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* Justified in [[FanFic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]] when Will O' the Wisp plans to gather a group of Spider-Woman's enemies to get revenge on her. Jack O' Lantern points out that having all the villains attack Spider-Woman at once is probably not a good idea. The villains won't have any experience fighting together and might end up hurting each other more than Spider-Woman. Jack also points out that most of Spider-Woman's enemies won't likely have the patience to train together to function as a unit.

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* A {{Downplayed}} example occurs in ''VideoGame/KingdomHeartsII'' during [[TheWarSequence the Battle of Hollow Bastion]] near the end, where Sora faces off alone against an army of 1000 Heartless. While around a dozen or so will attempt to attack Sora at once, the other few hundred will politely wait for them to die before stepping in to attack with another dozen or so. Then again, with Reaction Commands Sora will tear through dozens of them at a time with them unable to do jack about it. Perhaps not coincidentally, the majority of these Heartless are armored knights.


* In ''Peter Pan and Wendy'', the stageplay that was the first work to feature PeterPan, this is played for laughs Captain Hook sends two very nervous pirates into a cabin one at a time to separately fight the "Doodle-doo" demon (a not-so-disguised Pan) that haunts it.

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* In ''Peter ''[[Theatre/PeterPan1904 Peter Pan and Wendy'', Wendy]]'', the stageplay that was the first work to feature PeterPan, Peter Pan, this is played for laughs -- Captain Hook sends two very nervous pirates into a cabin one at a time to separately fight the "Doodle-doo" demon (a not-so-disguised Pan) that haunts it.

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* Played straight in all the games of the ''VideoGame/StarControl''. Never mind how many enemies has the battle group you've to fight or how many ships you've at your side. You'll battle one ship each time.


* Largely averted in ''VideoGame/BatmanArkhamSeries'', in which dealing with ten bad guys at once is not unheard of, but played straight in a few ways. For example, knife-wielding enemies in ''City'' and ''Origins'' attack solo because the knife-dodge works differently to a regular counter, and while the largest enemies will cheerfully smack the hell out of Batman while he's dealing with ten or twenty other crooks, ''nobody'' will interrupt during a mid-fight takedown, allowing Batman the chance to disassemble an assault rifle without really needing to worry about being hit over the head with a baseball bat. Also, in ''Asylum'' at least, only ''one'' mook ever attacks at a time: even when there's a crowd surrounding you from all sides, only one at a time will swing their fist or pipe, with the rest just standing in place. Follow-up games increase that limit to three - but increase how many you can counter at a time to three as well.

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* Largely averted in ''VideoGame/BatmanArkhamSeries'', in which dealing with ten bad guys at once is not unheard of, but played straight in a few ways. For example, knife-wielding enemies in ''City'' and ''Origins'' attack solo because the knife-dodge works differently to a regular counter, and while the largest enemies will cheerfully smack the hell out of Batman while he's dealing with ten or twenty other crooks, ''nobody'' will interrupt during a mid-fight takedown, takedown (or if they prematurely do so, the takedown will give Batman invincibility anyway), allowing Batman the chance to disassemble an assault rifle without really needing to worry about being hit over the head with a baseball bat. Also, in ''Asylum'' at least, only ''one'' mook ever attacks at a time: even when there's a crowd surrounding you from all sides, only one at a time will swing their fist or pipe, with the rest just standing in place. Follow-up games increase that limit to three - but increase how many you can counter at a time to three as well. The henchmen themselves also [[LampshadeHanging acknowledge]] this fact: one of the random lines given to henchmen mid-fight in ''Arkham Origins'' is "Don't attack one at a time!"


* In ''VideoGame/DwarfFortress'' this is averted during normal gameplay, where hordes of enemies will gleefully gang up on a lone adventurer or stray dwarf. However, when a world's history is being non-interactively generated, battles between armies are simulated as a series of one-on-one fights, so if one army has 500 soldiers and the other "army" only has one soldier, the army-of-one actually has a chance of winning.

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* In ''VideoGame/DwarfFortress'' this is averted during normal gameplay, where hordes of enemies will gleefully gang up on a lone adventurer or stray dwarf. However, when a world's history is being non-interactively generated, battles between armies are simulated as a series of one-on-one fights, so if one army has 500 soldiers and the other "army" only has one soldier, the army-of-one actually has a chance of winning. Later, battles during raids seem to use a similar system, and while a squad of ten (for example) still has its battle influenced by the hundred or so goblins, they will still whittle them down ten by ten rather than either getting dogpiled to death or killing them all in one bloody streak.


* ''Film/{{Gymkata}}'': A particularly {{egregious}} example. In the pommel horse fight scene, all the mooks look somewhat menacing with their pitchforks and such, but they're not even making an effort to ''appear'' as if they're aching to jump Cabot if not for his combat skills. Most are quite literally just standing still until its their turn.

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* ''Film/{{Gymkata}}'': A particularly {{egregious}} JustForFun/{{egregious}} example. In the pommel horse fight scene, all the mooks look somewhat menacing with their pitchforks and such, but they're not even making an effort to ''appear'' as if they're aching to jump Cabot if not for his combat skills. Most are quite literally just standing still until its their turn.


* Very notably averted in ''[[https://www.fanfiction.net/s/8933408/1/Wizard-Runemaster Wizard Runemaster]]'' by basically everyone. When an Alliance guild attacks Onyxia's lair, her [[EliteMook Elite Mooks]] come running the moment they hear one of them engaged in a fight. In both Stratholme and Scholomance, the heroes get spotted and have roughly half the forces present in the city/mansion attack them at once. In the latter case, the manor's necromancers stay out of sight and resurrect felled undead minions to further tire the heroes.

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* Very notably averted in ''[[https://www.fanfiction.net/s/8933408/1/Wizard-Runemaster Wizard Runemaster]]'' by basically everyone.
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When an Alliance guild attacks Onyxia's lair, her [[EliteMook Elite Mooks]] come running the moment they hear one of them engaged in a fight. fight.
**
In both Stratholme and Scholomance, the heroes get spotted and have roughly half the forces present in the city/mansion attack them at once. In the latter case, the manor's necromancers stay out of sight and resurrect felled undead minions to further tire the heroes.


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* Averting this is how, in ''FanFic/TheRiseOfDarthVulcan'', [[spoiler:Leo gets defeated. He's a dueling machine, sure, but when you're attacked from all directions in both melee and long ranges, it's hard to recover, as shown when Vulcan's mooks gank him good and make it impossible for his armor to reattach before he's downed. Ted openly defies the trope in a TheReasonYouSuckSpeech after Leo's beaten]].

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** The ''Sun and Moon'' anime finally averts this with Team Skull frequently sending out ALL their Pokemon to attack. Luckily, Ash and his friends know how to perform Z-Moves that will wipe all of them out. [[TransformationIsAFreeAction However, Z-Moves require trainers and Pokemon to perform a specific body movement]] and Team Skull is perfectly willing to let them do this in front of them....


* ''WayOfTheSamurai'' explicitly points this out in the tutorial (it's required by the game play style, as combat plays out like a 3D fighting game). Given how much the series works like a vintage Samurai film (even down to BadBadActing for the English versions), it works out fine.

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* ''WayOfTheSamurai'' ''VideoGame/WayOfTheSamurai'' explicitly points this out in the tutorial (it's required by the game play style, as combat plays out like a 3D fighting game). Given how much the series works like a vintage Samurai film (even down to BadBadActing for the English versions), it works out fine.


* Lampshaded in [[http://penny-arcade.com/comic/2012/11/05 this strip]] of PennyArcade.

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* Lampshaded in [[http://penny-arcade.com/comic/2012/11/05 this strip]] of PennyArcade.''Webcomic/PennyArcade''.


** And used ''again'' with the mass-produced [=RAYs=] in ''VideoGame/MetalGearSolid2SonsOfLiberty'', which only attack three at a time for no reason whatsoever, despite there being ''twenty-five'' of them.

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** And used ''again'' with the mass-produced [=RAYs=] in ''VideoGame/MetalGearSolid2SonsOfLiberty'', which only attack three at a time for no reason whatsoever, despite there there being ''twenty-five'' of them.them. Justified in the mgs2 case due to story reasons


* [[AvertedTrope Averted]] in ''Literature/{{Mavericks}}''. Jessica is pasting all the inmates who attack her in jail in Chapter 1.3... until the remaining ones all rush her at the same time, taking her down in seconds.


* The ending scene of JetLi's ''Film/TheOne'' is a classic example, with mooks attacking one by one, getting knocked to the bottom of the ziggurat they're fighting on, then getting up and climbing back up without having learned a thing.

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* The ending scene of JetLi's Creator/JetLi's ''Film/TheOne'' is a classic example, with mooks attacking one by one, getting knocked to the bottom of the ziggurat they're fighting on, then getting up and climbing back up without having learned a thing.

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* The [[https://en.wikipedia.org/wiki/Siege_of_Bastogne Siege of Bastogne]] during the Battle of the Ardennes/Battle of the Bulge during UsefulNotes/WorldWar2 ended up playing out this way. Though the Americans were badly outnumbered, outgunned, running low on ammunition, supplies and lacked sufficient winter gear, they were able to put up a stiff resistance since the Germans attacked one sector at a time, rather than ordering all of their units to assault the town from all sides simultaneously. This allowed the Americans to quickly shift their manpower to assist in the sectors that were being attacked long enough until TheCavalry arrived when General Patton's Third Army managed to break through into the town.

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