order to have two sets of his favorite gun).
* ''TabletopGame/DungeonsAndDragons'', Basic D&D module [=DA1=] ''Adventures in Blackmoor''. When characters trapped in the Inn Between the Worldspassed pass through the Gate in the cellar cellar, they ended end up back in the Inn but at a random different time, either before or after they entered (possibly ''long'' before or after). after).
* ''TabletopGame/DungeonsAndDragons'', Basic D&D module [=DA1=] ''Adventures in Blackmoor''. When characters trapped in the Inn Between the Worlds
Changed line(s) 79 (click to see context) from:
[[folder:Webcomics]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,18 (click to see context) from:
A form of WalkingTheEarth. Frequently overlaps with TheHomewardJourney, as the intended destination is almost always just getting back home. Compare UnstuckInTime.
to:
A form of WalkingTheEarth. Frequently overlaps with TheHomewardJourney, as the intended destination is almost always just getting back home. Compare UnstuckInTime. \n Compare and contrast TeleportationMisfire, when the means of transportation usually works except when the plot requires it to go wonky.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''Series/{{Farscape}}'' [[LivingShip Leviathans]] have a "Starbust" ability that takes them to a semi-random location, it's usually used as a means of escape.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Comic Books]]
* ''ComicBook/WonderWoman1987'': Themyscira exists in a PocketDimension that is [[DependingOnTheWriter sometimes not even connected to time]] and while the Amazons usually have some control over where they anchor to the physical plane Circe is able to play havoc with the system, which is why Themyscira spends so much time missing. At [[ComicBook/TheContest one point]] Themyscira materialized in a hellish time warping pocket dimension that left the Amazons fighting a hopeless war for ten years before they were able to set a course back, which was only months on earth.
[[/folder]]
* ''ComicBook/WonderWoman1987'': Themyscira exists in a PocketDimension that is [[DependingOnTheWriter sometimes not even connected to time]] and while the Amazons usually have some control over where they anchor to the physical plane Circe is able to play havoc with the system, which is why Themyscira spends so much time missing. At [[ComicBook/TheContest one point]] Themyscira materialized in a hellish time warping pocket dimension that left the Amazons fighting a hopeless war for ten years before they were able to set a course back, which was only months on earth.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[Wiki/SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
to:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[Wiki/SCPFoundation SCPs]] Hopper")]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
[[folder:Fan Works]]
to:
Changed line(s) 33 (click to see context) from:
[[folder:Films -- Live-Action]]
to:
Deleted line(s) 46,48 (click to see context) :
* ''Series/QuantumLeap'' features Sam Beckett leaping at various points in history to SetRightWhatOnceWentWrong. He never knows what time period or into which person he'll Leap into next. A hint of this is almost always TheStinger for a given episode. The leaps generally occur within the U.S. and stay within Sam's lifetime. Though special circumstances have seen these rules broken at least once.
* ''Series/TheTimeTunnel'' has its heroes being randomly transported to various points in the past and, on occasion, the future.
* ''Series/{{Sliders}}'': The show has wormholes the characters can use to go from one alternate Earth to another. The catch is that they have no control over ''which'' worlds they go to. Their timer does gain a small upgrade to allow some control, enabling them to visit any world they have previously been to and track other wormhole users. Originally, the Sliders' timer worked within a specific radius so that no matter which alternate Earth they visited, they were always in the San Francisco area. One of their antagonists made an adjustment to the timer, increasing this radius to 400 miles; meaning the Sliders could now potentially wind up in San Francisco, Los Angeles, or anyplace in between. At some point, they end up having to get a timer from another world, as they miss their original window (meaning they'd have to wait almost 30 years for another one using the same timer).
* ''Series/TheTimeTunnel'' has its heroes being randomly transported to various points in the past and, on occasion, the future.
* ''Series/{{Sliders}}'': The show has wormholes the characters can use to go from one alternate Earth to another. The catch is that they have no control over ''which'' worlds they go to. Their timer does gain a small upgrade to allow some control, enabling them to visit any world they have previously been to and track other wormhole users. Originally, the Sliders' timer worked within a specific radius so that no matter which alternate Earth they visited, they were always in the San Francisco area. One of their antagonists made an adjustment to the timer, increasing this radius to 400 miles; meaning the Sliders could now potentially wind up in San Francisco, Los Angeles, or anyplace in between. At some point, they end up having to get a timer from another world, as they miss their original window (meaning they'd have to wait almost 30 years for another one using the same timer).
Changed line(s) 50 (click to see context) from:
** The First and Second Doctors had little to no control over where the TARDIS went in any given serial. This was particularly troublesome for companions who wanted to go home (Ian & Barbara, Ben & Polly, Tegan). This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The Three Doctors"]]. Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[https://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.
to:
** The First and Second Doctors had little to no control over where the TARDIS went in any given serial. This was particularly troublesome for companions who wanted to go home (Ian & Barbara, Ben & Polly, Tegan). This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The Three Doctors"]]. Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[https://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS22E4TheTwoDoctors In-]][[Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.
Changed line(s) 53 (click to see context) from:
** The Eleventh Doctor episode "The Doctor's Wife" further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.
to:
** The Eleventh Doctor episode [[Recap/DoctorWhoS32E4TheDoctorsWife "The Doctor's Wife" Wife"]] further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.be.
* ''Series/QuantumLeap'' features Sam Beckett leaping at various points in history to SetRightWhatOnceWentWrong. He never knows what time period or into which person he'll Leap into next. A hint of this is almost always TheStinger for a given episode. The leaps generally occur within the U.S. and stay within Sam's lifetime. Though special circumstances have seen these rules broken at least once.
* ''Series/{{Sliders}}'': The show has wormholes the characters can use to go from one alternate Earth to another. The catch is that they have no control over ''which'' worlds they go to. Their timer does gain a small upgrade to allow some control, enabling them to visit any world they have previously been to and track other wormhole users. Originally, the Sliders' timer worked within a specific radius so that no matter which alternate Earth they visited, they were always in the San Francisco area. One of their antagonists made an adjustment to the timer, increasing this radius to 400 miles; meaning the Sliders could now potentially wind up in San Francisco, Los Angeles, or anyplace in between. At some point, they end up having to get a timer from another world, as they miss their original window (meaning they'd have to wait almost 30 years for another one using the same timer).
* ''Series/TheTimeTunnel'' has its heroes being randomly transported to various points in the past and, on occasion, the future.
* ''Series/QuantumLeap'' features Sam Beckett leaping at various points in history to SetRightWhatOnceWentWrong. He never knows what time period or into which person he'll Leap into next. A hint of this is almost always TheStinger for a given episode. The leaps generally occur within the U.S. and stay within Sam's lifetime. Though special circumstances have seen these rules broken at least once.
* ''Series/{{Sliders}}'': The show has wormholes the characters can use to go from one alternate Earth to another. The catch is that they have no control over ''which'' worlds they go to. Their timer does gain a small upgrade to allow some control, enabling them to visit any world they have previously been to and track other wormhole users. Originally, the Sliders' timer worked within a specific radius so that no matter which alternate Earth they visited, they were always in the San Francisco area. One of their antagonists made an adjustment to the timer, increasing this radius to 400 miles; meaning the Sliders could now potentially wind up in San Francisco, Los Angeles, or anyplace in between. At some point, they end up having to get a timer from another world, as they miss their original window (meaning they'd have to wait almost 30 years for another one using the same timer).
* ''Series/TheTimeTunnel'' has its heroes being randomly transported to various points in the past and, on occasion, the future.
Changed line(s) 74 (click to see context) from:
[[folder:Web Comics]]
to:
Changed line(s) 83 (click to see context) from:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper"),]] one of the human [[Wiki/SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
to:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper"),]] Hopper")]], one of the human [[Wiki/SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
* The Avalon World Tour arc of ''WesternAnimation/{{Gargoyles}}'' is a result of the magical island Avalon sending Goliath and company not where they want to go, but where they need to be. They visit quite a few places before finally returning to New York.
Deleted line(s) 88 (click to see context) :
* The Avalon World Tour arc of ''WesternAnimation/{{Gargoyles}}'' is a result of the magical island Avalon sending Goliath and company not where they want to go, but where they need to be. They visit quite a few places before finally returning to New York.
Is there an issue? Send a MessageReason:
None
Changed line(s) 90 (click to see context) from:
* ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
to:
* ''Franchise/{{Transformers}}'':
** ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
** ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
** The Fourth Doctor invoked this trope by installing a randomizer into the TARDIS in order to evade the Black Guardian following the "Key to Time" arc. The Tenth Doctor used the randomizer for fun in [[Recap/DoctorWhoS30E3PlanetOfTheOod "Planet of the Ood"]]."
to:
** The Fourth Doctor invoked this trope by installing a randomizer into the TARDIS in order to evade the Black Guardian following the "Key to Time" arc. The Tenth Doctor used the randomizer for fun in [[Recap/DoctorWhoS30E3PlanetOfTheOod "Planet "[[Recap/DoctorWhoS30E3PlanetOfTheOod Planet of the Ood"]]." Ood]]".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ''WesternAnimation/TransformersRobotsInDisguise2015'' features this as well. For most of season 1, the Autobot's Space Bridge did not work reliably and was just as likely to send them somewhere random as opposed to where they wanted to go. Later on, a Decepticon took a bite out of their Space Bridge and began teleporting to random locations around the world, to all the places they'd previously teleported to over the course of the series.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/StarControl'', the [[LittleGreenMen Arilou Lalee'lay]] [[FlyingSaucer Skiff]] has a secondary ability to teleport, but the end point is always random and can even result in a TeleFrag, if it ends up inside a planet or an asteroid.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* ''Series/{{Sliders}}'': The show has wormholes the characters can use to go from one alternate Earth to another. The catch is that they have no control over ''which'' worlds they go to. Their timer does gain a small upgrade to allow some control, enabling them to visit any world they have previously been to and track other wormhole users. Originally, the Sliders' timer worked within a specific radius so that no matter which alternate Earth they visited, they were always in the San Francisco area. One of their antagonists made an adjustment to the timer, increasing this radius to 400 miles; meaning the Sliders could now potentially wind up in San Francisco, Los Angeles, or anyplace in between.
to:
* ''Series/{{Sliders}}'': The show has wormholes the characters can use to go from one alternate Earth to another. The catch is that they have no control over ''which'' worlds they go to. Their timer does gain a small upgrade to allow some control, enabling them to visit any world they have previously been to and track other wormhole users. Originally, the Sliders' timer worked within a specific radius so that no matter which alternate Earth they visited, they were always in the San Francisco area. One of their antagonists made an adjustment to the timer, increasing this radius to 400 miles; meaning the Sliders could now potentially wind up in San Francisco, Los Angeles, or anyplace in between. At some point, they end up having to get a timer from another world, as they miss their original window (meaning they'd have to wait almost 30 years for another one using the same timer).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''Literature/SuperPowereds'', Dean Blaine brings a [[PowerIncontinence Powered]] with the ability to teleport to class in order to show all the prospective Heroes there that Powereds are not freaks and are not "lazy". The Powered in question explains that he teleports whenever he sneezes and has no control over where he ends up (although always on Earth). The only good thing is that he never ends up somewhere dangerous, such as a hundred feet in the air or underwater, but it's always inconvenient to have to get back afterwards, since his power only works when he sneezes and can't be directed. Nick then asks the guy where he keeps his feather. The guy gives a guilty smile and produces one, explaining that he will occasionally use the feather to force himself to sneeze in order to escape an awkward situation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
-->-- ''Series/DoctorWho'', [[Recap/DoctorWhoS4E1TheSmugglers "The Smugglers"]]
to:
-->-- ''Series/DoctorWho'', [[Recap/DoctorWhoS4E1TheSmugglers "The Smugglers"]]
"[[Recap/DoctorWhoS4E1TheSmugglers The Smugglers]]"
Changed line(s) 48 (click to see context) from:
* ''Series/DoctorWho''
to:
* ''Series/DoctorWho'' ''Series/DoctorWho'':
Changed line(s) 60 (click to see context) from:
* ''TabletopGame/{{Warhammer 40000}}'' and Warp travel (a demon-infested alternate dimension that allows FTL travel, sped up or hampered by Warp currents). While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future!warboss killed past!warboss in order to have two sets of his favorite gun).
to:
* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' and Warp travel (a demon-infested alternate dimension that allows FTL travel, sped up or hampered by Warp currents). While ships have a Navigator that allows them to navigate the Warp currents, all too often they end up adrift, and when (if) they do return to realspace, it's only occasionally on target, when not in deep space. And then there's the fact that sometimes you don't even come back at the right ''time'', as one ork Waaaagh found when they ran into their future selves (that one ended in considerable confusion, as the future!warboss killed past!warboss in order to have two sets of his favorite gun).
Deleted line(s) 90 (click to see context) :
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* This is how teleportation magic works in almost all VideoGame/{{Roguelike}}s. In some variants there will be jewelry you can wear or an ability you can gain which will let you turn Random Teleports into controlled ones.
Is there an issue? Send a MessageReason:
Add work
Added DiffLines:
* In ''VideoGame/{{Minecraft}}'', Endermen teleport at random whenever they take damage. The player can also eat chorus fruit, which randomly teleports them a short distance.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
The end result is that any attempt to use their fantastic mode of travel is a BlindJump. This forces the characters to go through a series of random AdventureTowns until arriving at their intended destination (assuming they ever do).
to:
The end result is that any attempt to use their fantastic mode of travel is a BlindJump. This forces the characters to go through a series of random AdventureTowns until arriving at their intended destination (assuming they ever do). \n Usually, the threat of a TeleFrag isn't brought up; if it is, then expect to see this used only in dire situations.
Is there an issue? Send a MessageReason:
None
Changed line(s) 79 (click to see context) from:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[Wiki/SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
to:
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], Hopper"),]] one of the human [[Wiki/SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* In ''[[http://en.wikipedia.org/wiki/The_Infinitive_of_Go The Infinitive of Go]]'' by [[http://en.wikipedia.org/wiki/John_Brunner_%28novelist%29 John Brunner]], some college students invent a teleportation machine that allows people to teleport from one Portal to another. However, it is eventually revealed that teleporting also [[spoiler:teleports you to an alternate universe. The greater the physical distance between source and destination, the greater the differences between your origin and destination universes.]]
to:
* In ''[[http://en.wikipedia.org/wiki/The_Infinitive_of_Go The Infinitive of Go]]'' by [[http://en.wikipedia.org/wiki/John_Brunner_%28novelist%29 John Brunner]], Brunner,]] some college students invent a teleportation machine that allows people to teleport from one Portal to another. However, it is eventually revealed that teleporting also [[spoiler:teleports you to an alternate universe. The greater the physical distance between source and destination, the greater the differences between your origin and destination universes.]]