Follow TV Tropes

Following

History Main / PlatformHell

Go To





















* ''VisualNovel/NewDanganRonpaV3'' has the "Death Road of Despair", an extremely challenging platform game filled with many extremely hard to avoid and often invisible traps, made harder by the fact that your 16 extra lives are represented by you taking control of another character once your current one is defeated, but said characters follow behind you and are still vulnerable even when not being controlled, meaning that even if you successfully avoid a trap, you may still end up losing many lives. InUniverse, it's meant to be a method of emotional torture for the main characters, tantalizing them with a possibility of escaping the killing game but making it extremely unlikely they will succeed. The difficulty is made all the more jarring by the fact that most of the rest of the game is a ''VisualNovel'', a genre known for completely lacking action, meaning that [[UnexpectedGameplayChange many players will be woefully unprepared for it]]. [[spoiler:Later in the game, you get to go back there armed with special hammers that can disable any trap, making it much easier.]] Good luck!






* ''VisualNovel/DanganronpaV3KillingHarmony'' has the "Death Road of Despair", an extremely challenging platform game filled with many extremely hard to avoid and often invisible traps, made harder by the fact that your 16 extra lives are represented by you taking control of another character once your current one is defeated, but said characters follow behind you and are still vulnerable even when not being controlled, meaning that even if you successfully avoid a trap, you may still end up losing many lives. InUniverse, it's meant to be a method of emotional torture for the main characters, tantalizing them with a possibility of escaping the killing game but making it extremely unlikely they will succeed, [[UnexpectedGameplayChange even players will be woefully unprepared for it]]. [[spoiler:Later in the game, you get to go back there armed with special hammers that can disable any trap, making it much easier.]]



[[folder: Web Original ]]

to:

[[folder: Web Original ]]
Original]]
* [[https://youtube.com/watch?v=X4Myo7yGYgg "Mario Maker Torture"]] by ''WebAnimation/DorklyOriginals'' puts Mario in experiencing kaizo traps in a ''VideoGame/MarioMaker'' level... by Luigi.





* VideoGame/GuitarHero custom songs are often this because they are made by/for people who think even [[{{Music}}/DragonForce "Through the]] [[BrutalBonusLevel Fire and]] [[ThatOneBoss Flames"]] was easy. They often contain inhumanly fast sections and [[FakeDifficulty awkward patterns]] among things. Despite his charts actually being accurate to his songs, Exilelord in particular is a repeat offender. Possibly his most infamous song, "[[https://www.youtube.com/watch?v=_-fy2FsFDiM Mechanical Machines (Soulless 2)]]" is so bad that it took almost 8 years for a legit FC. "Soulless 6" takes this straight to UnwinnableJokeGame levels.

to:

* VideoGame/GuitarHero custom songs are often this because they are made by/for people who think even [[{{Music}}/DragonForce [[Music/DragonForce "Through the]] [[BrutalBonusLevel Fire and]] [[ThatOneBoss Flames"]] was easy. They often contain inhumanly fast sections and [[FakeDifficulty awkward patterns]] among things. Despite his charts actually being accurate to his songs, Exilelord in particular is a repeat offender. Possibly his most infamous song, "[[https://www.youtube.com/watch?v=_-fy2FsFDiM Mechanical Machines (Soulless 2)]]" is so bad that it took almost 8 years for a legit FC. "Soulless 6" takes this straight to UnwinnableJokeGame levels.


* VideoGame/GuitarHero custom songs are often this because they are made by/for people who think even [[{{Music}}/DragonForce) "Through the]] [[BrutalBonusLevel Fire and]] [[ThatOneBoss Flames]]" was easy. They often contain inhumanly fast sections and [[FakeDifficulty awkward patterns]] among things. Despite his charts actually being accurate to his songs, Exilelord in particular is a repeat offender. Possibly his most infamous song, "[[https://www.youtube.com/watch?v=_-fy2FsFDiM Mechanical Machines (Soulless 2)]]" is so bad that it took almost 8 years for a legit FC. "Soulless 6" takes this straight to UnwinnableJokeGame levels.

to:

* VideoGame/GuitarHero custom songs are often this because they are made by/for people who think even [[{{Music}}/DragonForce) [[{{Music}}/DragonForce "Through the]] [[BrutalBonusLevel Fire and]] [[ThatOneBoss Flames]]" Flames"]] was easy. They often contain inhumanly fast sections and [[FakeDifficulty awkward patterns]] among things. Despite his charts actually being accurate to his songs, Exilelord in particular is a repeat offender. Possibly his most infamous song, "[[https://www.youtube.com/watch?v=_-fy2FsFDiM Mechanical Machines (Soulless 2)]]" is so bad that it took almost 8 years for a legit FC. "Soulless 6" takes this straight to UnwinnableJokeGame levels.



to:

[[/folder]]


[[/folder]]

to:

[[/folder]]
* ''VideoGame/HollowKnight'' is, for the most part, not an example of this genre: It's instead a fairly traditional {{Metroidvania}} side-scroller that draws some concepts and mechanics from ''VideoGame/DarkSouls'', of all things. This means that the difficulty comes mostly from the combat and not so much from the platforming (save for the occasional tricky challenge here and there). But then you reach the White Palace, a technically optional level (that is, however, mandatory if [[spoiler: you want to get the GoldenEnding]]) that dips its toes good and well into hellish territory. Monsters are few and far between, and instead the area consists of long, unforgiving gauntlets of platforming challenges that demand very precise jumping and timing, lest you fall into one of the many, ''many'' BottomlessPits and SpikesOfDoom (that also exist elsewhere in the game, but there they are used sparingly). As a small mercy, falling into those returns you to a nearby ledge with one less hit point, but '''when''' you run out of hit points (and indeed you will, since the aforementioned lack of monsters deprives you of your main source of life-restoring Soul: killing enemies) you are sent back to a checkpoint bench as usual, but here they are few and far between, meaning you'll be forced to repeat each gauntlet A LOT. The main frustration of this level is just how ''jarring'' it's nature is: nowhere else are non-combat sections so long and unforgiving. This level feels more like the late-game of VideoGame/SuperMeatBoy than it does the game it's in (comically large circular saw blades included!).

Added DiffLines:

** [[spoiler: of note is that the second game has things like UnexpectedGameplayChange, fake notification that fall on your character, and the ending credits after you seeming escape with a space shuttle where you dodge the game montage to play a few more screens in an outer space setting before the game truly ends]].


* Christos Owen, one of the developers of the [[VideoGame/ALinkToThePastRandomizer randomizer]] for ''VideoGame/TheLegendOfZeldaALinkToThePast]]'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.

to:

* Christos Owen, one of the developers of the [[VideoGame/ALinkToThePastRandomizer randomizer]] for ''VideoGame/TheLegendOfZeldaALinkToThePast]]'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.


* Christos Owen, one of the developers of the [[ALinkToThePastRandomizer randomizer]] for ''VideoGame/TheLegendOfZeldaALinkToThePast]]'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.

to:

* Christos Owen, one of the developers of the [[ALinkToThePastRandomizer [[VideoGame/ALinkToThePastRandomizer randomizer]] for ''VideoGame/TheLegendOfZeldaALinkToThePast]]'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.


* Christos Owen, one of the developers of the ''ALinkToThePastRandomizer'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.

to:

* Christos Owen, one of the developers of the ''ALinkToThePastRandomizer'', [[ALinkToThePastRandomizer randomizer]] for ''VideoGame/TheLegendOfZeldaALinkToThePast]]'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.

Added DiffLines:

* Christos Owen, one of the developers of the ''ALinkToThePastRandomizer'', made a "Kaizomizer" for the game which... well, rather than try to describe it, it's probably best to just let you [[https://www.youtube.com/watch?v=RHUykfoqPNM watch speedrunner Andy Laso run it yourself]]. HilarityEnsues, of course.


This isn't NintendoHard; it's just sadistic. Every platform has [[SpikesOfDoom booby-trapped spikes]]. Every empty hallway has a wall of cannons waiting just offscreen. Most of the [[PowerUp power-ups]] will [[PoisonMushroom kill you]] or [[PowerupLetdown impede your progress]], but every power-up that doesn't is absolutely necessary for survival. The KaizoTrap isn't a nasty surprise, it's an inevitability. And when you think you've figured out the twisted mind of the game designer, [[FromBadToWorse something incomparably worse gets thrown at you]]. The entire experience is a humongous, hilariously sadistic Kafkaesque [[TheParody Parody]] of a DarkerAndEdgier NintendoHard video game.

to:

This isn't simply NintendoHard; it's just sadistic. Every platform has [[SpikesOfDoom booby-trapped spikes]]. Every empty hallway has a wall of cannons waiting just offscreen. Most of the [[PowerUp power-ups]] will [[PoisonMushroom kill you]] or [[PowerupLetdown impede your progress]], but every power-up that doesn't is absolutely necessary for survival. The KaizoTrap isn't a nasty surprise, it's an inevitability. And when you think you've figured out the twisted mind of the game designer, [[FromBadToWorse something incomparably worse gets thrown at you]]. The entire experience is a humongous, hilariously sadistic Kafkaesque [[TheParody Parody]] of a DarkerAndEdgier NintendoHard video game.

Added DiffLines:

* ''VideoGame/BoxxyQuestTheGatheringStorm'' is primarily an RPG, made in an RPG engine, so all of its platforming segments are little bit janky. But the six bonus trials during the epilogue take it to a level of pure absurdity. New mechanics are thrown at you left and right, none of which are explained to you, and sometimes the physics don’t even make sense. (You can’t stand on moving platforms, for instance. They can only be used as stepping stones). Even players dedicated to 100% completion have admitted to giving up in frustration… ''on the first level''.


** Of course, given the main concept of the game, there's nothing stopping you from making your own platform hell courses. The higher levels of the 100 Mario Challenge were at one point so thickly saturated with them that Super Expert mode was seemingly created just to store them all.

to:

** Of course, given the main concept of the game, there's nothing stopping you from making your own platform hell courses. The higher levels of the 100 Mario Challenge were at one point so thickly saturated with them that Super Expert mode was seemingly created just to store them all.
all. While the game does require you to beat your own course before publishing it (otherwise the course list would be populated with UnwinnableJokeGame courses), it hasn't stopped very skilled players from successfully publishing ''Kaizo''-esque courses for others to flip tables over.


** "[[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkh4XMLMQ My First Course]]", which is presented as a course designed by Mary O. (the woman from the game's digital manual). The course elements are haphazardly placed, there are a lot of cheap traps, and it is risky to collect the only power-up in the course and emerge unscathed. This was justified as Mary O. still being a rookie. [[http://www.nintendo.co.jp/nintendo_news/151014/supermariomaker/index.html On the the Japanese page presenting the course]], Mary O.'s course-making teacher Yamamura was [[{{Understatement}} a tad unhappy]] about it.

to:

** "[[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkh4XMLMQ My First Course]]", which is presented as a course designed by Mary O. (the woman from the game's digital manual). The course elements are haphazardly placed, there are a lot of cheap traps, and it is risky to collect the only power-up in the course and emerge unscathed. This was justified as Mary O. still being a rookie. [[http://www.nintendo.co.jp/nintendo_news/151014/supermariomaker/index.html On the the Japanese page presenting the course]], Mary O.'s course-making teacher Yamamura was [[{{Understatement}} a tad unhappy]] unhappy about it.


* VideoGame/GuitarHero custom songs are often this because they are made by/for people who think even [[{Music/DragonForce) "Through the]] [[BrutalBonusLevel Fire and]] [[ThatOneBoss Flames]]" was easy. They often contain inhumanly fast sections and [[FakeDifficulty awkward patterns]] among things. Despite his charts actually being accurate to his songs, Exilelord in particular is a repeat offender. Possibly his most infamous song, "[[https://www.youtube.com/watch?v=_-fy2FsFDiM Mechanical Machines (Soulless 2)]]" is so bad that it took almost 8 years for a legit FC. "Soulless 6" takes this straight to UnwinnableJokeGame levels.

to:

* VideoGame/GuitarHero custom songs are often this because they are made by/for people who think even [[{Music/DragonForce) [[{{Music}}/DragonForce) "Through the]] [[BrutalBonusLevel Fire and]] [[ThatOneBoss Flames]]" was easy. They often contain inhumanly fast sections and [[FakeDifficulty awkward patterns]] among things. Despite his charts actually being accurate to his songs, Exilelord in particular is a repeat offender. Possibly his most infamous song, "[[https://www.youtube.com/watch?v=_-fy2FsFDiM Mechanical Machines (Soulless 2)]]" is so bad that it took almost 8 years for a legit FC. "Soulless 6" takes this straight to UnwinnableJokeGame levels.

Showing 15 edit(s) of 376

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report