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* ''WesternAnimation/{{Hilda}}'': Nature spirits are a common part of the setting, with water and weather spirits showing up regularly in the series. The series pitch bible also makes mention of ice and mountain spirits, identifying two entities detailed in the ''Hilda and the Midnight Giant'' book, the Ice Man and the Knolem, as respective examples (though both were previously identified as affiliated with [[OurGiantsAreBigger the giants]]).
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* ''VideoGame/BaldursGateIII'': At first glance, Thaniel appears to be a young boy, but he is actually an embodiment of Nature itself. When he is missing or ill, the land suffers until he is recovered.
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* ''VideoGame/HarvestMoon'':
** The Harvest Sprites, Harvest Goddess, Harvest Lord, and Harvest King in the various ''VideoGame/StoryOfSeasons'' games. The Harvest Goddess is a CrystalDragonJesus figure that is worshipped in almost every game. There are ''multiple'' Harvest Goddess', but the main green-haired one originated in ''VideoGame/HarvestMoon64'' and was codified in ''VideoGame/HarvestMoonBackToNature''. The Harvest Sprites can be befriended in several games and asked to assist in various tasks around the farm.

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* ''VideoGame/HarvestMoon'':
''VideoGame/HarvestMoon''/''VideoGame/StoryOfSeasons'':
** The Harvest Sprites, Harvest Goddess, Harvest Lord, and Harvest King in the various ''VideoGame/StoryOfSeasons'' games. The Harvest Goddess is a CrystalDragonJesus figure that is worshipped in almost every game. There are ''multiple'' Harvest Goddess', but the main green-haired one originated in ''VideoGame/HarvestMoon64'' and was codified in ''VideoGame/HarvestMoonBackToNature''. The Harvest Sprites can be befriended in several games and soften asked to assist in various tasks around the farm.
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* ''Literature/TheSearchForDelicious'':
** The woldweller lives in a tree in the exact center of the forest. His clothes and skin are the color of bark. His job is to look after the woods, and he's angered by clumsy humans who break branches while they walk.
** The winds take the form of a small storm with disembodied voices speaking together. They control all the weather in the kingdom.
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But sometimes I think progress is progressing too fast!\\

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But sometimes I think progress is progressing progresses too fast!\\
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* ''Film/TheHollowChild'': The Hollow Ones live in the woods, with a grudge against humanity for depleting it. In their natural form they have barklike skin and wear leaf masks. [[spoiler:Their victims are also held captive inside trees.]]

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%% * ''Anime/{{Pokemon}}'': Celebi is this in the fourth movie, ''Anime/Pokemon4Ever'', as well as an episode each of the main anime and the ''Chronicles'' spinoff. In a more general sense, most Pokemon in general have qualities of Nature Spirits.

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%% * ''Anime/{{Pokemon}}'': ''Anime/PokemonTheSeries'':
** Pokémon in general can be considered nature spirits, since many of them have powers over plants and water. This is most prevalent with Legendary and Mythical Pokémon, who are depicted as demi-gods watching over the wildlife and whose absence can cause an imbalance in the ecosystem.
**
Celebi is this in the fourth movie, ''Anime/Pokemon4Ever'', as well as an episode each of the main anime and the ''Chronicles'' spinoff. In a more general sense, most Pokemon in general have qualities ''Anime/PokemonChronicles'' spinoff, are called voices of Nature Spirits.the forest that can travel through time and can rejuvanate plant life and heal wounds (to the point of reviving the dead).
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* ''Animation/MavkaTheForestSong'': Mavka is the soul of the forest in UsefulNotes/{{Ukraine}}, and there are several other protective spirits of nature like her manifesting in various shapes, from [[OurNymphsAreDifferent nymphs]] all the way to [[{{Treants}} sentient trees]].

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* ''Animation/MavkaTheForestSong'': Mavka is the soul of the forest in UsefulNotes/{{Ukraine}}, UsefulNotes/{{Ukraine}} (the film is based off Myth/SlavicMythology), and there are several other protective spirits of nature like her manifesting in various shapes, from [[OurNymphsAreDifferent nymphs]] all the way to [[{{Treants}} sentient trees]].
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* In the Cuban Story "The Lime of Almendares", the beautiful seductive Soyan Dekin ends up becoming the personification of the River Almendares because of a jealous lovers curse.

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* In ''TabletopGame/DragonDice'', Naiads and Dryads are an essential part of the Treefolk race/army. They are the cavalry and mages for the race, and are quite likely to be found in most Treefolk armies.

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* In ''TabletopGame/DragonDice'', ''TabletopGame/DragonDice'': Naiads and Dryads are an essential part of the Treefolk race/army. They are the cavalry and mages for the race, and are quite likely to be found in most Treefolk armies.



** In ''TabletopGame/{{Warhammer}}'', the Wood Elf army includes a number of different Nature Spirits who protect the ancient woodlands of the Old World, including minor spirits used as weapons and shapeshifting Dryads who appear exceptionally beautiful off the battlefield but turn into tree-like monsters when angered. The greatest of the Old World's Nature Spirits are the {{Tre|ants}}emen, powerful spirits who have bonded with a living tree and who are revered by the Wood Elves and forest creatures alike.
** In ''TabletopGame/WarhammerAgeOfSigmar'', the woodland spirits of the [[TabletopGame/{{Warhammer}} World That Was]] have developed into the Sylvaneth, an entire race of Nature Spirits. Ranging from the small insectoid spirits known as Spites through the capricious Dryads and the warrior Tree-Revenants to the mighty Treelords, the Sylvaneth are the living embodiment of life magic and have a deep connection the natural cycles of the Mortal Realms.
* In ''TabletopGame/{{Nobilis}}'', the Mythic World operates ''entirely'' based on these. According to the rules there are approximately a trillion trillion nature spirits in the world -- this is a big deal because, instead of the universe being "some big uncaring thing you must deal with", it's "a big uncaring ''people'' you must deal with". One can convince a car to keep moving even without gasoline, converse with mountains and many such things. Granted, in most games only the most important spirits play a big role, but just knowing they are there is important.

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** In ''TabletopGame/{{Warhammer}}'', the ''TabletopGame/{{Warhammer}}'': The Wood Elf army includes a number of different Nature Spirits who protect the ancient woodlands of the Old World, including minor spirits used as weapons and shapeshifting Dryads who appear exceptionally beautiful off the battlefield but turn into tree-like monsters when angered. The greatest of the Old World's Nature Spirits are the {{Tre|ants}}emen, powerful spirits who have bonded with a living tree and who are revered by the Wood Elves and forest creatures alike.
** In ''TabletopGame/WarhammerAgeOfSigmar'', the ''TabletopGame/WarhammerAgeOfSigmar'': The woodland spirits of the [[TabletopGame/{{Warhammer}} World That Was]] have developed into the Sylvaneth, an entire race of Nature Spirits. Ranging from the small insectoid spirits known as Spites through the capricious Dryads and the warrior Tree-Revenants to the mighty Treelords, the Sylvaneth are the living embodiment of life magic and have a deep connection the natural cycles of the Mortal Realms.
* In ''TabletopGame/{{Nobilis}}'', ''TabletopGame/{{Godforsaken}}'':
** The Shoum are spirits intrisically linked to
the natural elements of Flevame, such as trese, stones, bodies of water, and suchlike things. Although they are spirits, they can manipulate their associated matter to affect the physical world. Thus, a stone shoum spirit can move or throw rocks, while a river shoum spirit can control the flow of water.
** Voroon are spirits of the Comerelk forest, and can create physical forms for themselves by inhabiting masses of mulch and decaying vegetation. They are related to the shoum, but do not coexist well with them. The voroon can be more contemptuous of material creatures that enter their domain.
* ''TabletopGame/{{Nobilis}}'': The
Mythic World operates ''entirely'' based on these. According to the rules there are approximately a trillion trillion nature spirits in the world -- this is a big deal because, instead of the universe being "some big uncaring thing you must deal with", it's "a big uncaring ''people'' you must deal with". One can convince a car to keep moving even without gasoline, converse with mountains and many such things. Granted, in most games only the most important spirits play a big role, but just knowing that they are there is important.
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* ''Animation/MavkaTheForestSong'': Mavka is the soul of the forest in UsefulNotes/{{Ukraine}}, and there are several other protective spirits of nature like her manifesting in various shapes, from [[OurNymphsAreDifferent nymphs]] all the way to [[{{Treants}} sentient trees]].

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