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But then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, many other people didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.

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But then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, many other people didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.



This often happens to games with multiplayer or where the metagame / multiplayer is the main source of enjoyment for some people.


* Happens in ''VideoGame/NightTrap'': Odds are, you're too busy looking for Augers to actually care about the story. The ''25th Anniversary Edition'' fixes this problem by letting you unlock a mode that lets you watch the story details on their own.

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* Happens in ''VideoGame/NightTrap'': Odds are, you're Since the story happens in real time, if you stay around to watch a story cutscene you'll miss a few enemy captures that are only possible at the same time. And since missing too busy looking for Augers many of them leads to actually care about the story.GameOver and bad endings... The ''25th Anniversary Edition'' fixes this problem by letting you unlock a mode that lets you watch the story details on their own.


* ''VideoGame/FinalFantasyX'' has a truly remarkable story that is utterly captivating the first time you see it. However, the key phrase here is "the first time". None of the cutscenes in the game can be skipped by any means, some are over 10 minutes long, and several of them happen just before boss fights with a high probability of death, thus forcing you to watch the entire scene over every time you die.

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* ''VideoGame/FinalFantasyX'' has a truly remarkable story that is utterly captivating the first time you see it. However, the key phrase here is "the first time". None of the cutscenes in the game can be skipped by any means, some are over 10 minutes long, and several of them happen just before boss fights with a high probability of death, thus forcing you to watch the entire scene over every time you die. On the plus side, it does feature one of the best implementations of turn-based combat in the series, if not the entire ''genre'', with players able to see the order of turns up ahead and how their actions will affect it, creating a layer of strategy that is not possible in a more traditional "rounds"-based system.


* ''VideoGame/FinalFantasyX2''. The real meat of the game is its LoadsAndLoadsOfSidequests. If you're aiming for the [[OneHundredPercentCompletion 100% Completion]], you have to sit through cutscenes without skipping any of them, which can be [[StealthPun pain]] if you don't like the characters.

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* ''VideoGame/FinalFantasyX2''. The real meat Not many people are terribly keen on the direction of the game is ''VideoGame/FinalFantasyX2''[='=]s plot relative to its LoadsAndLoadsOfSidequests. If you're aiming direct predecessor, due to being far too light-hearted even for a world where [[spoiler:Sin was permanently defeated]] in ''VideoGame/FinalFantasyX''. However, many agree that ''X-2'' features a pretty solid implementation of the [[OneHundredPercentCompletion 100% Completion]], you have Active Time Battle system, with multiple actions able to sit through cutscenes without skipping any of them, which can be [[StealthPun pain]] if you don't like take place at once and allowing the characters.player to switch each character's class in the middle of battle.

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* ''VideoGame/RatchetAndClankSizeMatters'', a BTeamSequel made by Creator/HighImpactGames, has a good gameplay with several challenges, but is infamous for its [[{{Sequelitis}} lackluster story]] that just rehashes the first game with a villain who's [[{{Narm}} too ridiculous to take seriously]]. The game and its sequel ''VideoGame/SecretAgentClank'' were disowned in 2014 by Creator/InsomniacGames for this reason.


* ''VideoGame/RuneScape'' varies between this and ExcusePlot. This is a more subjective example; some of the free to play quests are rather bland, but most members' quests really have a lot of detail in the history of ''[=RuneScape=]''. Retroactively, the older quests have been integrated more closely to the main storyline while staying short and fun. For example, [[OldShame Romeo and Juliet]] has been replaced with Gunnar's Ground, about "[[InterspeciesRomance a dwarf poet that falls in love with a Barbarian chieftain's daughter]]".

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* ''VideoGame/RuneScape'' varies between this and ExcusePlot. This is a more subjective example; some of the free to play quests and a not-insignificant amount of older members' quests are rather bland, but most members' quests really have a lot of detail in the history of ''[=RuneScape=]''. Retroactively, the older quests have been integrated more closely to the main storyline while staying short and fun. For example, [[OldShame Romeo and Juliet]] has been replaced with Gunnar's Ground, about "[[InterspeciesRomance a dwarf poet that falls in love with a Barbarian chieftain's daughter]]". ''Old School Runescape''[[note]]A version of the game taken from a backup made in 2007 that turns the game back into its simpler - and more popular - state and is run alongside the modern version[[/note]] still qualifies as this even with its own newer quests, though some more attentive players have noticed it taking steps to prepare for a much different approach to the modern version's [[WhamEpisode wham quests]].



* ''VideoGame/DemonsSouls'', ''VideoGame/{{Bloodborne}}'', and the ''VideoGame/DarkSouls'' series have a lot of lore with tragic history and tragic characters. A lot of people are simply content to just go demon and god killing given how unintrusive the story is in each game. Meanwhile, other players spend hundreds of hours merely focusing on archiving lore information, discussing the possible meanings of it all and comparing and sharing theories.

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* ''VideoGame/DemonsSouls'', ''VideoGame/{{Bloodborne}}'', and the ''VideoGame/DarkSouls'' series have a lot of lore with tragic history and tragic characters. A lot of people are simply content to just go demon and god killing given how unintrusive the story is in each game. Meanwhile, other players spend hundreds of hours merely focusing on archiving lore information, discussing the possible meanings of it all and comparing and sharing theories. A significant part of this is that a lot of it is barely touched upon in the game, forcing you to either look ''really'' hard or go to a wiki, ultimately deterring people who would normally be interested.

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** The general consensus on ''VideoGame/JumpForce'' from most reviews and players is that the gameplay is only rather simple at worst and still all-around enjoyable, but the game's story in the story mode is generally regarded as shallow, boring, and derivative of other fighting games on the market, not to mention chock-full full of [[{{Narm}} hilariously awful]] and [[SpecialEffectsFailure sometimes outright broken]] cutscenes that make it the worst aspect of the game.


** This can also extend to the actual game sessions of roleplaying games, much to the frustration of {{Game Master}}s with players who are only interested in hacking-and-slashing and not the Game Master's campaign storyline or even actual ''role-playing'' (hence the ironic term "roll-playing"). That said, it is sometimes a JustifiedTrope if the Game Master has made their own world to use with an establish ruleset; when this is done, then you don't want to confuse yourself with official lore.

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** This can also extend to the actual game sessions of roleplaying games, much to the frustration of {{Game Master}}s with players who are only interested in hacking-and-slashing and not the Game Master's campaign storyline or even actual ''role-playing'' (hence the ironic term "roll-playing"). That said, it is sometimes a JustifiedTrope if the Game Master has made their own world to use with an establish ruleset; when this is done, then you don't want to confuse yourself with official lore.


* ''Franchise/MetalGear'':

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* ''Franchise/MetalGear'':''VideoGame/MetalGear'':

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* IO Interactive learned a hard lesson from ''VideoGame/HitmanAbsolution'' when it comes to adding story into their games: We don't really need a story-driven Hitman game that interrupts the gameplay to absurd degrees. They put this lesson to good use with ''VideoGame/Hitman2016'', which does still have a serious story, but it's confined to cutscenes and mission briefings for the most part.

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* ''WebComic/DMOfTheRings'' has a [[{{Railroading}} domineering]], plot-obsessed DM butting heads with players who couldn’t care less about the story and take every excuse they can to [[OffTheRails derail]] it. Gimli’s player is only one paying real attention, and he claims he hates the story. There’s multiple points where the DM engages in long exposition-heavy monologues while the players are left doing nothing, causing Aragorn and Legolas to complain that it feels like they’ve been in a non-interactive cutscene since Rivendell.


** Indeed, the fact that many players watched the cutscenes on Website/YouTube instead of in the game proper is the reason why Creator/MasahiroSakurai omitted a story mode for [[VideoGame/SuperSmashBrosForNintendo3DSWiiU the fourth installment]].

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** Indeed, the fact that many players watched the cutscenes on Website/YouTube instead of in the game proper is the reason why Creator/MasahiroSakurai omitted a story mode for [[VideoGame/SuperSmashBrosForNintendo3DSWiiU [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth installment]].


->'']"You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good."''

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->'']"You're ->''"You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good."''

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