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** In "Painting on Loan", Jerry and Brain throw a Molotov cocktail while experimenting to work how a fire might have been started. Jerry comments on how he has always wanted to do this.

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** In "Painting on Loan", Jerry and Brain throw a Molotov cocktail while experimenting to work how a fire might have been started. Jerry comments on how he has always wanted to do this. The fire investigator conducting their demo points out that while a Molotov ''looks'' dramatic, it's actually not a very reliable way of starting a fire.



* ''Series/TheGoodPlace'': In a flashback in Season One's "Jason Mendoza", Jason uses one to torch DJ Acidcat's speedboat. [[spoiler: [[ChekhovsSkill He uses this skill again]] to help the gang out of a jam at the end of Season Two.]]

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* ''Series/TheGoodPlace'': In a flashback in Season One's "Jason Mendoza", Jason uses one to torch DJ Acidcat's speedboat. [[spoiler: [[ChekhovsSkill He uses this skill again]] to help the gang out of a jam at the end of Season Two.]] Chidi notes that Jason can put one together impossibly fast, and the demons have learned to anticipate that Jason will, absent any better ideas, throw a Molotov. [[TheDitz Jason is almost always absent any better ideas.]]

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[[folder:Web Video]]
* ''WebVideo/WorldWarTwo'': The series discussed the story of their namesake and their use as employed by the Finnish against the Soviets, with special mention to their effectiveness in exploiting a vulnerability in the T-26 tank.
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* [[TheBaroness Molotov Cocktease]] from ''WesternAnimation/TheVentureBrothers'' [[CaptainObvious is a reference to the projectile]].

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* [[TheBaroness Molotov Cocktease]] from ''WesternAnimation/TheVentureBrothers'' [[CaptainObvious is a reference to the projectile]].projectile.


** ''VideoGame/GrandTheftAutoSanAndreas'' features a mission where you have to torch a house with Molotovs (and then battle your own flames, to save a girl you trapped inside without knowing she was in there). Later on in the game, pedestrians riot and throw molotovs around, including at you.
*** However, outside of said mission and the riot mode at the last legs of the game, Molotovs are only in [[PowerEqualsRarity three or four spots across the entire state map]].

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** ''VideoGame/GrandTheftAutoSanAndreas'' features a mission where you have to torch a house with Molotovs (and then battle your own flames, to save a girl you trapped inside without knowing she was in there). Later on in the game, pedestrians riot and throw molotovs around, including at you.
***
you. However, outside of said mission and the riot mode at the last legs of the game, Molotovs are only in [[PowerEqualsRarity three or four spots across the entire state map]].



* ''VideoGame/{{BioShock|1}}'' has an enemy, the Nitro Splicers, who throw either Molotov cocktails or tin can bombs depending on where you encounter them.
** You can also make your own by using the Incinerate plasmid on a bottle of alcohol and then Telekinesis to throw it at an enemy.
* Molotov cocktails appear in the ''VideoGame/{{Fallout}}'' series as a type of grenade, subject to all the uselessness of that class of weapon.
** These were supposed to appear in ''VideoGame/Fallout3'' but due to engine limitations weren't implemented. ''VideoGame/FalloutNewVegas'' reintroduces the Molotov as 'fire bombs' with the Honest Hearts add-on where they behave strangely; they don't explode on impact much like regular hand grenades, and apparently deal plasma damage, gooifying {{Mooks}} on death, instead of incinerating them with fire damage like they should. ''VideoGame/Fallout4'' brings them back where they serve as cheaper alternatives to grenades.

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* ''VideoGame/{{BioShock|1}}'' has an enemy, the Nitro Splicers, who throw either Molotov cocktails or tin can bombs depending on where you encounter them.
**
them. You can also make your own by using the Incinerate plasmid on a bottle of alcohol and then Telekinesis to throw it at an enemy.
enemy, though it's a huge waste of EVE.
* Molotov cocktails appear in the ''VideoGame/{{Fallout}}'' series as a type of grenade, subject to all the uselessness of that class of weapon.
**
weapon. These were supposed to appear in ''VideoGame/Fallout3'' ''VideoGame/Fallout3'', but due to engine limitations limitations, they weren't implemented. ''VideoGame/FalloutNewVegas'' reintroduces the Molotov as 'fire bombs' with the Honest Hearts add-on ''Honest Hearts'' add-on, where they behave strangely; they don't explode on impact impact, much like regular hand grenades, and apparently they deal plasma damage, gooifying {{Mooks}} on death, instead of incinerating them with fire damage like they should. ''VideoGame/Fallout4'' brings them back back, where they serve as cheaper alternatives to grenades.



* ''VideoGame/OperatorsSide, a.k.a ''Lifeline'': you need one to get past the first boss. But first, you have to find the ingredients for it... and, more importantly, [[YouCantGetYeFlask suggest it to Rio during a cutscene conversation]]. Good luck pronouncing it in a way that the verbal recognition software understands!

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* ''VideoGame/OperatorsSide, a.k.a ''Lifeline'': you need one to get past the first boss. But first, you have to find the ingredients for it... and, more importantly, [[YouCantGetYeFlask suggest it to Rio during a cutscene conversation]]. conversation. [[YouCantGetYeFlask Good luck pronouncing it in a way that the verbal recognition software understands!understands!]]



* They can be crafted in ''VideoGame/TheForest'' by combining a bottle of booze and a piece of cloth.
* You can make them in {{VideoGame/Terraria}}, although you'll need to craft the other key components of it first (a torch for the light, silk for the rag that helps to bear the fire from the torch, brewed ale for the fuel, and glass for the containers). It is easily the strongest of the pre-Hardmode consumable weapons.

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* They can be crafted in ''VideoGame/TheForest'' by combining a bottle of booze and a piece of cloth.
cloth. They're the easiest way to light up an enemy at range, but can take some practice to aim.
* You can make them in {{VideoGame/Terraria}}, VideoGame/{{Terraria}}, although you'll need to craft the other key components of it first (a torch for the light, silk for the rag that helps to bear the fire from the torch, brewed ale for the fuel, and glass for the containers). It is easily the strongest of the pre-Hardmode consumable weapons.



* In ''VideoGame/DeadRising2'', Chuck and Frank can make a molotov if they have whiskey and a newspaper. In ''Off the Record'', the looters and the evil Chuck Greene will use them as weapons.

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* In ''VideoGame/DeadRising2'', Chuck and Frank can make a molotov if they have whiskey and a newspaper. In ''Off the Record'', the looters and the evil Chuck Greene will use them as weapons.



* In VideoGame/BloonsTowerDefense 6, Gwendolin's level 3 ability, called [[ExactlyWhatItSaysOnTheTin "Cocktail of Fire"]] is this.

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* In VideoGame/BloonsTowerDefense ''VideoGame/BloonsTowerDefense'' 6, Gwendolin's level 3 ability, called [[ExactlyWhatItSaysOnTheTin "Cocktail of Fire"]] is this.

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* In ''Film/RobinHood2018'', Tuck equips the rioters in Nottingham with firebombs that they use against the sheriff's guards.


* In VideoGame/BloonsTowerDefense 6, Gwendolin's level 3 ability, called "Cocktail of Fire" is this.

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* In VideoGame/BloonsTowerDefense 6, Gwendolin's level 3 ability, called [[ExactlyWhatItSaysOnTheTin "Cocktail of Fire" Fire"]] is this.


* In "VideoGame/BloonsTowerDefense 6", Gwendolin's level 3 ability, called "Cocktail of Fire" is this.

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* In "VideoGame/BloonsTowerDefense 6", VideoGame/BloonsTowerDefense 6, Gwendolin's level 3 ability, called "Cocktail of Fire" is this.

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* In "VideoGame/BloonsTowerDefense 6", Gwendolin's level 3 ability, called "Cocktail of Fire" is this.


** While the Finns would continue to use them throughout WWII, these weapons were also used by their former adversaries, the Red Army and [[PowerCopying Soviet Partisans]], against the [[UsefulNotes/NazisWithGnarlyWeapons Germans]] and their allies. The Polish Home Army would also utilize them against the occupying Germans.

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** While the Finns would continue to use them throughout WWII, World War II, these weapons were also used by their former adversaries, the Red Army and [[PowerCopying Soviet Partisans]], against the [[UsefulNotes/NazisWithGnarlyWeapons Germans]] and their allies. The Polish Home Army would also utilize them against the occupying Germans.


[[caption-width-right:330:It burns on the way down.]]

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[[caption-width-right:330:It burns on the way down.]]
[[caption-width-right:330:Burns your throat as well as your face!]]


* A staple in ''VideoGame/{{Worms}}'', useful for creating flaming pits of death.

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* A staple in ''VideoGame/{{Worms}}'', useful for creating flaming pits of death. Their flames are unique in that barring worm damage, their flames stay between turns instead of burning out in a matter of seconds, ensuring the pit ''stays'' flaming for a good while.

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* In ''Film/RhymesForYoungGhouls'', Joseph uses a Molotov cocktail to destroy the car his wife was driving when she ran over their son.

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* In ''VideoGame/YakuzaDeadSouls'', molotov cockails can be found in SDF supply caches or bought from vendors. The pool of flames will ignite and kill basic zombies, but tougher enemies may shrug it off. Certain zombies carry molotov cocktails to throw at the player. If shot while winding up, they'll drop the grenade and potentially set other zombies on fire.


[[caption-width-right:330:Do not attempt to drink this cocktail.]]

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[[caption-width-right:330:Do not attempt to drink this cocktail.[[caption-width-right:330:It burns on the way down.]]

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* ''Videogame/GrimDawn:'' Called Blackwater Cocktails, they're available to Demolitionists at an early level. They have a very good line of upgrades, boosting them with extra potency, {{Hellfire}} and weakening enemies due to sheer dint of burning, adding up to each cocktail being a little pack of pure Hell that not only does heavy damage, but softens creatures a ''lot'' for even heavier ordnance.

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