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* ''WesternAnimation/{{Foodfight}}'' was in Main/DevelopmentHell for roughly a decade, due to director Lawrence Kasanoff accidentally deleting the saved animation from the beginning of production. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation was stiff and jerky, with several moments of characters Main/MilkingTheGiantCow to make up for their [[Main/DullSurprise lack of expressionism]]. Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the Main/BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The scene editing is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). You have to see it to believe it.
* [[Main/{{Mockbuster}} Mockbusters]] tend to be ''loaded'' with unfinished material, be it rough-and-ready computer graphics, crudely edited scenes, unfinished backgrounds, and so forth.

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* ''WesternAnimation/{{Foodfight}}'' was in Main/DevelopmentHell DevelopmentHell for roughly a decade, due to director Lawrence Kasanoff accidentally deleting the saved animation from the beginning of production. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation was stiff and jerky, with several moments of characters Main/MilkingTheGiantCow MilkingTheGiantCow to make up for their [[Main/DullSurprise [[DullSurprise lack of expressionism]]. Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the Main/BrandX BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The scene editing is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). You have to see it to believe it.
* [[Main/{{Mockbuster}} Mockbusters]] {{Mockbuster}} tend to be ''loaded'' with unfinished material, be it rough-and-ready computer graphics, crudely edited scenes, unfinished backgrounds, and so forth.
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Typo... agh...


* ''WesternAnimation/{{Foodfight}}'' was in Main/DevelopmentHell for roughly a decade, due to director Lawrence Kasanoff accidentally deleting the saved animation from the beginning of production. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation was stiff and jerky, with several moments of characters Main/MilkingTheGiantCow to making for their [[Main/DullSurprise lack of expressionism]]. Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the Main/BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The scene editing is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). You have to see it to believe it.

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* ''WesternAnimation/{{Foodfight}}'' was in Main/DevelopmentHell for roughly a decade, due to director Lawrence Kasanoff accidentally deleting the saved animation from the beginning of production. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation was stiff and jerky, with several moments of characters Main/MilkingTheGiantCow to making make up for their [[Main/DullSurprise lack of expressionism]]. Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the Main/BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The scene editing is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). You have to see it to believe it.

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* The English dub of ''Anime/TransformersArmada'' and ''Anime/TransformersEnergon'' were rushed due to a combination of having to coincide with the western launch of their respective toyline and Creator/CartoonNetwork broadcasting requirements, leaving both as unedited first drafts.The dub of ''Armada'' suffers from odd, often incoherent, dialogue and an inability to keep the name of secondary characters straight, but was still generally comprehensible. The issues with ''Energon'', however, were more severe: Website/{{TF Wiki|DotNet}} specially created "Lost in translation" sections on its pages for ''Energon'''s episodes due to how rushed the dub was, and it's not rare to find instances of [[DubInducedPlotHole muddled plot points]], characters saying the direct opposite of what is happening on the screen, and genuinely nonsensical dialogue (and often, all three in a single episode). Both dubs also had unfinished animation due to airing long before the Japanese broadcast debut of the series. While the differences were minor in most cases, the plot of the ''Energon'' episode "Battle of the Asteroid Belt" [[http://tfwiki.net/wiki/Battle_of_the_Asteroid_Belt#Lost_in_translation was made incomprehensible]] to English viewers because the spaceship the characters are reacting to the entire episode was not drawn by that point.

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* ''WesternAnimation/{{Foodfight}}'' was in Main/DevelopmentHell for roughly a decade, due to director Lawrence Kasanoff accidentally deleting the saved animation from the beginning of production. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation was stiff and jerky, with several moments of characters Main/MilkingTheGiantCow to making for their [[Main/DullSurprise lack of expressionism]]. Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the Main/BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The scene editing is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). You have to see it to believe it.
* [[Main/{{Mockbuster}} Mockbusters]] tend to be ''loaded'' with unfinished material, be it rough-and-ready computer graphics, crudely edited scenes, unfinished backgrounds, and so forth.
** In regards to animated mockbusters, especially those from Creator/DingoPictures, Creator/VideoBrinquedo and Creator/SparkPlugEntertainment, the animation looks very, ''very'' bad, even for their time and budget. Creator/TheAsylum has also started dipping their toes into animated capitalism, with such movies as ''Trolland'' and ''[=CarGo=]'' having some of the worst quality CGI animation of the 2010's.
* The English dub of ''Anime/TransformersArmada'' and ''Anime/TransformersEnergon'' were rushed due to a combination of having to coincide with the western launch of their respective toyline and Creator/CartoonNetwork broadcasting requirements, leaving both as unedited first drafts.The dub of ''Armada'' suffers from odd, often incoherent, dialogue and an inability to keep the name of secondary characters straight, but was still generally comprehensible.comprehensible, likely thanks to additional help from Sabella Dern Entertainment. The issues with ''Energon'', however, were more severe: Website/{{TF Wiki|DotNet}} specially created "Lost in translation" sections on its pages for ''Energon'''s episodes due to how rushed the dub was, and it's not rare to find instances of [[DubInducedPlotHole muddled plot points]], characters saying the direct opposite of what is happening on the screen, and genuinely nonsensical dialogue (and often, all three in a single episode). Both dubs also had some unfinished animation due to airing long well before the Japanese broadcast debut of the series. While the differences were minor in most cases, the plot of the ''Energon'' episode "Battle of the Asteroid Belt" [[http://tfwiki.net/wiki/Battle_of_the_Asteroid_Belt#Lost_in_translation was made incomprehensible]] to English viewers because the spaceship the characters are reacting to the entire episode was not drawn by that point.

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** In terms of hardware, Intel's SSD has a really stupid failure mode: when the drive decides that it's life is over, it puts itself into read-only mode. This was good and all, but then Intel also made the drive brick upon reboot as part of the end of life payload. This was not disclosed clearly. When the first of these drives reached end of life (and these were very early SSDs from the early 2010s, thus the NAND has relatively short lifespan), the drive put itself into read only mode... Which caused Windows to blue screen because suddenly it couldn't save new files to the OS drive. And then windows locks up because it couldn't write the dump file to the OS drive. People then rebooted which caused the drives final death payload to kick in, and the PC ended up rebooting to BIOS which shows the SSD missing...

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** In terms of hardware, Intel's SSD first generation of Optane [=SSDs=] has a really stupid failure mode: when the drive decides that it's life is over, it puts itself into read-only mode. This was good and all, but then Intel also made the drive brick upon reboot as part of the end of life payload. This was not disclosed clearly. When the first of these drives reached end of life (and these were very early SSDs [=SSDs=] from the early 2010s, in TheNewTens, thus the NAND has relatively short lifespan), the drive put itself into read only mode... Which caused Windows to blue screen because suddenly it couldn't save new files to or update the swap file on the OS drive. And then windows locks up because it couldn't write the dump file to the OS drive. People then rebooted which caused the drives final death payload to kick in, and the PC ended up rebooting to BIOS which shows the SSD missing...


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* The first generation of Corsair's [=MP600=] SSD has a extremely high failure rate as it was indeed a beta product. \\
\\
At the time the PCI Special Interests Group had just launched the [=PCIe=] 4 standard and the [=MP600=] was Corsair's first drive that could take advantage of the speed offered by the new version of [=PCIe=]. The product was ChristmasRushed to coincide with AMD's launch of the Zen 3 [=CPUs=] which supported the new standard. Sales were great as the drive was elusive for months as batches sold out as soon as they appeared on the shelves. \\
\\
Then it was found out that the controller was prone to die from a heat death after several months of use. This even after endowing the SSD with a heatsink (which up until that point, few [=SSDs=] have). RMA requests started to pile up, and Corsair had to release a firmware that nerfs the drive speed to [=PCIe=] 1.0 standard (from [=5.5Gbps=] to just a platry [=900Mbps=]) to mitigate the issue. The problem was only solved with the next generation of [=MP600=] drives.
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Added example(s)

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** In terms of hardware, Intel's SSD has a really stupid failure mode: when the drive decides that it's life is over, it puts itself into read-only mode. This was good and all, but then Intel also made the drive brick upon reboot as part of the end of life payload. This was not disclosed clearly. When the first of these drives reached end of life (and these were very early SSDs from the early 2010s, thus the NAND has relatively short lifespan), the drive put itself into read only mode... Which caused Windows to blue screen because suddenly it couldn't save new files to the OS drive. And then windows locks up because it couldn't write the dump file to the OS drive. People then rebooted which caused the drives final death payload to kick in, and the PC ended up rebooting to BIOS which shows the SSD missing...
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Thread was closed


!This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=16775291590.91246900 under discussion]] in the Administrivia/TropeRepairShop.

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* The same goes for the sixth book of ''Literature/WayOfTheTiger'', whose central part is a terrible twist of broken links and mismatched situations. If we add that even the ending was somewhat ambiguous, it is no wonder that the authors eventually came around releasing an edited version, plus a seventh book.

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* The same goes for the sixth book of ''Literature/WayOfTheTiger'', whose central part is a terrible twist of broken links and mismatched situations. If we add that even the ending was somewhat ambiguous, it is no wonder that the authors eventually came around releasing an edited version, plus a seventh book.



* Interplay's ''VideoGame/StarTrekPinball'' was a rushed cash grab, filled with numerous bugs, a wildly unrealistic and inconsistent physics engine, and frequent game crashes. To add insult to injury, a note in the package mentions that the advertised network multiplayer feature was not completed in time for the game's release.

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* Interplay's ''VideoGame/StarTrekPinball'' was a rushed cash grab, badly rushed, filled with numerous bugs, a wildly unrealistic and inconsistent physics engine, and frequent game crashes. To add insult to injury, a note in the package mentions that the advertised network multiplayer feature was not completed in time for the game's release.



* The [[http://www.nngroup.com/articles/kindle-fire-usability-findings/ first version]] of Amazon's Kindle Fire tablet. It had a slow screen refresh rate; the device was too heavy to hold comfortably for any length of time; the web browser was clunky at best; and items on the screen were so small it was easy to accidentally select something you didn't want, to the point that one could struggle to log onto a website with ''two text fields and a button''.

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* Amazon has released quite a few poorly-tested products under its Fire brand:
**
The [[http://www.nngroup.com/articles/kindle-fire-usability-findings/ first version]] of Amazon's the Kindle Fire tablet. It had a slow screen refresh rate; the device was too heavy to hold comfortably for any length of time; the web browser was clunky at best; and items on the screen were so small it was easy to accidentally select something you didn't want, to the point that one could struggle to log onto a website with ''two text fields and a button''.







** Samsung's woes doesn't stop there, however. Their Galaxy Fold phone was hyped to be a cutting-edge demo of what flexible displays are capable of, but reviewers have [[https://www.theverge.com/2019/4/17/18411510/samsung-galaxy-fold-broken-screen-debris-dust-hinge-flexible-bulge complained]] about their Galaxy Folds' screens getting trashed within a day or two of use. It doesn't help that the Fold [[https://www.theverge.com/2019/4/19/18508023/samsung-galaxy-fold-inside-screen-battery-hinge-mechanism-open-foldable isn't a breeze to repair either.]]
*** One of the most glaring issues with the first generation Galaxy Fold was there appeared to be a factory applied screen protector. When users tried to peel it off, it typically [[https://www.theverge.com/2019/4/17/18412572/samsung-galaxy-fold-screen-damage-statement-inspect-screen-protector broke the screen]].

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** Samsung's woes doesn't stop there, however. Their Galaxy Fold phone was hyped to be a cutting-edge demo of what flexible displays are capable of, but reviewers have [[https://www.theverge.com/2019/4/17/18411510/samsung-galaxy-fold-broken-screen-debris-dust-hinge-flexible-bulge complained]] about their Galaxy Folds' screens getting trashed within a day or two of use. It doesn't help that the Fold [[https://www.theverge.com/2019/4/19/18508023/samsung-galaxy-fold-inside-screen-battery-hinge-mechanism-open-foldable isn't a breeze to repair either.]]
***
]] One of the most glaring issues with the first generation Galaxy Fold was there appeared to be a factory applied screen protector. When users tried to peel it off, it typically [[https://www.theverge.com/2019/4/17/18412572/samsung-galaxy-fold-screen-damage-statement-inspect-screen-protector broke the screen]].



* [[invoked]]''Film/MonsterAGoGo'': Writer/producer Creator/HerschellGordonLewis wanted a cheap movie to round out a double feature he was producing, so he bought a half-finished film reel out of DevelopmentHell, filmed a couple of extra scenes, and called it a day. How bad is it? Well, the original had run out of money just before they could shoot the climax, and Lewis was too cheap to shoot one himself, so instead he just gave it a {{Mind Screw}}y "NothingIsScarier" [[NoEnding Non-Ending]] with the narrator cutting in to say that actually the entire movie was a lie and there is no monster. Lewis actually refused to put his name on it, instead crediting himself as [[AlanSmithee Sheldon S. Seymour]] (and then also changed his production designer credit... to [[SdrawkcabName Seymour S. Sheldon]]). When people found out he made it anyway, he claimed [[ParodyRetcon the movie was meant to be a satire]].

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* [[invoked]]''Film/MonsterAGoGo'': Writer/producer Creator/HerschellGordonLewis wanted a cheap movie to round out a double feature he was producing, so he bought a half-finished film reel out of DevelopmentHell, filmed a couple of extra scenes, and called it a day. How bad is it? Well, the original had run out of money just before they could shoot the climax, and so Lewis was too cheap to shoot one himself, so instead he just gave it a {{Mind Screw}}y "NothingIsScarier" [[NoEnding Non-Ending]] non-ending with the narrator cutting in to say that actually the entire movie was a lie and there is no monster. Lewis actually refused to put his name on it, instead crediting himself as [[AlanSmithee Sheldon S. Seymour]] (and then also changed his production designer credit... to [[SdrawkcabName Seymour S. Sheldon]]). When people found out he made it anyway, he claimed [[ParodyRetcon the movie was meant to be a satire]].



* The very complicated nature and large scale involved in building ships means that a "shakedown cruise" is a routine step in any ship's construction whereby they spend time figuring out all of the things that are wrong with the ship for them to fix or correct back in port. During the [[UsefulNotes/WorldWarII Battle of Denmark Strait]], HMS ''Prince of Wales'' suffered numerous problems while fighting the ''Bismark'' because she was pressed into service before she could do her shakedown cruise.

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* The very complicated nature and large scale involved in building ships means that a "shakedown cruise" is a routine step in any ship's construction whereby they spend time figuring out all of the things that are wrong with the ship for them to fix or correct back in port.
**
During the [[UsefulNotes/WorldWarII Battle of Denmark Strait]], HMS ''Prince of Wales'' suffered numerous problems while fighting the ''Bismark'' because she was pressed into service before she could do her shakedown cruise.



* Sling TV, Dish Network's TV streaming service geared toward "cord cutters" has suffered from lots of performance problems, but the worst so far has been its failure during the premiere of ''Series/FearTheWalkingDead''.
** Any streaming service that's not Creator/{{Netflix}} tends to fall over under heavy load -- considering that Netflix accounts for 30% of the entire Internet's traffic, it goes without saying that capacity planning for streaming services is not an easy task.

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* Sling TV, Dish Network's TV streaming service geared toward "cord cutters" has suffered from lots of performance problems, but the worst so far has been its failure during the premiere of ''Series/FearTheWalkingDead''. \n** Any streaming service that's not Creator/{{Netflix}} tends to fall over under heavy load -- considering that Netflix accounts for 30% of the entire Internet's traffic, it goes without saying that capacity planning for streaming services is not an easy task.
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* The same goes for the sixth book of ''Literature/TheWayOfTheTiger'', whose central part is a terrible twist of broken links and mismatched situations. If we add that even the ending was somewhat ambiguous, it is no wonder that the authors eventually came around releasing an edited version, plus a seventh book.

to:

* The same goes for the sixth book of ''Literature/TheWayOfTheTiger'', ''Literature/WayOfTheTiger'', whose central part is a terrible twist of broken links and mismatched situations. If we add that even the ending was somewhat ambiguous, it is no wonder that the authors eventually came around releasing an edited version, plus a seventh book.

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Cleanup of In Universe/Parodied Trope section


[[folder:Live-Action TV]]
* Kenneth the Page of ''Series/ThirtyRock'' once invented a game show similar to ''Series/DealOrNoDeal'' in which contestants had to choose which model was holding a case full of solid gold. They caught on in no time that it was always the model struggling with a case full of heavy gold bricks.
* On ''Series/TheMuppetShow'', any invention highlighted on a Muppet Labs sketch.
* Game show pilots are often done long before the show itself debuts; it might look nearly the same, or not at all identical to the show it became. The host or announcer might be different, the gameplay may vary (elements may be added or dropped compared to the aired show), and often times it's rigged to show how the game goes. Sometimes, they end up being prototypes for other shows; the 1980 Goodson-Todman pilot ''[[https://www.youtube.com/watch?v=hxkc5seF6eg Puzzlers]]'' (hosted by a young [[Series/WheelOfFortune Pat Sajak]]!) contained early variants of ''Series/{{Blockbusters}}'', ''Series/BumperStumpers'', and ''Series/CatchPhrase'' (the first and last both had involvement from Steve Ryan, who also worked on this pilot).
[[/folder]]



* At one point in his video game, ''VideoGame/{{Deadpool}}'' runs into an area full of wire frames and enemies clumsily pathfinding, requiring him to call up High Moon Studios and fund an emergency patch to continue playing.

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* ''VideoGame/{{Deadpool}}'':
**
At one point in his video the game, ''VideoGame/{{Deadpool}}'' Deadpool runs into an area full of wire frames and enemies clumsily pathfinding, requiring him to call up High Moon Studios and fund an emergency patch to continue playing.



* A key plot point of ''VideoGame/FalloutNewVegas'' is that the Securitron robots that Mr. House uses to protect and police New Vegas are using a buggy operating system that doesn't have drivers for their primary weapon systems. He's made due for the past two centuries using the secondary weapon systems: submachineguns and a 20mm grenade launcher. The game's primary MacGuffin, the Platinum Chip, is a bug fixed, 2.0 version of the Securitron OS, made but not delivered in the last days before the Great War. Recovering it and using it as House instructs will unlock the Securitrons' primary weapons: Gatling lasers and missile launchers (also turning the image on their central screen from a cartoon cop to a cartoon soldier). And the installation where you do so also has an order of magnitude more Securitrons than are online in the city proper, ready to be switched on.
* The Teleporter in the VideoGame/HenryStickminSeries almost never works, and on the rare occasions when it does it's never as intended. The first fail even lampshades this.
--> It's emergent technology, I'm sure it will get better!

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* A key plot point of ''VideoGame/FalloutNewVegas'' is that the Securitron robots that Mr. House uses to protect and police New Vegas are using a buggy operating system that doesn't have drivers for their primary weapon systems. He's made due for the past two centuries using the secondary weapon systems: submachineguns submachine guns and a 20mm grenade launcher. The game's primary MacGuffin, the Platinum Chip, is a bug fixed, 2.0 version of the Securitron OS, made but not delivered in the last days before the Great War. Recovering it and using it as House instructs will unlock the Securitrons' primary weapons: Gatling lasers and missile launchers (also turning the image on their central screen from a cartoon cop to a cartoon soldier). And the installation where you do so also has an order of magnitude more Securitrons than are online in the city proper, ready to be switched on.
* The Teleporter in the VideoGame/HenryStickminSeries almost never works, and on the rare occasions when it does it's never as intended. The first fail even lampshades this.
--> It's emergent technology, I'm sure it will get better!
on.




[[folder:Western Animation]]
* In ''WesternAnimation/TheSimpsons'' episode "500 Keys", the CouchGag uses this trope, right down to Maggie's pacifier sucking noise.
[[/folder]]
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* Certain [[Franchise/LeapFrog [=LeapFrog=] Epic]] units (e.g. those sold in Walmart with DISA activation built in; Academy Edition units are unaffected) with firmware version 1.7.18 had a major bug where streaming videos are unable to play back properly regardless of site (e.g. Website/YouTube, Creator/{{Netflix}} or Vimeo), if at all, which was egregious as parents usually bought the tablets for children to watch their favourite cartoons on. And to rub salt into the wound, [=LeapFrog=] couldn't be arsed to fix the issue and dismissed complaints as having nothing to do with the firmware itself and [[PlausibleDeniability blaming]] it on some third-party app they don't support, much to the ire of parents who spent $50 or more on a defective product. That is, unless you were a tech-savvy person or a parent who happens to be a hacker -- one [[https://www.youtube.com/watch?v=OpUgI8ZSkP4 workaround]] is to replace the default firmware with a signed backup of a later Academy Edition ROM.

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* Certain [[Franchise/LeapFrog [=LeapFrog=] Epic]] units (e.g. those sold in Walmart with DISA activation built in; Academy Edition units are unaffected) with firmware version 1.7.18 had a major bug where streaming videos are unable to play back properly regardless of site (e.g. Website/YouTube, Platform/YouTube, Creator/{{Netflix}} or Vimeo), Platform/{{Vimeo}}), if at all, which was egregious as parents usually bought the tablets for children to watch their favourite cartoons on. And to rub salt into the wound, [=LeapFrog=] couldn't be arsed to fix the issue and dismissed complaints as having nothing to do with the firmware itself and [[PlausibleDeniability blaming]] it on some third-party app they don't support, much to the ire of parents who spent $50 or more on a defective product. That is, unless you were a tech-savvy person or a parent who happens to be a hacker -- one [[https://www.youtube.com/watch?v=OpUgI8ZSkP4 workaround]] is to replace the default firmware with a signed backup of a later Academy Edition ROM.
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* The Milton Bradley Microvision is notable for being the first portable game console that allowed players to change what game it played. While obviously there's only so much you can expect from a gadget released in 1979, the Microvision suffered from some very basic flaws. The console itself had an extremely vulnerable CPU; you could brick the thing just by holding it as you walked across a carpet, since this could easily transfer a static shock that could fry the CPU beyond redemption. The games themselves weren't much better; the system itself had no screen, so the screens were built into the game cartridges as [=LCDs=], which were prone to breaking. It's no wonder the Microvision was retired within three years of its release and gamers had to wait until 1989 for Nintendo to [[UsefulNotes/GameBoy get it right]].

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* The Milton Bradley Microvision is notable for being the first portable game console that allowed players to change what game it played. While obviously there's only so much you can expect from a gadget released in 1979, the Microvision suffered from some very basic flaws. The console itself had an extremely vulnerable CPU; you could brick the thing just by holding it as you walked across a carpet, since this could easily transfer a static shock that could fry the CPU beyond redemption. The games themselves weren't much better; the system itself had no screen, so the screens were built into the game cartridges as [=LCDs=], which were prone to breaking. It's no wonder the Microvision was retired within three years of its release and gamers had to wait until 1989 for Nintendo to [[UsefulNotes/GameBoy [[Platform/GameBoy get it right]].



* According to its creator Gunpei Yokoi, the UsefulNotes/VirtualBoy was only a proof-of-concept prototype when Nintendo halted its development because they wanted to devote all of their hardware development resources to the then-upcoming Nintendo 64. However, rather than scrapping the project entirely like they should have done, they released the Virtual Boy as-is, ensuring its place in history as the worst piece of hardware Nintendo has ever made.

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* According to its creator Gunpei Yokoi, the UsefulNotes/VirtualBoy Platform/VirtualBoy was only a proof-of-concept prototype when Nintendo halted its development because they wanted to devote all of their hardware development resources to the then-upcoming Nintendo 64. However, rather than scrapping the project entirely like they should have done, they released the Virtual Boy as-is, ensuring its place in history as the worst piece of hardware Nintendo has ever made.



* Early adopters of the UsefulNotes/Xbox360 found themselves acting as beta testers for the machine's cooling system, then as beta testers for the various fixes for this. Depending on who you believe and which motherboard variants you include [[note]] There are 4 revisions prone to the dreaded red ring of death: The launch Xenon, Zephyr, Falcon and Opus, the last of which was made as emergency replacements for dead "Core" consoles at service centers. [[/note]] the failure rate within the first four revisions was anywhere between 30 and 64% [[note]] with Xenon having nearly ''two thirds'' of all manufactured units become defective within a matter of weeks [[/note]] , with many customers requiring multiple replacements. These issues had numerous causes from defective soldering joints on the GPU cracking from the high amounts of heat and potentially ''desolder'' themselves from the motherboard or the X-Clamps keeping the pressure on the chip to come loose. And some units shipped with defective GPU's out the gate. These issues were only finally fixed with the release of the "Jasper" and "Kronos" revisions of the original model and the complete slim redesign ''five years'' after the original launch. This would be slightly reversed with the final "Corona" and "Winchester" board revisions [[note]] Used in the later Slim and "E" Series [[/note]] which would start exhibiting defective NAND memory chips or XCGPU die's. It was later revealed that this was nothing compared to the assembly line failure rate, which was astronomically higher, to the point where the ones that were sold were the only ones that worked at all. Furthermore, this wasn't merely a matter of poor internal design. The several companies that they contracted out production to had used below substandard parts to keep their costs down, leaving Microsoft with hundreds of thousands of worthless consoles at launch.

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* Early adopters of the UsefulNotes/Xbox360 Platform/Xbox360 found themselves acting as beta testers for the machine's cooling system, then as beta testers for the various fixes for this. Depending on who you believe and which motherboard variants you include [[note]] There are 4 revisions prone to the dreaded red ring of death: The launch Xenon, Zephyr, Falcon and Opus, the last of which was made as emergency replacements for dead "Core" consoles at service centers. [[/note]] the failure rate within the first four revisions was anywhere between 30 and 64% [[note]] with Xenon having nearly ''two thirds'' of all manufactured units become defective within a matter of weeks [[/note]] , with many customers requiring multiple replacements. These issues had numerous causes from defective soldering joints on the GPU cracking from the high amounts of heat and potentially ''desolder'' themselves from the motherboard or the X-Clamps keeping the pressure on the chip to come loose. And some units shipped with defective GPU's out the gate. These issues were only finally fixed with the release of the "Jasper" and "Kronos" revisions of the original model and the complete slim redesign ''five years'' after the original launch. This would be slightly reversed with the final "Corona" and "Winchester" board revisions [[note]] Used in the later Slim and "E" Series [[/note]] which would start exhibiting defective NAND memory chips or XCGPU die's. It was later revealed that this was nothing compared to the assembly line failure rate, which was astronomically higher, to the point where the ones that were sold were the only ones that worked at all. Furthermore, this wasn't merely a matter of poor internal design. The several companies that they contracted out production to had used below substandard parts to keep their costs down, leaving Microsoft with hundreds of thousands of worthless consoles at launch.



** The original UsefulNotes/PlayStation revisions SCPH-100X, SCPH-300X and SCPH-500X famously made use of too soft plastic for its laser assembly. This wouldn't be a problem initially, but eventually the heat from the laser would cause it to deform and make the laser misaligned and be unable to read discs. The only solution to this outside of replacing said laser was [[ActuallyAGoodIdea to turn the console upside down while you played]] and use gravity to realign it. The thing was also infamous for overheating in general thanks to a poorly optimized power supply placed directly ''underneath the already vulnerable to heat laser assembly'' and lack of venting. The SCPH-550X revision fixed this by redesigning the power supply, making the laser assembly out of die cast iron and relocating it so that it faces away from the power supply.
** While nowhere as infamous as its predecessor and successor, the original UsefulNotes/PlayStation2 also had many problems with its disk drive which occured in the first several revisions of the hardware [[note]] SCPH-1000X, SCPH-1500X, SCPH-1800X, SCPH-3000X, SCPH-3300X and SCPH-3500X all exhibited this issue [[/note]] which seemed to just fail at random. This was because there was no mechanism in place to stop the laser assembly from falling out of alignment within the drive itself. This even lead to a class-action lawsuit. It was finally fixed in the 3300XR and 3900X revisions. Some later Slim units would also fail to read discs due to a damaged connector on the laser that would sometimes get caught on the chassis and be damaged by the movement.
** The original UsefulNotes/PlayStation3, thanks to Sony's initial idea to cram everything they could into it (hardware based [=PS1=]/2 backwards compatibility, Blu-Ray drive, memory card readers, etc.), was a poorly optimized behemoth of a console that infamously cost $600 at launch and was plagued with a whole host of design flaws: The CELL CPU and RSX GPU not only used subpar thermal compound on the outside of the heat spreader, but ''within'' the spreader itself, on top of the dies and V-RAM. This compound would slowly dry up over time, stopping heat from escaping the heat spreader and deep-frying the chip in 70-plus-degree Celsius heat. Not helping this is the fact Sony purposefully lowered the thermal profiling for the giant onboard fan to ensure the system was quieter over being cooled properly, while placing the large, inefficient power supply directly above the CELL and RSX.

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** The original UsefulNotes/PlayStation Platform/PlayStation revisions SCPH-100X, SCPH-300X and SCPH-500X famously made use of too soft plastic for its laser assembly. This wouldn't be a problem initially, but eventually the heat from the laser would cause it to deform and make the laser misaligned and be unable to read discs. The only solution to this outside of replacing said laser was [[ActuallyAGoodIdea to turn the console upside down while you played]] and use gravity to realign it. The thing was also infamous for overheating in general thanks to a poorly optimized power supply placed directly ''underneath the already vulnerable to heat laser assembly'' and lack of venting. The SCPH-550X revision fixed this by redesigning the power supply, making the laser assembly out of die cast iron and relocating it so that it faces away from the power supply.
** While nowhere as infamous as its predecessor and successor, the original UsefulNotes/PlayStation2 Platform/PlayStation2 also had many problems with its disk drive which occured in the first several revisions of the hardware [[note]] SCPH-1000X, SCPH-1500X, SCPH-1800X, SCPH-3000X, SCPH-3300X and SCPH-3500X all exhibited this issue [[/note]] which seemed to just fail at random. This was because there was no mechanism in place to stop the laser assembly from falling out of alignment within the drive itself. This even lead to a class-action lawsuit. It was finally fixed in the 3300XR and 3900X revisions. Some later Slim units would also fail to read discs due to a damaged connector on the laser that would sometimes get caught on the chassis and be damaged by the movement.
** The original UsefulNotes/PlayStation3, Platform/PlayStation3, thanks to Sony's initial idea to cram everything they could into it (hardware based [=PS1=]/2 backwards compatibility, Blu-Ray drive, memory card readers, etc.), was a poorly optimized behemoth of a console that infamously cost $600 at launch and was plagued with a whole host of design flaws: The CELL CPU and RSX GPU not only used subpar thermal compound on the outside of the heat spreader, but ''within'' the spreader itself, on top of the dies and V-RAM. This compound would slowly dry up over time, stopping heat from escaping the heat spreader and deep-frying the chip in 70-plus-degree Celsius heat. Not helping this is the fact Sony purposefully lowered the thermal profiling for the giant onboard fan to ensure the system was quieter over being cooled properly, while placing the large, inefficient power supply directly above the CELL and RSX.



** The UsefulNotes/PlayStation Classic, released by Sony in late 2018 in a FollowTheLeader moment to Nintendo's line of classic mini consoles has clear evidence that it was ChristmasRushed. The system uses an off-the-shelf open source emulator ([=PCSX-ReARMed=] to be exact), rather than one of Sony's making, that clearly wasn't configured or optimized correctly for the hardware since many of the games run with worse framerate performance than the originals, something made even worse by the fact that many of the selected games use the slower running European versions. The feature set is also very barebones with a very minimalist user interface and a lack of configuration options. Perhaps the most damning of all is a set of debug options that weren't properly DummiedOut and can be accessed by plugging in a USB keyboard and pressing the escape key.

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** The UsefulNotes/PlayStation Platform/PlayStation Classic, released by Sony in late 2018 in a FollowTheLeader moment to Nintendo's line of classic mini consoles has clear evidence that it was ChristmasRushed. The system uses an off-the-shelf open source emulator ([=PCSX-ReARMed=] to be exact), rather than one of Sony's making, that clearly wasn't configured or optimized correctly for the hardware since many of the games run with worse framerate performance than the originals, something made even worse by the fact that many of the selected games use the slower running European versions. The feature set is also very barebones with a very minimalist user interface and a lack of configuration options. Perhaps the most damning of all is a set of debug options that weren't properly DummiedOut and can be accessed by plugging in a USB keyboard and pressing the escape key.



* This was how many computer professionals who worked with mainframe and minicomputer operating systems like VMS saw UsefulNotes/{{UNIX}} in TheSeventies and TheEighties. (It was originally a research project designed for internal use, after all.) Unix was a much simpler system back then. ''[[http://www.cs.washington.edu/homes/weise/unix-haters.html The Unix Hater's Handbook]]'' gives a good overview of many of the complaints. It's an artifact of an era when many commercial Unixes often fell into this, due to vendors trying to compete on features without making sure they actually worked. This is one reason many of their customers jumped ship for Windows NT and Linux as soon as they could. A lot of BSD people see Linux as an Obvious Beta today.

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* This was how many computer professionals who worked with mainframe and minicomputer operating systems like VMS saw UsefulNotes/{{UNIX}} Platform/{{UNIX}} in TheSeventies and TheEighties. (It was originally a research project designed for internal use, after all.) Unix was a much simpler system back then. ''[[http://www.cs.washington.edu/homes/weise/unix-haters.html The Unix Hater's Handbook]]'' gives a good overview of many of the complaints. It's an artifact of an era when many commercial Unixes often fell into this, due to vendors trying to compete on features without making sure they actually worked. This is one reason many of their customers jumped ship for Windows NT and Linux as soon as they could. A lot of BSD people see Linux as an Obvious Beta today.



* The Virtual Boy Emulator [=WiirtualBoy=] was plagued with slow frame rate, inaccurate sound, and graphical corruption with frameskip (which is used to bypass the slow frame rate). [=Raz0red=], the emulator's author, less than ''four months'' later, released the much-improved [=WiiMednafen=], which emulates NES, Game Boy, GBC, GBA, UsefulNotes/SegaMasterSystem, Game Gear, PC Engine, PC-FX, Lynx, UsefulNotes/WonderSwan, [=WonderSwan=] Color, UsefulNotes/NeoGeoPocket, NGP Color, and Virtual Boy. [=WiirtualBoy=] was removed from the Homebrew Channel shortly after.

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* The Virtual Boy Emulator [=WiirtualBoy=] was plagued with slow frame rate, inaccurate sound, and graphical corruption with frameskip (which is used to bypass the slow frame rate). [=Raz0red=], the emulator's author, less than ''four months'' later, released the much-improved [=WiiMednafen=], which emulates NES, Game Boy, GBC, GBA, UsefulNotes/SegaMasterSystem, Platform/SegaMasterSystem, Game Gear, PC Engine, PC-FX, Lynx, UsefulNotes/WonderSwan, Platform/WonderSwan, [=WonderSwan=] Color, UsefulNotes/NeoGeoPocket, Platform/NeoGeoPocket, NGP Color, and Virtual Boy. [=WiirtualBoy=] was removed from the Homebrew Channel shortly after.



* Clive Sinclair, head of Sinclair Radionics and later of Sinclair Research, which brought the UsefulNotes/ZXSpectrum to Britain and helped kickstart its home computer market, valued [[{{Minimalism}} minimalist]] designs that the British public could afford, at the cost of neglecting to have his creations properly tested and polished. One of the two most infamous examples by far is the [[http://www.nvg.ntnu.no/sinclair/other/blackwatch.htm Sinclair Black Watch]], an early digital watch that used an LED and sold for either £17.95 or £24.95 depending on whether you got it in a do-it-yourself kit (like most home electronics of the time) or preassembled. The kit was notoriously difficult to assemble; it had a battery life of only ten days (leaving many preassembled watches dead on arrival) and its batteries were just as difficult to replace; its integrated chip [[WeaksauceWeakness could be ruined by static from nylon clothing or air conditioning]] (a problem that also affected ''the factory it was produced in''); and most damning of all, it was unreliable in keeping time because it ran at different speeds depending on the weather. Oh, and just for kicks, it could ''[[ExplosiveInstrumentation explode]]'' if you left it powered on for too long (made possible by the nylon weakness). The product was such a gigantic flop that Sinclair Radionics would've gone bankrupt if the UK government hadn't stepped in to provide subsidies courtesy of the [[https://en.wikipedia.org/wiki/National_Enterprise_Board NEB]].
** The other notorious example of this besides the Black Watch was the [[http://rk.nvg.ntnu.no/sinclair/vehicles/c5.htm Sinclair C5]], an early attempt at an electric vehicle touted as a replacement for the car at a time when no single electric battery could power one (The UK's electric milk floats were powered by banks of batteries). The result amounted to a motorised tricycle that could only go as little as 10 km before sputtering out (which, again, varied based on the weather), had great difficulty ascending gentle slopes, and left the driver exposed to the elements (during one of the modern UK's coldest winters, at that). That last one combined with its low height also meant it was very much possible for a C5 driver to have a semi-trailer's exhaust pipe blasting in their face. The C5 flopped just as badly as the Black Watch did, and this time, Sinclair wasn't so lucky: with the NEB having fallen by then, he had no choice but to sell his "Sinclair" brand computer products to his rivals at Amstrad (of [[UsefulNotes/AmstradCPC CPC]] fame) just to keep his company alive.

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* Clive Sinclair, head of Sinclair Radionics and later of Sinclair Research, which brought the UsefulNotes/ZXSpectrum Platform/ZXSpectrum to Britain and helped kickstart its home computer market, valued [[{{Minimalism}} minimalist]] designs that the British public could afford, at the cost of neglecting to have his creations properly tested and polished. One of the two most infamous examples by far is the [[http://www.nvg.ntnu.no/sinclair/other/blackwatch.htm Sinclair Black Watch]], an early digital watch that used an LED and sold for either £17.95 or £24.95 depending on whether you got it in a do-it-yourself kit (like most home electronics of the time) or preassembled. The kit was notoriously difficult to assemble; it had a battery life of only ten days (leaving many preassembled watches dead on arrival) and its batteries were just as difficult to replace; its integrated chip [[WeaksauceWeakness could be ruined by static from nylon clothing or air conditioning]] (a problem that also affected ''the factory it was produced in''); and most damning of all, it was unreliable in keeping time because it ran at different speeds depending on the weather. Oh, and just for kicks, it could ''[[ExplosiveInstrumentation explode]]'' if you left it powered on for too long (made possible by the nylon weakness). The product was such a gigantic flop that Sinclair Radionics would've gone bankrupt if the UK government hadn't stepped in to provide subsidies courtesy of the [[https://en.wikipedia.org/wiki/National_Enterprise_Board NEB]].
** The other notorious example of this besides the Black Watch was the [[http://rk.nvg.ntnu.no/sinclair/vehicles/c5.htm Sinclair C5]], an early attempt at an electric vehicle touted as a replacement for the car at a time when no single electric battery could power one (The UK's electric milk floats were powered by banks of batteries). The result amounted to a motorised tricycle that could only go as little as 10 km before sputtering out (which, again, varied based on the weather), had great difficulty ascending gentle slopes, and left the driver exposed to the elements (during one of the modern UK's coldest winters, at that). That last one combined with its low height also meant it was very much possible for a C5 driver to have a semi-trailer's exhaust pipe blasting in their face. The C5 flopped just as badly as the Black Watch did, and this time, Sinclair wasn't so lucky: with the NEB having fallen by then, he had no choice but to sell his "Sinclair" brand computer products to his rivals at Amstrad (of [[UsefulNotes/AmstradCPC [[Platform/AmstradCPC CPC]] fame) just to keep his company alive.



* The {{Kayfabe}} of ''VideoGame/SonicDreamsCollection'' is that the game is a collection of these, taken from a UsefulNotes/{{Dreamcast}} purchased off [=eBay=]. In-game, this leads to things like characters in t-pose and weird physics glitches (that can be used to break out of the game areas). Buggy items are also available for shooting glitch hellscape movies. ''Eggman Origins'' is the most beta-like, taking place in an untextured white void and featuring your character turned 'birdlike' with no arms, though this is used for artistic effect.

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* The {{Kayfabe}} of ''VideoGame/SonicDreamsCollection'' is that the game is a collection of these, taken from a UsefulNotes/{{Dreamcast}} Platform/{{Dreamcast}} purchased off [=eBay=]. In-game, this leads to things like characters in t-pose and weird physics glitches (that can be used to break out of the game areas). Buggy items are also available for shooting glitch hellscape movies. ''Eggman Origins'' is the most beta-like, taking place in an untextured white void and featuring your character turned 'birdlike' with no arms, though this is used for artistic effect.

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* ''Manga/TheWorldGodOnlyKnows'' has an early story where DatingSim {{Otaku}} Keima Katsuragi struggles to get through one of these. Filled with every bug imaginable, the biggest one he has to overcome is getting stuck in a loop that prevents him from reaching the ending. Not only that, but trying to save the game will fry his [[BlandNameProduct PFP]], so in order to find a way around the loop, he has to try every single route. And when he finally ''does'' manage to get past the loop, the result is corrupted graphics and text that make it completely unplayable.



[[/folder]]

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* In ''Manga/TheVampireDiesInNoTime'', Draluc is approached with an offer from his roommate's editor to do a video game review, with the understanding that it's a special request from the editor-in-chief. When Draluc turns it on, the game turns out to be an absolute nightmare with every conceivable example of bad game design on full display. But because he doesn't want to insult the editor-in-chief by tearing into a game that he personally requested, Draluc leans hard into rationalizing every single terrible element as an avant-garde masterpiece. When he finally slogs his way through it, it turns out that the editor-in-chief was well aware that it was an unplayable mess, but respects Draluc's tenacity enough to offer him a column reviewing other bad games.
* ''Manga/TheWorldGodOnlyKnows'' has an early story where DatingSim {{Otaku}} Keima Katsuragi struggles to get through one of these. Filled with every bug imaginable, the biggest one he has to overcome is getting stuck in a loop that prevents him from reaching the ending. Not only that, but trying to save the game will fry his [[BlandNameProduct PFP]], so in order to find a way around the loop, he has to try every single route. And when he finally ''does'' manage to get past the loop, the result is corrupted graphics and text that make it completely unplayable.
[[/folder]]
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* This was how many computer professionals who worked with mainframe and minicomputer operating systems like VMS saw UsefulNotes/{{UNIX}} in TheSeventies and TheEighties. (It was originally a research project designed for internal use, after all.) Unix was a much simpler system back then. ''[[http://www.cs.washington.edu/homes/weise/unix-haters.html The Unix Hater's Handbook]]'' gives a good overview of many of the complaints. It's an artifact of an era when many commercial Unixes often fell into this, due to vendors trying to compete on features without making sure they actually worked. A lot of BSD people see Linux as an Obvious Beta today.

to:

* This was how many computer professionals who worked with mainframe and minicomputer operating systems like VMS saw UsefulNotes/{{UNIX}} in TheSeventies and TheEighties. (It was originally a research project designed for internal use, after all.) Unix was a much simpler system back then. ''[[http://www.cs.washington.edu/homes/weise/unix-haters.html The Unix Hater's Handbook]]'' gives a good overview of many of the complaints. It's an artifact of an era when many commercial Unixes often fell into this, due to vendors trying to compete on features without making sure they actually worked. This is one reason many of their customers jumped ship for Windows NT and Linux as soon as they could. A lot of BSD people see Linux as an Obvious Beta today.
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* Many new Creator/SternPinball games have been shipped with unfinished, (albeit playable) software, and often extended periods of time pass before a code update is finally released. As of late, this trend has been decried by vocal enthusiasts and resulted in [[https://creditdotpinball.com/2015/03/05/feature-code-breaker-the-rise-of-wheresthecode/ a fan movement]] called ''[[https://www.facebook.com/wheresthecode Where's the Code?]]''. It was significant enough for Stern -- who is notorious for not replying to anything on social media -- to respond within hours. Many highly-requested updates have since been released, but the movement still speaks up whenever a game isn't getting the polish they think it deserves.

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* Many new Creator/SternPinball games have been shipped with unfinished, unfinished (albeit playable) software, and often extended periods of time pass before a code update is finally released. As of late, this trend has been decried by vocal enthusiasts and resulted in [[https://creditdotpinball.com/2015/03/05/feature-code-breaker-the-rise-of-wheresthecode/ a fan movement]] called ''[[https://www.facebook.com/wheresthecode Where's the Code?]]''. It was significant enough for Stern -- who is notorious for not replying to anything on social media -- to respond within hours. Many highly-requested updates have since been released, but the movement still speaks up whenever a game isn't getting the polish they think it deserves.
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*** One of the most glaring issues with the first generation Galaxy Fold was there appeared to be a factory applied screen protector. When users tried to peel it off, it typically [[https://www.theverge.com/2019/4/17/18412572/samsung-galaxy-fold-screen-damage-statement-inspect-screen-protector broke the screen]].
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* The ''WebComic/ElGoonishShive'' non-canon story ''Goomanji 2'' is about the playtesting of a magical board game created by Hanma. Some of the internal spells don't quite work the way she intended, or interact in unexpected ways.

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* The Atari 5200 itself, especially its controller, designed by someone who had never played a video game before. The controller was the first to feature a pause button and the analog joystick was ahead of its time, but it didn't center itself and was prone to breakage. Working controllers are incredibly rare in the wild, though you can buy a special mod kit that makes the controller much more reliable if you're willing to shell out big bucks for it. Rumors are that, despite knowing about its numerous flaws, a senior engineer at Atari mandated the use of the 5200 controller [[MoneyDearBoy because he owned the patent for it and would collect royalties for each one sold]]. The second revision of the Atari 5200 would lower the controller port count to 2 and change the onboard BIOS to accomodate the Atari 2600 adapter for the system; which had the effect of rendering some of it's ''own'' games incompatible with the system unless the original BIOS program was reinstalled into the system.

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\n* The Atari 5200 itself, especially its controller, designed by someone who had never played a video game before. The controller was the first to feature a pause button and the analog joystick was ahead of its time, but it didn't center itself and was prone to breakage. Working controllers are incredibly rare in the wild, though you can buy a special mod kit that makes the controller much more reliable if you're willing to shell out big bucks for it. Rumors are that, despite knowing about its numerous flaws, a senior engineer at Atari mandated the use of the 5200 controller [[MoneyDearBoy because he owned the patent for it and would collect royalties for each one sold]]. The second revision of the Atari 5200 would lower the controller port count to 2 and change the onboard BIOS to accomodate the Atari 2600 adapter for the system; which had the effect of rendering some of it's ''own'' games ''its own games'' incompatible with the system unless the original BIOS program was reinstalled into the system.










* Playstation consoles

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\n* Playstation [=PlayStation=] consoles



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* Certain [[Franchise/LeapFrog [=LeapFrog=] Epic]] units (e.g. those sold in Walmart with DISA activation built in; Academy Edition units are unaffected) with firmware version 1.7.18 had a major bug where streaming videos are unable to play back properly regardless of site (e.g. Website/YouTube, Creator/{{Netflix}} or Vimeo), if at all, which is egregious as parents have bought the tablets for children to watch their favourite cartoons on. And to rub salt into the wound, [=LeapFrog=] isn't apparently arsed to fix the issue and has dismissed complaints as having nothing to do with the firmware itself and [[PlausibleDeniability blaming]] it on some third-party app they don't support, much to the ire of parents who have spent $50 or more on what would essentially be a defective product. That is unless you're a tech-savvy person or a parent who happens to be a hacker -- one [[https://www.youtube.com/watch?v=OpUgI8ZSkP4 workaround]] is to replace the default firmware with a signed backup of the latest Academy Edition ROM.

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* Certain [[Franchise/LeapFrog [=LeapFrog=] Epic]] units (e.g. those sold in Walmart with DISA activation built in; Academy Edition units are unaffected) with firmware version 1.7.18 had a major bug where streaming videos are unable to play back properly regardless of site (e.g. Website/YouTube, Creator/{{Netflix}} or Vimeo), if at all, which is was egregious as parents have usually bought the tablets for children to watch their favourite cartoons on. And to rub salt into the wound, [=LeapFrog=] isn't apparently couldn't be arsed to fix the issue and has dismissed complaints as having nothing to do with the firmware itself and [[PlausibleDeniability blaming]] it on some third-party app they don't support, much to the ire of parents who have spent $50 or more on what would essentially be a defective product. That is is, unless you're you were a tech-savvy person or a parent who happens to be a hacker -- one [[https://www.youtube.com/watch?v=OpUgI8ZSkP4 workaround]] is to replace the default firmware with a signed backup of the latest a later Academy Edition ROM.



** And then there was the original UsefulNotes/PlayStation3 -- thanks to Sony's initial idea to cram everything they could into it (hardware based [=PS1=]/2 backwards compatibility, Blu-Ray drive, memory card readers, etc.), it was a poorly optimized behemoth of a console that infamously costed $600 at launch and was plagued with a whole host of design flaws: The CELL CPU and RSX GPU not only use subpar thermal compound on the outside of the heat spreader but ''within'' the spreader itself on top of the dies and V-RAM. This compound would slowly dry up over time stopping heat from escaping the heat spreader and essentially deep-fry the chip alive in 70 degree celsius plus heat. Not helping this is the fact Sony purposefully lowered the thermal profiling for the giant onboard fan to ensure the system is quieter over being cooled properly and the large, power inefficient power supply placed directly above the CELL and RSX.

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** And then there was the The original UsefulNotes/PlayStation3 -- UsefulNotes/PlayStation3, thanks to Sony's initial idea to cram everything they could into it (hardware based [=PS1=]/2 backwards compatibility, Blu-Ray drive, memory card readers, etc.), it was a poorly optimized behemoth of a console that infamously costed cost $600 at launch and was plagued with a whole host of design flaws: The CELL CPU and RSX GPU not only use used subpar thermal compound on the outside of the heat spreader spreader, but ''within'' the spreader itself itself, on top of the dies and V-RAM. This compound would slowly dry up over time time, stopping heat from escaping the heat spreader and essentially deep-fry deep-frying the chip alive in 70 degree celsius plus 70-plus-degree Celsius heat. Not helping this is the fact Sony purposefully lowered the thermal profiling for the giant onboard fan to ensure the system is was quieter over being cooled properly and properly, while placing the large, power inefficient power supply placed directly above the CELL and RSX.



* ''TabletopGame/YuGiOh'' contained one fairly obvious example early in its run in the Toon monsters. Toon monsters were essentially the game's very first, prototypical attempt at the archtypes that would later become central to the game. "Toon" was made an actual ability type much like Tuner and Gemini to make sure they were kept together where today's modern archtypes are written with abilities specifically meant to work together, and the card central to the entire type, Toon World, has no given effect of its own beyond paying 1000 LP whereas today it would likely just be made a Field Spell meant to go along with the archtype. Which, in fact, later happened with Toon Kingdom in an attempt to update the archetype.
* The infamous ''TabletopGame/{{FATAL}}'' features rules so esoteric and poorly written that it's basically impossible to play the game (not that most people would want to) without fudging everything. The bodily dimensions of your character are randomly determined by dice rolls and run through bizarre algorithms, which can [[ArtisticLicenseBiology result in physically impossible results]] such as having orifices that have negative circumferences. The combat system is so broken, it's possible to attack someone with a sword and stab one of their internal organs without actually hitting any other part of their body -- such as their skin, for instance. Some events are "(1d100)% likely" to happen, which means you roll a d100 to determine the chance of it happening, then roll another d100 against that number to see if it succeeds -- which means that these events all statistically share a 50.5% success rate. Sitting, Spitting and ''Tasting'' are [[YouHaveResearchedBreathing distinct character skills]]. [[AndShowItToYou Tearing someone's heart out]] kills them in two rounds; [[GroinAttack cutting off their balls]] kills them ''instantly'' if they fail a save. The "Fatal" spell the game is named after (which [[ApocalypseHow instantly kills all life on the planet]]) takes a full week to cast intentionally, or can [[EpicFail be randomly cast by accident any time you fumble any other spell]]. It's not for nothing that many players consider it the worst tabletop RPG ever made.

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* ''TabletopGame/YuGiOh'' contained one fairly obvious example early in its run in the Toon monsters. Toon monsters were essentially the game's very first, prototypical attempt at the archtypes that would later become central to the game. "Toon" was made an actual ability type much like Tuner and Gemini to make sure they were kept together where today's modern archtypes are written with abilities specifically meant to work together, and the card central to the entire type, Toon World, has no given effect of its own beyond paying 1000 LP whereas today it would likely just be made a Field Spell meant to go along with the archtype. Which, in fact, later happened with Toon Kingdom in an attempt to update the archetype.
* The infamous ''TabletopGame/{{FATAL}}'' features rules so esoteric and poorly written that it's basically near impossible to play the game (not that most people would want to) without fudging everything. The bodily dimensions of your character are randomly determined by dice rolls and run through bizarre algorithms, which can [[ArtisticLicenseBiology result in physically impossible results]] such as having orifices that have negative circumferences. The combat system is so broken, it's possible to attack someone with a sword and stab one of their internal organs without actually hitting any other part of their body -- such as their skin, for instance. Some events are "(1d100)% likely" to happen, which means you roll a d100 to determine the chance of it happening, then roll another d100 against that number to see if it succeeds -- which means that these events all statistically share a 50.5% success rate. Sitting, Spitting and ''Tasting'' are [[YouHaveResearchedBreathing distinct character skills]]. [[AndShowItToYou Tearing someone's heart out]] kills them in two rounds; [[GroinAttack cutting off their balls]] kills them ''instantly'' if they fail a save. The "Fatal" spell the game is named after (which [[ApocalypseHow instantly kills all life on the planet]]) takes a full week to cast intentionally, or can [[EpicFail be randomly cast by accident any time you fumble any other spell]]. It's not for nothing that many players consider it the worst tabletop RPG ever made.



* ''Literature/TolkiensLegendarium'': A number of books published after his death are essentially heavily spruced-up and reedited drafts of varying completeness. This is most evident in ''Literature/UnfinishedTalesOfNumenorAndMiddleEarth'', which even in its title points out that none of the stories involved were ever close to publication, with characters appearing and vanishing, [[OrphanedReference references to discarded pieces of lore]], multiple different accounts of the same events, and some stories essentially [[NoEnding ending mid-scene]] and being followed by a rough outline of what would have happened next. The portion where it focuses on the history of Galadriel and Celeborn is so visibly unpolished that it ends up in ContinuitySnarl territory, being a mishmash of three or four different versions that Tolkien wrote at varying points in his life, and diverging on some rather important details.

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* ''Literature/TolkiensLegendarium'': A number of books published after his Tolkein's death are essentially heavily spruced-up and reedited drafts of varying completeness. This is most evident in ''Literature/UnfinishedTalesOfNumenorAndMiddleEarth'', which even in its title points out that none of the stories involved were ever close to publication, with characters appearing and vanishing, [[OrphanedReference references to discarded pieces of lore]], multiple different accounts of the same events, and some stories essentially [[NoEnding ending mid-scene]] and being followed by a rough outline of what would have happened next. The portion where it focuses on the history of Galadriel and Celeborn is so visibly unpolished that it ends up in ContinuitySnarl territory, being a mishmash of three or four different versions that Tolkien wrote at varying points in his life, and diverging on some rather important details.
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FATAL suuuuuucks, but I still feel like the complaining here could be toned down


* The infamous ''TabletopGame/{{FATAL}}'' featured rules so inconceivably ''stupid'' that it's blatantly unplayable unless you just fudge ''everything'' (even if you were the kind of sick-minded weirdo who'd actually ''want'' to). The bodily dimensions of your character are randomly determined by dice rolls and run through bizarre algorithms, which can [[ArtisticLicenseBiology result in blatantly impossible results]] such as having orifices that have ''negative'' circumferences. The combat system was so broken it was possible to attack someone with a sword and stab one of their internal organs without actually hitting any other part of their body- such as their skin, for instance. Some events are "(1d100)% likely" to happen, which means you roll a d100 to determine what the chance of it happening actually ''is'', and only then roll another d100 against that number see whether it actually ''happens-'' which means that every instance of this statistically results in a 50.5% chance of the event happening. Sitting, Spitting and ''Tasting'' are [[YouHaveResearchedBreathing distinct character skills]]. [[AndShowItToYou Tearing someone's heart out]] kills them in 2 rounds; [[GroinAttack cutting off their balls]] kills them ''instantly'' if they fail a save. The "Fatal" spell the game is named after (which [[ApocalypseHow instantly kills all life on the planet]]) takes a full week to cast intentionally, or can [[EpicFail be randomly cast by accident any time you fumble any other spell]]. It's jarringly obvious the game was designed by people who had absolutely no idea whatsoever about how a tabletop RPG actually works other than "there's lots of complex statistics and randomness created by dice rolling". Not for nothing is it widely considered the absolute ''worst'' game in the entire history of the medium. We'd ''like'' to believe that the creators were taking the piss, but all signs suggest that [[PoesLaw no, they were completely serious]].

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* The infamous ''TabletopGame/{{FATAL}}'' featured features rules so inconceivably ''stupid'' esoteric and poorly written that it's blatantly unplayable unless you just fudge ''everything'' (even if you were basically impossible to play the kind of sick-minded weirdo who'd actually ''want'' to). game (not that most people would want to) without fudging everything. The bodily dimensions of your character are randomly determined by dice rolls and run through bizarre algorithms, which can [[ArtisticLicenseBiology result in blatantly physically impossible results]] such as having orifices that have ''negative'' negative circumferences. The combat system was is so broken it was broken, it's possible to attack someone with a sword and stab one of their internal organs without actually hitting any other part of their body- body -- such as their skin, for instance. Some events are "(1d100)% likely" to happen, which means you roll a d100 to determine what the chance of it happening actually ''is'', and only happening, then roll another d100 against that number to see whether if it actually ''happens-'' succeeds -- which means that every instance of this these events all statistically results in share a 50.5% chance of the event happening.success rate. Sitting, Spitting and ''Tasting'' are [[YouHaveResearchedBreathing distinct character skills]]. [[AndShowItToYou Tearing someone's heart out]] kills them in 2 two rounds; [[GroinAttack cutting off their balls]] kills them ''instantly'' if they fail a save. The "Fatal" spell the game is named after (which [[ApocalypseHow instantly kills all life on the planet]]) takes a full week to cast intentionally, or can [[EpicFail be randomly cast by accident any time you fumble any other spell]]. It's jarringly obvious not for nothing that many players consider it the game was designed by people who had absolutely no idea whatsoever about how a worst tabletop RPG actually works other than "there's lots of complex statistics and randomness created by dice rolling". Not for nothing is it widely considered the absolute ''worst'' game in the entire history of the medium. We'd ''like'' to believe that the creators were taking the piss, but all signs suggest that [[PoesLaw no, they were completely serious]].ever made.
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* Quite a number of books in Literature/TolkiensLegendarium published after his death are essentially heavily spruced-up and reedited drafts of varying completeness. This is most evident in ''Literature/UnfinishedTales'', which even in its title points out that none of the stories involved were ever close to publication, with characters appearing and vanishing, [[OrphanedReference references to discarded pieces of lore]], multiple different accounts of the same events, and some stories essentially [[NoEnding ending mid-scene]] and being followed by a rough outline of what would have happened next. The portion where it focuses on the history of Galadriel and Celeborn is so visibly unpolished that it ends up in ContinuitySnarl territory, being a mishmash of three or four different versions that Tolkien wrote at varying points in his life, and diverging on some rather important details.

to:

* Quite a ''Literature/TolkiensLegendarium'': A number of books in Literature/TolkiensLegendarium published after his death are essentially heavily spruced-up and reedited drafts of varying completeness. This is most evident in ''Literature/UnfinishedTales'', ''Literature/UnfinishedTalesOfNumenorAndMiddleEarth'', which even in its title points out that none of the stories involved were ever close to publication, with characters appearing and vanishing, [[OrphanedReference references to discarded pieces of lore]], multiple different accounts of the same events, and some stories essentially [[NoEnding ending mid-scene]] and being followed by a rough outline of what would have happened next. The portion where it focuses on the history of Galadriel and Celeborn is so visibly unpolished that it ends up in ContinuitySnarl territory, being a mishmash of three or four different versions that Tolkien wrote at varying points in his life, and diverging on some rather important details.

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