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* In ''VideoGame/StreetFighterIII'', each character's Personal Action (read: "taunt") has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) can bolster his defense with each taunt, for a maximum of three times.
** Same goes for Makoto, but it's her attack power that increases for 1 hit only.
** ''VideoGame/StreetFighterV'' has G's "Message to the People", which is basically a presidential speech. While talking, G's Critical Art meter constantly fills up; the full speech (which lasts roughly 25 seconds) fills it completely.

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* ''Franchise/StreetFighter'':
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In ''VideoGame/StreetFighterIII'', ''VideoGame/StreetFighterIII: 3rd Strike'', each character's Personal Action (read: "taunt") has its own individual StatusBuff. For example, Q (already something of a MightyGlacier[=/=]StoneWall) can bolster his defense with each taunt, for a maximum of three times.
**
times. Same goes for Makoto, but it's her attack power that increases for 1 hit only.
** Dudley's taunt [[SomethingAboutARose has him toss a rose at the opponent]], which can be used for CherryTapping. ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he .
** Dan's taunt can extend his jump distance when used midair and, in ''IV'', can even stop several [[DesperationAttack Ultra Combos]] if timed properly. His Legendary Taunt Super Combo, which consists of Dan performing all his various taunts in a row, also counts in a way; as it can be canceled into his Ultra Combo, several Dan players are known to throw it out as psyche-out tactic, perhaps most famously seen with [[https://www.youtube.com/watch?v=CdLK4madb1U#t=6m41s Justin Wong's Marvel Madness 2011 triumph over Air.]]
**
''VideoGame/StreetFighterV'' has G's [[https://www.youtube.com/watch?v=OfKnCBNSssQ "Message to the People", People,"]] which is basically a presidential speech. While talking, G's Critical Art meter Gauge constantly fills up; the full speech (which lasts roughly 25 seconds) fills it completely.



* In ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he [[SomethingAboutARose tosses a rose at the opponent]]. This can be used in CherryTapping.
** Dan's taunt can extend his jump distance and even stop several ultra combos if timed properly.


* Plenty of characters [[ProjectileKiss blow a kiss]] as a taunt, with the ability to stun.


* Creates a status debuff on the target(s), often defensively.

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* Creates a status debuff debuffs on the target(s), often defensively.



* Plenty of characters [[ProjectileKiss blow a kiss]] as a taunt, with the ability to stun. The first that come to mind are Rogue in ''VideoGame/XMenNextDimension''.

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* Plenty of characters [[ProjectileKiss blow a kiss]] as a taunt, with the ability to stun. The first that come to mind are Rogue in ''VideoGame/XMenNextDimension''.

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** In rare cases, it may create status buffs on the target(s), often offensively as a trade-off to the before-mentioned defensive debuffs.

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** All taunts switch the player's camera to third person, so they can be used to look around corners without exposing yourself.

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* ''TabletopGame/WarhammerFantasy'': Wulfrik the Wanderer has a special ability where he bellows a string of crass insults at his intended target in their language, infuriating them so much they immediately accept his challenge, even if he's a giant armored Viking and they're a wizard wearing robes or a goat-man with a stick. It also lets him bypass bodyguards meant to take challenges on their principal's behalf.


* In ''Franchise/DevilMayCry'', taunting restores your [[SuperMode Devil Trigger]] gauge and boosts your [[IdiosyncraticComboLevels Style Gauge]]. Of course the higher on the Gauge you are the longer and more elaborate the taunts get.

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* In ''Franchise/DevilMayCry'', ''VideoGame/DevilMayCry'', taunting restores your [[SuperMode Devil Trigger]] gauge and boosts your [[IdiosyncraticComboLevels Style Gauge]]. Of course the higher on the Gauge you are the longer and more elaborate the taunts get.

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** Dan's taunt can extend his jump distance and even stop several ultra combos if timed properly.

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** ''VideoGame/StreetFighterV'' has G's "Message to the People", which is basically a presidential speech. While talking, G's Critical Art meter constantly fills up; the full speech (which lasts roughly 25 seconds) fills it completely.

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** ''VideoGame/FinalFantasyXIV'' has several taunts for tanking classes: Flash increases aggro on all enemies within range (and at higher levels can inflict blind); Provoke specifically targets one enemy and increases the tank's aggro to be equal to the party member with the highest current aggro, meaning the tank still has to actually ''hit'' the enemy to start tanking: of the two, Flash is less effective overall at taunting, but has the practical advantage. In addition, all tanking classes have an area-of-effect ability that inflicts lower-than-normal damage, but specifically increases aggro on all enemies it hits: Paladins and Dark Knights get a point-blank AOE attack using light and darkness respectively, and Warriors get a cone-shaped attack. These attacks usually come with a higher Tech Points cost, meaning that spamming them will "tire out" the character and prevent them from using other abilities.

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** The first appearance of the Provoke ability in the series is ''VideoGame/FinalFantasyIII'', as the special command of the Viking class. The first pure [[StoneWall tanking]] build in the series was a Viking spamming its taunt and DualWielding shields to absorb all single-target attacks.

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* In ''VideoGame/StreetFighterIV'', Dudley has a variant taunt where he [[SomethingAboutARose tosses a rose at the opponent]]. This can be used in CherryTapping.

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* In ''VideoGame/DragonballFighterz'', Android 18 can call her brother 17 for various assist attacks. One of them is a long taunt where he warns the opponent's allies to not interfere with the fight between 18 and whoever she's currently fighting. He isn't kidding: if the opponent calls for an assist while 17 is talking, 17 will automatically counter it before it even starts, causing decent damage.


** Bards get a cantrip called Vicious Mockery, a string of insults laced with subtle magical enchantments which deals out a small amount of psychic damage to a target. Given very few enemies have resistance to psychic type damage, if you really need to deal some damage resistances be damned, this is a decent fallback. Plus there are few more reliable ways to get a laugh out from the rest of the table than [[CherryTapping finishing off a tough creature]] with a specially-prepared insult.

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** Bards get a cantrip called Vicious Mockery, a string of insults laced with subtle magical enchantments which deals out a small amount of psychic damage to a target. Given very few enemies have resistance to psychic type damage, if you really need to deal some damage resistances be damned, this is a decent fallback. Plus there are few more reliable ways to get a laugh out from the rest of the table than [[CherryTapping finishing off a tough creature]] with a specially-prepared insult. In addition to the damage, a successful use of the spell gives the target a disadvantage on its next attack, which is eminently useful against powerful foes or in a more vulnerable party.


** [[AvertedTrope Averted]] for most other characters who've since received taunts; these have token effects such as restoring a negligible amount of health (Valentine [[TrademarkFavoriteFood eating a chocolate bar]]), or granting the opponent an infinitesimal amount of meter (the rest). In Parasoul's case, taunting gives a 100% chance that the next [[AssistCharacter Egret]] [[AnnoyingVideoGameHelper Call]] she dismisses will say [[MemeticMutation "Well, excuuuuuuuse me, Princess!".]]

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** [[AvertedTrope Averted]] for For most other characters who've since received taunts; taunts, these have token effects such as restoring a negligible amount of health (Valentine [[TrademarkFavoriteFood eating a chocolate bar]]), or granting the opponent an infinitesimal amount of meter (the rest). In [[AvertedTRope Averted]] in Parasoul's case, case; taunting gives a 100% chance that the next [[AssistCharacter Egret]] [[AnnoyingVideoGameHelper Call]] she dismisses will say [[MemeticMutation "Well, excuuuuuuuse me, Princess!".]]

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