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* Averted in ''VideoGame/{{Catherine}}''. Neutrality is a perfectly viable option for the player from beginning to end, and the neutral path offers some very satisfying endings. This isn't surprising, given how neutrality is [[GoldenPath usually handled]] in the game's [[VideoGame/ShinMegamiTensei parent series]].

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* Averted in ''VideoGame/{{Catherine}}''. Neutrality is a perfectly viable option for the player from beginning to end, and the neutral path offers some very satisfying endings. This isn't surprising, given how neutrality is [[GoldenPath usually handled]] in the game's [[VideoGame/ShinMegamiTensei [[Franchise/ShinMegamiTensei parent series]].
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* Music/NatashaBedingfield: "If You're Gonna Jump" is about a woman wanting to become Hot-Blooded and suffuse passion in everything she does. In short, never aim for the so-called golden middle ground because it's useless to go halfway.

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* Music/NatashaBedingfield: "If You're Gonna Jump" is about a woman wanting to become Hot-Blooded HotBlooded and suffuse passion in everything she does. In short, never aim for the so-called golden middle ground because it's useless to go halfway.
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[[folder:Music]]
* Music/NatashaBedingfield: "If You're Gonna Jump" is about a woman wanting to become Hot-Blooded and suffuse passion in everything she does. In short, never aim for the so-called golden middle ground because it's useless to go halfway.
-->If you're gonna play a guitar, you gotta play 'til you blister [snip]\\
No half-baked apples for my tea\\
It's hot or cold no in between
[[/folder]]
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** Justified in ''VideoGame/SidMeiersAlphaCentauri'': factions are struggling to survive in a hostile alien environment, and they are all extreme on their ideologies, pulling a WithUsOrAgainstUs. If for example you have a pact of brotherhood with the Believers and the University of Planet at the same time, which are programmed to quickly enter in conflict due to ideological differences and wage war on each other, it is likely that one of them will first or later break the pact because "I cannot tolerate anymore your cooperation with my mortal enemy" (unless you are so strong that you can keep in check both). Even if you just have a simple treaty of friendship with someone, this can easily hurt your diplomatic relations with his/her enemies, and if they are already tense, lead to a war.

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** Justified in ''VideoGame/SidMeiersAlphaCentauri'': factions are struggling to survive in a hostile alien environment, and they are all extreme on their ideologies, pulling a WithUsOrAgainstUs. If for example you have a pact of brotherhood with the Believers and the University of Planet at the same time, which are programmed to quickly enter in conflict due to ideological differences and wage war on each other, it is likely that one of them will first or later break the pact because "I cannot tolerate anymore your cooperation with my mortal enemy" (unless you are so strong that you can keep in check both). Even if you just have a simple treaty of friendship with someone, this can easily hurt your diplomatic relations with his/her enemies, and if they are already tense, lead to a war. And if you keep everybody away, hoping to do an isolationist playthrough minding your own business, whenever you make social engineering choices that are disliked by someone, another faction will knock at your door with the excuse of you being an existential threat.
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** Justified in ''SidMeiersAlphaCentauri'': factions are struggling to survive in a hostile alien environment, and they are all extreme on their ideologies, pulling a WithUsOrAgainstUs. If for example you have a pact of brotherhood with the Believers and the University of Planet at the same time, which are programmed to quickly enter in conflict due to ideological differences and wage war on each other, it is likely that one of them will first or later break the pact because "I cannot tolerate anymore your cooperation with my mortal enemy" (unless you are so strong that you can keep in check both). Even if you just have a simple treaty of friendship with someone, this can easily hurt your diplomatic relations with his/her enemies, and if they are already tense, lead to a war.

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** Justified in ''SidMeiersAlphaCentauri'': ''VideoGame/SidMeiersAlphaCentauri'': factions are struggling to survive in a hostile alien environment, and they are all extreme on their ideologies, pulling a WithUsOrAgainstUs. If for example you have a pact of brotherhood with the Believers and the University of Planet at the same time, which are programmed to quickly enter in conflict due to ideological differences and wage war on each other, it is likely that one of them will first or later break the pact because "I cannot tolerate anymore your cooperation with my mortal enemy" (unless you are so strong that you can keep in check both). Even if you just have a simple treaty of friendship with someone, this can easily hurt your diplomatic relations with his/her enemies, and if they are already tense, lead to a war.
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** Justified in ''SidMeiersAlphaCentauri'': factions are struggling to survive in a hostile alien environment, and they are all extreme on their ideologies, pulling a WithUsOrAgainstUs. If for example you have a pact of brotherhood with the Believers and the University of Planet at the same time, which are programmed to quickly enter in conflict due to ideological differences and wage war on each other, it is likely that one of them will first or later break the pact because "I cannot tolerate anymore your cooperation with my mortal enemy" (unless you are so strong that you can keep in check both). Even if you just have a simple treaty of friendship with someone, this can easily hurt your diplomatic relations with his/her enemies, and if they are already tense, lead to a war.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' somewhat zig-zags this: both your PrestigeClass and access to the tomb on Korriban require you to be at least 75% aligned one way or the other. On the other hand, your Pet Crystal will still be super-powerful if you are neutral, though this doesn't really make up for the loss of prestige classes.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' somewhat zig-zags this: both your PrestigeClass and [[VisionQuest access to the tomb on Korriban Korriban]] require you to be at least 75% aligned one way or the other. On the other hand, your Pet Crystal will still be super-powerful if you are neutral, though this doesn't really make up for the loss of prestige classes. ApathyKilledTheCat is a major theme of the game, and as such you're expected to commit to one side or the other.



* ApathyKilledTheCat is a major theme of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. If the PlayerCharacter doesn't [[KarmaMeter commit to one side of the Force]] then the PrestigeClass upgrades become unobtainable.
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* ''VideoGame/BioshockInfinite'' has an early scene where Booker is forced to enter a (free) raffle. He wins, and the [[LotteryOfDoom prize]] is being the first to throw his baseball at a captive mixed-race couple. He has the decision to aim his throw at the couple as the crowd and announcer (Jeremiah Fink) instruct, or to aim the throw at the announcer himself. While Booker ends up being ousted by the police as the False Shephered due to a mark on his hand, his decision here affects where he gets a certain piece of gear later in the game. Going after the announcer has the mixed-race couple, having escaped the lottery, give Booker the gear inside an employee's restroom (at this point, Booker has escaped Monument Island with Elizabeth and is trying to get through incognito). If Booker attempted to throw at the couple, he'll get a piece of gear from Jeremiah Fink's assistant, Flambeau, just outside the employee's restroom (it's a few meters away from where the mixed-race couple would provide the gear in the other outcome). Booker also has the option to not throw the ball at all, but this will prevent either of these outcomes (and pieces of gear) from appearing entirely.
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** Played with in ''VideoGame/ShinMegamiTenseiIIINocturne''. It eschews the tradition of basic "Law, Neutral, Chaos" alignments, and instead asks you to sponsor one of the three opposing "[[EndOfTheWorldSpecial Reasons]]" that will serve as the basis for the new world God will create[[note]]and you fight his avatar to prove your worth[[/note]], plus a True Demon ending where you blow everyone off and side with Lucifer instead[[note]]where you don't fight God's avatar as a test, but to destroy it[[/note]]. But its equivalent "Neutral" paths are also divided: if you devote yourself to your neutrality and fight to restore the world to what it was, you earn the "Freedom" ending where the world is saved despite earning God's enmity[[note]]you fight him to force hem to undo the end of the world[[/note]]... but if your choices are noncommittal and dubious, and you lack the conviction to stand up for yourself, then God becomes disgusted with you and ignores you outright[[note]]you're not even worthy of a final boss battle[[/note]], earning you the "Demon" ending where the remaking of the world stalls out and leaves it stuck as the demon-filled Vortex World.

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** Played with in ''VideoGame/ShinMegamiTenseiIIINocturne''. It eschews the tradition of basic "Law, Neutral, Chaos" alignments, and instead asks you to sponsor one of the three opposing "[[EndOfTheWorldSpecial Reasons]]" that will serve as the basis for the new world God will create[[note]]and you fight his avatar to prove your worth[[/note]], plus a True Demon ending where you blow everyone off and side with Lucifer instead[[note]]where you don't fight God's avatar as a test, but to destroy it[[/note]]. But its equivalent "Neutral" paths are also divided: if you devote yourself to your neutrality and fight to restore the world to what it was, you earn the "Freedom" ending where the world is saved despite earning God's enmity[[note]]you fight him to force hem him to undo the end of the world[[/note]]... but if your choices are noncommittal and dubious, and you lack the conviction to stand up for yourself, then God becomes disgusted with you and ignores you outright[[note]]you're not even worthy of a final boss battle[[/note]], earning you the "Demon" ending where the remaking of the world stalls out and leaves it stuck as the demon-filled Vortex World.
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* Before being replaced with the Critical Choice system, ''VideoGame/RakenzarnTales'' averted this trope. Playing a Neutral Good route was not only just as viable as a Lawful or Chaotic route, it was also the only way to get all possible party members since none of them could be missed on that route compared to the other two.
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[[folder:Sandbox Games]]
* VideoGame/WayOfTheSamurai4 has three different factions that you can help out and potentially join through your actions. Across the first three days, [[AlgorithmicStoryBranching your actions and the missions you complete are used to help determine which faction you are most loyal to, and as such, which endgame you will play]] after a TournamentArc on the fourth day. It is possible to skip missions and move time forward without doing them, but if you don’t show enough loyalty to any side through doing this, you will get a neutral “story” which consists of you winning the battle tournament, followed by a very simple and inconclusive ending narration, with no endgame at all.
[[/folder]]

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