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* ''[[http://fromearth.net/LetsPlay/Kaizo/ 1]] VideoGame/KaizoMarioWorld'' -- colloquially known as "Asshole Mario". Quite possibly the TropeCodifier, at least for this tendency in the world of SMW hacking. While ''Super Mario Forever'' had only fire bars, blocks and moving platforms, the many traps and devices of Super Mario World make their appearance here. One particularly notable trap occurs in Special World 2. If you don't grab a pound switch right at the end of the level, then [[KaizoTrap after you hit the end gate, Mario gleefully walks along, right off a ledge, and dies.]] ''[[KaizoTrap After finishing the level]].'' And what's even worse is that [[TimedMission the entire level has to be completed in less than two minutes]], so the player is already in a frenzy, trying to get to the end before the timer runs out.

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* ''[[http://fromearth.net/LetsPlay/Kaizo/ 1]] VideoGame/KaizoMarioWorld'' ''VideoGame/KaizoMarioWorld'' -- colloquially known as "Asshole Mario". Quite possibly the TropeCodifier, at least for this tendency in the world of SMW hacking. While ''Super Mario Forever'' had only fire bars, blocks and moving platforms, the many traps and devices of Super Mario World make their appearance here. One particularly notable trap occurs in Special World 2. If you don't grab a pound switch right at the end of the level, then [[KaizoTrap after you hit the end gate, Mario gleefully walks along, right off a ledge, and dies.]] ''[[KaizoTrap After finishing the level]].'' And what's even worse is that [[TimedMission the entire level has to be completed in less than two minutes]], so the player is already in a frenzy, trying to get to the end before the timer runs out.


* ''Wild Woody'' for the [[UsefulNotes/OtherSegaSystems Sega CD]]. The game stars the titular MascotWithAttitude, Woody, a pencil given life by an talking totem head statue to return his brothers and save the world. The game itself is annoying difficult as the controls are heavy and unresponsive, setting objects like mushrooms hurt you for whatever reason, power-ups and their sections add extra difficulty because you can't see what's up ahead, and the only way to beat enemies is a gamble as the controls don't always register that you tried to erase a mook so you'll take yet another hit. The game received negative reviews and didn't help the Sega CD's small library of games to stand out to the Sony Playstation or the Sega Saturn.

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* ''Wild Woody'' for the [[UsefulNotes/OtherSegaSystems Sega CD]].UsefulNotes/SegaCD. The game stars the titular MascotWithAttitude, Woody, a pencil given life by an talking totem head statue to return his brothers and save the world. The game itself is annoying difficult as the controls are heavy and unresponsive, setting objects like mushrooms hurt you for whatever reason, power-ups and their sections add extra difficulty because you can't see what's up ahead, and the only way to beat enemies is a gamble as the controls don't always register that you tried to erase a mook so you'll take yet another hit. The game received negative reviews and didn't help the Sega CD's small library of games to stand out to the Sony Playstation or the Sega Saturn.


* Remember what we said about BulletHell games being fair? The ''VideoGame/{{Touhou}}'' fangame ''[[https://www.youtube.com/watch?v=O_aQiKoe-RI Unreasonable Mechanism]]'' takes that sentence as a personal insult. Some truly impressive creativity, all bent towards destroying the player ([[ThatOneBoss/{{Touhou}} and considering how difficult]] [[ThatOneAttack/{{Touhou}} the original games can be]]...).

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* Remember what we said about BulletHell games being fair? The ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' fangame ''[[https://www.youtube.com/watch?v=O_aQiKoe-RI Unreasonable Mechanism]]'' takes that sentence as a personal insult. Some truly impressive creativity, all bent towards destroying the player ([[ThatOneBoss/{{Touhou}} ([[ThatOneBoss/TouhouProject and considering how difficult]] [[ThatOneAttack/{{Touhou}} [[ThatOneAttack/TouhouProject the original games can be]]...).


The first item block? [[MalevolentArchitecture Falls and crushes you when you hit it!]] The [[SpikesOfDoom pit spikes]]? Shoot [[FrickinLaserBeams freaking lasers]] that slice you to bits when you jump over them and that's if they don't move themselves to where you would originally land! The safe platform at the other end? [[FakePlatform Suddenly tilts sideways]] for no reason at all! The harmless bush you just walked past? [[SuddenlyHarmfulHarmlessObject Grows teeth and bites your head off]]! The tiny white cloud that you ''thought'' was part of the background? Just [[ShockAndAwe blasted you with lightning]]! The secret WarpZone you found? Sends you [[TrialAndErrorGameplay back to the first level]] of the game!

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The first item block? [[MalevolentArchitecture Falls and crushes you when you hit it!]] The [[SpikesOfDoom pit spikes]]? Shoot [[FrickinLaserBeams [[EnergyWeapon freaking lasers]] that slice you to bits when you jump over them and that's if they don't move themselves to where you would originally land! The safe platform at the other end? [[FakePlatform Suddenly tilts sideways]] for no reason at all! The harmless bush you just walked past? [[SuddenlyHarmfulHarmlessObject Grows teeth and bites your head off]]! The tiny white cloud that you ''thought'' was part of the background? Just [[ShockAndAwe blasted you with lightning]]! The secret WarpZone you found? Sends you [[TrialAndErrorGameplay back to the first level]] of the game!


* ''VideoGame/IWannaBeTheGuy: The Movie: The Game'' - confirmed to be directly inspired by ''Jinsei Owata no Daibouken'' mentioned above[[note]]At the time IWBTG was made, ''Owata'' was unfinished. By the time the webgame was completed, IWBTG had achieved its infamy as a super-hard game inspired by ''Owata'', hence the homage ''Owata'' put in its final levels.[[/note]]. In this game, everything [[EverythingTryingToKillYou really]] ''[[EverythingTryingToKillYou is]]'' [[EverythingTryingToKillYou Trying To Kill You]]. Even ''apples''. And at one point? The ''moon'' gets dropped on you. Several times. At another, a ''save point'' [[ChestMonster tries to eat you]]. Find it in all its horrible, hair-tearing glory [[http://kayin.pyoko.org/iwbtg/index.php here.]]

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* ''VideoGame/IWannaBeTheGuy: The Movie: The Game'' - confirmed to be directly inspired by ''Jinsei Owata no Daibouken'' mentioned above[[note]]At the time IWBTG was made, ''Owata'' was unfinished. By the time the webgame was completed, IWBTG had achieved its infamy as a super-hard game inspired by ''Owata'', hence the homage ''Owata'' put in its final levels.[[/note]]. In this game, everything [[EverythingTryingToKillYou really]] ''[[EverythingTryingToKillYou is]]'' [[EverythingTryingToKillYou Trying To Kill You]]. Even You]], even ''apples''. And at Which ''fall upwards''. At one point? The point, the ''moon'' gets dropped on you. Several you, several times. At another, a ''save point'' [[ChestMonster tries to eat you]]. Find it in all its horrible, hair-tearing glory [[http://kayin.pyoko.org/iwbtg/index.php here.]]


[[Literature/NineteenEightyFour If you want a picture of the future, imagine]] [[VideoGame/SuperMarioBros a plumber jumping into an invisible coin block and falling to his death...]] [[Literature/NineteenEightyFour repeatedly... forever]].

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[[Literature/NineteenEightyFour If you want a picture vision of the future, imagine]] future]], imagine [[VideoGame/SuperMarioBros a plumber jumping into an invisible coin block and falling to his death...]] [[Literature/NineteenEightyFour repeatedly... forever]].
death]], repeatedly- forever.


->''"Here's an example of a typical scene: Trees full of apples. Unassuming, you stride under one, and an apple falls from the tree and crushes you, sending you back to the start of the screen. You approach again, this time cautiously poking your nose out under the tree in an attempt to goad the apple into falling before you pass. ...About halfway across, you notice an apple low enough you can jump over it. ...You jump over the apple, and the apple falls up and kills you. '''The apple falls up and kills you'''."''[[note]][[RunningGag Well, you see, they're actually more like giant cherries...]][[/note]]

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->''"Here's an example of a typical scene: Trees full of apples. Unassuming, you stride under one, and an apple falls from the tree and crushes you, sending you back to the start of the screen. You approach again, this time cautiously poking your nose out under the tree in an attempt to goad the apple into falling before you pass. ...About halfway across, you notice an apple low enough you can jump over it. ...You jump over the apple, and the apple falls up and kills you. '''The '''[[SelectiveGravity The apple falls up and kills you'''.you]]'''."''[[note]][[RunningGag Well, you see, they're actually more like giant cherries...]][[/note]]



The first item block? [[MalevolentArchitecture Falls and crushes you when you hit it!]] The [[SpikesOfDoom pit spikes]]? Shoot [[FrickinLaserBeams freaking lasers]] that slice you to bits when you jump over them! The safe platform at the other end? [[FakePlatform Suddenly tilts sideways]] for no reason at all! The harmless bush you just walked past? [[SuddenlyHarmfulHarmlessObject Grows teeth and bites your head off]]! The tiny white cloud that you ''thought'' was part of the background? Just [[ShockAndAwe blasted you with lightning]]! The secret WarpZone you found? Sends you [[TrialAndErrorGameplay back to the first level]] of the game!

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The first item block? [[MalevolentArchitecture Falls and crushes you when you hit it!]] The [[SpikesOfDoom pit spikes]]? Shoot [[FrickinLaserBeams freaking lasers]] that slice you to bits when you jump over them! them and that's if they don't move themselves to where you would originally land! The safe platform at the other end? [[FakePlatform Suddenly tilts sideways]] for no reason at all! The harmless bush you just walked past? [[SuddenlyHarmfulHarmlessObject Grows teeth and bites your head off]]! The tiny white cloud that you ''thought'' was part of the background? Just [[ShockAndAwe blasted you with lightning]]! The secret WarpZone you found? Sends you [[TrialAndErrorGameplay back to the first level]] of the game!

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* ''VideoGame/NinjaShadowOfDarkness'': The game begins as a rather standard (if really fun) BeatEmUp game, but as it progresses, platformer elements starts becoming increasingly common, to the point of becoming painfully tedious. The Cloud City, Beach and Hell levels are notable offenders.


** This level. The gimmick is that the very second you try to go left or spin jump, Mario dies on the spot. The whole level has an icy floor causing you to slide, trial and error jumps and traps come at you fast, on/off switches must be pressed with perfect timing and homing Bullet Bills get fired at you in the later part of the level. See it [[https://www.youtube.com/watch?v=k1dtBJ9J3EA&feature=channel_video_title here]].
** The final level has random wind physics. As in, it pushes you left and right every half a second or so at random. The level itself wouldn't be so bad normally, but with random, uncontrollable movement along with trial and error gameplay? Awful. See the level [[https://www.youtube.com/user/Azentiger?feature=g-all-c#p/u/23/OzGSeE9EQnI here]].

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** This level. The gimmick is that the very second you try to go left or spin jump, Mario dies on the spot. The whole level has an icy floor causing you to slide, trial and error jumps and traps come at you fast, on/off switches must be pressed with perfect timing and homing Bullet Bills get fired at you in the later part of the level. See it [[https://www.youtube.com/watch?v=k1dtBJ9J3EA&feature=channel_video_title here]].
com/watch?v=k1dtBJ9J3EA This level.]] The gimmick is that the very second you try to go left or spin jump, Mario dies on the spot. The whole level has an icy floor causing you to slide, trial and error jumps and traps come at you fast, on/off switches must be pressed with perfect timing and homing Bullet Bills get fired at you in the later part of the level.
** [[https://www.youtube.com/watch?v=OzGSeE9EQnI The final level level]] has random wind physics. As in, it pushes you left and right every half a second or so at random. The level itself wouldn't be so bad normally, but with random, uncontrollable movement along with trial and error gameplay? Awful. See the level [[https://www.youtube.com/user/Azentiger?feature=g-all-c#p/u/23/OzGSeE9EQnI here]].

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* ''VideoGame/FiveNightsAtFreddysWorld'' includes one of these in its post release update. The issue isnít so much the minigame itself, itís the game's titular Rainbow, who is a massive jerk that mocks the player for dying and even kills them if they die too much. Said Rainbow even decides to replace the intended boss for the update and carry over the flagrant unfairness of her game to the fight.

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** And if that's not enough, a later update introduced a new completely-optional area - the appropriately named Path of Pain.


* Difficulty as {{parody}}[=/=]{{deconstruction}}: These games take well-known video game challenges, such as ''VideoGame/MegaMan'''s disappearing blocks, to completely unreasonable conclusions.

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* Difficulty as {{parody}}[=/=]{{deconstruction}}: These games take well-known video game challenges, such as ''VideoGame/MegaMan'''s ''Franchise/MegaMan'''s disappearing blocks, to completely unreasonable conclusions.


** The most prominent example is literally called ''Super Metroid Impossible''. It has the same world map as the original ''Super Metroid'', except with badly-damaging spikes scattered throughout Zebes, forced mockballing and bomb-jumping, escape sequences with time limits so tight that the slightest slow-down will result in failure, normally-accessible areas in the original now blocked off by green, yellow, or metal doors, and key items rearranged into the most assholish places. [[https://www.youtube.com/watch?v=OooS_XZIfUA Take a look]].

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** The most prominent example is literally called ''Super Metroid Impossible''. It has the same world map as the original ''Super Metroid'', except with badly-damaging spikes scattered throughout Zebes, forced mockballing and bomb-jumping, escape sequences with time limits so tight that the slightest slow-down will result in failure, normally-accessible areas in the original now blocked off by green, yellow, or metal doors, and key items rearranged into the most assholish places. It was made in 2006 by a Tool-Assisted Speedrun author, for Tool-Assisted Speedruns authors, and for long wasn't thought possible by a human. [[https://www.youtube.com/watch?v=OooS_XZIfUA Take a look]].

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* The ''VideoGame/{{Doom}}'' GameMod ''[=NoYe=]'', made by speedrunners for speedrunners. Most maps in the set are ridiculously difficult. For example, [=MAP03=] forces you to tightrope-walk along a very thin, very long, curving path, all while hundreds of monsters are firing at you from all sides. [=MAP28=] has you up against a horde of over ''eleven thousand'' monsters, all in one open area with no cover whatsoever. [=MAP33=] places you on a fast conveyor belt, forcing you to dodge instant-death obstacles with barely any time to react. Amusingly, [=MAP01=] is an inversion -- it's literally the easiest level possible: you win instantly upon starting it.


* [[SchmuckBait Too-good-to-be-true items]] that are either used as bait you into a trap (sometimes the trap is triggered before you get the item, other times the item ''is'' the trigger) or [[PoisonMushroom are actually lethal on contact]].

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* [[SchmuckBait Too-good-to-be-true items]] that are either used as to bait you into a trap (sometimes the trap is triggered before you get the item, other times the item ''is'' the trigger) or [[PoisonMushroom are actually lethal on contact]].

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