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* The "Holtzman Effect" is used in the Franchise/{{Dune}} universe to explain many elements of that setting's FeudalFuture. This singular effect is responsible for faster than light travel, personal barriers that make firearms useless, and the ability to defy gravity.


** [[{{Unobtainium}} Gundanium]] also merits a passing mention here, being an unspecified alloy that can only be manufactured by the Space Colonies. This sounds unlikely, but [[AluminiumChristmasTrees in actual fact is quite plausible]], as liquid metal behaves very differently in microgravity. On the other hand, the official description of Gundanium says it contains several non-ferrous elements, something which isn't possible for a true alloy.

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** [[{{Unobtainium}} Gundanium]] also merits a passing mention here, being an unspecified alloy that can only be manufactured by the Space Colonies. This sounds unlikely, but [[AluminiumChristmasTrees in actual fact is quite plausible]], as liquid metal behaves very differently in microgravity. On the other hand, the official description of Gundanium says it contains several non-ferrous elements, something which isn't possible for a true alloy.


* ''TabletopGame/{{Chaos}}'' (which is ''[[ScienceFantasy all over]]'' the MohsScaleOfSciFiHardness, one section will seem to be trying to adhere ''almost'' rigidly to {{real life}} laws of physics, the next will be almost unmitigated fantasy—though this is most likely [[{{hand waved}} explained away]] by its nature as a {{scrapbook story}} with each section being [[{{literary agent hypothesis}} ostensibly]] written by a different {{unreliable narrator}}) has the "scalon", the carrier particle (really particle-wave…okay, just wave) of a fifth fundamental force called the "divine force", or more commonly, the "chaotic force". The setup here is sort of similar to the ''Franchise/MassEffect'' example below: the Chaotic Force is a fundamental force, it's sort of like a mixture of electromagnetism [[{{this is your premise on drugs}} on steroids]] and [[{{anti gravity}} gravity in reverse]]. It conveniently answers a few of the questions plaguing physics today, such as, what is dark energy? It's the chaotic force! What gives matter its mass? It's the chaotic force! Because scalons (the ''Chaos'' counterpart of the [[{{magical particle accelerator}} Higgs boson]], also known as ''scal''ar waves or torsion waves) can [[{{FTL Travel}} move at superluminal speeds]] and [[{{reality warper}} warp up space and time themselves]] (in fact, they essentially ''are'' just quanta of warped spacetime), there are [[{{sufficiently advanced technology}} really very few limits placed upon what they can do]], and the various types of powers they enable, referred to collectively as "[[{{shout out}} chaos bending]]", [[{{clarkes third law}} for all intents and purposes, are simply functional magic with a sci-fi technobabble explanation]].

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* ''TabletopGame/{{Chaos}}'' (which is ''[[ScienceFantasy all over]]'' the MohsScaleOfSciFiHardness, one section will seem to be trying to adhere ''almost'' rigidly to {{real life}} laws of physics, the next will be almost unmitigated fantasy—though this is most likely [[{{hand waved}} explained away]] by its nature as a {{scrapbook story}} with each section being [[{{literary agent hypothesis}} [[DirectLineToTheAuthor ostensibly]] written by a different {{unreliable narrator}}) has the "scalon", the carrier particle (really particle-wave…okay, just wave) of a fifth fundamental force called the "divine force", or more commonly, the "chaotic force". The setup here is sort of similar to the ''Franchise/MassEffect'' example below: the Chaotic Force is a fundamental force, it's sort of like a mixture of electromagnetism [[{{this is your premise on drugs}} on steroids]] and [[{{anti gravity}} gravity in reverse]]. It conveniently answers a few of the questions plaguing physics today, such as, what is dark energy? It's the chaotic force! What gives matter its mass? It's the chaotic force! Because scalons (the ''Chaos'' counterpart of the [[{{magical particle accelerator}} Higgs boson]], also known as ''scal''ar waves or torsion waves) can [[{{FTL Travel}} move at superluminal speeds]] and [[{{reality warper}} warp up space and time themselves]] (in fact, they essentially ''are'' just quanta of warped spacetime), there are [[{{sufficiently advanced technology}} really very few limits placed upon what they can do]], and the various types of powers they enable, referred to collectively as "[[{{shout out}} chaos bending]]", [[{{clarkes third law}} for all intents and purposes, are simply functional magic with a sci-fi technobabble explanation]].



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* A magical example can be found in the form of Luxin in the Literature/TheLightbringerSeries. Drafters(magic users) absorb light and release it as [[HardLight Luxin]], which has specific physical properties based on wavelength. This interacts with a light-fueled BackgroundMagicField that can be thrown off balance by overuse of certain wavelengths, or create additional effects by careful manipulation. The latter is considered a DangerousForbiddenTechnique at best and TheDarkArts at worst because of the dangers entailed with certain colors. Orange, for instance, is known to the public as a great machine grease and paint base, and to a handful of scholars as [[BrownNote absolutely]] [[PeoplePuppets terrifying]].

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* ''Fanfic/StrategicCyborgEvangelion'' uses MinovskyPhysics based on Xenium, the crystals from Xen in VideoGame/HalfLife.

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** Dilithium crystals are a fundamental aspect of the Star Trek universe, as all Federation starships use them for their FasterThanLight engines. They have basically one important property, they are able to safely interact with antimatter and produce a controlled reaction. They cannot be [[MatterReplicator replicated]] and can decay in quality, which adds to some tension in either repairing the imperfections or finding new dilithiun sources. [[note]]Early episodes said that lithium served this purpose. The science advisor recommended it be changed since it was a known substance with known properties, and relatively common on top of that. Dilithium is possible in theory, but not in crystaline form[[/note]]

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* In ''Videogame/CallOfDutyBlackOpsIII'' there is a futuristic technology called "Direct Energy Air Defense" which renders air-to-ground and long range attacks useless as they accurately shoot down missiles and air-to-ground bombs, returning foot soldiers (human or [[{{Cyborg}} otherwise]]) and ground combat into the spotlight.


** The wormhole formed by a Stargate (much like real-world theories of stable wormholes) can only accommodate subatomic particles, and as such, the "event horizon" of the gate is really a "transporter"-type system that dematerializes matter before transmitting it through the wormhole for reconstruction by the receiving Gate. This permits storage of matter in a buffer in the gate in case of gate malfunctions.



** Once an object enters a wormhole, in order to come out on the other side intact there has to be enough physical room to do so, otherwise it goes splat against whatever is blocking the Stargate. The SGC takes advantage of this with the Iris, which closes to form a barrier a few micrometers from the event horizon. If they have an incoming wormhole they can close the iris after it forms and anyone or anything trying to come through without permission gets smeared into paste much like a bug hitting the windshield of a speeding car. The "whoosh" of a gate opening helps prevent [[TeleFrag telefragging]] of things going through the gate as it disintegrates any solid material it encounters. [[note]]Also not pretty if someone happens to be standing too close in front of a gate when it activates.[[/note]]

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** Once an object enters a wormhole, in order to come out on the other side intact there has to be enough physical room to do so, otherwise it goes splat against whatever is blocking the Stargate. The SGC takes advantage of this with the Iris, which closes to form a barrier a few micrometers from the event horizon. If they have an incoming wormhole they can close the iris after it forms and anyone or anything trying to come through without permission gets smeared into paste much like a bug hitting the windshield of a speeding car. The "whoosh" unstable vortex (the "whoosh") of a gate opening helps prevent [[TeleFrag telefragging]] of things going through the gate as it disintegrates any solid material it encounters. [[note]]Also not pretty if someone happens to be standing too close in front of a gate when it activates.[[/note]]


** The [[FasterThanLightTravel Kearny-Fuchida drive]] needs a week of cooldown after every use, can't be used within a few days' travel from a habitable world, is too expensive to risk taking into star systems, and can't carry anything that's not in a phlebotinum-laced Dropship of limited size. This puts a very strict bottleneck on the number of mechs that can be transported from planet to planet, restricting battles to small, short affairs suitable to be played on a tabletop.

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** The [[FasterThanLightTravel Kearny-Fuchida drive]] needs a week of cooldown after charging before every use, can't be used within a few days' travel from a habitable world, world (unless you really, really know the system and it's gravity wells), is too expensive to risk taking into star systems, and can't carry anything that's not in a phlebotinum-laced Dropship of limited size. This puts a very strict bottleneck on the number of mechs that can be transported from planet to planet, restricting battles to small, short affairs suitable to be played on a tabletop.


* The FTL/STL drives in David Weber's Literature/HonorHarrington universe, which also have a secondary function as impenetrable shields over certain aspects of a ship's hull (as well as parts of the hull that ''can't'' be shielded when accelerating), and the limitations thereof, have repercussions in the design of ships, styles of space combat, weapons used, and customs of war that have show up constantly in the series. The technology is basically designed around making spaceships have to adopt "ship of the line"-style tactics InSpace

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* The FTL/STL drives in David Weber's Literature/HonorHarrington universe, which also have a secondary function as impenetrable shields over certain aspects of a ship's hull (as well as parts of the hull that ''can't'' be shielded when accelerating), and the limitations thereof, have repercussions in the design of ships, styles of space combat, weapons used, and customs of war that have show up constantly in the series. The technology is basically designed around making spaceships have to adopt "ship of the line"-style tactics InSpaceInSpace.
* ''Literature/{{Skyward}}'': As one would expect from a Creator/BrandonSanderson sci-fi book. The exact properties of acclivity rings, light-lances, and grav-caps are clearly laid out and consistently followed.


Aside from pure flavoring, having some strict mechanics behind the {{Verse}} prevents it from easily slipping into pitfalls full of MisappliedPhlebotinum and thus helps to keep the setting to the strict side of the MohsScaleOfScienceFictionHardness; in fact, settings with MinovskyPhysics can be LikeRealityUnlessNoted, especially if the particles are worked into the {{Anthropic Principle}}s underpinning the story. For authors, this may be viewed as a SelfImposedChallenge or a way to defuse the temptation of sneaking in NewPowersAsThePlotDemands and/or PlotInducedStupidity.

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Aside from pure flavoring, having some strict mechanics behind the {{Verse}} prevents it from easily slipping into pitfalls full of MisappliedPhlebotinum and thus helps to keep the setting to the strict side of the MohsScaleOfScienceFictionHardness; in fact, settings with MinovskyPhysics Minovsky Physics can be LikeRealityUnlessNoted, especially if the particles are worked into the {{Anthropic Principle}}s underpinning the story. For authors, this may be viewed as a SelfImposedChallenge or a way to defuse the temptation of sneaking in NewPowersAsThePlotDemands and/or PlotInducedStupidity.



A kind of InternalConsistency. A device which ''utilizes'' the particles that follow MinovskyPhysics is a SchematizedProp. The fantasy equivalent is MagicAIsMagicA. Contrast GreenRocks, which can do anything the writer wants.

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A kind of InternalConsistency. A device which ''utilizes'' the particles that follow MinovskyPhysics Minovsky Physics is a SchematizedProp. The fantasy equivalent is MagicAIsMagicA. Contrast GreenRocks, which can do anything the writer wants.



'''Before you add an example''': Particles that adhere to MinovskyPhysics have to have ''very rigid and well-defined properties''.

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'''Before you add an example''': Particles that adhere to MinovskyPhysics Minovsky Physics have to have ''very rigid and well-defined properties''.



* ''Anime/DigimonTamers'' embraces this trope in a way that stands out from the rest of the [[Franchise/{{Digimon}} franchise]]. In this series, there are only two fundamental changes to reality: Digital information can realise (i.e., literally become real in mid air) and actual artificial intelligence is not only possible, but has been achieved in the eighties. Furthermore, there is a great amount of detail put on explaining the working principles behind both (like the necessity for a converter algorithm). Otherwise, everything that happens in the series either obeys the rules of physics (especially because many of them ''did'' happen in RealLife) or is a consequence of the application of the MinovskyPhysics.

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* ''Anime/DigimonTamers'' embraces this trope in a way that stands out from the rest of the [[Franchise/{{Digimon}} franchise]]. In this series, there are only two fundamental changes to reality: Digital information can realise (i.e., literally become real in mid air) and actual artificial intelligence is not only possible, but has been achieved in the eighties. Furthermore, there is a great amount of detail put on explaining the working principles behind both (like the necessity for a converter algorithm). Otherwise, everything that happens in the series either obeys the rules of physics (especially because many of them ''did'' happen in RealLife) or is a consequence of the application of the MinovskyPhysics.
Minovsky Physics.


** The eponymous Battlemechs are the result of a super-myomer that is powerful enough to yank a building off its foundations -- with a minimum length of a dozen meters. This means that a giant robot is a better way to carry dozens of tons of weapons and armor around than treads.
** The [[FasterThanLightTravel Kearny-Fuchida drive]] needs a week of cooldown after every use and can't carry anything that's not in a phlebotinum-laced Dropship of limited size. This means limited numbers of mechs can be transported from planet to planet.

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** The eponymous Battlemechs are the result of a super-myomer that is powerful enough to yank a building off its foundations -- with a minimum length of a dozen meters. This means that a giant robot is a better way to carry platform for dozens of tons of weapons and armor around than treads.
** The [[FasterThanLightTravel Kearny-Fuchida drive]] needs a week of cooldown after every use use, can't be used within a few days' travel from a habitable world, is too expensive to risk taking into star systems, and can't carry anything that's not in a phlebotinum-laced Dropship of limited size. This means limited numbers puts a very strict bottleneck on the number of mechs that can be transported from planet to planet.planet, restricting battles to small, short affairs suitable to be played on a tabletop.



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Just about all games with DevelopersForesight have this to justify the AdventureFriendlyWorld.


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* ''TabletopGame/BattleTech'' is MundaneDogmatic save for Mohs/OneBigLie or so;
**The eponymous Battlemechs are the result of a super-myomer that is powerful enough to yank a building off its foundations -- with a minimum length of a dozen meters. This means that a giant robot is a better way to carry dozens of tons of weapons and armor around than treads.
**The [[FasterThanLightTravel Kearny-Fuchida drive]] needs a week of cooldown after every use and can't carry anything that's not in a phlebotinum-laced Dropship of limited size. This means limited numbers of mechs can be transported from planet to planet.

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* ''VideoGame/XenobladeChronicles2'' sets a lot of consistent rules for Ether particles, the stuff that makes up the game's BackgroundMagicField:
** Humans, as a rule, can't access Ether by themselves. A bonded [[EmpathicWeapon Blade]] draws in the energy from the surrounding Ether and passes it along to their Driver to use. Blades can use Ether on their own, but not as well as a Driver.
** Ether energy exists in elemental dichotomies, and they cancel each other out: a fire Blade is weakened when they get wet, a lightning Blade can't do much about an inert boulder, and so on.
** Blades aren't the only thing that can use ether energy. Some substances can block or adsorb it, which can choke Blades of the energy necessary to fight. While the technology is in its infancy, using machines to harvest Ether energy to perform work exists as a proof-of-concept.
** [[spoiler:Ether particles are subject to the normal laws of thermodynamics. As an area approaches absolute zero, they lose energy.]]
** Pyra and Mythra can break a lot of the rules, but that's explained: [[spoiler:their core crystal, Pneuma, draws its power from the Conduit, a.k.a. the Zohar, which is an established wildcard in the Xeno-series cosmology.]]


* The FTL/STL drives in David Weber's HonorHarrington universe, which also have a secondary function as impenetrable shields over certain aspects of a ship's hull (as well as parts of the hull that ''can't'' be shielded when accelerating), and the limitations thereof, have repercussions in the design of ships, styles of space combat, weapons used, and customs of war that have show up constantly in the series. The technology is basically designed around making spaceships have to adopt "ship of the line"-style tactics InSpace

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* The FTL/STL drives in David Weber's HonorHarrington Literature/HonorHarrington universe, which also have a secondary function as impenetrable shields over certain aspects of a ship's hull (as well as parts of the hull that ''can't'' be shielded when accelerating), and the limitations thereof, have repercussions in the design of ships, styles of space combat, weapons used, and customs of war that have show up constantly in the series. The technology is basically designed around making spaceships have to adopt "ship of the line"-style tactics InSpace

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