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* ''VideoGame/DirtyBomb''
** Soldier: Fragger, Thunder, Rhino, Skyhammer, Bushwhacker
** Sniper: All Recons, Kira
** Sapper: Nader, Javelin, Stoker, Fletcher, Proxy, Arty
** Medic: All Medics, naturally. Turtle, as well.


* ''VideoGame/Evolve'':

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* ''VideoGame/Evolve'':''Videogame/{{Evolve}}'':

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* ''VideoGame/Evolve'':
** Soldier: Assault class
** Sniper: Medic and Trapper class, though the Trappers fit more of the “rogue” archetype, Val and Lazarus are the first two Medics and both use sniper rifles in their kits
** Sapper: Support class
** Medic: Medic class


* VideoGame/{{Battlefield 3}} and VideoGame/{{Battlefield 4}}

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* VideoGame/{{Battlefield 3}} ''VideoGame/{{Battlefield 3}}'' and VideoGame/{{Battlefield 4}}''VideoGame/{{Battlefield 4}}'':



* VideoGame/{{Borderlands}}

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* VideoGame/{{Borderlands}}''VideoGame/{{Borderlands}}'':



* Videogame/{{Borderlands 2}}

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* Videogame/{{Borderlands 2}}''Videogame/{{Borderlands 2}}'':



* Videogame/BorderlandsThePresequel

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* Videogame/BorderlandsThePresequel''Videogame/BorderlandsThePreSequel'':



* The weapons of VideoGame/CallOfDuty can be classified as such:

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* The weapons of VideoGame/CallOfDuty ''VideoGame/CallOfDuty'' can be classified as such:



* TabletopGame/D20Modern Character Archetypes

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* TabletopGame/D20Modern ''TabletopGame/D20Modern'' Character Archetypes



* VideoGame/{{Doom}} Pick-Up Items

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* VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' Pick-Up ItemsItems:



* The VideoGame/{{Fallout}} Franchise's SPECIAL stats

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* ''VideoGame/EnemyTerritoryQuakeWars'':
** Soldier: Soldier (GDF), Aggressor (Strogg).
** Sniper: Covert Ops (GDF), Infiltrator (Strogg).
** Sapper: Field Ops (GDF), Oppressor (Strogg).
** Medic: Medic (GDF), Technician (Strogg).
** Other (Engineer): Engineer (GDF), Constructor (Strogg).
* The VideoGame/{{Fallout}} ''VideoGame/{{Fallout}}'' Franchise's SPECIAL statsstats:



* The MMO Videogame/FireFall allows players to switch classes by switching [[PoweredArmor Powered Armors.]]

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* The MMO Videogame/FireFall ''Videogame/FireFall'' allows players to switch classes by switching [[PoweredArmor Powered Armors.]]{{powered armor}}s:



* TabletopGame/HcSvntDracones

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* TabletopGame/HcSvntDracones''TabletopGame/HcSvntDracones'':



* The VideoGame/Left4Dead Franchise's Weapons and Items

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* The VideoGame/Left4Dead ''VideoGame/Left4Dead'' Franchise's Weapons and ItemsItems:



* Franchise/MassEffect

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* Franchise/MassEffect''Franchise/MassEffect'':



** VideoGame/MassEffect1 Squad

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** VideoGame/MassEffect1 Squad''VideoGame/MassEffect1'' Squad:



** VideoGame/MassEffect2 Squad

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** VideoGame/MassEffect2 Squad''VideoGame/MassEffect2'' Squad:



** VideoGame/MassEffect3 Squad

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** VideoGame/MassEffect3 Squad''VideoGame/MassEffect3'' Squad:



* VideoGame/MetalGearSolidPeaceWalker's Mother Base

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* VideoGame/MetalGearSolidPeaceWalker's ''VideoGame/MetalGearSolidPeaceWalker''[='=]s Mother BaseBase:



* TabletopGame/MyriadSong

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* TabletopGame/MyriadSong ''TabletopGame/MyriadSong'':



* The Franchise/ResidentEvil Franchise
** VideoGame/ResidentEvil

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* The Franchise/ResidentEvil Franchise
''Franchise/ResidentEvil'' Franchise:
** VideoGame/ResidentEvil''VideoGame/ResidentEvil'':



** VideoGame/ResidentEvil2

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** VideoGame/ResidentEvil2''VideoGame/ResidentEvil2'':



* VideoGame/ScarletBlade

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* VideoGame/ScarletBlade''VideoGame/ScarletBlade'':



* The ''VideoGame/StarCraft'' franchise

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* The ''VideoGame/StarCraft'' franchisefranchise:



* Videogame/StarWarsTheOldRepublic:

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* Videogame/StarWarsTheOldRepublic:''Videogame/StarWarsTheOldRepublic'':



* VideoGame/TeamFortress2

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* VideoGame/TeamFortress2''VideoGame/TeamFortress2'':



* TooHuman

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* TooHuman''VideoGame/TooHuman'':



* Mongoose edition of TabletopGame/{{Traveller}}: Doesn't use "classes" per se but has "careers" that determine starting skills

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* The Mongoose edition of TabletopGame/{{Traveller}}: Doesn't ''TabletopGame/{{Traveller}}'' doesn't use "classes" per se but has "careers" that determine starting skillsskills:



* ''VideoGame/TransformersFallOfCybertron'' multiplayer custom characters. (The multiplayer classes from ''VideoGame/TransformersWarForCybertron'', from which these were revised, also fit the description but slightly less well.)

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* ''VideoGame/TransformersFallOfCybertron'' multiplayer custom characters. (The multiplayer classes from ''VideoGame/TransformersWarForCybertron'', from which these were revised, also fit the description but slightly less well.)):



* ''Videogame/{{Wildstar}}''

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* ''Videogame/{{Wildstar}}''''Videogame/{{Wildstar}}'':


** Sniper: Zer0, whose abilities focus on precision and critical hits

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** Sniper: Zer0, [=Zer0=], whose abilities focus on precision and critical hits


* The {{Starcraft}} franchise

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* The {{Starcraft}} ''VideoGame/StarCraft'' franchise


** Medic: Maya

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** Medic: MayaMaya, who has a skill tree dedicated to healing herself and allies.

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* The sequel, ''VideoGame/XCOM2'' also follows the trope:
** Soldier: Ranger (ShortRangeShotgun and great evasion skills)
** Sniper: Sharpshooter (uses a sniper rifle and pistol). The Ranger also has elements of this class with many stealth and sword-based perks.
** Sapper: Grenadier (MoreDakka + StuffBlowingUp with their grenade launcher)
** Medic: Specialist (their Gremlin allows them to perform supportive actions such as healing allies or granting them a defense bonus from a range)


* ''TransformersFallOfCybertron'' multiplayer custom characters. (The multiplayer classes from ''TransformersWarForCybertron'', from which these were revised, also fit the description but slightly less well.)

to:

* ''TransformersFallOfCybertron'' ''VideoGame/TransformersFallOfCybertron'' multiplayer custom characters. (The multiplayer classes from ''TransformersWarForCybertron'', ''VideoGame/TransformersWarForCybertron'', from which these were revised, also fit the description but slightly less well.)


* D20Modern Character Archetypes

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* D20Modern TabletopGame/D20Modern Character Archetypes


** By extension this example applies to most other FirstPersonShooter games as well, however variations may exist.



** Sniper: Lightweight weapons, including fists, the handgun, the shotgun, and the chaingun
** Sapper: Heavyweight weapons, including the chainsaw, the rocket launcher, the plasma gun, and the [[{{BFG}} BFG9000]]

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** Sniper: Lightweight weapons, including weapons - fists, the handgun, the shotgun, and the chaingun
** Sapper: Heavyweight weapons, including weapons - the chainsaw, the rocket launcher, the plasma gun, and the [[{{BFG}} BFG9000]]



** Sapper: The Assault frames, which feature splash-damaging plasma guns and area-of-effect abilities, as well as the Engineer frames, which have turrets and grenade launchers. The Recluse frame has a weapon that creates a gas cloud as a SecondaryFire mode.

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** Sapper: The Assault frames, which feature splash-damaging SplashDamage plasma guns and area-of-effect abilities, as well as the Engineer frames, which have turrets and grenade launchers. The Recluse frame has a weapon that creates a gas cloud as a SecondaryFire mode.



** Soldier/Sniper: Soldiers sent to Outer-Ops missions
** Sapper/Medic: R&D, Intel, Mess Hall, and Med-Bay

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** Soldier/Sniper: Soldiers sent to Outer-Ops Outer Ops missions
** Sapper/Medic: R&D, Intel, Mess Hall, and Med-BayMedical Bay

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*Videogame/BorderlandsThePresequel
** Soldier: Athena, who uses a shield to tank damage and keep attention on her. Wilhelm also, who can be upgraded for high durability.
** Sniper: Nisha and Aurelia. The former can put a lot of damage on a single target very quickly, the latter has a dedicated sniping skill tree.
** Sapper: Wilhelm, Claptrap, and Doppleganger Jack all have means of inflicting area damage, or at least damaging multiple enemies at once.
** Medic: Nominally Claptrap, but he's [[LethalJokeCharacter unpredictable]] and can temporarily become any other role.


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* The MMO Videogame/FireFall allows players to switch classes by switching [[PoweredArmor Powered Armors.]]
** Soldier: The Dreadnought frames, armed with high-damage automatic weapons and defensive abilities.
** Sniper: The Recon frames have precision weapons and abilities.
** Sapper: The Assault frames, which feature splash-damaging plasma guns and area-of-effect abilities, as well as the Engineer frames, which have turrets and grenade launchers. The Recluse frame has a weapon that creates a gas cloud as a SecondaryFire mode.
** Medics: The Medic frames, which in addition to healing abilities have weapons that can heal allies as well as harm enemies.


** Soldier: Brick, with some Sapper-capabilities namely with explosives
** Sniper: Mordecai, with some Medic-capabilities namely with his Bloodhawk bird
** Sapper: Lilith, with some Sniper-capabilities namely with her phase walk
** Medic: Roland, with some Soldier-capabilities namely with his turrets

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** Soldier: Brick, Brick is a mixture between the Soldier's durability and the Sapper's use of explosives.
** Mordecai is the Sniper while his companion Bloodwing is the Medic (in terms of being an AttackDrone).
** Lilith is a Siren, a race
with some Sapper-capabilities namely with explosives
** Sniper: Mordecai, with some Medic-capabilities namely with his Bloodhawk bird
** Sapper: Lilith, with some Sniper-capabilities namely with
powerful abilities, making her a Sapper (or a modern-day Mage). Her choice of [[MoreDakka SMGs]] make her more of a Soldier, and her phase walk
walk adds a touch of the Sniper.
** Medic: Finally we have Roland, with some Soldier-capabilities namely the team Medic who can also lay down suppressive fire with his turretsturrets, making him a Soldier too ([[ExactlyWhatItSaysOnTheTin he's even nicknamed as such]]).


As of today, shooters with RPGElements have slowly-but-surely became the norm. However, shooters and other gun-games like them can be difficult to make into [=RPGs=] without FunctionalMagic, which is why there has to be a collection of equivalents to make-up for the lack of magic. Thankfully, there are two: [[StuffBlowingUp Explosives such as grenades and rockets]], and healing items such as medkits and defibrillators. Therefore, when creating a shooter, developers have to take into account the following RPG-like shooter archetypes:

to:

As of today, shooters with RPGElements have slowly-but-surely slowly but surely became the norm. However, shooters and other gun-games gun games like them can be difficult to make into [=RPGs=] without FunctionalMagic, which is why there has to be a collection of equivalents to make-up make up for the lack of magic. Thankfully, there are two: [[StuffBlowingUp Explosives such as grenades and rockets]], and healing items such as medkits and defibrillators. Therefore, when creating a shooter, developers have to take into account the following RPG-like shooter archetypes:



** Sapper: Lilith, with some Sniper-capabilities namely with her phase-walk

to:

** Sapper: Lilith, with some Sniper-capabilities namely with her phase-walkphase walk



** Soldier: Salvador, whose abilities focus on survivability. There's also Krieg, who focuses on close-range combat and dishing as much damage as he takes.

to:

** Soldier: Salvador, whose abilities focus on survivability. There's also Krieg, who focuses on close-range close range combat and dishing as much damage as he takes.



** Sapper: Heavyweight weapons, including the chainsaw, the rocket-launcher, the plasma-gun, and the [[{{BFG}} BFG9000]]

to:

** Sapper: Heavyweight weapons, including the chainsaw, the rocket-launcher, rocket launcher, the plasma-gun, plasma gun, and the [[{{BFG}} BFG9000]]



** Soldier: Submachine Guns, Assault-Rifles, Shotguns, and the M60
** Sniper: Sniper-Rifles, Handguns, and Melee Weapons
** Sapper: Pipe-Bombs, Molotov Cocktails, Boomer Bile, and the Grenade Launcher

to:

** Soldier: Submachine Guns, Assault-Rifles, Assault Rifles, Shotguns, and the M60
** Sniper: Sniper-Rifles, Sniper Rifles, Handguns, and Melee Weapons
** Sapper: Pipe-Bombs, Pipe Bombs, Molotov Cocktails, Boomer Bile, and the Grenade Launcher


* Soldiers, who possess high HP and defense like the warrior
* Snipers, who are stealthy, agile, and precise like the rogue
* Sappers, who use explosives for [=AoE=] damage like the mage
* Medics, who heal and revive fallen teammates like the cleric

to:

* Soldiers, who possess high HP and defense like the warrior
warrior. They typically wield [[MoreDakka automatic weapons]] (assault rifles, submachine guns and machine guns) or [[ShotgunsAreJustBetter shotguns]].
* Snipers, who are stealthy, agile, and precise like the rogue
rogue. [[ExactlyWhatItSaysOnTheTin Shoots at enemies using sniper rifles]]. Most likely to carry a sidearm or knife, as well as using a [[HollywoodSilencer suppressor]].
* Sappers, who use explosives [[StuffBlowingUp explosives]], either launched from a {{BFG}} or hand-thrown (grenades and C4), for [=AoE=] damage like the mage
mage.
* Medics, who [[TheMedic heal and revive fallen teammates]] like the cleric. In games where everyone carries medkits or heals automatically, they are either better in patching up, or serve the double duty of covering their teammates like using shields or non-lethal grenades. [[CombatMedic Some medics can also fight on their own]], although the cleric
weapons they equip vary from title to title.

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