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A trope exclusive to 3D movies. When making a film specifically for a [[UsefulNotes/ThreeDMovie 3D release]], many filmmakers like to play with the 3D effects by making people and objects appear to reach out from the screen at the audience. More often than not it's simply done for its own sake to show off the 3D effects, but this can also be used to invoke a sense of danger, such as throwing sharp objects or driving cars right at the camera. The effect is unfortunately lost, however, when the film is eventually released on DVD in 2D, leaving viewers wondering why these characters enjoy shoving stuff into the camera so much.

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A trope exclusive to 3D movies. When making a film specifically for a [[UsefulNotes/ThreeDMovie [[Platform/ThreeDMovie 3D release]], many filmmakers like to play with the 3D effects by making people and objects appear to reach out from the screen at the audience. More often than not it's simply done for its own sake to show off the 3D effects, but this can also be used to invoke a sense of danger, such as throwing sharp objects or driving cars right at the camera. The effect is unfortunately lost, however, when the film is eventually released on DVD in 2D, leaving viewers wondering why these characters enjoy shoving stuff into the camera so much.
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* The Minions from ''Franchise/DespicableMe'' deliberately do this in teasers for the film. The first one has them see who can reach out to the audience the farthest, and the second film's teaser involves a chorus of Minions singing a parody of "[[Music/TheBeachBoys Barbara Ann]]" while blowing a noisemaker at the screen.

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* The Minions from ''Franchise/DespicableMe'' deliberately do this in teasers and the credits scenes for the film. The first one has them see who can reach out to the audience the farthest, and the second film's teaser involves a chorus of Minions singing a parody of "[[Music/TheBeachBoys Barbara Ann]]" while blowing a noisemaker at the screen.

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Removed: 348

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Fixing indentation


* ''VideoGame/KirbyTripleDeluxe'' uses this as a gameplay mechanic, often with background hazards pushing Kirby into the screen, or specific bosses attacking from the background with unique attacks for this medium.
** The other Kirby titles for 3DS all are rife with this as they build off Triple Deluxe's engine. By the time ''VideoGame/SuperKirbyClash'' and ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' released on the Switch, these fourth-wall breaking effects would return to the console, despite ''VideoGame/KirbyStarAllies'' not using them at all.

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* ''VideoGame/KirbyTripleDeluxe'' uses this as a gameplay mechanic, often with background hazards pushing Kirby into the screen, or specific bosses attacking from the background with unique attacks for this medium.
**
medium. The other Kirby titles for 3DS all are rife with this as they build off Triple Deluxe's engine. By the time ''VideoGame/SuperKirbyClash'' and ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' released on the Switch, these fourth-wall breaking effects would return to the console, despite ''VideoGame/KirbyStarAllies'' not using them at all.
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* The Music/MileyCyrus concert movie ''Series/HannahMontana and Miley Cyrus: Best of Both Worlds Concert'' was shot and originally released in 3D. While most of the 3D effects are subtle, the classic paddleball shot does appear during "Start All Over" when the drummer throws a drumstick in the air, flying towards the audience before landing back into his hand.

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* The Music/MileyCyrus Music/MileyCyrus/Music/JonasBrothers concert movie ''Series/HannahMontana and Miley Cyrus: Best of Both Worlds Concert'' was shot and originally released in 3D. While most of the 3D effects are subtle, the classic paddleball shot does appear during "Start All Over" when the drummer throws a drumstick in the air, flying towards the audience before landing back into his hand.
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* The Music/MileyCyrus concert movie ''Series/HannahMontana and Miley Cyrus: Best of Both Worlds Concert'' was shot and originally released in 3D. While most of the 3D effects are subtle, the classic paddleball shot does appear during "Start All Over" when the drummer throws a drumstick in the air, flying towards the audience before landing back into his hand.
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* Matthew Callaghan's 3D WesternAnimation/LooneyTunes [[UsefulNotes/LooneyTunesInTheSeventiesAndOnward theatrical shorts]][[note]]years 2010 and 2011[[/note]] invariably indulge in these '''''quite''' frequently''. The first three Road Runner shorts and [[https://www.youtube.com/watch?v=AdoN-wLp1gc "I Tawt I Taw a Puddy Tat"]] have loads of them while "Daffy's Rhapsody" and "Flash in the Pain" use them somewhat less frequently.

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* Matthew Callaghan's 3D WesternAnimation/LooneyTunes [[UsefulNotes/LooneyTunesInTheSeventiesAndOnward theatrical shorts]][[note]]years shorts[[note]]years 2010 and 2011[[/note]] invariably indulge in these '''''quite''' frequently''. The first three Road Runner shorts and [[https://www.youtube.com/watch?v=AdoN-wLp1gc "I Tawt I Taw a Puddy Tat"]] have loads of them while "Daffy's Rhapsody" and "Flash in the Pain" use them somewhat less frequently.
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Compare TearingThroughTheMovieScreen, when something that isn't from the movie actually ''does'' tear through the screen into the audience.
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* Creator/DreamWorksAnimation's 2010-2019 VanityPlate, debuting in [[WesternAnimation/HowToTrainYourDragon their second movie to be in 3D,]] makes significantly more use of depth than the old one, featuring such gimmicks as the boy swinging his fishing rod around such that the hook swings past the camera, and the letters that spell "Dreamworks" flying in from the foreground.

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* Creator/DreamWorksAnimation's 2010-2019 VanityPlate, debuting in [[WesternAnimation/HowToTrainYourDragon [[WesternAnimation/HowToTrainYourDragon2010 their second movie to be in 3D,]] makes significantly more use of depth than the old one, featuring such gimmicks as the boy swinging his fishing rod around such that the hook swings past the camera, and the letters that spell "Dreamworks" flying in from the foreground.
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moved to Main/


-->'''Critic:''' ...But then, every so often you get the WebAnimation/YouTubePoop of 3-D. Where every so often they just go 'FUCK YOU, WE'RE 3-D! FUCK YOU, WE'RE 3-D!'

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-->'''Critic:''' ...But then, every so often you get the WebAnimation/YouTubePoop YouTubePoop of 3-D. Where every so often they just go 'FUCK YOU, WE'RE 3-D! FUCK YOU, WE'RE 3-D!'
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* The Minions from ''WesternAnimation/DespicableMe'' deliberately do this in teasers for the film. The first one has them see who can reach out to the audience the farthest, and the second film's teaser involves a chorus of Minions singing a parody of "[[Music/TheBeachBoys Barbara Ann]]" while blowing a noisemaker at the screen.

to:

* The Minions from ''WesternAnimation/DespicableMe'' ''Franchise/DespicableMe'' deliberately do this in teasers for the film. The first one has them see who can reach out to the audience the farthest, and the second film's teaser involves a chorus of Minions singing a parody of "[[Music/TheBeachBoys Barbara Ann]]" while blowing a noisemaker at the screen.
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Those two aren't ports, they're sequels.


** The other Kirby titles for 3DS all are rife with this as they build off Triple Deluxe's engine. When it came time to port Kirby Fighters and Kirby Clash to the Switch, these would return to the console, despite Star Allies not using them at all.

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** The other Kirby titles for 3DS all are rife with this as they build off Triple Deluxe's engine. When it came By the time to port ''VideoGame/SuperKirbyClash'' and ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters and Kirby Clash to 2]]'' released on the Switch, these fourth-wall breaking effects would return to the console, despite Star Allies ''VideoGame/KirbyStarAllies'' not using them at all.
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Better link.


* The [[https://www.youtube.com/watch?v=HQVdBQl34g4 InTru 3D logo,]] used in Dreamworks Animation films from 2009-12, has the bouncing ball ''really'' get into the audience's faces.

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* The [[https://www.youtube.com/watch?v=HQVdBQl34g4 com/watch?v=GhvU4rhjYy0 InTru 3D logo,]] used in Dreamworks Animation films from 2009-12, has the bouncing ball ''really'' get into the audience's faces.

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