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* In ''Videogame/CallOfDutyBlackOpsIII'' there is a futuristic technology called "Direct Energy Air Defense" which renders air-to-ground and long range attacks useless as they accurately shoot down missiles and air-to-ground bombs, returning foot soldiers (human or [[{{Cyborg}} otherwise]]) and ground combat into the spotlight.
* ''VideoGame/CommandAndConquerTiberianSeries'': Tiberium, in the early games, was well defined, but the third game in the series took it up a notch. For the development of ''VideoGame/CommandAndConquerTiberiumWars'', Electronic Arts decided to radically alter its composition, and commissioned scientists from the Massachusetts Institute of Technology to provide a white paper describing the biophysics of Tiberium, its atomic structure, its method of transmutation, the form of the radiation that it emits, and the way to harness it for powering machinery and weapons—giving it the same treatment as would be suitable for a scientific journal article on a real substance.

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* In ''Videogame/CallOfDutyBlackOpsIII'' ''Videogame/CallOfDutyBlackOpsIII'', there is a futuristic technology called "Direct Energy Air Defense" which renders air-to-ground and long range attacks useless as they accurately shoot down missiles and air-to-ground bombs, returning foot soldiers (human or [[{{Cyborg}} otherwise]]) and ground combat into the spotlight.
* ''VideoGame/CommandAndConquerTiberianSeries'': Tiberium, Tiberium is well defined in the early games, was well defined, but the third game in the series took takes it up a notch. For the development of ''VideoGame/CommandAndConquerTiberiumWars'', Electronic Arts decided to radically alter its composition, and commissioned scientists from the Massachusetts Institute of Technology to provide a white paper describing the biophysics of Tiberium, its atomic structure, its method of transmutation, the form of the radiation that it emits, and the way to harness it for powering machinery and weapons—giving it the same treatment as would be suitable for a scientific journal article on a real substance.



* ''Franchise/MassEffect'': The titular phrase is not just the title of the franchise, but an [[TitleDrop in-universe term]] for the Minovsky Physics surrounding the myriad properties and uses of an exotic matter called "Element Zero," which is the critical resource that makes interstellar civilization possible. Element Zero, or "Eezo" for short, increases the mass of nearby matter when positively charged (allowing for things like [[DeflectorShields kinetic barriers]] and ArtificialGravity), and decreases their mass when negatively charged, potentially even to a ''negative mass'' (hence the name "''Mass Effect''"), enabling [[{{Flight}} anti-gravity vehicles]] and a perfectly researched form of FasterThanLightTravel.
** In addition, [[ShownTheirWork a ''lot'' of effort is put into making this incredibly fictional material believable]], including (but not limited to): [[http://en.wikipedia.org/wiki/Doppler_effect Doppler shifting]] and [[http://en.wikipedia.org/wiki/Cherenkov_radiation Cherenkov radiation]] by mass effect fields, the effects of overexposure to eezo, which range from fatal tumors to {{Bizarre Baby Boom}}s of "[[MindOverMatter biotics]]", and regular static discharges when eezo cores are used in space. The end result is the most consistent world Creator/BioWare has yet made. A lot of thought went into the resulting implications of the technology -- for example being unable to use [[StealthInSpace stealth systems]] at FTL speeds because of the effects blueshift would have. It even points out how the ability of mass effect fields to reduce an object to [[https://en.wikipedia.org/wiki/Exotic_matter negative mass]] negates TimeDilation. Throughout all this, conservation of energy is strictly enforced, but the internal consistency is not perfect: conservation of momentum is not always enforced, and some of the telekinetic effects that biotics are capable of shouldn't be possible even by the principles of mass effect fields.
*** Interestingly, the originally planned but abandoned story for ''3'' would have taken this "research" further and revolved around the above mentioned negative effects of playing around with physics like this. Some of the groundwork for this story can be seen in ''2''. Specifically, overuse of the Mass Effect wreaks havoc with Dark Matter, ultimately leading to low mass stars going supernova at a "young" age. The Reapers knew this but didn't have a way of preventing it, so would periodically wipe out advanced civilizations as a stopgap measure to restrict the use of the Mass Effect and thus stave off the eventual damage.

to:

* ''Franchise/MassEffect'': ''Franchise/MassEffect'':
**
The titular phrase is not just the title of the franchise, but an [[TitleDrop in-universe term]] for the Minovsky Physics surrounding the myriad properties and uses of an exotic matter called "Element Zero," Zero", which is the critical resource that makes interstellar civilization possible. Element Zero, or "Eezo" for short, increases the mass of nearby matter when positively charged (allowing for things like [[DeflectorShields kinetic barriers]] and ArtificialGravity), and decreases their mass when negatively charged, potentially even to a ''negative mass'' (hence the name "''Mass Effect''"), enabling [[{{Flight}} [[FlyingCar anti-gravity vehicles]] and a perfectly researched form of FasterThanLightTravel.
** In addition, [[ShownTheirWork a ''lot'' of [[ShownTheirWork effort is put into making this incredibly fictional material believable]], including (but not limited to): [[http://en.wikipedia.org/wiki/Doppler_effect Doppler shifting]] and [[http://en.wikipedia.org/wiki/Cherenkov_radiation Cherenkov radiation]] by mass effect fields, the effects of overexposure to eezo, which range from fatal tumors to {{Bizarre Baby Boom}}s of "[[MindOverMatter biotics]]", and regular static discharges when eezo cores are used in space. The end result is the most consistent world Creator/BioWare has yet made. A lot of thought went into the resulting implications of the technology -- for example being unable to use [[StealthInSpace stealth systems]] at FTL speeds because of the effects blueshift would have. It even points out how the ability of mass effect fields to reduce an object to [[https://en.wikipedia.org/wiki/Exotic_matter negative mass]] negates TimeDilation. Throughout all this, conservation of energy is strictly enforced, but the internal consistency is not perfect: conservation of momentum is not always enforced, and some of the telekinetic effects that biotics are capable of shouldn't be possible even by the principles of mass effect fields.
*** ** Interestingly, the originally planned but abandoned story for ''3'' ''VideoGame/MassEffect3'' would have taken this the above "research" further and revolved around the above mentioned above-mentioned negative effects of playing around with physics like this. Some of the groundwork for this story can be seen in ''2''.''VideoGame/MassEffect2''. Specifically, overuse of the Mass Effect wreaks havoc with Dark Matter, ultimately leading to low mass stars going supernova at a "young" age. The Reapers knew this but didn't have a way of preventing it, so would periodically wipe out advanced civilizations as a stopgap measure to restrict the use of the Mass Effect and thus stave off the eventual damage.

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* ''VideoGame/ArmoredCore'' has Kojima particles, which are a pseudo-radioactive substance that powers the eponymous HumongousMecha's energy shield, over boost, [[SphereOfDestruction assault armor]] and some weapons. This extends to the [[BaseOnWheels Arms Forts]] as well. Most things in the world are powered by Kojima technology; the cost, however, is that it [[WalkingWasteland erodes all biological life]]. This is shown in-game when you're not allowed to use anything using Kojima Technology in or near a populated area. This is also shown to an ''extreme'' in ''For Answer'' [[AfterTheEnd where the earth is now completely devastated and mankind now lives in the sky due to the surface being polluted]].
** Kojima particles (or KP) are important for one reason: they are gaseous, but they act as solids when they colide with one another. Armored Cores generate and suspend clouds of KP around themselves to use as energy shields. This is called Primal Armor or PA. When projectiles or explosions pass through the PA, they compress the KP into its solid state, which allows it to slow them immensely or even stop them entirely. The Assault Armor function of PA has the AC eject its PA as a SphereOfDestruction. Anything in the path of the sphere will stall the KP and force them to crash into each other. Enemies hit by AA are essentially hit by a stone wall. Kojima weapons function similarly, only using beams of KP, missiles with KP payloads or [[MegatonPunch "Kojima Knuckles"]]. The use of KP for over boosting, however, goes unexplained.

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* ''VideoGame/ArmoredCore'' has Kojima particles, which are a pseudo-radioactive substance that powers the eponymous HumongousMecha's energy shield, over boost, [[SphereOfDestruction assault armor]] and some weapons. This extends to the [[BaseOnWheels Arms Forts]] as well. Most things in the world are powered by Kojima technology; the cost, however, is that it [[WalkingWasteland erodes all biological life]]. This is shown in-game when you're not allowed to use anything using Kojima Technology in or near a populated area. This is also shown to an ''extreme'' in ''For Answer'' [[AfterTheEnd where the earth is now completely devastated and mankind now lives in the sky due to the surface being polluted]].
**
Kojima particles (or KP) are important for one reason: they are gaseous, but they act as solids when they colide with one another. Armored Cores generate and suspend clouds of KP around themselves to use as energy shields. This is called Primal Armor or PA. When projectiles or explosions pass through the PA, they compress the KP into its solid state, which allows it to slow them immensely or even stop them entirely. The Assault Armor function of PA has the AC eject its PA as a SphereOfDestruction. Anything in the path of the sphere will stall the KP and force them to crash into each other. Enemies hit by AA are essentially hit by a stone wall. Kojima weapons function similarly, only using beams of KP, missiles with KP payloads or [[MegatonPunch "Kojima Knuckles"]]. The use of KP for over boosting, however, goes unexplained. Most things in the world are powered by Kojima technology; the cost, however, is that it [[WalkingWasteland erodes all biological life]]. This is shown in-game when you're not allowed to use anything using Kojima Technology in or near a populated area. This is also shown to an ''extreme'' in ''[[VideoGame/ArmoredCoreForAnswer For Answer]]'', in which [[AfterTheEnd the Earth is now completely devastated and mankind lives in the sky due to the surface being polluted]].



* ''VideoGame/CommandAndConquerTiberianSeries'': Tiberium, in the early games, was well defined, but the third game in the series took it up a notch:
-->For the development of ''VideoGame/CommandAndConquerTiberiumWars'', Electronic Arts decided to radically alter its composition, and commissioned scientists from the Massachusetts Institute of Technology to provide a white paper describing the biophysics of Tiberium, its atomic structure, its method of transmutation, the form of the radiation that it emits, and the way to harness it for powering machinery and weapons—giving it the same treatment as would be suitable for a scientific journal article on a real substance.

to:

* ''VideoGame/CommandAndConquerTiberianSeries'': Tiberium, in the early games, was well defined, but the third game in the series took it up a notch:
-->For
notch. For the development of ''VideoGame/CommandAndConquerTiberiumWars'', Electronic Arts decided to radically alter its composition, and commissioned scientists from the Massachusetts Institute of Technology to provide a white paper describing the biophysics of Tiberium, its atomic structure, its method of transmutation, the form of the radiation that it emits, and the way to harness it for powering machinery and weapons—giving it the same treatment as would be suitable for a scientific journal article on a real substance.
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