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++ ForumQuest
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++ {{MUCK}} (Multi-User Chat Kingdom)

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++ {{MUCK}} (Multi-User Chat Kingdom){{MUCK}}: A Multi-User Text-Oriented Game that emphasizes role-playing and player intervention.
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++ {{MUCK}} (not an acronym)

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++ {{MUCK}} (not an acronym)(Multi-User Chat Kingdom)
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Forum roleplays just redirected to Play by post games


++ ForumRoleplays
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Virtual Worlds is getting cut.


Related are VirtualWorlds, which may have no games whatsoever, yet can use the same hardware and UsefulNotes/{{Physics Engine}}s as online games.



+ VirtualWorlds

Added: 15

Changed: 403

Removed: 146

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+ MMO
++ [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_first-person_shooter_game MMOFPS]] (Massively Multiplayer Online First-Person Shooter)
++ [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] (Massively Multiplayer Online Role-Playing Game)
++ [[https://en.wikipedia.org/wiki/Massively_multiplayer_online_real-time_strategy_game MMORTS]] (Massively Multiplayer Online Real-Time Strategy)

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\n+ MMO
MMOG (Massively Multiplayer Online Game; more commonly abbreviated as MMO)
++ [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_first-person_shooter_game MMOFPS]] (Massively Multiplayer Online First-Person Shooter)
FirstPersonShooter)
++ [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] (Massively Multiplayer Online Role-Playing Game)
RolePlayingGame)
++ [[https://en.wikipedia.org/wiki/Massively_multiplayer_online_real-time_strategy_game MMORTS]] (Massively Multiplayer Online Real-Time Strategy)RealTimeStrategy)



+ VirtualWorlds



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This changed with the development of [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively Multiplayer Online games]], or M.M.O.s for short, showcasing large numbers of players beyond typical multi-player gaming for [[http://en.wikipedia.org/wiki/Local_area_network LANs]]. One way this is accomplished is by having multiple servers, each hosting a different section of the in-game world. [=MMOs=] started with the RolePlayingGame genre and have since branched out to others, including [[FirstPersonShooter First-Person Shooters]] and RealTimeStrategy genres.

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This changed with the development of [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively Multiplayer Online games]], games,]] or M.M.O.s for short, showcasing large numbers of players beyond typical multi-player gaming for [[http://en.wikipedia.org/wiki/Local_area_network LANs]]. LANs.]] One way this is accomplished is by having multiple servers, each hosting a different section of the in-game world. [=MMOs=] started with the RolePlayingGame genre and have since branched out to others, including [[FirstPersonShooter First-Person Shooters]] and RealTimeStrategy genres.
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Many games throughout the history of gaming have been exclusively online. The earliest form of online games are arguably the PlayByPostGames, originally referring to snail-mail and covering games such as {{Chess}}; they moved online with the advent of email and [[{{fora}} forum]] servers, the quicker response times and computer automation let to text-based muliti-player games like the MultiUserDungeon (M.U.D.), related to the single-player InteractiveFiction. As [[ComputerGeneratedImages computer graphics]] expanded into 2D and 3D rendering, video-games had wildly varying limits on the maximum amount of players in a single virtual-space, with newer games trending towards smaller groups as hardware development was focused on graphics-quality.

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Many games throughout the history of gaming have been exclusively online. The earliest form of online games are arguably the PlayByPostGames, originally referring to snail-mail and covering games such as {{Chess}}; TabletopGame/{{Chess}}; they moved online with the advent of email and [[{{fora}} forum]] servers, the quicker response times and computer automation let to text-based muliti-player games like the MultiUserDungeon (M.U.D.), related to the single-player InteractiveFiction. As [[ComputerGeneratedImages computer graphics]] expanded into 2D and 3D rendering, video-games had wildly varying limits on the maximum amount of players in a single virtual-space, with newer games trending towards smaller groups as hardware development was focused on graphics-quality.
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Related are VirtualWorlds, which may have no games whatsoever, yet can use the same hardware and {{Physics Engine}}s as online games.

to:

Related are VirtualWorlds, which may have no games whatsoever, yet can use the same hardware and {{Physics UsefulNotes/{{Physics Engine}}s as online games.
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more editing


Many games throughout the history of gaming have been exclusively online. The earliest form of online games are arguably the PlayByPostGames, originally referring to snail-mail and covering games such as {{Chess}}; they moved online with the advent of email and [[{{fora}} forum]] servers, the quicker response times and computer automation let to text-based muliti-player games like the MultiUserDungeon (M.U.D.), related to the single-player InteractiveFiction. As [[ComputerGeneratedImages computer graphics]] expanded to 2D and 3D imagery, games have had a number of hardware limitations that led to wildly varying limits of maximum players in a single virtual-space, with older formats like text-only having a nigh-indefinite number of players and newer games becoming increasingly limited as hardware became increasingly focused on graphics-quality above all else.

This changed with the recent development of [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively Multiplayer Online games]], or M.M.O.s for short, showcasing large numbers of players beyond the previous limits of 3D multi-player gaming. [=MMOs=] started with the RolePlayingGame genre and has since branched out to others, including [[FirstPersonShooter First-Person Shooters]] and RealTimeStrategy genres.

to:

Many games throughout the history of gaming have been exclusively online. The earliest form of online games are arguably the PlayByPostGames, originally referring to snail-mail and covering games such as {{Chess}}; they moved online with the advent of email and [[{{fora}} forum]] servers, the quicker response times and computer automation let to text-based muliti-player games like the MultiUserDungeon (M.U.D.), related to the single-player InteractiveFiction. As [[ComputerGeneratedImages computer graphics]] expanded to into 2D and 3D imagery, games have rendering, video-games had a number of hardware limitations that led to wildly varying limits of on the maximum amount of players in a single virtual-space, with older formats like text-only having a nigh-indefinite number of players and newer games becoming increasingly limited trending towards smaller groups as hardware became increasingly development was focused on graphics-quality above all else.

graphics-quality.

This changed with the recent development of [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively Multiplayer Online games]], or M.M.O.s for short, showcasing large numbers of players beyond the previous limits of 3D typical multi-player gaming. gaming for [[http://en.wikipedia.org/wiki/Local_area_network LANs]]. One way this is accomplished is by having multiple servers, each hosting a different section of the in-game world. [=MMOs=] started with the RolePlayingGame genre and has have since branched out to others, including [[FirstPersonShooter First-Person Shooters]] and RealTimeStrategy genres.
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++ ForumRoleplays
++ JournalRoleplay
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started article

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Games that can only be played while connected to a [[http://en.wikipedia.org/wiki/Wide_area_network wide area network]] like the internet. All online games have two necessary components: a server and a client computer, with larger games having multiples of each, though usually the number of client computers is far greater than servers.

Many games throughout the history of gaming have been exclusively online. The earliest form of online games are arguably the PlayByPostGames, originally referring to snail-mail and covering games such as {{Chess}}; they moved online with the advent of email and [[{{fora}} forum]] servers, the quicker response times and computer automation let to text-based muliti-player games like the MultiUserDungeon (M.U.D.), related to the single-player InteractiveFiction. As [[ComputerGeneratedImages computer graphics]] expanded to 2D and 3D imagery, games have had a number of hardware limitations that led to wildly varying limits of maximum players in a single virtual-space, with older formats like text-only having a nigh-indefinite number of players and newer games becoming increasingly limited as hardware became increasingly focused on graphics-quality above all else.

This changed with the recent development of [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively Multiplayer Online games]], or M.M.O.s for short, showcasing large numbers of players beyond the previous limits of 3D multi-player gaming. [=MMOs=] started with the RolePlayingGame genre and has since branched out to others, including [[FirstPersonShooter First-Person Shooters]] and RealTimeStrategy genres.

Related are VirtualWorlds, which may have no games whatsoever, yet can use the same hardware and {{Physics Engine}}s as online games.
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!!Subcategories:
[[index]]

+ MMO
++ [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_first-person_shooter_game MMOFPS]] (Massively Multiplayer Online First-Person Shooter)
++ [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] (Massively Multiplayer Online Role-Playing Game)
++ [[https://en.wikipedia.org/wiki/Massively_multiplayer_online_real-time_strategy_game MMORTS]] (Massively Multiplayer Online Real-Time Strategy)
++ [[MultiplayerOnlineBattleArena MOBA]] (Multiplayer Online Battle Arena)
+ [[MultiUserDungeon MUD]] (Multi-User Dungeon)
++ {{MUCK}} (not an acronym)
++ {{MUSH}} (Multi-User Shared Hallucination)
+ PlayByPostGames
+ WebGames

[[/index]]
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