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* In ''Manga/MahouSenseiNegima'', Evangeline A.K. Mc Dowell uses miniaturized worlds contained within glass diorama spheres as alternate places to train or relax, such as the Resort. One hour in the real world equals 24 in the resort. Due to a spell cast by Evangeline, occupants must stay for a full day (one hour in the real world) before being able to leave. This device is the subject of an important plot twist during the Mahora festival arc.

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* In ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', Evangeline A.K. Mc Dowell uses miniaturized worlds contained within glass diorama spheres as alternate places to train or relax, such as the Resort. One hour in the real world equals 24 in the resort. Due to a spell cast by Evangeline, occupants must stay for a full day (one hour in the real world) before being able to leave. This device is the subject of an important plot twist during the Mahora festival arc.



* Once the rescue team crosses over from Equestria to Arcadia in FanFic/IntoTheHedge, they soon learned that in Arcadia, what may 'feel' like the passage of 24 hours might not necessarily ''be'' 24 hours, outside ''or inside'' Arcadia.

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* Once the rescue team crosses over from Equestria to Arcadia in FanFic/IntoTheHedge, ''Fanfic/IntoTheHedge'', they soon learned that in Arcadia, what may 'feel' like the passage of 24 hours might not necessarily ''be'' 24 hours, outside ''or inside'' Arcadia.



* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape.

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape.



** ''Videogame/FateGrandOrder'': Explicitly mentioned by Da Vinci in the second part of the game, in regards to [[LayeredWorld jumping between the real world and the "Sea of Imaginary Numbers"]]. The "rate" of time between the two realms always fluctuates, although time would usually pass slower in the real world.
* In ''Videogame/FinalFantasyXIV: Shadowbringers'', time passes at a different rate in the world of the First than the Source, but settles down into roughly synchronous after the Warrior of Light travels there.

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** ''Videogame/FateGrandOrder'': ''VideoGame/FateGrandOrder'': Explicitly mentioned by Da Vinci in the second part of the game, in regards to [[LayeredWorld jumping between the real world and the "Sea of Imaginary Numbers"]]. The "rate" of time between the two realms always fluctuates, although time would usually pass slower in the real world.
* In ''Videogame/FinalFantasyXIV: ''VideoGame/FinalFantasyXIV: Shadowbringers'', time passes at a different rate in the world of the First than the Source, but settles down into roughly synchronous after the Warrior of Light travels there.


->'''Loki:''' Bifrost brought me out here weeks ago.\\

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->'''Loki:''' The Bifrost brought me out here weeks ago.\\



'''The Grandmaster:''' Time works real different around these parts. On any other world, Id be like a million years old. But here on Sakaar ...

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'''The Grandmaster:''' Time works real different around these parts. On any other world, Id be like a million millions of years old. But here on Sakaar ...

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->'''Loki:''' Bifrost brought me out here weeks ago.\\
'''Thor:''' Weeks ago? I just got here.\\
'''The Grandmaster:''' Time works real different around these parts. On any other world, Id be like a million years old. But here on Sakaar ...
-->-- ''Film/ThorRagnarok''


* In ''VideoGame/{{Minecraft}}'', time only passes in the dimensions that have players in them. If you are in the nether, you crops won't grow and your items won't smelt in the overworld. Time works as normal in multiplayer if at least one player each is in the overworld and nether.

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* In ''VideoGame/{{Minecraft}}'', time only nominally passes at a fixed rate in the dimensions world, even between dimensions--for example, if you hop into a Nether portal at noon and return in ten minutes, it'll be midnight--but in practice, nothing will happen in any chunks that have players in them. If you are in aren't loaded, meaning anywhere outside of the nether, you crops relatively small area around each player. Crops won't grow and your grow, iron won't smelt, mobs won't budge from their last known position, and--mercifully for anyone who died far from their spawn point--dropped items won't smelt in tick down to the overworld. Time works as normal in multiplayer if at least one player each is in time when they disappear. This also applies to players skipping the overworld and nether.night by sleeping in a bed.


* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape. On the other side of things, ships that come to the aid of distress signals occasionally find themselves under attack and sending the signal they'd followed in the first place. One Ork Warboss, looking to dual-wield his unique weapon, managed to ambush and assassinate ''his past self'' this way (the Waaagh! collapsed in the general confusion). Even on an an uneventful trip through the warp, timekeeping relative to the materium is a pain in the neck. Because all communication also uses the warp, the further a planet is from Terra the less certain they are of the actual date; the calendar the setting uses actually accounts for this.

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* ''TabletopGame/{{Warhammer 40000}}'' example: As if [[HyperspaceIsAScaryPlace The Warp]] wasn't bad enough, there have been stories of heroes being imprisoned in [[PlanetHeck places the Warp bleeds through into reality]], and finding that they'd been missing for hundreds of years when they escape. escape.
**
On the other side of things, ships that come to the aid of distress signals occasionally find themselves under attack and sending the signal they'd followed in the first place. place.
**
One Ork Warboss, looking to dual-wield his unique weapon, managed to ambush and assassinate ''his past self'' just before he'd left in the first place this way (the Waaagh! collapsed in the general confusion). ensuing confusion).
**
Even on an an uneventful trip through the warp, timekeeping relative to the materium is a pain in the neck. Because all communication also uses the warp, the further a planet is from Terra the less certain they are of the actual date; the calendar the setting uses actually accounts for this.


* In Japanese folklore, there is a tale about Urashima Taro who, after rescuing a turtle who was a princess in disguise, he is taken by said princess to her castle, where they spend supposedly three years together there. When Urashima asks the princess to let him go back to the surface to see his friends and family again, she gives him a box that must never be opened. When the young fisherman tries to see his family, he is told that they died ''400'' years ago, which devastates him emotionally. [[DespairEventHorizon Utterly hopeless]], he opens the aforementioned box--which immediately makes him 400 years older--and dies instantly. It happens that the box was retaining his ''true age at that moment''.

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* In Japanese folklore, there is a tale about Urashima Taro who, after rescuing a turtle who was a princess in disguise, he is taken by said princess to her castle, where they spend supposedly three years together there. When Urashima asks the princess to let him go back to the surface to see his friends and family again, she gives him a box that must never be opened. When the young fisherman tries to see his family, he is told that they died ''400'' years ago, which devastates him emotionally. [[DespairEventHorizon Utterly hopeless]], he opens the aforementioned box--which immediately makes him 400 years older--and dies instantly. It happens that the box was retaining his ''true age at that moment''. Another version has the box contain a mirror (the first one he'd seen ever since living in the castle), and seeing his aged and wrinkled face is what convinces him of the truth.


* ''WebAnimation/ElementsOfJustice'': the unofficial sequel to TurnaboutStorm does this as a change to their multiverse. 1.5 years passed in Equestria after that trial. But 8 years passed on Phoenix's earth.

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* ''WebAnimation/ElementsOfJustice'': ''WebAnimation/ElementsOfJustice'', the unofficial fan-made sequel to TurnaboutStorm ''WebAnimation/TurnaboutStorm'' does this as a change to their multiverse. 1.5 One and a half years passed in Equestria after that the first trial. But 8 eight years have passed on in Phoenix's earth.

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* ''WebAnimation/ElementsOfJustice'': the unofficial sequel to TurnaboutStorm does this as a change to their multiverse. 1.5 years passed in Equestria after that trial. But 8 years passed on Phoenix's earth.

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[[folder:Web Video]]
* Name dropped in ''WebVideo/VisionOfEscaflowneAbridged'', when [[GenreSavvy Hitomi]] defies the canon show's BittersweetEnding by explaining why she doesn't have to [[ButNowIMustGo leave forever]].
-->'''Hitomi:''' I mean, I have a magic "instantly teleport anywhere" pendant, and since Gaea runs on NarniaTime, if you play your cards right, I can be Queen of Fanelia during passing period and never be late for math.
[[/folder]]


** TheProfessor actually believes Lucy is telling the truth about her first visit to Narnia because her story makes use of this trope (with which he has some personal experience, as revealed in the {{prequel}}) without her realizing it. He says that if Lucy were really lying about Narnia, she would have hidden for a long time before trying to sell the story, rather than claiming to have been gone for hours when only a few seconds had passed.

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** TheProfessor actually believes Lucy is telling the truth about her first visit to Narnia because her story makes use of this trope (with which he has some personal experience, as revealed [[Literature/TheMagiciansNephew revealed]] in the {{prequel}}) without her realizing it. He says that if Lucy were really lying about Narnia, she would have hidden for a long time before trying to sell the story, rather than claiming to have been gone for hours when only a few seconds had passed.



** It was shown in ''The Last Battle'' that things can work the other way round too; King Tirian sees a (two way) vision of our world, and the various heroes of the series, and minutes later Jill and Eustace appear to save him (he had been tied to a tree by the bad guys). In the "real" world, they had spent a few days formulating a plan to get back to Narnia and save him.

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** It was shown in ''The Last Battle'' ''Literature/TheLastBattle'' that things can work the other way round too; King Tirian sees a (two way) vision of our world, and the various heroes of the series, and minutes later Jill and Eustace appear to save him (he had been tied to a tree by the bad guys). In the "real" world, they had spent a few days formulating a plan to get back to Narnia and save him.


* ''VideoGame/DoomEternal'' suggests that this is true of Hell. While in previous ''Doom'' games time seemed to pass equally between Hell and Earth, the reveal that [[spoiler:the Doom Slayer, whom the demons describe as having ravaged Hell for eons, is the same Doomguy from the classic ''Doom'' games]] only makes sense if time in Hell and time on Earth are completely disconnected.


* The animated ''Disney/PeterPan'' and its sequel. Time moves slowly in Neverland, hence why Peter never grows old... but then how can a couple of Neverland days last [[FridgeLogic only a few hours in England?]]

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* The animated ''Disney/PeterPan'' ''WesternAnimation/PeterPan'' and its sequel. Time moves slowly in Neverland, hence why Peter never grows old... but then how can a couple of Neverland days last [[FridgeLogic only a few hours in England?]]


* In ''Negima! Magister Negi Magi'', Evangeline A.K. Mc Dowell uses miniaturized worlds contained within glass diorama spheres as alternate places to train or relax, such as the Resort. One hour in the real world equals 24 in the resort. Due to a spell cast by Evangeline, occupants must stay for a full day (one hour in the real world) before being able to leave. This device is the subject of an important plot twist during the Mahora festival arc.

to:

* In ''Negima! Magister Negi Magi'', ''Manga/MahouSenseiNegima'', Evangeline A.K. Mc Dowell uses miniaturized worlds contained within glass diorama spheres as alternate places to train or relax, such as the Resort. One hour in the real world equals 24 in the resort. Due to a spell cast by Evangeline, occupants must stay for a full day (one hour in the real world) before being able to leave. This device is the subject of an important plot twist during the Mahora festival arc.

Added DiffLines:

* ''VideoGame/DoomEternal'' suggests that this is true of Hell. While in previous ''Doom'' games time seemed to pass equally between Hell and Earth, the reveal that [[spoiler:the Doom Slayer, whom the demons describe as having ravaged Hell for eons, is the same Doomguy from the classic ''Doom'' games]] only makes sense if time in Hell and time on Earth are completely disconnected.

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* ''WebVideo/AtopTheFourthWall'' features this heavily once multiversal travel becomes an increasingly major part of the plot - some universes can have months path there with only a few hours passing in Linkara's, and vice versa. Conveniently, this is also used as an in-universe justification for the DevelopmentHell of the Tournament Of Champions arc: even though months passed between matches for Linkara, some of the competitors only experience a few hours in their respective universes.

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