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This in recent times has been used as a snarl word in political discourse, often used to label an opposing view as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension), or by influential speakers. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word in political discourse, often used to label an opposing view as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad political correctness by extension), or by influential speakers. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by the alt-right as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension). [[NoYou As a backlash]], it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
to:
This in recent times has been used as a snarl word by the alt-right as a way in political discourse, often used to dismiss criticism of UsefulNotes/DonaldTrump label an opposing view as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension). [[NoYou As a backlash]], it has also been used extension), or by leftists against their opponents.influential speakers. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by the alt-right as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension). As a backlash, it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
to:
This in recent times has been used as a snarl word by the alt-right as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension). [[NoYou As a backlash, backlash]], it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by American conservatives as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension). As a backlash, it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
to:
This in recent times has been used as a snarl word by American conservatives the alt-right as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMad by extension). As a backlash, it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by American conservatives as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMade by extension). As a backlash, it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
to:
This in recent times has been used as a snarl word by American conservatives as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media (and PoliticalCorrectnessGoneMade PoliticalCorrectnessGoneMad by extension). As a backlash, it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by American conservatives as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by American conservatives as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media.media (and PoliticalCorrectnessGoneMade by extension). As a backlash, it has also been used by leftists against their opponents. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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This in recent times has been used as a snarl word by American conservatives as a way to dismiss criticism of UsefulNotes/DonaldTrump as being though it came from people "programmed" by the media. Please do not pothole to this term as a TakeThat against your opponents. If you want to highlight a character who is a blind zealot, the trope you're looking for is StrawmanPolitical.
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The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[DevelopersForesight dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].
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The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[DevelopersForesight dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players Players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].
Changed line(s) 3,4 (click to see context) from:
The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].
to:
The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything [[DevelopersForesight dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].
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->''"Welcome to Corneria!"''
-->--'''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''
->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''
-->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
-->--'''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''
->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''
-->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
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->''"I used to be an adventurer, like you. Then I took an arrow in the knee."''
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->''"[[WelcomeToCorneria Welcome to Corneria]]!"''
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->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''
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-->- '''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''
->''[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
This is a term referring to videogame characters other than the one guided by the person playing.
The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is presenting the character with more details than usual.
->''[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
This is a term referring to videogame characters other than the one guided by the person playing.
The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is presenting the character with more details than usual.
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->--'''Guards''',
-->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
This is a term referring to
The term originated with paper-and-dice role playing games, specifically the
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[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to videogame characters other than the one guided by the person playing.
The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the character with more details than usual.
But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.
The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them]] but are not the one specific character representing the player.
The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the character with more details than usual.
But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.
The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them]] but are not the one specific character representing the player.
to:
The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the
But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they
The term is sometimes, in
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