Follow TV Tropes

Following

History Main / NightmarishNursery

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/{{Frasier}}:'' In "Freudian Sleep", Niles has a nightmare in which he's taking care of his (then-unborn) baby in a dark, cavernous nursery full of warped, oversized furniture and dangerous items like a buzzsaw on a changing table and a lit stick of dynamite near the bottle warmer. The wide-angle lens doesn't help either, nor do [[CannedOrdersOverLoudspeaker Daphne's increasingly strict orders echoing across the room as if on a PA system]]. Niles keeps losing track of the baby and eventually drops it, [[LiterallyShatteredLives causing it to shatter like porcelain upon hitting the ground]]. This nightmare is meant to symbolize Niles' fear that he is unprepared for parenthood and will be a bad father.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% https://tvtropes.org/pmwiki/crowner.php?crowner_id=fc17zbjw
%% Please do not change or remove without starting a new thread.

[[quoteright:350:[[Film/DemonBaby https://static.tvtropes.org/pmwiki/pub/images/p11755292_k_v8_aa.png]]]]
Is there an issue? Send a MessageReason:
None


* One of the rooms of the eponymous mansion in ''Series/TheHauntingOfHillHouse'' is the Toy Room, where young Nelly can most commonly be found. In the flashbacks, it appears [[CrapsaccharineWorld perfectly innocent]], complete with rows of toys and a warm colour palette... but in the season finale, [[spoiler: it turns out that the Toy Room ''doesn't exist.'' It's just another facade worn by the [[EldritchLocation Red Room]] in order to lull the family members into submission while [[GeniusLoci the House]] digests them.]]

to:

* One of the rooms of the eponymous mansion in ''Series/TheHauntingOfHillHouse'' ''Series/TheHauntingOfHillHouse2018'' is the Toy Room, where young Nelly can most commonly be found. In the flashbacks, it appears [[CrapsaccharineWorld perfectly innocent]], complete with rows of toys and a warm colour palette... but in the season finale, [[spoiler: it turns out that the Toy Room ''doesn't exist.'' It's just another facade worn by the [[EldritchLocation Red Room]] in order to lull the family members into submission while [[GeniusLoci the House]] digests them.]]
Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/TheSimpsons'' episode "A Streetcar Named Marge", Maggie is placed in a daycare that puts the kids in solitary confinement whenever they cause trouble, resulting in a homage to ''Film/TheGreatEscape'' as Maggie tries to get her pacifier back. Most of this is PlayedForLaughs... up until Marge and Homer arrive to pick up Maggie, and find all the babies are sitting around, suckling on their pacifiers in unison and staring at the adults in a creepy homage to the final scene of ''Film/TheBirds''.

to:

* ''WesternAnimation/TheSimpsons'': In ''WesternAnimation/TheSimpsons'' the episode "A "[[Recap/TheSimpsonsS4E2AStreetcarNamedMarge A Streetcar Named Marge", Marge]]", Maggie is placed in a daycare that puts the kids in solitary confinement whenever they cause trouble, resulting in a homage to ''Film/TheGreatEscape'' as Maggie tries to get her pacifier back. Most of this is PlayedForLaughs... up until Marge and Homer arrive to pick up Maggie, and find all the babies are sitting around, suckling on their pacifiers in unison and staring at the adults in a creepy homage to the final scene of ''Film/TheBirds''.
Is there an issue? Send a MessageReason:
None


A supertrope of AbandonedPlayground. Compare OrphanageOfFear and DaycareNightmare.

to:

A supertrope of SuperTrope to AbandonedPlayground. Compare OrphanageOfFear and DaycareNightmare.
Is there an issue? Send a MessageReason:
None


* ''Film/SawII'': The room with the Needle Pit appears to have been originally made as a bedroom for a baby or young child, given details like wall sketches of "ABC" and baby bottles, and a pair of dolls alongside a chair.

to:

* ''Film/SawII'': The room with the Needle Pit appears to have been originally made as a bedroom for a baby or young child, given details like wall sketches of "ABC" and baby bottles, bottles with limbs, and a pair of dolls alongside a chair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/SawII'': The room with the Needle Pit appears to have been originally made as a bedroom for a baby or young child, given details like wall sketches of "ABC" and baby bottles, and a pair of dolls alongside a chair.
Is there an issue? Send a MessageReason:
None


A popular abode for the CreepyChild, the EnfantTerrible, and the PsychopathicManchild. May be filled with evil toys such as the CreepyDoll, CreepyDollhouse, DemonicDummy, KillerTeddyBear, PerversePuppet, ScaryJackInTheBox, VengefulAbandonedToy, or [[FauxHorrific even worse]], FauxFurby. At least one of the toys will likely be a MonsterClown as well. Don't be surprised if you hear CreepyChildrenSinging and/or OminousMusicBoxTune.

to:

A popular abode for the CreepyChild, the EnfantTerrible, and the PsychopathicManchild. May be filled with evil toys such as the BalloonOfDoom, CreepyDoll, CreepyDollhouse, DemonicDummy, KillerTeddyBear, PerversePuppet, ScaryJackInTheBox, VengefulAbandonedToy, or [[FauxHorrific even worse]], FauxFurby. At least one of the toys will likely be a MonsterClown as well. Don't be surprised if you hear CreepyChildrenSinging and/or OminousMusicBoxTune.
Is there an issue? Send a MessageReason:
None


Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right? ''Right?'' I-Is anyone else hearing children giggling or is that just us...

to:

Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right? ''Right?'' I-Is anyone else hearing the sound of giggling children giggling or is that just us...
Is there an issue? Send a MessageReason:
None


Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right? ''Right?'' Is anyone else hearing children giggling or is that just us...

to:

Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right? ''Right?'' Is I-Is anyone else hearing children giggling or is that just us...
Is there an issue? Send a MessageReason:
None


Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right? ''Right?''

to:

Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right? ''Right?''
''Right?'' Is anyone else hearing children giggling or is that just us...
Is there an issue? Send a MessageReason:
None


Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right?

to:

Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right?
right? ''Right?''

Changed: 18

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Fallout4}}'': Trinity Church has an nursery in the basement; it's long since abandoned by human occupants, with filthy furniture, an empty crib, and a hole in the ceiling. Given the fact that there are no humans in sight, and the only living beings in the church are Supermutants, one can only speculate about [[ToServeMan what happened to whoever lived there]]. All of your companions will comment about the place being sad or grim, with the young father [=MacCready=] even shedding a tear.

to:

* ''VideoGame/{{Fallout4}}'': ''VideoGame/Fallout4'': Trinity Church has an a nursery in the basement; it's long since abandoned by human occupants, with filthy furniture, an empty crib, and a hole in the ceiling. Given the fact that there are no humans in sight, and the only living beings in the church are Supermutants, one can only speculate about [[ToServeMan what happened to whoever lived there]]. All of your companions will comment about the place being sad or grim, with the young father [=MacCready=] even shedding a tear.



* ''VideoGame/KingdomHeartsI'': In [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], the mischevious trick-or-treaters Lock, Shock, and Barrel have their own room in Oogie Boogie's Manor; the appropriately named Evil Playroom is a small round room full of weapons and machines, as well as a tube that leads down to Oogie's Torture Chamber.

to:

* ''VideoGame/KingdomHeartsI'': In [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], the mischevious mischievous trick-or-treaters Lock, Shock, and Barrel have their own room in Oogie Boogie's Manor; the appropriately named Evil Playroom is a small round room full of weapons and machines, as well as a tube that leads down to Oogie's Torture Chamber.



* ''VideoGame/LuigisMansionDarkMoon'' has the Rumpus Room in Haunted Towers. It's a playroom containing a CreepyDoll that follows Luigi's gaze by [[ExorcistHead rotating its head to any angle]], some {{Scary Jack in the Box}}es that do an EvilLaugh, and a CreepyDollhouse that, when looked into, [[RecursiveReality gives the player another third person view of Luigi]] instead of the first person view you usually get when looking into things.

to:

* ''VideoGame/LuigisMansionDarkMoon'' has the Rumpus Room in Haunted Towers. It's a playroom containing a CreepyDoll that follows Luigi's gaze by [[ExorcistHead rotating its head to any angle]], some {{Scary Jack in the Box}}es that do an EvilLaugh, and a CreepyDollhouse that, when looked into, [[RecursiveReality gives the player another third person third-person view of Luigi]] instead of the first person first-person view you usually get when looking into things.



* Issue 7 of ''VideoGame/TheSecretWorld'' features a visit to the recently-abandoned "Nursery", an [[MegaCorp Orochi Group]] laboratory dedicated to testing the world's most dangerous supernatural phenomena [[WouldHurtAChild on children]]. Outside the bloody wreckage of the research wing, the test subjects are housed in brightly-coloured sleeping quarters and playrooms, complete with toys, blue sky wallpaper, and robotic "nannies" constantly playing "The Sleepless Lullaby" by Bright September to pacify the children. For added horror, one staff-member can be found stabbed to death in the middle of a huge circle of porcelain dolls.

to:

* Issue 7 of ''VideoGame/TheSecretWorld'' features a visit to the recently-abandoned "Nursery", an [[MegaCorp Orochi Group]] laboratory dedicated to testing the world's most dangerous supernatural phenomena [[WouldHurtAChild on children]]. Outside the bloody wreckage of the research wing, the test subjects are housed in brightly-coloured sleeping quarters and playrooms, complete with toys, blue sky wallpaper, and robotic "nannies" constantly playing "The Sleepless Lullaby" by Bright September to pacify the children. For added horror, one staff-member staff member can be found stabbed to death in the middle of a huge circle of porcelain dolls.



* ''VideoGame/WeirdAndUnfortunateThingsAreHappening:'' The Playroom, aka the Best Place Ever, is a gigantic nursery-like pocket dimension in Vedim Space that Mayor Bryan Trautman created for his daughter Nancy, and Dottie winds up there when trying to escape his cult. It has giant disembodied doll heads, blocks that spell out LOVE and HATE, CreepyDoll [=NPCs=] who mindlessly repeat that this is the Best Place Ever and speak glowingly of it to the point of obsession (and are implied to have once been human beings transformed into dolls), and an unsettling soundtrack with an OminousMusicBoxTune. Also, it's tended to by a creepy FlyingFace called the Fun Eater who's idea of a fun game is [[ToServeMan "How crunchy are you"]].
* ''VideoGame/ZombiU:'' at one point, the player explores a zombie-infested nursery in search of medicine of Vikram's ill wife. As they investigate, they find an s.o.s. recorded by the manager, Gillian, about helping the children get to the basement in hopes of protecting them. [[spoiler: Unfortunately, a look at said basement reveals that Gilliam became a zombie and ate all the children.]]

to:

* ''VideoGame/WeirdAndUnfortunateThingsAreHappening:'' The Playroom, aka the Best Place Ever, is a gigantic nursery-like pocket dimension in Vedim Space that Mayor Bryan Trautman created for his daughter Nancy, and Dottie winds up there when trying to escape his cult. It has giant disembodied doll heads, blocks that spell out LOVE and HATE, CreepyDoll [=NPCs=] who mindlessly repeat that this is the Best Place Ever and speak glowingly of it to the point of obsession (and are implied to have once been human beings transformed into dolls), and an unsettling soundtrack with an OminousMusicBoxTune. Also, it's tended to by a creepy FlyingFace called the Fun Eater who's whose idea of a fun game is [[ToServeMan "How crunchy are you"]].
* ''VideoGame/ZombiU:'' at one point, the player explores a zombie-infested nursery in search of medicine of for Vikram's ill wife. As they investigate, they find an s.o.s. recorded by the manager, Gillian, about helping the children get to the basement in hopes of protecting them. [[spoiler: Unfortunately, a look at said basement reveals that Gilliam became a zombie and ate all the children.]]
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/KingdomHearts1 Kingdom Hearts]]'': In [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], the mischevious trick-or-treaters Lock, Shock, and Barrel have their own room in Oogie Boogie's Manor; the appropriately named Evil Playroom is a small round room full of weapons and machines, as well as a tube that leads down to Oogie's Torture Chamber.

to:

* ''[[VideoGame/KingdomHearts1 Kingdom Hearts]]'': ''VideoGame/KingdomHeartsI'': In [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], the mischevious trick-or-treaters Lock, Shock, and Barrel have their own room in Oogie Boogie's Manor; the appropriately named Evil Playroom is a small round room full of weapons and machines, as well as a tube that leads down to Oogie's Torture Chamber.
Is there an issue? Send a MessageReason:
None


* ''Series/TheAddamsFamily'' Played for laughs with Wednesday and Pugsley's play room, which features torture racks, guillotines, an electric chair, and other gruesome decorations. This being the Addamses, this is all seen as quite normal and the children have great fun with their macabre toys. Other people visiting the house not so much...

to:

* ''Series/TheAddamsFamily'' Played for laughs ''Series/TheAddamsFamily'': PlayedForLaughs with Wednesday and Pugsley's play room, which features torture racks, guillotines, an electric chair, and other gruesome decorations. This being the Addamses, this is all seen as quite normal and the children have great fun with their macabre toys. Other people visiting the house house, not so much...
Is there an issue? Send a MessageReason:
None


The horror genre and its imitators takes these notions of carefree childhood and [[SubvertedInnocence gleefully subverts them]]: here, the nursery and the playground are played for terror and suspense; they may even be outright evil, especially if there are overt supernatural elements involved. Expect the cutesy wallpaper, toys and other stereotypical features to deliberately contrast the horrific things going on.

to:

The horror genre and its imitators takes these notions of carefree childhood and [[SubvertedInnocence gleefully subverts them]]: here, them]]. Here, the nursery and the playground are played for terror and suspense; they may even be outright evil, especially if there are overt overtly supernatural elements involved. Expect the cutesy wallpaper, toys and other stereotypical features to deliberately contrast the horrific things going on.
Is there an issue? Send a MessageReason:
None


More idyllic examples may serve as a CrapsaccharineWorld

to:

More idyllic examples may serve as a CrapsaccharineWorld
CrapsaccharineWorld.



* This is the visual aesthetic of the contest's [[IslandOfMystery isolated facility]] in ''Series/SquidGame''. Because the contest essentially consists of [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards. Even the bizarre, brightly-colored staircase between arenas looks like something out of a funhouse. The second game's area hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children.

to:

* This is the visual aesthetic of the contest's [[IslandOfMystery isolated facility]] in ''Series/SquidGame''. Because the contest essentially consists of [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards. Even the bizarre, brightly-colored staircase between arenas looks like something out of a funhouse. The second game's area arena hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* This is the visual aesthetic of the games' isolated facility in ''Series/SquidGame''. Because the contests are essentially [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards; even the bizarre, brightly-coloured staircase between arenas looks like something out of a funhouse. The second game hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children; one of the losers in this game is working at the top of the slide when he is eliminated via gunshot to the head - and tumbles all the way down, leaving a huge blood-trail across the slide.

to:

* This is the visual aesthetic of the games' contest's [[IslandOfMystery isolated facility facility]] in ''Series/SquidGame''. Because the contests are contest essentially consists of [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards; even schoolyards. Even the bizarre, brightly-coloured brightly-colored staircase between arenas looks like something out of a funhouse. The second game game's area hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children; one of the losers in this game is working at the top of the slide when he is eliminated via gunshot to the head - and tumbles all the way down, leaving a huge blood-trail across the slide.children.

Added: 4

Changed: 85

Is there an issue? Send a MessageReason:
None


[[folder: Anime & Manga]]

to:

[[folder: Anime [[folder:Anime & Manga]]



[[folder: Comics]]

to:

[[folder: Comics]][[folder:Comic Books]]



[[folder: Film - Live-Action]]

to:

[[folder: Film - [[folder:Films -- Live-Action]]



[[folder: Literature]]

to:

[[folder: Literature]][[folder:Literature]]



[[folder: Live-Action TV]]

to:

[[folder: Live-Action [[folder:Live-Action TV]]



* Occurs throughout ''Series/SquidGame'': because the contests are essentially [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards; even the bizarre, brightly-coloured staircase between arenas looks like something out of a funhouse. The second game hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children; one of the losers in this game is working at the top of the slide when he is eliminated via gunshot to the head - and tumbles all the way down, leaving a huge blood-trail across the slide.

to:

* Occurs throughout ''Series/SquidGame'': because This is the visual aesthetic of the games' isolated facility in ''Series/SquidGame''. Because the contests are essentially [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards; even the bizarre, brightly-coloured staircase between arenas looks like something out of a funhouse. The second game hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children; one of the losers in this game is working at the top of the slide when he is eliminated via gunshot to the head - and tumbles all the way down, leaving a huge blood-trail across the slide.



[[folder: Music]]

to:

[[folder: Music]][[folder:Music]]



[[folder: Video Games]]

to:

[[folder: Video [[folder:Video Games]]



[[folder: Web Video]]

to:

[[folder: Web Video]][[folder:Web Videos]]



[[folder: Western Animation]]

to:

[[folder: Western [[folder:Western Animation]]



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[foldercontrol]]
Is there an issue? Send a MessageReason:
None


* At the top of Mergo's Loft in ''VideoGame/{{Bloodborne}}'' is a circular open area styled like a nursery, complete with strollers, baby crying sounds, etc. This is because the place belongs to Mergo, a stillborn EldritchAbomination, whose whole theme is birth and babyhood, and the area serves as the FinalBoss arena of the game (luckily, you don't fight against a giant nightmare baby, but rather, against Mergo's Wet Nurse -- an EldritchAbomination in her own right).

to:

* At the top of Mergo's Loft in ''VideoGame/{{Bloodborne}}'' is a circular open area styled like a nursery, complete with strollers, baby crying sounds, etc. This is because the place belongs to Mergo, Mergo is a stillborn EldritchAbomination, EldritchAbomination whose whole theme is birth and babyhood, and the area serves as the FinalBoss arena of the game (luckily, infanthood. Luckily, you don't fight against a giant nightmare baby, but rather, against Mergo's Wet Nurse -- an EldritchAbomination a frightening monster in her own right).right.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Childhood settings often invoke a sense of innocence and safety, and in fiction, places like nurseries, playgrounds, and other obviously childish locations maintain a similar atmosphere. Surely nothing ''bad'' could happen here, right?

The horror genre and its imitators takes these notions of carefree childhood and [[SubvertedInnocence gleefully subverts them]]: here, the nursery and the playground are played for terror and suspense; they may even be outright evil, especially if there are overt supernatural elements involved. Expect the cutesy wallpaper, toys and other stereotypical features to deliberately contrast the horrific things going on.

More idyllic examples may serve as a CrapsaccharineWorld

A popular abode for the CreepyChild, the EnfantTerrible, and the PsychopathicManchild. May be filled with evil toys such as the CreepyDoll, CreepyDollhouse, DemonicDummy, KillerTeddyBear, PerversePuppet, ScaryJackInTheBox, VengefulAbandonedToy, or [[FauxHorrific even worse]], FauxFurby. At least one of the toys will likely be a MonsterClown as well. Don't be surprised if you hear CreepyChildrenSinging and/or OminousMusicBoxTune.

A supertrope of AbandonedPlayground. Compare OrphanageOfFear and DaycareNightmare.

Not to be confused with a ''plant'' nursery. For scary versions of those, see GardenOfEvil.
----
!!Examples:
[[folder: Anime & Manga]]
* In ''Manga/{{Akira}}'', the Espers are housed in a gigantic nursery complete with elaborate fairy-tale scenery, for though all three of them are in their forties by now, [[NotGrowingUpSucks they never truly grew up]] thanks to the experiments performed on them. In both the manga and the film, the complex has an unearthly, dreamlike atmosphere to it - one that quickly turns downright menacing when a frenzied [[AxCrazy Tetsuo]] invades while in search of answers and trashes the place.
[[/folder]]

[[folder: Comics]]
* ''ComicBook/MonicasGang'': In "The Reversed Tower", Monica gets lost in a hospital during a power shortage and ends up in the nursery, where she is confronted by three spirits: The first one is the ghost of Melissa, a goth girl who has ties with a PerversePuppet that terrorized the heroes when they were children; the second one is the Lake Girl, a malevolent entity who eerily announces that she has escaped Hell; and the third one is the Horseman of Pestilence, who curses Monica by transforming her into a slug monster.
[[/folder]]

[[folder: Film - Live-Action]]
* In ''Film/DawnOfTheDead2004'', Andre sets up a nursery for his heavily pregnant wife Luda in a deserted baby-needs shop, claiming one of the cribs and a mobile for his soon-to-be-born child. Unfortunately, [[spoiler: Luda was bitten earlier and eventually transforms into a zombie about halfway through the film - then gives birth to a zombie baby. For added horror, a shootout occurs in the makeshift nursery when Norma discovers what's happened, resulting in the deaths of all four characters.]]
* ''Film/HarryPotterAndTheDeathlyHallowsPart1'': When Harry and Hermione are visiting Godric's Hollow, Harry finds himself alone with Bathilda Bagshot (actually [[SnakesAreSinister Nagini]] [[KillAndReplace impersonating her]]); before long, the snake reveals herself and tackles Harry through a wall into a nursery. The bright ceiling light and colourful toys make a jarring contrast to the nightmarish snake trying to constrict the life out of Harry.
* ''Film/RunningScared2006'': Oleg is taken in by a kindly couple who show him their brightly-colored playroom loaded with toys and games. He soon becomes suspicious of them and calls Teresa, who is immediately disturbed by increasingly troubling details around the playroom: among other things, the couple have other children but no family photos, the floor is covered in plastic sheeting, and the couple seem insistent on filming the children. To her horror, she also finds a closet full of torture implements and snuff tapes. Teresa sends Oleg and the other children out, then coldly shoots the couple dead.
* ''Film/TheWomanInBlack'': The nursery is one of the creepiest rooms in the whole house. At first it is locked, then the door is ajar, with all the toys inside neatly laid out. Later, the room is totally ransacked, with the furniture overturned and smashed.
[[/folder]]

[[folder: Literature]]
* ''Literature/GhostlyTowers'': In this gamebook, the creepy haunted mansion features a nursery with a music box which suddenly starts to play, and a jack-in-the-box which jumps out of its locked box with a note in its hand, warning you to leave Ghostly Towers this second, or your sanity will be at stake.
* Nursery from ''Literature/{{Ward}}'' has RealityWarper powers that turn the area around her into a creepy nursery where no powers work and all enclosed spaces are filled with [[BodyHorror hostile fetal growths]].
[[/folder]]

[[folder: Live-Action TV]]
* ''Series/TheAddamsFamily'' Played for laughs with Wednesday and Pugsley's play room, which features torture racks, guillotines, an electric chair, and other gruesome decorations. This being the Addamses, this is all seen as quite normal and the children have great fun with their macabre toys. Other people visiting the house not so much...
* [[PsychopathicManchild Dandy Mott]] of ''Series/AmericanHorrorStoryFreakshow'' is so coddled by his mother that his room at the Mott estate is essentially an adult-sized nursery where he plays with his toys. Already disconcerting on its own, it becomes steadily creepier when Gloria brings [[MonsterClown Twisty the clown]] home to entertain her son. Later, [[spoiler: Dandy butchers Gloria and an unfortunate Avon lady, then sews them into a life-sized marionette and makes it perform for him in the nursery.]]
* ''Series/AmericanHorrorStoryHotel'':
** The Countess keeps a hidden gamesroom at the [[HellHotel Cortez]] for the [[CreepyChild vampire children]] she's adopted over the decades; stocked to the gills with video game consoles and candy dispensers, the kids can spend their days having as much fun as they like. The only downside of the place is that the kids are regularly siphoned for blood as a contribution to their "mother's" private stash, usually prompting them to get hungry and [[BreakingAndBloodsucking go hunting for guests who haven't locked their doors]]. Fortunately, it's not usually dangerous... up until John's daughter [[ChildrenAreInnocent Scarlett]] pays a visit - and nearly gets eaten by one of the kids. [[spoiler: Said kid is actually Holden, her long-lost brother.]]
** Later in the season, the Countess is revealed to be concealing another, even more secluded nursery. [[spoiler: In this case, it's an actual nursery for [[UndeadChild her biological son]], complete with a crib - as he hasn't aged at all since his birth. It's even creepier than the gamesroom, especially since it's kept dark at all times and little Bartholomew isn't above attacking uninvited guests.]]
* ''Series/{{Chernobyl}}'' shows some volunteers in radiation suits conducting dosimeter sweeps of Pripyat to determine how much of the town is salvageable. One woman is sweeping a children's park while her dosimeter clicks in the middling range, until she approaches a little girl's bicycle. The bike's frame is steel, which absorbs radiation like a sponge, then releases it over time, making the dosimeter max out. The woman backs away from the bike, recognizing that it's too dangerous for anyone to be near, protection or no. The whole park will have to be buried under layers on concrete.
* One of the rooms of the eponymous mansion in ''Series/TheHauntingOfHillHouse'' is the Toy Room, where young Nelly can most commonly be found. In the flashbacks, it appears [[CrapsaccharineWorld perfectly innocent]], complete with rows of toys and a warm colour palette... but in the season finale, [[spoiler: it turns out that the Toy Room ''doesn't exist.'' It's just another facade worn by the [[EldritchLocation Red Room]] in order to lull the family members into submission while [[GeniusLoci the House]] digests them.]]
* Occurs throughout ''Series/SquidGame'': because the contests are essentially [[DeadlyGame deadly versions of childhood games]], most of the arenas mimic the kind of settings the games might have been played in, from parks to schoolyards; even the bizarre, brightly-coloured staircase between arenas looks like something out of a funhouse. The second game hews the closest to this, featuring an indoor playground with walls painted to look like the outside, and giant climbing frames and swingsets clearly meant to make the adult players feel like children; one of the losers in this game is working at the top of the slide when he is eliminated via gunshot to the head - and tumbles all the way down, leaving a huge blood-trail across the slide.
[[/folder]]

[[folder: Music]]
* The instrumental piece "[[https://westarmusic.sourceaudio.com/#!details?id=21840353 Evil Playroom]]" by American Music Company is themed after this trope. It contains an OminousMusicBoxTune with ethereal vocals providing the melody.
[[/folder]]

[[folder: Video Games]]
* At the top of Mergo's Loft in ''VideoGame/{{Bloodborne}}'' is a circular open area styled like a nursery, complete with strollers, baby crying sounds, etc. This is because the place belongs to Mergo, a stillborn EldritchAbomination, whose whole theme is birth and babyhood, and the area serves as the FinalBoss arena of the game (luckily, you don't fight against a giant nightmare baby, but rather, against Mergo's Wet Nurse -- an EldritchAbomination in her own right).
* ''VideoGame/CallOfDutyFinestHour'': A secret EasterEgg features a creepy room located behind a stone wall, done up to look like a crude nursery. The room is lined with portraits of babies, has toys on the floor that move on their own, a giant rat in a cage, and a ghost child in a crib that will vanish if the player attempts to interact with it.
* Titan Elementary of ''VideoGame/DeadSpace2'', which appears to be both a school for older children and a daycare for kids in the infant-to-toddler range. By the time Isaac gets there, the only residents are a very specific group of Necromorphs: the Lurkers, the Crawlers, and the Pack - all of which used to be children attending the school. Needless to say, the brightly-coloured childish surroundings and motherly-sounding automated messages over the loudspeaker only make the place even more disturbing.
* ''VideoGame/{{Fallout4}}'': Trinity Church has an nursery in the basement; it's long since abandoned by human occupants, with filthy furniture, an empty crib, and a hole in the ceiling. Given the fact that there are no humans in sight, and the only living beings in the church are Supermutants, one can only speculate about [[ToServeMan what happened to whoever lived there]]. All of your companions will comment about the place being sad or grim, with the young father [=MacCready=] even shedding a tear.
* ''VideoGame/FiveNightsAtFreddysSecurityBreach'': One of the first areas you explore in Freddy Fazbear's Mega [=PizzaPlex=] is the daycare. Just before going in you discover a message consisting of a parent's complaint that after spending time there, their child refuses to sleep with the lights off and wets the bed on top of that. The daycare itself looks like any other playplace. The issue is with its attendant, an animatronic with a sun-and-moon face. The Sun version of the Daycare Attendant is overly playful and has NoSenseOfPersonalSpace, but is otherwise harmless. Turning out the lights, which happens when you pick up a security badge you came for, unlocks the Moon persona, who insists on punishing bad children up past their bedtime and creepily pursues you as you try to restore the lights by activating generators that are, for reasons known only to Fazbear Entertainment, scattered throughout the playground equipment.
* ''VideoGame/GhostbustersTheVideoGame'': Both the Realistic and Stylized versions have Juvenile Curriculum, a section of the New York Public Library dedicated to children's literature. Despite the colorful decorations and child-friendly appearance, disembodied children's voices can be heard and objects move on their own.
* ''[[VideoGame/KingdomHearts1 Kingdom Hearts]]'': In [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], the mischevious trick-or-treaters Lock, Shock, and Barrel have their own room in Oogie Boogie's Manor; the appropriately named Evil Playroom is a small round room full of weapons and machines, as well as a tube that leads down to Oogie's Torture Chamber.
* ''VideoGame/TheLastOfUs'': While exploring the sewers, Joel and Sam come across a place that used to be a nursery, as implied by the presence of toys and cribs. Said room is crawling with Infected of the Stalker variety, which employ hunting tactics that are designed to make the player feel paranoid.
* The third level of ''VideoGame/LayersOfFear'' concerns the Artist's daughter. As such, the [[AlienGeometries distorted corridors]] quickly become decorated with crayon scrawls as you progress deeper into the house, until an entire section of rooms is devoted to the many dolls that [[DisneylandDad have been bought for the child]] - all of which come to life and menace the player. At the end of this maze is the Daughter's bedroom/nursery, which at first appears perfectly normal... right up until you activate the little carousel toy, plunging the room into another nightmarish showcase.
* ''VideoGame/LuigisMansionDarkMoon'' has the Rumpus Room in Haunted Towers. It's a playroom containing a CreepyDoll that follows Luigi's gaze by [[ExorcistHead rotating its head to any angle]], some {{Scary Jack in the Box}}es that do an EvilLaugh, and a CreepyDollhouse that, when looked into, [[RecursiveReality gives the player another third person view of Luigi]] instead of the first person view you usually get when looking into things.
* ''VideoGame/MaxPayne'': In Max Payne's nightmares, which revolve around the murder of his wife and infant child, he ends up in the baby's nursery. The room is tinged red, the alphabet blocks spell the word [="DEATH"=], and Max hallucinates the corpse of his baby and the screams of his family in the distance.
* ''VideoGame/PokemonBlackAndWhite'': At the end of the game, it is possible to go into N's childhood room. The creepiness factor is played for all it's worth, with one of the trains on the train set moving on its own, an OminousMusicBoxTune version of N's theme is playing, and everything is either unfinished or covered in Pokemon claw marks. One member of the Shadow Triad even mentions how he doesn't know what to feel walking into the room. It gets even worse in the [[VideoGame/PokemonBlack2AndWhite2 sequel]], as it has sustained damage since then, which is reflected in the music going off-key.
* In ''VideoGame/ResidentEvil7Biohazard'', several rooms of the Baker property have been converted into an extended bedroom/playroom for Evelyn, the resident CreepyChild. By the time you get there, it's totally unlit, the toys are crawling with black mould, and the atmosphere is nothing short of terrifying. Plus, Marguerite keeps her altar hidden behind the bed, using Evelyn's "gift" as a makeshift shrine. Turn around quick enough as you leave, and it becomes clear that Evelyn ''has been watching you'' for every second you've been in here.
* Issue 7 of ''VideoGame/TheSecretWorld'' features a visit to the recently-abandoned "Nursery", an [[MegaCorp Orochi Group]] laboratory dedicated to testing the world's most dangerous supernatural phenomena [[WouldHurtAChild on children]]. Outside the bloody wreckage of the research wing, the test subjects are housed in brightly-coloured sleeping quarters and playrooms, complete with toys, blue sky wallpaper, and robotic "nannies" constantly playing "The Sleepless Lullaby" by Bright September to pacify the children. For added horror, one staff-member can be found stabbed to death in the middle of a huge circle of porcelain dolls.
* The indie horror game ''Slide in the Woods'' features a lone playground slide in the middle of a dense wood. Repeatedly going down the slide makes numerous creepy things occur, such as the sky going dark, a monster appearing, and finally the protagonist being teleported to an ancient temple to be sacrificed to the creature.
* ''[[VideoGame/TimeSplitters TimeSplitters: Future Perfect]]'': The child's room, located in the attic of the Mansion of Madness, is a creepy playroom containing numerous offputting details, such as a rocking horse that moves on its own, blood on the walls, letter blocks that spell out the word "[=HAG=]", and a chalkboard with messages such as [="HELP US"=] and "[[Literature/TheShining REDRUM]]".
* ''VideoGame/WeirdAndUnfortunateThingsAreHappening:'' The Playroom, aka the Best Place Ever, is a gigantic nursery-like pocket dimension in Vedim Space that Mayor Bryan Trautman created for his daughter Nancy, and Dottie winds up there when trying to escape his cult. It has giant disembodied doll heads, blocks that spell out LOVE and HATE, CreepyDoll [=NPCs=] who mindlessly repeat that this is the Best Place Ever and speak glowingly of it to the point of obsession (and are implied to have once been human beings transformed into dolls), and an unsettling soundtrack with an OminousMusicBoxTune. Also, it's tended to by a creepy FlyingFace called the Fun Eater who's idea of a fun game is [[ToServeMan "How crunchy are you"]].
* ''VideoGame/ZombiU:'' at one point, the player explores a zombie-infested nursery in search of medicine of Vikram's ill wife. As they investigate, they find an s.o.s. recorded by the manager, Gillian, about helping the children get to the basement in hopes of protecting them. [[spoiler: Unfortunately, a look at said basement reveals that Gilliam became a zombie and ate all the children.]]
[[/folder]]

[[folder: Web Video]]
* PlayedForLaughs in one of LetsPlay/SkyDoesMinecraft's "Do Not Laugh" episodes. Sky and [=RedVactor=] enter an ominous, candle-lined room where two babies ([=YourPalRoss=] and Mithzan) are playing on a seesaw in the middle of a seemingly blood-soaked nursery. The joke comes when the babies clarify its ketchup and they were just acting creepy for no reason.
[[/folder]]

[[folder: Western Animation]]
* In ''WesternAnimation/TheSimpsons'' episode "A Streetcar Named Marge", Maggie is placed in a daycare that puts the kids in solitary confinement whenever they cause trouble, resulting in a homage to ''Film/TheGreatEscape'' as Maggie tries to get her pacifier back. Most of this is PlayedForLaughs... up until Marge and Homer arrive to pick up Maggie, and find all the babies are sitting around, suckling on their pacifiers in unison and staring at the adults in a creepy homage to the final scene of ''Film/TheBirds''.
[[/folder]]

Top