Changed line(s) 44 (click to see context) from:
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
to:
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' ''Film/{{Henry V|1989}}'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
Changed line(s) 40 (click to see context) from:
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
to:
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' ''WesternAnimation/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
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* In ''VideoGame/EarthAndSky'', Emily and Austin are trying to find out what happened to their missing scientist parents. Episode one begins with Emily standing outside her parents' lab, and getting the door open is the first puzzle. Episode two does the same with Austin and their parents' holiday cottage.
Changed line(s) 16,19 (click to see context) from:
[[AC:Advertising]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to Grandma.
[[AC: Anime & Manga]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to Grandma.
[[AC: Anime & Manga]]
to:
[[folder: Advertising ]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to
[[AC:
[[/folder]]
[[folder: Anime &
Changed line(s) 24 (click to see context) from:
[[AC:AsianAnimation]]
to:
[[folder: Asian Animation ]]
Changed line(s) 27,37 (click to see context) from:
[[AC:{{Film}}]]
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the adventure.
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
* In ''WesternAnimation/TheNightmareBeforeChristmas'', the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to Halloweentown.
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
* ''Film/TheRocketeer'' starts with hangar doors opening and Cliff's brand new plane being rolled out.
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
[[AC: LiveActionTelevision]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the adventure.
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
* In ''WesternAnimation/TheNightmareBeforeChristmas'', the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to Halloweentown.
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
* ''Film/TheRocketeer'' starts with hangar doors opening and Cliff's brand new plane being rolled out.
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
[[AC: LiveActionTelevision]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
to:
[[folder: Film ]]
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the
* In ''WesternAnimation/TheNightmareBeforeChristmas'', the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the
* ''Film/TheRocketeer'' starts with hangar doors opening and Cliff's brand new plane being rolled
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the
[[AC: LiveActionTelevision]]
[[/folder]]
[[folder: Live Action Television ]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
Changed line(s) 56 (click to see context) from:
[[AC: Music]]
to:
[[folder: Music ]]
Changed line(s) 59,65 (click to see context) from:
[[AC: {{Radio}}]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner Sanctum.
[[AC:TabletopGames]]
* Many early ''TabletopGame/DungeonsAndDragons'' adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that [=DM=]s could seamlessly transplant their content into homebrew settings.
[[AC:{{Theatre}}]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner Sanctum.
[[AC:TabletopGames]]
* Many early ''TabletopGame/DungeonsAndDragons'' adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that [=DM=]s could seamlessly transplant their content into homebrew settings.
[[AC:{{Theatre}}]]
to:
[[folder: Radio ]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner
[[AC:TabletopGames]]
[[/folder]]
[[folder: Tabletop Games ]]
* Many early ''TabletopGame/DungeonsAndDragons'' adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that [=DM=]s could seamlessly transplant their content into homebrew
[[AC:{{Theatre}}]]
[[/folder]]
[[folder: Theatre ]]
Changed line(s) 72,82 (click to see context) from:
[[AC: VideoGames]]
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* In ''Videogame/DevilMayCry'':
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* In ''Videogame/DevilMayCry'':
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
to:
[[folder: Video Games ]]
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear
*
** Used in the early games (1, 2 and 3) to instill a feeling of
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's
* In
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
Changed line(s) 88,92 (click to see context) from:
[[AC:WesternAnimation]]
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* A series of increasingly-weird doors and gates open up during the opening credits of ''WesternAnimation/{{Beetlejuice}}'', and the viewer's perspective passes through them.
* Several members of the family pass through doors as they head home and converge on the couch in ''WesternAnimation/TheSimpsons'''s opening credits sequence.
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* A series of increasingly-weird doors and gates open up during the opening credits of ''WesternAnimation/{{Beetlejuice}}'', and the viewer's perspective passes through them.
* Several members of the family pass through doors as they head home and converge on the couch in ''WesternAnimation/TheSimpsons'''s opening credits sequence.
to:
[[folder: Western Animation ]]
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to
* A series of increasingly-weird doors and gates open up during the opening credits of ''WesternAnimation/{{Beetlejuice}}'', and the viewer's perspective passes through
* Several members of the family pass through doors as they head home and converge on the couch in ''WesternAnimation/TheSimpsons'''s opening credits sequence.
Added DiffLines:
[[/folder]]
Changed line(s) 54,55 (click to see context) from:
* The eerie opening montage of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
to:
* The eerie opening montage TitleSequence of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
Changed line(s) 54 (click to see context) from:
to:
* The eerie opening montage of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
Changed line(s) 38 (click to see context) from:
* Vastly-lower budget, same idea: ''Series/{{Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
to:
* Vastly-lower budget, same idea: ''Series/{{Svenghoolie}}'' ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
Changed line(s) 38 (click to see context) from:
* Vastly-lower budget, same idea: ''Series/{[Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
to:
* Vastly-lower budget, same idea: ''Series/{[Svenghoolie}}'' ''Series/{{Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
Added DiffLines:
* Vastly-lower budget, same idea: ''Series/{[Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
Changed line(s) 22 (click to see context) from:
to:
* Every episode of ''Anime/DekoBokoFriends'' begins with one of the characters entering through the red door.
Added DiffLines:
[[AC:AsianAnimation]]
* ''Animation/PleasantGoatAndBigBigWolf'': The ''Mr.Wolffy, Mr.Right!'' opening begins with Wolffy leaving an elevator and opening the door to the business he works at.
* ''Animation/PleasantGoatAndBigBigWolf'': The ''Mr.Wolffy, Mr.Right!'' opening begins with Wolffy leaving an elevator and opening the door to the business he works at.
Changed line(s) 45 (click to see context) from:
to:
* The opening credits of the Australian version of ''Series/PlaySchool'' ends with the camera zooming up to a door that opens as the theme song sings:
-->''Open wide,\\
Come inside.\\
It's Play School.''
-->''Open wide,\\
Come inside.\\
It's Play School.''
Added DiffLines:
[[AC:Advertising]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to Grandma.
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to Grandma.
Changed line(s) 54 (click to see context) from:
to:
-->Well, wha'd'ya know? Well, whad'y'a know?\\
In front of me now is an open door,\\
I'm moving ahead, not sure of the way,\\
And yet there's a light that I'm headed for.
In front of me now is an open door,\\
I'm moving ahead, not sure of the way,\\
And yet there's a light that I'm headed for.
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