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* ''VideoGame/AkaToBlue'' is currently smartphone-exclusive with an arcade port in the works. The developers have stated that the costs of console development kits and [[AmericansHateTingle the relative obscurity of Steam in Japan]] caused them to pass over more conventional consumer platforms.

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* ''VideoGame/AkaToBlue'' is currently smartphone-exclusive with an arcade port in the works. The developers have stated that the costs of console development kits and [[AmericansHateTingle the relative obscurity of Steam in Japan]] Japan]][[note]]Furthermore, self-publishing on Steam requires a fair bit of hoop-jumping compared to mobile platforms, or signing on with an existing publisher which can have its own problems.[[/note]] caused them to pass over more conventional consumer platforms.


* While ''Franchise/{{Onimusha}}'' is primarily a [=PlayStation=] franchise, the original game ''VideoGame/OnimushaWarlords'' also received an Xbox port under the name ''Genma Onimusha'', which featured a plethora of new content, including new costumes, increased difficulty, green souls which increase attack power, and new areas. Due to the 2019 remaster of the game not containing the content from this version, the Xbox (or the Xbox 360 through backwards compatibility) is still the only way to experience this version of the game.

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* While ''Franchise/{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' is primarily a [=PlayStation=] franchise, the original game ''VideoGame/OnimushaWarlords'' also received an Xbox port under the name ''Genma Onimusha'', which featured a plethora of new content, including new costumes, increased difficulty, green souls which increase attack power, and new areas. Due to the 2019 remaster of the game not containing the content from this version, the Xbox (or the Xbox 360 through backwards compatibility) is still the only way to experience this version of the game.


* It has been confirmed by Nihon Falcom themselves that the third and fourth installment of the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games will be a UsefulNotes/PlayStation4 exclusive. This even after it has been announced that NIS America is taking over the localization from XSeed. Some fans suspect Sony has penned an exclusivity deal and are annoyed.
* None of the ''VideoGame/TetrisTheGrandMaster'' arcade games have ever been ported to a consumer platform. A [=PS2=] port for ''Tetris: The Grand Master 2'' was allegedly in the works only to be cancelled. [[ExecutiveMeddling This isn't Arika's fault]], though: The VideoGame/{{Tetris}} Company' has a series of strict guidelines on what is allowed in a game carrying the ''Tetris'' brand and gameplay, and the ''TGM'' series goes blatantly outside of those guidelines, which unfortunately means that it is extremely unlikely there will ever be a port of any arcade ''TGM'' game. While there is ''Tetris: The Grand Master ACE'', its adherence to the same guidelines (which were made after ''TGM 2'' and were still quite lax when ''TGM 3'' was released, but got very strict sometime between the releases of ''3'' and ''ACE'') result in a drastically different and less challenging game than the arcade ''TGM'' games.

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* It has been confirmed by Nihon Falcom themselves Creator/{{Falcom}} that the third and fourth installment of the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games will be a UsefulNotes/PlayStation4 exclusive. This even after it has been announced that NIS America Creator/NISAmerica is taking over the localization from XSeed.Creator/XSEEDGames. Some fans suspect Sony has penned an exclusivity deal and are annoyed.
** While ''VideoGame/TheLegendOfHeroesTrailsInTheSky - First & Second Chapter'' had a release for both PC and UsefulNotes/PlaystationPortable [[labelnote:note]](downloadable only on [=PlayStation=] Store)[[/labelnote]], ''Trails in the Sky - The 3rd'' had its English release only for PC as [=XSeed=] didn't had enough time to port it to PSP.
* None of the ''VideoGame/TetrisTheGrandMaster'' arcade games have ever been ported to a consumer platform. A [=PS2=] port for ''Tetris: The Grand Master 2'' was allegedly in the works only to be cancelled. [[ExecutiveMeddling This isn't Arika's fault]], though: though; The VideoGame/{{Tetris}} Company' has a series of strict guidelines on what is allowed in a game carrying the ''Tetris'' brand and gameplay, and the ''TGM'' series goes blatantly outside of those guidelines, which unfortunately means that it is extremely unlikely there will ever be a port of any arcade ''TGM'' game. While there is ''Tetris: The Grand Master ACE'', its adherence to the same guidelines (which were made after ''TGM 2'' and were still quite lax when ''TGM 3'' was released, but got very strict sometime between the releases of ''3'' and ''ACE'') result in a drastically different and less challenging game than the arcade ''TGM'' games.


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* Since Creator/MicrosoftStudios bought the whole ''VideoGame/GearsOfWar'' series, the whole entries of games are now labeled Xbox exclusives, certifying that they will never appear on a [=PlayStation=] console.

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*** Speaking of Mario and the PC, rather famously Creator/IdSoftware attempted to show Nintendo what they were capable of back in the early 90s with a demo of a previously thought impossible port of ''VideoGame/SuperMarioBros3'' on the IBM PC and offered to make a full port of the game. They declined, citing their preference to exclusivity as their reasoning, leading id to refactor their newly made engine into the ''VideoGame/CommanderKeen'' series.


* On a technical standpoint, certain games would end up as being PC or "PS360" exclusives mostly because of how infeasible it is to get it to run on a weaker console. This is why some developers tend to snub Nintendo's home consoles in favour of Sony or Microsoft. While Nintendo's rift with developers during the NES era may have accounted for this, the company's habit of intentionally developing underpowered hardware served as a barrier to entry for those intending to do a Wii U release. The N64's cartridge format lured the likes of Creator/SquareEnix away from the platform, as titles like ''VideoGame/FinalFantasyVII'' just won't fit unabridged on a cart (the company's history of censoring games also played a role). And don't even think about a game on two or more carts either - [=PCBs=] and ROM chips are way too expensive to produce compared to pressing [=CDs=]. Some developers do avert this, however, up to some extent depending on the game and how ingenious the coders are, though the Wii U port of ''VideoGame/WatchDogs'' screams like Creator/{{Ubisoft}} shouldn't have bothered doing it at all.

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* On a technical standpoint, certain games would end up as being PC or "PS360" exclusives mostly because of how infeasible it is to get it to run on a weaker console. This is why some developers tend to snub Nintendo's home consoles in favour of Sony or Microsoft. While Nintendo's rift with developers during the NES era may have accounted for this, the company's habit of intentionally developing underpowered hardware served as a barrier to entry for those intending to do a Wii U release. The N64's cartridge format lured the likes of Creator/SquareEnix away from the platform, as titles like ''VideoGame/FinalFantasyVII'' just won't fit unabridged on a cart (the company's history of censoring games also played a role). And don't even think about a game on two or more carts either - [=PCBs=] and ROM chips are way too expensive to produce compared to pressing [=CDs=]. Some developers do avert this, however, up to some extent depending on the game and how ingenious the coders are, though the Wii U port of ''VideoGame/WatchDogs'' screams like Creator/{{Ubisoft}} shouldn't have bothered doing it at all. To their credit though, Nintendo are attempting to rectify this issue after the Wii U's failure by giving its successor (the UsefulNotes/NintendoSwitch) enough power to compete with the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne as well as tablets and handhelds.


* The main developer of PC game ''VideoGame/MegaMaker'' [=WreckingPrograms=] listed "mobile or console versions" among the "Deconfirmed Features". That means fans are never to request ports for consoles or for mobile phones.

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* The main developer of PC game ''VideoGame/MegaMaker'' ''VideoGame/MegaManMaker'' [=WreckingPrograms=] listed "mobile or console versions" among the "Deconfirmed Features". That means fans are never to request ports for consoles or for mobile phones.


* The various ''Franchise/FinalFantasy'' games for the [=PS1=] and [=PS2=] were generally only available on Sony's console platforms, with ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' being the only ones to get ports to the PC within a year after their console release. This changed over time as the games eventually made their way to PC, Nintendo and Microsoft consoles, and occasionally mobile in the 2010s.

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* The various ''Franchise/FinalFantasy'' games for the [=PS1=] and [=PS2=] were generally only available on Sony's console platforms, with ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' being the only ones to get ports to the PC within a year after their console release. This changed over time as the games eventually made their way to PC, Nintendo and Microsoft consoles, and occasionally mobile in the 2010s.2010s.
* ''Franchise/{{Halo}}'': Following the release of ''VideoGame/Halo2'' on PC in 2007 (which many consider to be a PortingDisaster due to requiring the much-maligned Windows Vista and Games for Windows Live, among other reasons), no ''Halo'' games were released on PC for 10 years. This changed with ''VideoGame/HaloWars2'' in 2017, which saw a PC release as part of Microsoft's "Play Anywhere" program and was subverted nearly fully in 2019 when Microsoft announced that ''Halo: [[CompilationRerelease The Master Chief Collection]]'' would be coming to PC, leaving ''VideoGame/Halo5Guardians'' as the only ''Halo'' game not available on PC.


* The original ''VideoGame/{{Bayonetta}}'' was released on both the Xbox 360 and the PS3, but [[VideoGame/Bayonetta2 its]] [[VideoGame/Bayonetta3 sequels]] are exclusive to Creator/{{Nintendo}} platforms, because they provided Creator/PlatinumGames with funding for the development for those games when Creator/{{Sega}} wouldn't.

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* The original ''VideoGame/{{Bayonetta}}'' was released on both the Xbox 360 and the PS3, [=PS3=] and was later released on the Wii U, PC, [=PS4=] and Xbox One, but [[VideoGame/Bayonetta2 its]] [[VideoGame/Bayonetta3 sequels]] are exclusive to Creator/{{Nintendo}} platforms, because they provided Creator/PlatinumGames with funding for the development for those games when Creator/{{Sega}} wouldn't.


** With the massive popularity of the UsefulNotes/NintendoSwitch, Joker being a {{DLC}} character in ''VideoGame/SuperSmashBrosUltimate'', and a Best Buy listing for ''VideoGame/{{Persona 5}}'' on the Switch being leaked, fans were certain that the teased ''Persona 5 S'' was a Switch port of ''Persona 5''. However, one day after the [[https://www.siliconera.com/2019/06/07/atlus-has-no-plans-to-bring-persona-5-royal-to-other-platforms-on-dlc-from-persona-5/ PS4-exclusive]] UpdatedRerelease ''Persona 5 Royal was officially revealed, Atlus announced that ''Persona 5 S'' was actually a HackAndSlash SpinOff called ''VideoGame/Persona5ScrambleThePhantomStrikers'', which would come to the Switch, but there's still no Switch port of the main game in sight. This caused some controversy among Switch owners at the time of its announcement, [[{{Misblamed}} accusing Sony of intentionally keeping exclusivity rights to the mainline Persona titles and giving Nintendo fans the short end of the stick]].

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** With the massive popularity of the UsefulNotes/NintendoSwitch, Joker being a {{DLC}} character in ''VideoGame/SuperSmashBrosUltimate'', and a Best Buy listing for ''VideoGame/{{Persona 5}}'' on the Switch being leaked, fans were certain that the teased ''Persona 5 S'' was a Switch port of ''Persona 5''. However, one day after the [[https://www.siliconera.com/2019/06/07/atlus-has-no-plans-to-bring-persona-5-royal-to-other-platforms-on-dlc-from-persona-5/ PS4-exclusive]] UpdatedRerelease ''Persona 5 Royal Royal'' was officially revealed, Atlus announced that ''Persona 5 S'' was actually a HackAndSlash SpinOff called ''VideoGame/Persona5ScrambleThePhantomStrikers'', which would come to the Switch, but there's still no Switch port of the main game in sight. This caused some controversy among Switch owners at the time of its announcement, [[{{Misblamed}} [[MisBlamed accusing Sony of intentionally keeping exclusivity rights to the mainline Persona titles and giving Nintendo fans the short end of the stick]].


* The original ''VideoGame/{{Bayonetta}}'' was released on both the Xbox 360 and the PS3, but [[VideoGame/Bayonetta2 its]] [[VideoGame/Bayonetta3 sequels]] are exclusive to Creator/{{Nintendo}} platforms, because they provided Creator/PlatinumGames with funding for the development for those games when Creator/{{Sega}} wouldn't.





** With the massive popularity of the UsefulNotes/NintendoSwitch, Joker being a {{DLC}} character in ''VideoGame/SuperSmashBrosUltimate'', and a Best Buy listing for ''VideoGame/{{Persona 5}}'' on the Switch being leaked, fans were certain that the teased ''Persona 5 S'' was a Switch port of ''Persona 5''. However, one day after the [[https://www.siliconera.com/2019/06/07/atlus-has-no-plans-to-bring-persona-5-royal-to-other-platforms-on-dlc-from-persona-5/ PS4-exclusive]] UpdatedRerelease ''Persona 5 Royal'' was officially revealed, Atlus announced that ''Persona 5 S'' was actually a HackAndSlash SpinOff called ''VideoGame/Persona5Scramble'', which would come to the Switch, but there's still no Switch port of the main game in sight.

to:

** With the massive popularity of the UsefulNotes/NintendoSwitch, Joker being a {{DLC}} character in ''VideoGame/SuperSmashBrosUltimate'', and a Best Buy listing for ''VideoGame/{{Persona 5}}'' on the Switch being leaked, fans were certain that the teased ''Persona 5 S'' was a Switch port of ''Persona 5''. However, one day after the [[https://www.siliconera.com/2019/06/07/atlus-has-no-plans-to-bring-persona-5-royal-to-other-platforms-on-dlc-from-persona-5/ PS4-exclusive]] UpdatedRerelease ''Persona 5 Royal'' Royal was officially revealed, Atlus announced that ''Persona 5 S'' was actually a HackAndSlash SpinOff called ''VideoGame/Persona5Scramble'', ''VideoGame/Persona5ScrambleThePhantomStrikers'', which would come to the Switch, but there's still no Switch port of the main game in sight.sight. This caused some controversy among Switch owners at the time of its announcement, [[{{Misblamed}} accusing Sony of intentionally keeping exclusivity rights to the mainline Persona titles and giving Nintendo fans the short end of the stick]].


* It has been confirmed by Nihon Falcom themselves that the third installment of the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games will be a UsefulNotes/PlayStation4 exclusive, at least where the Japanese market is concerned. And to top it off, Creator/XSEEDGames has been pretty mum about localizing the game for International audiences or porting it to the PC because they're focused on porting the second game to the PC at this time.

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* It has been confirmed by Nihon Falcom themselves that the third and fourth installment of the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games will be a UsefulNotes/PlayStation4 exclusive, at least where the Japanese market is concerned. And to top exclusive. This even after it off, Creator/XSEEDGames has been pretty mum about localizing announced that NIS America is taking over the game for International audiences or porting it to the PC because they're focused on porting the second game to the PC at this time.localization from XSeed. Some fans suspect Sony has penned an exclusivity deal and are annoyed.


* Conversely, ''VideoGame/SplinterCellConviction'' only received an UsefulNotes/Xbox360 version besides Windows, with Ubisoft citing the game series' being developed with the Xbox in mind since the original.

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* Conversely, ''VideoGame/SplinterCellConviction'' ''VideoGame/SplinterCell: Conviction'' only received an UsefulNotes/Xbox360 version besides Windows, with Ubisoft citing the game series' series being developed with the Xbox in mind since the original.


** This also accounts for why the console versions of ''VideoGame/TheSims'' end up being [[ReformulatedGame reworked]] to suit the platforms they were converted to. The exception is ''VideoGame/TheSims4'', which miraculously managed to get a straight port.

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** This also accounts for why the console versions of ''VideoGame/TheSims'' end up being [[ReformulatedGame reworked]] to suit the platforms they were converted to. The exception is ''VideoGame/TheSims4'', which miraculously managed to get a straight port. down to the developer console used for entering cheats and debug functions on the PC version.

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