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* In the ''VideoGame/MortalKombat'' series it's possible to uppercut or otherwise launch your opponent either upwards through the ceiling onto another platform, or downwards and end up in the area below in several of the games.

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* In the ''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' series it's possible to uppercut or otherwise launch your opponent either upwards through the ceiling onto another platform, or downwards and end up in the area below in several of the games.


* ''VideoGame/GodOfWar II'' followed the third style, with Kratos' fight against the Colossus of Rhodes, while VideoGame/GodOfWar III had Kratos versus Zeus in a merge of the third and fifth styles.

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* ''VideoGame/GodOfWar II'' ''VideoGame/GodOfWarII'' followed the third style, with Kratos' fight against the Colossus of Rhodes, while VideoGame/GodOfWar III ''VideoGame/GodOfWarIII'' had Kratos versus Zeus in a merge of the third and fifth styles.

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* ''VideoGame/KingdomHeartsII'': Mixed with SequentialBoss, the boss fight with Pete in Timeless River starts out with Sora having to stop his steamboat with the Cornerstone from escaping down the river. After that Sora fights Pete on foot, and after taking some damage, he yells, "How about a change", a curtain with Pete's face comes down, and the scene shifts to one of the four windows on Cornerstone Hill (where Sora had earlier had to clear each of them in order to gain information on how Pete had traveled to this time period). Sora, Donald and Goofy fight through each of the four windows until Pete is defeated.



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** Besides the Godmodder, two boss battles are also famous for being multistaged: [[spoiler: The return of the [[Literature/CodexAlera Vord]] in Trial 3, which had the players travel first to the Far Lands and then to the End to destroy the infested Red Dragon shard, and the [[Webcomic/{{Homestuck}} Psi-Scratch]] boss battle, which had players enter a new stage for each Ancestral Artifact that needed to be disabled.]]

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** Dark Pit requires being chased across all of his level, from repeated air clashes, to tracking his hiding places on the ground, and a boss fight where he can fly and Pit can't.
** Medusa starts out teleporting across the Underworld until Palutena chains her down, making her a stationary boss fight. Then she detaches her head and resumes an air battle.
** [[spoiler:Hades]] is an entire level on his own, going from the Underworld, the Underworld's sky, and finally the ocean in the overworld, before finally going down.

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[[folder:Live-Action TV]]
* ''Series/LukeCage2016'': Luke's first fight with Diamondback begins inside a women's clinic where Claire is trying to extract a Judas bullet from him. After Diamondback knocks out Misty Knight, Luke chases Diamondback to a nearby theatre, where the second part of the fight is carried out.
* ''Series/JessicaJones2015'': The final showdown between Jessica and Kilgrave starts in the ferry terminal, with Kilgrave ordering a bunch of cops to shoot at Jessica, and ends on the nearby pier.
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* ''Franchise/{{Metroid}}'':
** Most boss fights in ''VideoGame/MetroidFusion'' involve fighting whatever powerful creature the X-Parasites have copied and then fighting the Core X in its natural form.
** The eponymous FinalBoss of the first ''VideoGame/MetroidPrime'' game attempts to escape from Samus each time it takes a certain amount of damage. The two opponents dive further into the interior of the Impact Crater until reaching the bottom, where the final phase of the battle takes place.
** Every Temple Guardian in ''VideoGame/MetroidPrime2Echoes'' has at least two phases. It can also make OneHundredPercentCompletion with scan logs rather troublesome, as not only will a Temple Guardian have up to three distinct stages, but it often has body parts that count as separate individual scans.
** In ''VideoGame/MetroidPrime3Corruption'', Berserker Lord (in whose first phase Samus can only find a way to start inflicting damage onto it in the second), Meta and Omega Ridley, Helios, Gandrayda (due to her ability to shapeshift into different characters and enemies), and Aurora Unit 313 (the FinalBoss) are sequential bosses. The good news is that they only have to be scanned once each.

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* ''Franchise/{{Metroid}}'':
** Most boss fights in ''VideoGame/MetroidFusion'' involve fighting whatever powerful creature the X-Parasites have copied and then fighting the Core X in its natural form.
**
The eponymous FinalBoss of the first ''VideoGame/MetroidPrime'' game attempts to escape from Samus each time it takes a certain amount of damage. The two opponents dive further into the interior of the Impact Crater until reaching the bottom, where the final phase of the battle takes place.
** Every Temple Guardian in ''VideoGame/MetroidPrime2Echoes'' has at least two phases. It can also make OneHundredPercentCompletion with scan logs rather troublesome, as not only will a Temple Guardian have up to three distinct stages, but it often has body parts that count as separate individual scans.
** In ''VideoGame/MetroidPrime3Corruption'', Berserker Lord (in whose first phase Samus can only find a way to start inflicting damage onto it in the second), Meta and Omega Ridley, Helios, Gandrayda (due to her ability to shapeshift into different characters and enemies), and Aurora Unit 313 (the FinalBoss) are sequential bosses. The good news is that they only have to be scanned once each.
place.

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** In ''VideoGame/MetroidPrime3Corruption'', Berserker Lord (in whose first phase Samus can only find a way to start inflicting damage onto it in the second), Meta and Omega Ridley, Helios, Gandrayda (due to her ability to shapeshift into different characters and enemies), and Aurora Unit 313 (the FinalBoss) are sequential bosses. The good news is that they only have to be scanned once each.


* The eponymous FinalBoss of the first ''VideoGame/MetroidPrime'' game attempts to escape from Samus each time it takes a certain amount of damage. The two opponents dive further into the interior of the Impact Crater until reaching the bottom, where the final phase of the battle takes place.

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* ''Franchise/{{Metroid}}'':
** Most boss fights in ''VideoGame/MetroidFusion'' involve fighting whatever powerful creature the X-Parasites have copied and then fighting the Core X in its natural form.
**
The eponymous FinalBoss of the first ''VideoGame/MetroidPrime'' game attempts to escape from Samus each time it takes a certain amount of damage. The two opponents dive further into the interior of the Impact Crater until reaching the bottom, where the final phase of the battle takes place.place.
** Every Temple Guardian in ''VideoGame/MetroidPrime2Echoes'' has at least two phases. It can also make OneHundredPercentCompletion with scan logs rather troublesome, as not only will a Temple Guardian have up to three distinct stages, but it often has body parts that count as separate individual scans.



* Several stages throuhgout the ''VideoGame/DeadOrAlive'' series are this way. You can send your opponents rolling down stairs, launch them through windows, doors, or even free falling several stories.

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* Several stages throuhgout throughout the ''VideoGame/DeadOrAlive'' series are this way. You can send your opponents rolling down stairs, launch them through windows, doors, or even free falling several stories.


* The Egg Dragoon fight in ''SonicUnleashed'' is a variation of type two, with Eggman destroying the platform you're standing on twice during the fight.

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* The Egg Dragoon fight in ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' is a variation of type two, with Eggman destroying the platform you're standing on twice during the fight.


* Several stages throuhgout the ''VideoGame/DeadOrAlive'' series are this way. You can send your opponents rolling down stairs, lauche them through windows, doors, or even free falling several stories.

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* Several stages throuhgout the ''VideoGame/DeadOrAlive'' series are this way. You can send your opponents rolling down stairs, lauche launch them through windows, doors, or even free falling several stories.



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* Several stages throuhgout the ''VideoGame/DeadOrAlive'' series are this way. You can send your opponents rolling down stairs, lauche them through windows, doors, or even free falling several stories.


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[[AC:VideoGames]]
* ''VideoGame/GodOfWar II'' followed the third style, with Kratos' fight against the Colossus of Rhodes, while VideoGame/GodOfWar III had Kratos versus Zeus in a merge of the third and fifth styles.

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[[folder: Video Games ]]

* ''VideoGame/GodOfWar II'' followed the third style, with Kratos' fight against the Colossus of Rhodes, while VideoGame/GodOfWar III had Kratos versus Zeus in a merge of the third and fifth styles.


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* The final battle against Voldemort in the film adaptation of ''Film/HarryPotterAndTheDeathlyHallows'' has types 1, 4 and 5: it starts out in the Hogwarts' entrance when Harry reveals himself and tries to attack him. Then Harry escapes and is found near the Grand Staircase and then all the way to the astronomy tower. Finally, both fall off the tower and apparate around Hogwarts, ending in Viaduct Courtyard.

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Not to be confused with a SequentialBoss, whose fight will often have several different phases before they go down for good.

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