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** In the Internship Arc, a Yakuza group called the Shie Hassakai develop a special bullet that can nullify Quirks. At first the effect only works for a short period, but eventually they manage to create a variety that can permanently DePower anyone it hits. [[spoiler:The bullets are created by extracting the blood out of a [[PoweredByAForsakenChild tortured girl named Eri]], who has a quirk that allows her to "[[SemanticSuperpower Rewind]]" anything she touches to a previous state.]]

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** In the Internship Arc, a Yakuza group called the Shie Hassakai develop a special bullet that can nullify Quirks. At first the effect only works for a short period, but eventually they manage to create a variety that can permanently DePower anyone it hits. [[spoiler:The bullets are created by extracting the blood out of a [[PoweredByAForsakenChild tortured girl named Eri]], who has a quirk that allows her to "[[SemanticSuperpower Rewind]]" anything she touches to a previous state. Ironically, her quirk is also the only thing known to reverse the bullet's effects, as she demonstrates when she restores Mirio's quirk.]]
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* In ''WesternAnimation/XMenTheAnimatedSeries'', the Leader of Genosha creates Inhibitor Collars that, when placed on a mutant, leaves them unable to use their powers. In ''WesternAnimation/XMen97'', the X-Cutioner reverse-engineers the Collar's technology to create a rifle that fires energy from the collars in a concentrated blast. [[spoiler:After Storm [[TakingTheBullet takes the bullet]] for Magneto from the X-Cutioner's rifle, Beast investigates the effects, and his prognosis is grim: the Collars used a special radiation to suppress mutant abilities, but the X-Cutioner's rifle concentrated it to such a point that it affects the victim down to the cellular level. As a result, Storm's DePower[=ed=] state is, according to Beast, permanent.]]
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* ''WebAnimation/EpithetErased'': Eraser cuffs work by making an inscribed captive forget what Epithet they have, which naturally makes it hard to use a SemanticSuperpower. The functionality isn't flawless, however; while they will reapply the effect at intervals per WordOfGod, you ''can'' be reminded of what powers you have, giving you a brief period in which you can use them even while cuffed. [[spoiler:This is what ends up defeating Zora: Ramsey made sure to leave himself a note about his Goldbricker powers, and was able to remind Percy that she had Parapet, allowing them to set up a combo attack.]]

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Moving an example that was misplaced in Dispel Magic.


Related to PowersAsPrograms. For nullfying the effects of supernatural powers rather than preventing someone from using them, see AntiMagic. If the power has already been used, DispelMagic can remove the effects. PowerLimiter is a weaker version. NoSell is when a character ignores, not nullifies, another's powers. {{Mage Killer}}s often weaponize this ability, as they do with AntiMagic. See also the KryptoniteProofSuit, which can be used to resist {{Weaksauce Weakness}}es. A type of MetaPower.

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Related to PowersAsPrograms. For nullfying nullifying the effects of supernatural powers rather than preventing someone from using them, see AntiMagic. If the power has already been used, DispelMagic can remove the effects. PowerLimiter is a weaker version. NoSell is when a character ignores, not nullifies, another's powers. {{Mage Killer}}s often weaponize this ability, as they do with AntiMagic. See also the KryptoniteProofSuit, which can be used to resist {{Weaksauce Weakness}}es. A type of MetaPower.



* In the Literature/{{Discworld}}, the Guild of Assassins are developing the idea of Total Sensory Deprivation as a training aid. One teacher, responsible for developing the idea, has already used it as advanced training and [[CoolAndUnusualPunishment her version of the Vimes Run]] for gifted but delinquent pupils. Professor Ponder Stibbons, father of a [[TykeBomb gifted student Assassin]], is aware his delinquent daughter has undergone the treatment. He agrees with the Assassin who has devised the training that it would be instructive if selected magic-users spent an hour in the Tank. Besides, his daughter's account has really intrigued him. But he points out that given what TSD can do to the mind, a panicked magic-user blasting off spells at imagined perils or bad memories returning as hallucinations might be, well, destructive. Ponder and a volunteer Witch, [[MotherRussiaMakesYouStrong Irena Politek]], take care to load each other with temporary spells, stripping away their ability to use magic, before going into the Tank. Read more in the works of Creator/AAPessimal.



* The ''Fanfic/ResurgenceSeries'' reveals that Bella Swan's immunity to Edward's telepathy is actually the first manifestation of her primary ability to negate the powers of others; Sylar can cut her with his telekinesis and Peter copies her power as usual, but characters like Hiro and Elle can’t affect her with their powers, and Sylar’s intuitive aptitude had trouble identifying the exact nature of Bella’s ability. As she learns more about her own ability, Bella learns that she can even "turn off" the abilities of other evolved humans, including ‘blocking’ Peter’s access to Sylar’s intuitive aptitude while leaving the rest of his powers unaffected and [[spoiler:permanently preventing Becky from using her invisibility]].


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* The ''Fanfic/ResurgenceSeries'' reveals that Bella Swan's immunity to Edward's telepathy is actually the first manifestation of her primary ability to negate the powers of others; Sylar can cut her with his telekinesis and Peter copies her power as usual, but characters like Hiro and Elle can’t affect her with their powers, and Sylar's intuitive aptitude had trouble identifying the exact nature of Bella’s ability. As she learns more about her own ability, Bella learns that she can even "turn off" the abilities of other evolved humans, including ‘blocking’ Peter’s access to Sylar’s intuitive aptitude while leaving the rest of his powers unaffected and [[spoiler:permanently preventing Becky from using her invisibility]].
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* One of Zin's fugitives used a ray gun style device on Cole in ''Series/{{Tracker}}'', nullifying his Cirronian abilities until Mel discovered she could power him back up.

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* One of Zin's fugitives used a ray gun style device on Cole in ''Series/{{Tracker}}'', ''Series/Tracker2001'', nullifying his Cirronian abilities until Mel discovered she could power him back up.

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Added example(s), Alphabetizing example(s)


* In the first ''Literature/{{Ravenor}}'' book, the villains clamp a psionic nullifier unit onto Ravenor’s force chair while his mind is [[AstralProjection occupied elsewhere]]. Since he’s a crippled burn victim who relies on his psychic powers to do anything at all, including operating his chair, this renders him helpless until his allies remove the device.



* In the first ''Literature/{{Ravenor}}'' book, the villains clamp a psionic nullifier unit onto Ravenor’s force chair while his mind is [[AstralProjection occupied elsewhere]]. Since he’s a crippled burn victim who relies on his psychic powers to do anything at all, including operating his chair, this renders him helpless until his allies remove the device.

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* In the first ''Literature/{{Ravenor}}'' book, the villains clamp a psionic nullifier unit onto Ravenor’s force chair while his mind is [[AstralProjection occupied elsewhere]]. Since he’s a crippled burn victim who relies on his psychic powers ''Literature/{{Spellster}}'': Infitialis metal blocks all use of magic. Cells to do anything at all, including operating his chair, this renders him helpless until his allies remove the device. hold spellsters are those made using it.

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* ''Franchise/{{Gundam}}'':
** ''Anime/MobileSuitGundam00'' has the Trial System built into the Nadleeh/Seraphim. When it's switched on, every mobile suit connected to Veda shuts down while it's active. It doesn't sound so bad but when you realize that in Season 2, Veda was controlled by the BigBad who used it with every single mobile suit he and his underlings built. That could easily become a StoryBreakerPower. On the other hand, said bad guy's control of Veda meant that he could forcibly disengage the Trial System remotely. So naturally, it's rarely used until the series finale where it simultaneously puts every single {{mook}} out of commission as soon as the BigBad no longer has access to Veda.
** ''Anime/MobileSuitGundamTheWitchFromMercury'' features Antidote, a jamming field employed by Grassley-manufactured mobile suits to shut down the [[BrainComputerInterface GUND-Format]] which gives Ad Stella Gundams their edge over other suits. While devastating during the attack on Folkvanger during the series's prologue episode it's later revealed that a Gundam pilot can brute force their way past the jamming by drawing on higher [[{{Synchronization}} Permet Scores]], albeit to levels usually harmful to the pilot.



** Houriki in general, which has the ability to purify and/or seal things, especially Youki. The biggest example of this is Mt. Hakurei, which would instantly purify any youkai that gets too close to it except Kanna, who, as she represents nothingness, has no youki of her own. Inu-Yasha was instantly turned into a human once he got too close, while Sesshoumaru was able to ''temporarily'' resist the purification due to his sheer power but ultimately had to leave.
* ''{{Franchise/Gundam}}''
** ''Anime/MobileSuitGundam00'' has the Trial System built into the Nadleeh/Seraphim. When it's switched on, every mobile suit connected to Veda shuts down while it's active. It doesn't sound so bad but when you realize that in Season 2, Veda was controlled by the BigBad who used it with every single mobile suit he and his underlings built. That could easily become a StoryBreakerPower. On the other hand, said bad guy's control of Veda meant that he could forcibly disengage the Trial System remotely. So naturally, it's rarely used until the series finale where it simultaneously puts every single {{mook}} out of commission as soon as the BigBad no longer has access to Veda.
** ''Anime/MobileSuitGundamTheWitchFromMercury'' features Antidote, a jamming field employed by Grassley-manufactured mobile suits to shut down the [[BrainComputerInterface GUND-Format]] which gives Ad Stella Gundams their edge over other suits. While devastating during the attack on Folkvanger during the series's prologue episode it's later revealed that a Gundam pilot can brute force their way past the jamming by drawing on higher [[{{Synchronization}} Permet Scores]], albeit to levels usually harmful to the pilot.

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** Houriki in general, which has the ability to purify and/or seal things, especially Youki. The biggest example of this is Mt. Hakurei, which would instantly purify any youkai that gets too close to it except Kanna, who, as she represents nothingness, has no youki of her own. Inu-Yasha Inuyasha was instantly turned into a human once he got too close, while Sesshoumaru was able to ''temporarily'' resist the purification due to his sheer power but ultimately had to leave.
* ''{{Franchise/Gundam}}''
''Manga/JoJosBizarreAdventure'':
** ''Anime/MobileSuitGundam00'' has ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': Mannish Boy's Death XIII can disturb the Trial System built spiritual energy of its victims enough that they'll be unable to summon their Stand when inside its dream world. However, if their Stand is summoned before they fall asleep, it'll be in their dreams as well, which Kakyoin uses to defeat him.
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': Illuso's Man in the Mirror effectively acts as this, allowing him to separate a someone from their Stand and render them completely helpless, though he can be tricked into pulling a Stand
into the Nadleeh/Seraphim. When it's switched on, every mobile suit connected to Veda shuts down while it's active. It doesn't sound so bad but when you realize that in Season 2, Veda was controlled by the BigBad who used it with every single mobile suit he and his underlings built. That could easily become a StoryBreakerPower. On the other hand, said bad guy's control of Veda meant that he could forcibly disengage the Trial System remotely. So naturally, it's rarely used until the series finale where it simultaneously puts every single {{mook}} out of commission mirror world as soon as the BigBad no longer has access to Veda.
** ''Anime/MobileSuitGundamTheWitchFromMercury'' features Antidote, a jamming field employed by Grassley-manufactured mobile suits to shut down the [[BrainComputerInterface GUND-Format]] which gives Ad Stella Gundams their edge over other suits. While devastating during the attack on Folkvanger during the series's prologue episode it's later revealed that a Gundam pilot can brute force their way past the jamming by drawing on higher [[{{Synchronization}} Permet Scores]], albeit to levels usually harmful to the pilot.
Abbacchio demonstrated.



** Standing water paralyzes Devil Fruit users and prevents them from actively using their powers, but it doesn't ''necessarily'' negate their powers. This becomes important when Luffy is trapped underwater; his neck can still [[RubberMan be stretched]] to reach the surface for air if it is pulled by someone else.

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** Standing Being within water paralyzes Devil Fruit users and prevents them from actively using their powers, but it doesn't ''necessarily'' negate their powers. This becomes important when Luffy is trapped underwater; his neck can still [[RubberMan be stretched]] to reach the surface for air if it is pulled by someone else.



* In ''[[Literature/TheShipWho The Ship Who Won]]'', the titular ship Carialle eventually figured out how to prevent magic from being worked. [[spoiler:This was MagicFromTechnology, and the spells were made using microwave transmissions. After identifying the individual frequencies used, Carialle could jam them.]] The mages could still use their magic at least once.



%%%%* ''Literature/TheShapeshifter'' has one of these with a built in ExplosiveLeash [[spoiler:implanted in the back of the [=COLAs'=] skulls.]]

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%%%%* %%* ''Literature/TheShapeshifter'' has one of these with a built in ExplosiveLeash [[spoiler:implanted in the back of the [=COLAs'=] skulls.]]]]
* In ''[[Literature/TheShipWho The Ship Who Won]]'', the titular ship Carialle eventually figured out how to prevent magic from being worked. [[spoiler:This was MagicFromTechnology, and the spells were made using microwave transmissions. After identifying the individual frequencies used, Carialle could jam them.]] The mages could still use their magic at least once.



* ''VideoGame/ANNOMutationem'': Upon arriving at The Consortium's inner hall, Ann manages to locate Ryan before he gets knocked out. As Ann is moments away from unleashing her SuperMode upon the top brass after finding out Ayane has also been captured, they activate a device that immediately nullifies her ability and demands she [[EnemyMine co-operate]] with them to defeat C.



* ''VideoGame/{{Disgaea}}'':

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* ''VideoGame/{{Disgaea}}'':''Franchise/{{Disgaea}}'':



* ''VideoGame/{{Dishonored}}'' has the Overseers, who wield special music boxes that prevents Corvo from using his powers. However, that does not stop him from blowing their brains out with a pistol.
** In ''VideoGame/Dishonored2'', the music boxes only get a brief mention [[spoiler:when the Overseers of Dunwall mobilized ''en masse'' to depose Empress Delilah, who as a witch is an affront to their religion.]] As above, they're useless against Delilah's new MechaMooks.
*** In the same game is the "Crack in the Slab" mission. Aramis Stilton's manor is ''so'' filled with Void energies that Emily/Corvo's Void powers are useless there. Instead, the Outsider gives them a device called the Timepiece, which allows them to travel between the present and a fateful day in the past.

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* ''Franchise/{{Dishonored}}'':
**
''VideoGame/{{Dishonored}}'' has the Overseers, who wield special music boxes that prevents Corvo from using his powers. However, that does not stop him from blowing their brains out with a pistol.
** In ''VideoGame/Dishonored2'', the music boxes only get a brief mention [[spoiler:when the Overseers of Dunwall mobilized ''en masse'' to depose Empress Delilah, who as a witch is an affront to their religion.]] religion]]. As above, they're useless against Delilah's new MechaMooks.
***
MechaMooks. In the same game is the "Crack in the Slab" mission. Aramis Stilton's manor is ''so'' filled with Void energies that Emily/Corvo's Void powers are useless there. Instead, the Outsider gives them a device called the Timepiece, which allows them to travel between the present and a fateful day in the past.



* ''[[VideoGame/{{Mother}} EarthBound Series]]'':
** The PSI power "PSI Block" of ''VideoGame/EarthBoundBeginnings'' prevents the target from using any of their PsychicPowers for the remainder of the battle.
** In ''VideoGame/EarthBound1994'', [[GadgeteerGenius Jeff's]] Counter-PSI unit prevents an enemy from using any [[PsychicPowers PSI]] power for the remainder of the battle. His Neutralizer machine, when used in battle, nullifies all {{Status Buff}}s and nerfs (on both allies and enemies), while his Shield Killer machine nullifies an enemy's shield for the rest of the battle.



** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' You can make your own power nullifier by enchanting an item with the [[StatusEffects 'silence']] effect, the trick is getting an enemy to wear it...
* A non-mobile variant in ''VideoGame/FinalFantasyXV''. After years of research (aided by [[spoiler:[[BigBad Ardyn Izunia]] and [[MadScientist Verstael Besithia]]]], the Niflheim Empire managed to develop Wavebreaker, an AreaOfEffect radio station that outputs frequencies along specific wavelengths to neutralise [[SpontaneousWeaponCreation Lucian weaponry]], warping, and elemental magic within its radius. It is stated to have been used during the siege of Insomnia, where it was able to weaken Lucis' barrier, as well as its [[LivingStatue immortal guardians]]. Noctis and his friends encounter one in [[spoiler:[[ThatOneLevel Zegnautus Keep]], leaving them mostly helpless as the party's weapons cannot be summoned.]] Luckily, Noctis happens to be carrying the [[LastDiscMagic Ring of the Lucii]], which happens to be immune to Wavebreaker, and he later finds [[CoolSword King Regis' sword]], with [[spoiler:[[TearJerker Ravus' body near it]]]].
* ''VideoGame/FinalFantasyXVI'' has fetters, manacles that keep any Bearer from casting magic. They're strong enough to even keep Dominants in check so they can't turn from human into an [[OneWingedAngel Eikon]].
* ''VideoGame/FireEmblem'':

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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' You can make your own power nullifier by enchanting an item with the [[StatusEffects 'silence']] effect, the trick is getting an enemy to wear it...
it.
* ''Franchise/FinalFantasy'':
**
A non-mobile variant in ''VideoGame/FinalFantasyXV''. After years of research (aided by [[spoiler:[[BigBad Ardyn Izunia]] and [[MadScientist Verstael Besithia]]]], the Niflheim Empire managed to develop Wavebreaker, an AreaOfEffect radio station that outputs frequencies along specific wavelengths to neutralise [[SpontaneousWeaponCreation Lucian weaponry]], warping, and elemental magic within its radius. It is stated to have been used during the siege of Insomnia, where it was able to weaken Lucis' barrier, as well as its [[LivingStatue immortal guardians]]. Noctis and his friends encounter one in [[spoiler:[[ThatOneLevel Zegnautus Keep]], leaving them mostly helpless as the party's weapons cannot be summoned.]] Luckily, Noctis happens to be carrying the [[LastDiscMagic Ring of the Lucii]], which happens to be immune to Wavebreaker, and he later finds [[CoolSword King Regis' sword]], with [[spoiler:[[TearJerker Ravus' body near it]]]].
* ** ''VideoGame/FinalFantasyXVI'' has fetters, manacles that keep any Bearer from casting magic. They're strong enough to even keep Dominants in check so they can't turn from human into an [[OneWingedAngel Eikon]].
* ''VideoGame/FireEmblem'':''Franchise/FireEmblem'':



* In ''VideoGame/GuildWars'' Mesmers can drain an enemies energy, interrupt spells that are being cast and even entirely disable spells from being used for a time.

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* In ''VideoGame/GuildWars'' ''VideoGame/GuildWars'', Mesmers can drain an enemies energy, interrupt spells that are being cast and even entirely disable spells from being used for a time.



* In ''VideoGame/MarioAndLuigiDreamTeam'', Antasma has the unique ability to separate Dreamy Luigi from Mario and imprison him within one of his Antasmunchies. This lowers Mario's stats and leaves him with only his basic jump attack, so freeing Luigi ASAP is in one's best interest, though locating him isn't always an easy task...

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* In ''VideoGame/MarioAndLuigiDreamTeam'', Antasma has the unique ability to separate Dreamy Luigi from Mario and imprison him within one of his Antasmunchies. This lowers Mario's stats and leaves him with only his basic jump attack, so freeing Luigi ASAP is in one's best interest, though locating him isn't always an easy task...task.



** The Damping tech power in the first game acts as a nullified against all of an opponent's biotic and tech abilities for up to a minute. This usually leaves them vulnerable and defenseless, especially biotics, who can lock you down with Throws otherwise.
** In the third game's multiplayer sections as well as a combat simulator arena in the Citadel DLC, we have the Seeker Plague deployed by the Collectors. This seeker plague similarly renders you unable to use any of your biotic, tech or even combat and defensive powers till you or a squadmate shoots them off you. What is notable is that the Seeker Plague is actually a heavily ''nerfed'' version of the Seeker Swarm from the second game. That Seeker Swarm paralyzed you in stasis for a long time.

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** The Damping tech power in the first game ''VideoGame/MassEffect1'' acts as a nullified against all of an opponent's biotic and tech abilities for up to a minute. This usually leaves them vulnerable and defenseless, especially biotics, who can lock you down with Throws otherwise.
** In the third game's ''VideoGame/MassEffect3'''s multiplayer sections as well as a combat simulator arena in the Citadel DLC, we have the Seeker Plague deployed by the Collectors. This seeker plague similarly renders you unable to use any of your biotic, tech or even combat and defensive powers till you or a squadmate shoots them off you. What is notable is that the Seeker Plague is actually a heavily ''nerfed'' version of the Seeker Swarm from the second game. That Seeker Swarm paralyzed you in stasis for a long time.



* In ''VideoGame/MonsterHunter'':

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* In ''VideoGame/MonsterHunter'':



* ''VideoGame/{{MOTHER}}:''
** In ''VideoGame/EarthBound1994'', [[GadgeteerGenius Jeff's]] Counter-PSI unit prevents an enemy from using any [[PsychicPowers PSI]] power for the remainder of the battle. His Neutralizer machine, when used in battle, nullifies all {{Status Buff}}s and nerfs (on both allies and enemies), while his Shield Killer machine nullifies an enemy's shield for the rest of the battle.
** The PSI power "PSI Block" of ''VideoGame/EarthBoundBeginnings'' prevents the target from using any of their PsychicPowers for the remainder of the battle.



* ''VisualNovel/TokimekiMemorial'':
** In ''Tokimeki Memorial 2'', when Sou-Banchou, the leader of Hibikino Town's {{Delinquents}}, turns into his [[TurnsRed Giant Form]], he gains the "Chou-Gankiri" (Super Insight) ability, which nullifies your [[LimitBreak Sports Club Hi-Ougi]] should you have one.
** In ''Tokimeki Memorial 4'', the Skill "Heart Unlocking Technique" / "Kokoro no Kaijoujutsu" negates the girls' negative Skills, such as Satsuki's [[WellExcuseMePrincess "Noble" / "Kouki"]], and Tsugumi's [[{{Tsundere}} "Tsun"]] Skills.



[[folder:Visual Novels]]
* ''VisualNovel/TokimekiMemorial'':
** In ''Tokimeki Memorial 2'', when Sou-Banchou, the leader of Hibikino Town's {{Delinquents}}, turns into his [[TurnsRed Giant Form]], he gains the "Chou-Gankiri" (Super Insight) ability, which nullifies your [[LimitBreak Sports Club Hi-Ougi]] should you have one.
** In ''Tokimeki Memorial 4'', the Skill "Heart Unlocking Technique" / "Kokoro no Kaijoujutsu" negates the girls' negative Skills, such as Satsuki's [[WellExcuseMePrincess "Noble" / "Kouki"]], and Tsugumi's [[{{Tsundere}} "Tsun"]] Skills.
[[/folder]]

[[folder:Webcomics]]

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[[folder:Visual Novels]]
* ''VisualNovel/TokimekiMemorial'':
** In ''Tokimeki Memorial 2'', when Sou-Banchou, the leader of Hibikino Town's {{Delinquents}}, turns into his [[TurnsRed Giant Form]], he gains the "Chou-Gankiri" (Super Insight) ability, which nullifies your [[LimitBreak Sports Club Hi-Ougi]] should you have one.
** In ''Tokimeki Memorial 4'', the Skill "Heart Unlocking Technique" / "Kokoro no Kaijoujutsu" negates the girls' negative Skills, such as Satsuki's [[WellExcuseMePrincess "Noble" / "Kouki"]], and Tsugumi's [[{{Tsundere}} "Tsun"]] Skills.
[[/folder]]

[[folder:Webcomics]]
[[folder:Web Comics]]



* ''WesternAnimation/AvatarTheLastAirbender'':
** Disruptions in ElementalPowers of the series' Benders occur during temporary meteorological events. [[PlayingWithFire Firebenders]] and [[MakingASplash Waterbenders]] draw their power from the sun and moon, respectively. When solar or lunar eclipse occurs, the affiliated Benders lose their powers for its duration. It's also possible to stop Waterbending for good by destroying the moon through its [[NatureSpirit totemic spirit]] (which, while easier than it sounds in this setting, is not a good idea, as it will enrage the moon's partner, the ''[[MakingASplash Ocean]]'').
** In the series finale "Sozin's Comet", [[spoiler: Aang ''permanently'' does this to Ozai, using energy-bending he learned from a giant Lion Turtle.]]
** BadassNormal martial artist Ty Lee has learned to [[TheParalyzer disable]] the ElementalPowers of Benders by striking {{Pressure Point}}s to block the flow of ''chi'' (resulting in considerable pain for some of her victims). In SequelSeries ''WesternAnimation/TheLegendOfKorra'', Ty Lee's ''chi''-blocking technique is employed by [[AntiMagicalFaction Anti-Bending Faction]], the Equalists. TheLeader of the Equalists, Amon, [[spoiler:claims to be able to permanently remove bending, with the implication he uses the same technique Aang used. In actuality, he's using a form of Bloodbending.]]
* On ''WesternAnimation/BuzzLightyearOfStarCommand'', Zurg manages to turn off Mira's powers by setting her in a box that disrupts her concentration whenever she tries to use her powers. Since concentration is required, well....

to:

* ''Franchise/{{Avatar|TheLastAirbender}}'':
**
''WesternAnimation/AvatarTheLastAirbender'':
** *** Disruptions in ElementalPowers of the series' Benders occur during temporary meteorological events. [[PlayingWithFire Firebenders]] and [[MakingASplash Waterbenders]] draw their power from the sun and moon, respectively. When solar or lunar eclipse occurs, the affiliated Benders lose their powers for its duration. It's also possible to stop Waterbending for good by destroying the moon through its [[NatureSpirit totemic spirit]] (which, while easier than it sounds in this setting, is not a good idea, as it will enrage the moon's partner, the ''[[MakingASplash Ocean]]'').
** *** BadassNormal martial artist Ty Lee has learned to [[TheParalyzer disable]] the ElementalPowers of Benders by striking {{Pressure Point}}s to block the flow of ''chi'' (resulting in considerable pain for some of her victims).
***
In the series finale "Sozin's Comet", [[spoiler: Aang ''permanently'' does this to Ozai, using energy-bending he learned from a giant Lion Turtle.]]
** BadassNormal martial artist Ty Lee has learned to [[TheParalyzer disable]] the ElementalPowers of Benders by striking {{Pressure Point}}s to block the flow of ''chi'' (resulting in considerable pain for some of her victims). In SequelSeries ''WesternAnimation/TheLegendOfKorra'', Ty Lee's ''chi''-blocking technique is employed by [[AntiMagicalFaction Anti-Bending Faction]], the Equalists. TheLeader of the Equalists, Amon, [[spoiler:claims to be able to permanently remove bending, with the implication he uses the same technique Aang used. In actuality, he's using a form of Bloodbending.]]
* On ''WesternAnimation/BuzzLightyearOfStarCommand'', Zurg manages to turn off Mira's powers by setting her in a box that disrupts her concentration whenever she tries to use her powers. Since concentration is required, well....



* ''WesternAnimation/GreenLanternTheAnimatedSeries'': The energy given off by yellow crystals can nullify a Green Lantern's ring if they get too close to it.



* In the animated version of ''[[WesternAnimation/LegionOfSuperHeroes2006 Legion Of Super Heroes]]'' this was Nemesis Kid's power.

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%% Needs context * In the animated version ''WesternAnimation/{{Legion of ''[[WesternAnimation/LegionOfSuperHeroes2006 Legion Of Super Heroes]]'' Heroes|2006}}'' this was Nemesis Kid's power.



* In ''WesternAnimation/YoungJustice2010'', inhibitor collars are often placed on criminals with powers, in order to nullify those powers. Sometimes these collars are voluntarily worn by people who fear PowerIncontinence. These collars are made to nullify specific powers, ie. if you are given a collar that is made to nullify flight and super strength, it won't inhibit psychic abiilties.

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* In ''WesternAnimation/YoungJustice2010'', inhibitor collars are often placed on criminals with powers, in order to nullify those powers. Sometimes these collars are voluntarily worn by people who fear PowerIncontinence. These collars are made to nullify specific powers, ie. if you are given a collar that is made to nullify flight and super strength, it won't inhibit psychic abiilties.abilities.



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** It later appears in "Slumbering with the Enemy". Mojo Jojo threw it at the title superheroes in said episode to reduce them to normal little girls, though this [[SnapBack obviously doesn't affect subsequent episodes, since the Girls themselves inexplicably get their powers back for the next episode]].

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** It later appears in "Slumbering with the Enemy". Mojo Jojo threw it at the title superheroes in said episode to reduce them to normal little girls, though this [[SnapBack obviously doesn't affect any subsequent episodes, since the Girls themselves inexplicably get their powers back for the next episode]].
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* In ''[[Literature/TheShipWho The Ship Who Won]]'', the ship figured out how to prevent magic from working. [[spoiler:This was MagicFromTechnology, and the spells were made using microwave transmissions.]] The mages could still use their magic at least once.

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* In ''[[Literature/TheShipWho The Ship Who Won]]'', the titular ship Carialle eventually figured out how to prevent magic from working.being worked. [[spoiler:This was MagicFromTechnology, and the spells were made using microwave transmissions. After identifying the individual frequencies used, Carialle could jam them.]] The mages could still use their magic at least once.
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* In the animated version of ''WesternAnimation/LegionOfSuperHeroes'' this was Nemesis Kid's power.

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* In the animated version of ''WesternAnimation/LegionOfSuperHeroes'' ''[[WesternAnimation/LegionOfSuperHeroes2006 Legion Of Super Heroes]]'' this was Nemesis Kid's power.



* In ''WesternAnimation/XMenEvolution'', Leech's power extends to more than shutting down powers: it can shut down ''anything.'' When he used it to its fullest, a good chunk of the city lost power. Like movie Leech, he can also undo physical mutations, such as Spyke's permanent bone-armor vanishing, restoring his Season 1 appearance until the effect ended.
* In ''WesternAnimation/YoungJustice2010'', inhibitor collars are often placed on criminals with powers, in order to nullify those powers. Sometimes these collars are volunttarily worn by people who fear PowerIncontinence. These collars are made to nullify specific powers, ie. if you are given a collar that is made to nullify flight and super strength, it won't inhibit psychic abiilties.

to:

* In ''WesternAnimation/XMenEvolution'', Leech's power extends to more than shutting down powers: it can shut down ''anything.'' When he used it to its fullest, a good chunk of the city lost power. Like movie Leech, he can also undo physical mutations, such as Spyke's permanent bone-armor vanishing, restoring his Season 1 1-2 appearance until the effect ended.
* In ''WesternAnimation/YoungJustice2010'', inhibitor collars are often placed on criminals with powers, in order to nullify those powers. Sometimes these collars are volunttarily voluntarily worn by people who fear PowerIncontinence. These collars are made to nullify specific powers, ie. if you are given a collar that is made to nullify flight and super strength, it won't inhibit psychic abiilties.

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