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* ''WesternAnimation/TheVentureBros'': After [[spoiler: 24's death, 21]] asks Doctor Orpheus, a self-proclaimed {{Necromancer}}, to resurrect him, stating "That is the definition of what you do!" Orpheus explains the "Necromancer" title really only exists because the other words for his craft all sound silly by modern standards. However, this [[SeriesContintuityError contradicts]] his efforts to resurrect the Venture brothers at the beginning of season two, where he specifically mentioned others he'd raised from the dead.

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* ''WesternAnimation/TheVentureBros'': After [[spoiler: 24's death, 21]] asks Doctor Orpheus, a self-proclaimed {{Necromancer}}, to resurrect him, stating "That is the definition of what you do!" Orpheus explains the "Necromancer" title really only exists because the other words for his craft all sound silly by modern standards. However, this [[SeriesContintuityError [[SeriesContinuityError contradicts]] his efforts to resurrect the Venture brothers at the beginning of season two, where he specifically mentioned others he'd raised from the dead.


* ''WesternAnimation/TheVentureBros'': After [[spoiler: 24's death, 21]] asks Doctor Orpheus, a self-proclaimed {{Necromancer}}, to resurrect him, stating "That is the definition of what you do!" Orpheus explains the "Necromancer" title really only exists because the other words for his craft all sound silly by modern standards. However, this contradicts his efforts to resurrect the Venture brothers at the beginning of season two.

to:

* ''WesternAnimation/TheVentureBros'': After [[spoiler: 24's death, 21]] asks Doctor Orpheus, a self-proclaimed {{Necromancer}}, to resurrect him, stating "That is the definition of what you do!" Orpheus explains the "Necromancer" title really only exists because the other words for his craft all sound silly by modern standards. However, this contradicts [[SeriesContintuityError contradicts]] his efforts to resurrect the Venture brothers at the beginning of season two. two, where he specifically mentioned others he'd raised from the dead.


** Not helped by the presence of two whole splats who just may have Posing As Someone Else as their hat. [[TabletopGame/ChangelingTheLost Changelings]] are ProperlyParanoid thus disinclined to give themselves away, and have access not only to their fae-like very magic-type powers, but to [[BazaarOfTheBizarre Goblin Markets]] where literally anything can be bought and sold if the price is right, not just single spells or other flashy effects but, depending on your Storyteller, even the ability to become another kind of supernatural, temporary or permanently. And then there are [[TabletopGame/DemonTheDescent Demons]], who in their new iteration use "exploiting the rules of the universe as a computer system" - powers, which is magic by slightly other name (and works VERY similar to what a Paradox-conscious, subtle mage would do), and possess perfect innate protection against any attempt to discern the lies from truths from them, mundane and supernatural. Which obviously makes them a little less than trustworthy to anyone in the know; which in turn gives them so much more motivation to avoid giving themselves out.

to:

** Not helped by the presence of two whole splats who just may have Posing As Someone Else as their hat. [[TabletopGame/ChangelingTheLost Changelings]] are ProperlyParanoid thus disinclined to give themselves away, and have access not only to their fae-like very magic-type powers, but to [[BazaarOfTheBizarre Goblin Markets]] where literally anything can be bought and sold if the price is right, not just single spells or other flashy effects but, depending on your Storyteller, even the ability to become another kind of supernatural, temporary or permanently. And then there are [[TabletopGame/DemonTheDescent Demons]], who in their new iteration use "exploiting the rules of the universe as a computer system" - powers, which is magic by slightly other name (and works VERY similar to what a Paradox-conscious, subtle mage would do), and possess perfect innate protection against any attempt to discern the lies from truths from them, mundane and supernatural. Which obviously makes them a little less than trustworthy to anyone in the know; which in turn gives them so much more motivation to avoid giving themselves out. To top it off, they literally wear other persons as Cover, with the mechanics for that; using another supernatural splat as Cover is tricky but definitely not unheard of.


** Not helped by the presence of two whole splats who just may have Posing As Someone Else as their hat. [[TabletopGame/ChangelingTheLost Changelings]] are ProperlyParanoid thus disinclined to give themselves away, and have access not only to their fae-like very magic-type powers, but to [[BazaarOfTheBizarre Goblin Markets]] where literally anything can be bought and sold if the price is right, not just single spells or other flashy effects but, depending on your Storyteller, even the ability to become another kind of supernatural, temporary or permanently. And then there are [[TabletopGame/DemonTheDescent Demons]], who in their new iteration use "exploiting the rules of the universe as a computer system" - powers, which is magic by slightly other name (and works VERY similar to what a Paradox-conscious, subtle mage would do), and possess perfect innate protection against any attempt to discern the lies from truths from them, mundane and supernatural. Which obviously makes them a little less than trustworthy to anyone in the know; which in turn gives them so much more motivation to avoid giving themselves out.



** Not helped by the presence of two whole splats who just may have Posing As Someone Else as their hat. [[TabletopGame/ChangelingTheLost Changelings]] are ProperlyParanoid thus disinclined to give themselves away, and have access not only to their fae-like very magic-type powers, but to [[BazaarOfTheBizarre Goblin Markets]] where literally anything can be bought and sold if the price is right, not just single spells or other flashy effects but, depending on your Storyteller, even the ability to become another kind of supernatural, temporary or permanently. And then there are [[TabletopGame/DemonTheDescent Demons]], who in their new iteration use "exploiting the rules of the universe as a computer system" - powers, which is magic by slightly other name (and works VERY similar to what a Paradox-conscious, subtle mage would do), and possess perfect innate protection against any attempt to discern the lies from truths from them, mundane and supernatural. Which obviously makes them a little less than trustworthy to anyone in the know; which in turn gives them so much more motivation to avoid giving themselves out.



to:

** Not helped by the presence of two whole splats who just may have Posing As Someone Else as their hat. [[TabletopGame/ChangelingTheLost Changelings]] are ProperlyParanoid thus disinclined to give themselves away, and have access not only to their fae-like very magic-type powers, but to [[BazaarOfTheBizarre Goblin Markets]] where literally anything can be bought and sold if the price is right, not just single spells or other flashy effects but, depending on your Storyteller, even the ability to become another kind of supernatural, temporary or permanently. And then there are [[TabletopGame/DemonTheDescent Demons]], who in their new iteration use "exploiting the rules of the universe as a computer system" - powers, which is magic by slightly other name (and works VERY similar to what a Paradox-conscious, subtle mage would do), and possess perfect innate protection against any attempt to discern the lies from truths from them, mundane and supernatural. Which obviously makes them a little less than trustworthy to anyone in the know; which in turn gives them so much more motivation to avoid giving themselves out.

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* Glinda from ''Literature/{{Wicked}}'' was annoyed that the munchinkinlanders introduced her to Dorothy as a witch because she prefers to be called a sorceress.
* In ''[[Creator/SimonRGreen Drinking Midnight Wine]]'', Trash the necromancer is livid when Toby calls him a sorcerer.

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* The ''TabletopGame/ChroniclesOfDarkness'' features a wide array of wizards and sorcerers having very little in common with one another. Putting aside the fact most of the supernatural critters such as vampires and werewolves often practice their own rituals and FunctionalMagic ''in addition'' to the various innate superhuman abilities they all have, ''human'' Mages themselves cover Thaumaruges/Hedgewitches (regular mortal occultists who just happen to know and practice rites that have some power), Proximi (basically a {{Mutant}}s kind of mages whose abilities are InTheBlood and who can only cast a few spells) and [[TabletopGame/MageTheAwakening Awakened]] (humans who gained EnlightenmentSuperpowers and are insanely powerful, capable of knowing dozens of spell even at their lowest and even ''creating'' their own).


* Early on in ''Manga/MahouSenseiNegima'', Negi has to inform Asuna that her pop-culture expectations of magic (stuff like trees that grow money, etc.) isn't how magic actually works. There's also a section of the series dealing with differences between western mages and [[{{Onmyodo}} eastern mages]].

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* Early on in ''Manga/MahouSenseiNegima'', Negi has to inform Asuna that her pop-culture expectations of magic (stuff like trees that grow money, etc.) isn't how magic actually works. There's also a section of the series dealing with differences between western mages and [[{{Onmyodo}} [[UsefulNotes/{{Onmyodo}} eastern mages]].


* Telemain from the EnchantedForestChronicles frequently gets mistaken for a wizard (who only knows one type of magic) when he is infact a magician ([[SufficientlyAnalyzedMagic who studies many kinds of magic]]) albeit one who is particularly interested in finding out how wizard magic works and interacts with other types of magic. Also, nobody likes wizards in that series, and with good reason.

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* Telemain from the EnchantedForestChronicles ''Literature/EnchantedForestChronicles'' frequently gets mistaken for a wizard (who only knows one type of magic) when he is infact a magician ([[SufficientlyAnalyzedMagic who studies many kinds of magic]]) albeit one who is particularly interested in finding out how wizard magic works and interacts with other types of magic. Also, nobody likes wizards in that series, and with good reason.


* Uncommon but still present in WorldOfWarcraft. Mages, how many times have you been asked for a soulstone or summon? Warlocks, how many times have you been asked for a portal or food and water? Come on, we all know it's happened at least once.

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* Uncommon but still present in WorldOfWarcraft.''VideoGame/WorldOfWarcraft''. Mages, how many times have you been asked for a soulstone or summon? Warlocks, how many times have you been asked for a portal or food and water? Come on, we all know it's happened at least once.


* TheVentureBrothers: After [[spoiler: 24's death, 21]] asks Doctor Orpheus, a self-proclaimed {{Necromancer}}, to resurrect him, stating "That is the definition of what you do!" Orpheus explains the "Necromancer" title really only exists because the other words for his craft all sound silly by modern standards. However, this contradicts his efforts to resurrect the Venture brothers at the beginning of season two.

to:

* TheVentureBrothers: ''WesternAnimation/TheVentureBros'': After [[spoiler: 24's death, 21]] asks Doctor Orpheus, a self-proclaimed {{Necromancer}}, to resurrect him, stating "That is the definition of what you do!" Orpheus explains the "Necromancer" title really only exists because the other words for his craft all sound silly by modern standards. However, this contradicts his efforts to resurrect the Venture brothers at the beginning of season two.


* Comes up in ''{{Unskippable}}'' with a mock conversation complaining about the weather and that the mage can't change it, and pointing out that Steve could do it. The retort is that Steve's a weather mage, so of course he could.

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* Comes up in ''{{Unskippable}}'' ''WebVideo/{{Unskippable}}'' with a mock conversation complaining about the weather and that the mage can't change it, and pointing out that Steve could do it. The retort is that Steve's a weather mage, so of course he could.


* One MercedesLackey story (starring [[Literature/HeraldsOfValdemar Tarma and Kethry]]) features an unusual variant where the one suffering misconceptions ''is'' the Mage; the antagonist has a very weak mage Talent, which means she can only handle a limited amount of raw power and is innately incapable of working many powerful magics. She just isn't very ''good'' at magic either. Yet she is thoroughly deluded that power and skill are irrelevant, and all one actually needs to become a full Adept is ''knowledge''. She becomes obsessed with the idea that her teachers are keeping "the secret" of full Adepthood from her, and goes thoroughly crazy.

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* One MercedesLackey Creator/MercedesLackey story (starring [[Literature/HeraldsOfValdemar Tarma and Kethry]]) features an unusual variant where the one suffering misconceptions ''is'' the Mage; the antagonist has a very weak mage Talent, which means she can only handle a limited amount of raw power and is innately incapable of working many powerful magics. She just isn't very ''good'' at magic either. Yet she is thoroughly deluded that power and skill are irrelevant, and all one actually needs to become a full Adept is ''knowledge''. She becomes obsessed with the idea that her teachers are keeping "the secret" of full Adepthood from her, and goes thoroughly crazy.


* In the {{Dragonlance}} setting there are four types of magic, Wizardry (sometimes called High Sorcery, and draws from the world's three moons), Clerical Magic (Magic granted by the gods), Primal/Wild Sorcery(which draws from the planet Krynn itself) and Mysticism (which comes from all living things). The former two are called "Focused" magic, while the latter two are called "Ambient" magic. The first two are called Focused because they are [[ShapedLikeItSelf focused]] through either the Moons or through a god, where as Ambient magic comes from Krynn itself and the living things on it. Mistaking a Wizard for a Sorcerer might annoy them a little bit. Mystics and Clerics tend to get along better.

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* In the {{Dragonlance}} Literature/{{Dragonlance}} setting there are four types of magic, Wizardry (sometimes called High Sorcery, and draws from the world's three moons), Clerical Magic (Magic granted by the gods), Primal/Wild Sorcery(which draws from the planet Krynn itself) and Mysticism (which comes from all living things). The former two are called "Focused" magic, while the latter two are called "Ambient" magic. The first two are called Focused because they are [[ShapedLikeItSelf focused]] through either the Moons or through a god, where as Ambient magic comes from Krynn itself and the living things on it. Mistaking a Wizard for a Sorcerer might annoy them a little bit. Mystics and Clerics tend to get along better.


* In [[http://oglaf.com/overbite/1/ this]] ''Webcomic/{{Oglaf}}'' comic a magician is called upon to use his magic to defend the town from a monster, and explains that he's a dentist wizard. Fortunately, it turns out that's exactly what the monster needs.

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* In [[http://oglaf.com/overbite/1/ this]] ''Webcomic/{{Oglaf}}'' comic a magician is called upon to use his magic to defend the town from a monster, and explains that he's a dentist wizard. Fortunately, it turns out that's exactly ''exactly'' what the monster needs.

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