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* ''VideoGame/CrescentPrism'': If a map contains random encounters, the moon phase HUD will display an exclamation or checkmark, with the latter indicating that the player is overleveled for the area and that they can press confirm to skip encounters. If a map has no random encounters, a static hourglass symbol will be displayed instead.
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* ''VideoGame/AstraHunterZosma'': In the Expanding Void, all regular enemies are traditional random encounters, unlike the touch encounters in the Crescent Moon Tower.

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* The ''VideoGame/{{Fallout}}'' series has random encounters while traveling. A good enough outdoorsman skill, along with a perk and a specific inventory item, increases the chance that, should you happen upon some enemies, you'll get a choice of whether to fight them or avoid them. It is not possible however to eliminate forced encounters entirely. Even a maxed out outdoorsman skill won't give the fight-or-avoid choice every time.
** There are also Special Encounters, where something out-of-the-ordinary occurs (often not involving any battle at all). These are unavoidable, and will occur whenever triggered regardless of your outdoorsman skill. This exists in the original Fallout games, including the tactical simulator ''Fallout: Tactics''. In addition to using your Outdoorsman skill to give the fight or ignore choice, your Luck stat indicates how often you'll get a Special Encounter over a random one.
*** Some players just roam the landscape for weeks until they have a specific Special Encounter that grants them uniqe items like the alien gun, one of the best energy weapons in the game.
** ''VideoGame/Fallout3'' has a variation of this - there are multiple pre-determined points that can spawn random random and/or special encounters, and walking close enough to them will cause an encounter to be randomly picked off a list and spawn. The random encounters are typically attacks by raiders or mercenaries (which mercenaries you get depends on your Karma; Mister Burke will hire evil Talon Company mercs to assassinate a Good character, while the freelance cops called Regulators will take it upon themselves to put an Evil character down), while Special Encounters run the gamut from two wasters fighting over a refridgerator full of clean water to a flying saucer exploding overhead. This is a mixed bag, as some impressive equipment can be withheld from the player at random (the aforementioned UFO, for example, drops a unique laser pistol that sets the target on fire), or cause tough encounters to spawn very early (as anyone who's had the "wounded [[BossInMooksClothing Deathclaw]]" spawn in front of the Super Duper Mart you visit around level 4 can tell you).

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* The ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' series has random encounters while traveling. A good enough outdoorsman skill, along with a perk and a specific inventory item, increases the chance that, should you happen upon some enemies, you'll get a choice of whether to fight them or avoid them. It is not possible however to eliminate forced encounters entirely. Even a maxed out maxed-out outdoorsman skill won't give the fight-or-avoid choice every time.
** There are also Special Encounters, where something out-of-the-ordinary occurs (often not involving any battle at all). These are unavoidable, and will occur whenever triggered regardless of your outdoorsman skill. This exists in the original Fallout ''Fallout'' games, including the tactical simulator ''Fallout: Tactics''. ''VideoGame/FalloutTacticsBrotherhoodOfSteel''. In addition to using your Outdoorsman skill to give the fight or ignore choice, your Luck stat indicates how often you'll get a Special Encounter over a random one.
***
one. Some players just roam the landscape for weeks until they have a specific Special Encounter that grants them uniqe items like the alien gun, one of the best energy weapons in the game.
** ''VideoGame/Fallout3'' has a variation of this - -- there are multiple pre-determined points that can spawn random random and/or special encounters, and walking close enough to them will cause an encounter to be randomly picked off a list and spawn. The random encounters are typically attacks by raiders or mercenaries (which mercenaries you get depends on your Karma; Mister Burke will hire evil Talon Company mercs to assassinate a Good character, while the freelance cops called Regulators will take it upon themselves to put an Evil character down), while Special Encounters run the gamut from two wasters fighting over a refridgerator full of clean water to a flying saucer exploding overhead. This is a mixed bag, as some impressive equipment can be withheld from the player at random (the aforementioned UFO, for example, drops a unique laser pistol that sets the target on fire), or cause tough encounters to spawn very early (as anyone who's had the "wounded [[BossInMooksClothing Deathclaw]]" spawn in front of the Super Duper Mart you visit around level 4 can tell you).
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** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' at the end of Gen VII abolished these in favor of PreexistingEncounters. Gen VIII's ''VideoGame/PokemonSwordAndShield'' would go on to use a mix of both methods.

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** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' at the end of Gen VII abolished these in favor of PreexistingEncounters. Gen VIII's VIII would see a mixture of the styles -- ''VideoGame/PokemonSwordAndShield'' used both methods, ''VideoGame/PokemonBrilliantDiamondAndShiningPearl'' only used random encounters, and ''VideoGame/PokemonLegendsArceus'' only used preexisting -- while Gen IX onward would go on to use a mix of both methods.forego random encounters entirely.

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