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* Seen from the other side in the ''Franchise/JamesBond: M'' oneshot; while in Belfast on unauthorized personal business, M calls Moneypenny's office from a phone booth. He keeps it brief, noting that he has just about a minute before MI6 security's routing check is complete and he can't allow for ''any'' record pointing to his trip.

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* Seen from the other side in the ''Franchise/JamesBond: M'' oneshot; while in Belfast on unauthorized personal business, M calls Moneypenny's office from a phone booth. He keeps it brief, noting that he has just about a minute before MI6 [=MI6=] security's routing check is complete and he can't allow for ''any'' record pointing to his trip.
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* Parodied in ''{{Series/Community}}'', during the hunt for the Ass-Crack Bandit. When Dean Pelton is on the phone with a suspect, he repeatedly snaps his fingers at his secretary to trace the call. After the call ends, the secretary points out that he can just check the extension.
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* ''WesternAnimation/KimPossible:'' Subverted in one episode with Motor Ed. He calls up Kim, and Wade starts tracing the call, only for Motor Ed to tell them not to bother, and just ''give'' them the location of his lair.

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* The aptly named Trace Tracker program in ''VideoGame/{{Uplink}}'' provides a very stereotypical depiction of this trope, as befits the game's ExtremeGraphicalRepresentation of HollywoodHacking. However, just closing the connection before the trace is complete isn't enough: if you've really pissed off the company or entity you hacked, they perform a passive trace by following the access logs and reverse hacking the computers you bounced your signal through. It's much, much slower than an active trace (it can take several days), but it's guaranteed to work...unless you cover your tracks.

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* When you get admin or read/write access to a system in ''VideoGame/{{Uplink}}'', the system will start an immediate trace of your connection, and if it discovers where you're connecting from, then you'll be disconnected immediately, and then you'll either receive a demand for a payment (along with a record on your criminal profile), or you'll be shutdown completely as the Uplink Corporation disavows you, depending on how important the system you accessed was[[note]]As a general rule, once you get beyond systems that only need a password breaker, you'll be disavowed rather than fined[[/note]]. The aptly named Trace Tracker program in ''VideoGame/{{Uplink}}'' provides gives you a very stereotypical depiction of this trope, time limit and an increasingly frantic beeping sound as befits the game's ExtremeGraphicalRepresentation of HollywoodHacking. However, just closing trace gets closer to being completed, and the HUD upgrade Map_Trace will show the trace as it gets closer to your gateway and you being burned. The more systems you bounce through, the longer it will take to get traced, but high-security systems such as the Global Criminal Database and ARC/Arunmor LAN systems might require that you bounce your connection before the trace is over a hundred times just to be able to complete isn't enough: a break in attempt, much less be able to ''do'' anything.
** Even
if you've really pissed off you manage to avoid the company or entity ''active'' trace, you hacked, they perform a passive trace by following can be ''passively'' traced, as your target will look at the access logs and reverse hacking of the computers various systems you bounced your signal through. It's connection through to trace back to you. This takes much, much slower than an active trace (it can longer, possibly even days, to complete[[note]]the amount of time depends on the number of systems you bounced through, their quality, and your access to those system; generally, if the system is difficult to break into for you, it won't be any easier for them, and if you have user or admin access, it will take several days), even longer[[/note]], but it's is guaranteed to work...unless find you if you don't cover your tracks.tracks. If you have the Log Deleter program, you can erase access logs to cover your tracks, but Log Deleter v1, v2, and v3 all leave signs that someone ''may'' be able to notice and uncover to trace you anyway. Log Deleter v4 is completely undetectable and prevents a passive trace completely.
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* Seen from the other side in the ''Franchise/JamesBond: M'' oneshot; while in Belfast on unauthorized personal business, M calls Moneypenny's office from a phone booth. He keeps it brief, noting that he has just about a minute before MI6 security's routing check is complete and there can be no record of his trip.

to:

* Seen from the other side in the ''Franchise/JamesBond: M'' oneshot; while in Belfast on unauthorized personal business, M calls Moneypenny's office from a phone booth. He keeps it brief, noting that he has just about a minute before MI6 security's routing check is complete and there can be no he can't allow for ''any'' record of pointing to his trip.
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* Seen from the other side in the ''Franchise/JamesBond: M'' oneshot; while in Belfast on unauthorized personal business, M calls Moneypenny's office from a phone booth. He keeps it brief, noting that he has just about a minute before MI6 security's routing check is complete and there can be no record of his trip.
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* In "The Algorithms of Control" from ''Series/RabbitHole2023'', John Weir has obtained a keyfob allowing him to access the comms data from Arda Analytics of Miles Valence, his oldest and best friend, apparently dead of suicide. Thing is, he's not sure of the password and after five failed attempts, the system will lock him out for good. His remote access to the server is also immediately detected, but the guy currently running the show, Xander Arnaz, orders the staff to let him keep trying and not to do anything until they have his exact location. They manage to triangulate his location within a few miles before he succeeds on the final attempt and starts downloading the comms data, as Xander has disappeared from the room. When Xander gets back, he is [[SurroundedByIdiots furious that they are letting John do this]], as he didn't mean for them to let him keep going if he actually got in. At this point, they cut him off, but it's already too late: John got what he wanted and they didn't manage to get a good enough trace to catch him.
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This trope can be complicated from an AnonymousPublicPhoneCall, as phone booths in Fictionland are hard to trace.

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This trope can be complicated from an AnonymousPublicPhoneCall, as phone booths in Fictionland are hard to trace.
trace. Not to mention BurnerPhones.

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