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* [[Recap/WarriorCatsOutcast The third book]] in ''Literature/WarriorCatsPowerOfThree''.
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* [[Film/{{Outcast}} A 2014 film]] starring Creator/NicolasCage and Creator/HaydenChristenson.

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* [[Film/{{Outcast}} A 2014 film]] starring Creator/NicolasCage and Creator/HaydenChristenson.Creator/HaydenChristensen.
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* [[Film/{{Outcast}} A 2014 film]] starring Creator/NicolasCage and Creator/HaydenChristenson.
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If a {{Wick}} Administrivia/{{Wick}} brought you here, please change it so it points to the correct page.
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That seems like a related trope.


* [[FanFic/{{Outcast}} An Axis Powers Hetalia fanfiction published in 2010]]

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* [[FanFic/{{Outcast}} [[Fanfic/{{Outcast}} An Axis Powers Hetalia fanfiction published in 2010]]
* TheExile, a trope for when a character is forced to leave the city, state, or county and never return as punishment.
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* [[FanFic/{{Outcast}} An Axis Powers Hetalia fanfiction published in 2010]]
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If a Administrivia/{{Wick}} {{Wick}} brought you here, please change it so it points to the correct page.

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* [[Literature/{{Outcast}} A 1955 book]]
* [[Series/{{Outcast}} A 2016 TV series]]
* [[VideoGame/{{Outcast}} A 1999 video game]]

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* [[Literature/{{Outcast}} A 1955 book]]
book]].
* [[Series/{{Outcast}} A 2016 TV series]]
series]].
* [[VideoGame/{{Outcast}} A 1999 video game]]game]].

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Disambiguating.


[[redirect:VideoGame/{{Outcast}}]]

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[[redirect:VideoGame/{{Outcast}}]]Outcast may refer to:
* [[Literature/{{Outcast}} A 1955 book]]
* [[Series/{{Outcast}} A 2016 TV series]]
* [[VideoGame/{{Outcast}} A 1999 video game]]
If a Administrivia/{{Wick}} brought you here, please change it so it points to the correct page.
----

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Removed: 6149

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A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[AliensSpeakingEnglish all speak English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts.

Now sold on Good Old Games, if you missed out the first time around.
----
!!This game provides examples of the following:
* AbnormalAmmo: Certain Talan would make ammunition for your weapons.
* AliensSpeakingEnglish: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
** Explained by [[spoiler: Kauffman and Xue teaching them English when they arrived many years before]]
* AlternateUniverse: Attempting to find one is part of the game's story. The entire game takes place in one, called Adelpha.
* ApocalypseHow: Damaging the probe sent to Adelpha causes a black hole to start forming on Earth, which will cause a Class X if the team doesn't fix it in time.
* BadassNormal / RetiredBadass: Cutter Slade is a former US Navy SEAL.
* BagOfHolding: Cutter's backpack holds an amazing amount of supplies; lampshaded in [[http://www.youtube.com/watch?v=EjFmLiv5cFY one of the "outtakes"]]. [[JustifiedTrope Justified]] (or [[HandWave handwaved]]) by it being a nanominaturisation backpack, complete with accompanying sound effects.
* BigBad: Fae Rhan [[spoiler:, actually Anthony Xue]]
* CallARabbitASmeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. Daoka = Portal. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.
* DancePartyEnding: If you get enough completion percentage.
* TheDragon: Kroax.
* FaceHeelTurn: [[spoiler:Xue, again, when he kills William Kauffman and becomes Fae Rhan.]]
* FanSequel: ''open Outcast'', a total conversion for ''VideoGame/{{Crysis}} Warhead''.
* {{Feelies}}: Included were sheets detailing every weapon available in the game and translations of every word of the Talan's language, "Agazork", into English.
* GirlyRun: Marion does not walk or run. She flounces, and then flounces faster. Cutter has a strange gait too.
* HilariousOuttakes: ''Outcast Outtakes'', which showed the game as an in-development film. [[http://www.youtube.com/watch?v=2SnqAihKAyA&feature=related look here]]
* HumanoidAliens
* JerkWithAHeartOfGold: Cutter can be this, mostly in early cutscenes with Wolfe.
* JustifiedSavePoint: The Gaamsaav crystal.
* KarmaMeter: Help the Talan and your reputation will improve. Hurt and kill the Talan and it worsens. If it bottoms out, Talan will be openly unhelpful and prevent you from learning enough to make any progress. The better it is, the cheaper you can buy your equipment back (see NoHeroDiscount) and the more you'll be able to sell certain items for.
* NoHeroDiscount: The Talan believe you're TheMessiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business
* NonStandardGameOver: If you kill a plot-critical talan, it's essence will not dissipate into the atmosphere normally. Instead it'll chase you forever. Once it catches you, you die.
* OnlyKnownByTheirNickname: The Talan only ever refer to Cutter as "Ulukai", [[spoiler: Kauffman as "Kazar", and Xue as "Fae Rhan".]]
* RealAfterAll: [[spoiler: Beyond the magic-like powers some Talan have the game's various references to the Yods seem to just be standard religious explanations for regular occurrences, however, the way Fae Rhan's castle is destroyed at the very end suggests they really are real.]]
* SceneryPorn: For a world rendered near-entirely with voxels, it's really pretty.
* SeanConneryIsAboutToShootYou: In the box art Cutter Slade is about to shoot you.
* ShoutOut: One musician in the city Okriana will sometimes randomly play the first few notes from a ''StarWars'' song.
* [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]
* TheLifestream: Essentially how essences worked.
* TheMessiah: Cutter is seen as this to the Talan.
* TwentyMinutesIntoTheFuture: It was released in 1999 and set in 2007.
* WarpWhistle: The Daokas, which allow teleportation between the different regions of Adelpha. There are also F-Links, beacons that allow you to teleport within one region.
* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputation

to:

A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[AliensSpeakingEnglish all speak English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts.

Now sold on Good Old Games, if you missed out the first time around.
----
!!This game provides examples of the following:
* AbnormalAmmo: Certain Talan would make ammunition for your weapons.
* AliensSpeakingEnglish: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
** Explained by [[spoiler: Kauffman and Xue teaching them English when they arrived many years before]]
* AlternateUniverse: Attempting to find one is part of the game's story. The entire game takes place in one, called Adelpha.
* ApocalypseHow: Damaging the probe sent to Adelpha causes a black hole to start forming on Earth, which will cause a Class X if the team doesn't fix it in time.
* BadassNormal / RetiredBadass: Cutter Slade is a former US Navy SEAL.
* BagOfHolding: Cutter's backpack holds an amazing amount of supplies; lampshaded in [[http://www.youtube.com/watch?v=EjFmLiv5cFY one of the "outtakes"]]. [[JustifiedTrope Justified]] (or [[HandWave handwaved]]) by it being a nanominaturisation backpack, complete with accompanying sound effects.
* BigBad: Fae Rhan [[spoiler:, actually Anthony Xue]]
* CallARabbitASmeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. Daoka = Portal. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.
* DancePartyEnding: If you get enough completion percentage.
* TheDragon: Kroax.
* FaceHeelTurn: [[spoiler:Xue, again, when he kills William Kauffman and becomes Fae Rhan.]]
* FanSequel: ''open Outcast'', a total conversion for ''VideoGame/{{Crysis}} Warhead''.
* {{Feelies}}: Included were sheets detailing every weapon available in the game and translations of every word of the Talan's language, "Agazork", into English.
* GirlyRun: Marion does not walk or run. She flounces, and then flounces faster. Cutter has a strange gait too.
* HilariousOuttakes: ''Outcast Outtakes'', which showed the game as an in-development film. [[http://www.youtube.com/watch?v=2SnqAihKAyA&feature=related look here]]
* HumanoidAliens
* JerkWithAHeartOfGold: Cutter can be this, mostly in early cutscenes with Wolfe.
* JustifiedSavePoint: The Gaamsaav crystal.
* KarmaMeter: Help the Talan and your reputation will improve. Hurt and kill the Talan and it worsens. If it bottoms out, Talan will be openly unhelpful and prevent you from learning enough to make any progress. The better it is, the cheaper you can buy your equipment back (see NoHeroDiscount) and the more you'll be able to sell certain items for.
* NoHeroDiscount: The Talan believe you're TheMessiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business
* NonStandardGameOver: If you kill a plot-critical talan, it's essence will not dissipate into the atmosphere normally. Instead it'll chase you forever. Once it catches you, you die.
* OnlyKnownByTheirNickname: The Talan only ever refer to Cutter as "Ulukai", [[spoiler: Kauffman as "Kazar", and Xue as "Fae Rhan".]]
* RealAfterAll: [[spoiler: Beyond the magic-like powers some Talan have the game's various references to the Yods seem to just be standard religious explanations for regular occurrences, however, the way Fae Rhan's castle is destroyed at the very end suggests they really are real.]]
* SceneryPorn: For a world rendered near-entirely with voxels, it's really pretty.
* SeanConneryIsAboutToShootYou: In the box art Cutter Slade is about to shoot you.
* ShoutOut: One musician in the city Okriana will sometimes randomly play the first few notes from a ''StarWars'' song.
* [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]
* TheLifestream: Essentially how essences worked.
* TheMessiah: Cutter is seen as this to the Talan.
* TwentyMinutesIntoTheFuture: It was released in 1999 and set in 2007.
* WarpWhistle: The Daokas, which allow teleportation between the different regions of Adelpha. There are also F-Links, beacons that allow you to teleport within one region.
* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputation
[[redirect:VideoGame/{{Outcast}}]]
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* FanSequel: ''open Outcast'', a total conversion for ''{{Crysis}} Warhead''.

to:

* FanSequel: ''open Outcast'', a total conversion for ''{{Crysis}} ''VideoGame/{{Crysis}} Warhead''.
Is there an issue? Send a MessageReason:
None


[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt.]]

to:

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt.]]
bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts.
Is there an issue? Send a MessageReason:
None


* CallARabbitASmeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.

to:

* CallARabbitASmeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. Daoka = Portal. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CallARabbitASmeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.


Added DiffLines:

* JerkWithAHeartOfGold: Cutter can be this, mostly in early cutscenes with Wolfe.


Added DiffLines:

* KarmaMeter: Help the Talan and your reputation will improve. Hurt and kill the Talan and it worsens. If it bottoms out, Talan will be openly unhelpful and prevent you from learning enough to make any progress. The better it is, the cheaper you can buy your equipment back (see NoHeroDiscount) and the more you'll be able to sell certain items for.
* NoHeroDiscount: The Talan believe you're TheMessiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business

Added: 182

Changed: 257

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None


* BagOfHolding: Cutter's backpack holds an amazing amount of supplies; lampshaded in [[http://www.youtube.com/watch?v=EjFmLiv5cFY one of the "outtakes"]].
* BigBad: Fae Rhan[[spoiler:, actually Anthony Xue]]

to:

* BagOfHolding: Cutter's backpack holds an amazing amount of supplies; lampshaded in [[http://www.youtube.com/watch?v=EjFmLiv5cFY one of the "outtakes"]].
"outtakes"]]. [[JustifiedTrope Justified]] (or [[HandWave handwaved]]) by it being a nanominaturisation backpack, complete with accompanying sound effects.
* BigBad: Fae Rhan[[spoiler:, Rhan [[spoiler:, actually Anthony Xue]]



* NonStandardGameOver: If you kill a plot-critical talan, it's essence will not dissipate into the atmosphere normally. Instead it'll chase you forever. Once it catches you, you die.



* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others refrain from speaking to you.

to:

* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others verbally abuse you and refrain from speaking giving you any help. This made it impossible to you.progress in the game or improve your reputation
Is there an issue? Send a MessageReason:
None


A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing...just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral - and we ''mean'' orchestral, as in "a big bunch of real musicians" - score, in a time when techno was almost required on the soundtrack.

to:

A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral - -- and we ''mean'' orchestral, as in "a big bunch of real musicians" - -- score, in a time when techno was almost required on the soundtrack.
Is there an issue? Send a MessageReason:
None


A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world...just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing...just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral - and we ''mean'' orchestral, as in "a big bunch of real musicians" - score, in a time when techno was almost required on the soundtrack.

to:

A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing...just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral - and we ''mean'' orchestral, as in "a big bunch of real musicians" - score, in a time when techno was almost required on the soundtrack.
Is there an issue? Send a MessageReason:
Moving to YMMV


* CrowningMusicOfAwesome: The whole soundtrack!
* CultClassic
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the dragon

Added DiffLines:

* TheDragon: Kroax.
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* SeanConneryIsAboutToShootYou

to:

* SeanConneryIsAboutToShootYouSeanConneryIsAboutToShootYou: In the box art Cutter Slade is about to shoot you.

Added DiffLines:

* SeanConneryIsAboutToShootYou
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* BigBad: Fae Rhan, actually [[spoiler:Anthony Xue]]

to:

* BigBad: Fae Rhan, Rhan[[spoiler:, actually [[spoiler:Anthony Anthony Xue]]
Is there an issue? Send a MessageReason:
Danceparty

Added DiffLines:

* DancePartyEnding: If you get enough completion percentage.

Added: 128

Changed: 218

Is there an issue? Send a MessageReason:
None


A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which reduced its chances in the marketplace - it had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world...just when 3D accelerators got really popular. (In their defense, had they gone 3D, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing...just as internet-based deathmatches became popular. It had a full orchestral - and we ''mean'' orchestral, as in "A big bunch of real musicians" - score, in a time when techno was almost required on the soundtrack.

You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[AliensSpeakingEnglish all speak English.]] The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

A sequel was planned, but before development could really get off the ground, the company went bankrupt.

to:

A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which reduced its chances in the marketplace - it marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world...just when 3D accelerators based on polygons got really popular. (In their defense, had they gone 3D, with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing...just as internet-based Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral - and we ''mean'' orchestral, as in "A "a big bunch of real musicians" - score, in a time when techno was almost required on the soundtrack.

You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[AliensSpeakingEnglish all speak English.]] English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

[[WhatCouldHaveBeen A sequel was planned, planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt.]]

Now sold on Good Old Games, if you missed out the first time around.



* CrowningMusicOfAwesome: The whole soundtrack!
* CultClassic



* StableTimeLoop: [[spoiler: Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]

to:

* StableTimeLoop: [[spoiler: Kauffman [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]
Is there an issue? Send a MessageReason:
added bag of holding for \"the Backpack 2000!\"

Added DiffLines:

* BagOfHolding: Cutter's backpack holds an amazing amount of supplies; lampshaded in [[http://www.youtube.com/watch?v=EjFmLiv5cFY one of the "outtakes"]].
Is there an issue? Send a MessageReason:
None


* FanRemake: ''open Outcast'', a total conversion for ''{{Crysis}} Warhead''.

to:

* FanRemake: FanSequel: ''open Outcast'', a total conversion for ''{{Crysis}} Warhead''.

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