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Minor fix.


** ''VideoGame/Splatoon2': Octo Expansion'' has 80 missions/tests, but your main goal is to collect [[PlotCoupon four "thangs"]]. The fastest route to get all the "thangs" only requires you to complete 21 of these missions before granting you access to the final section of the campaign, but doing that would still be a standard speedrun. An actual minimalist run means using MercyMode to outright ''skip'' not only those levels, but also the various sections of the escape sequence, and even the FinalBoss itself. Granted, since this means repeatedly killing yourself at the start of each level until the game pities you enough to let you continue on, as opposed to actually playing the game, it isn't the most fun example of this trope by any measure.

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** ''VideoGame/Splatoon2': ''VideoGame/Splatoon2: Octo Expansion'' has 80 missions/tests, but your main goal is to collect [[PlotCoupon four "thangs"]]. The fastest route to get all the "thangs" only requires you to complete 21 of these missions before granting you access to the final section of the campaign, but doing that would still be a standard speedrun. An actual minimalist run means using MercyMode to outright ''skip'' not only those levels, but also the various sections of the escape sequence, and even the FinalBoss itself. Granted, since this means repeatedly killing yourself at the start of each level until the game pities you enough to let you continue on, as opposed to actually playing the game, it isn't the most fun example of this trope by any measure.
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NTSC and PAL solely refer to the broadcast standards and should never be used to refer to regional releases of video games and associated ancillary materials.


** ''[[Videogame/MetroidZeroMission Zero Mission]]'' can be completed with only 9% of item collected, with the only combat upgrades being the Ice Beam, Plasma Beam, and a single pack of Missiles. At least, in the PAL version. Due to a design oversight, the US and Japanese versions bottom-out at 10%, as there's a set of missile blocks at the end of the game that can't be bypassed without getting either the Screw Attack, the Super Missiles, or an additional missile pack. Either way, the game rewards you with unique ending pictures for both Normal and Hard difficulties if a player manages to complete it with under 15% completion.

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** ''[[Videogame/MetroidZeroMission Zero Mission]]'' can be completed with only 9% of item collected, with the only combat upgrades being the Ice Beam, Plasma Beam, and a single pack of Missiles. At least, in the PAL European version. Due to a design oversight, the US North American and Japanese versions bottom-out at 10%, as there's a set of missile blocks at the end of the game that can't be bypassed without getting either the Screw Attack, the Super Missiles, or an additional missile pack. Either way, the game rewards you with unique ending pictures for both Normal and Hard difficulties if a player manages to complete it with under 15% completion.
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None


-> "Odd. No stink of Olympus on you, this time. Have you truly come all this way without assistance from your relatives?"
-->-- '''Hades''', Videogame/{{Hades}}

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-> "Odd.->''"Odd. No stink of Olympus on you, this time. Have you truly come all this way without assistance from your relatives?"
relatives?"''
-->-- '''Hades''', Videogame/{{Hades}}
''VideoGame/{{Hades}}''



* Most Roguelike games (notable Roguelikes: ''VideoGame/NetHack'', ''{{VideoGame/Angband}}'', ''{{VideoGame/ADOM}}'', ''Moria'', and the original ''{{VideoGame/Rogue}}'') have variations called "challenge games" in which a player imposes limitations on himself. For example, in ''[=NetHack=]'', one such challenge game is to complete the game without ever eating any food; in ''ADOM'', one might try to complete the game without ever picking up more than the essential "quest artifacts". When you consider that Roguelike games, for the most part, do not allow you to restore from a save file after you die, those who complete challenge games are usually both very good and very obsessed. In ''[=NetHack=]'', the challenges (called 'conducts') you stick to are recorded by the game and included in the character dump at the end, whereas in ''Angband'' and its thousand variants, challenge modes (such as Ironman, where you cannot use up stairs, as well as others to make monsters smarter) could be set in options.

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* Most Roguelike games (notable Roguelikes: ''VideoGame/NetHack'', ''{{VideoGame/Angband}}'', ''{{VideoGame/ADOM}}'', ''VideoGame/{{Angband}}'', ''VideoGame/AncientDomainsOfMystery'', ''Moria'', and the original ''{{VideoGame/Rogue}}'') ''VideoGame/{{Rogue}}'') have variations called "challenge games" in which a player imposes limitations on himself. For example, in ''[=NetHack=]'', one such challenge game is to complete the game without ever eating any food; in ''ADOM'', one might try to complete the game without ever picking up more than the essential "quest artifacts". When you consider that Roguelike games, for the most part, do not allow you to restore from a save file after you die, those who complete challenge games are usually both very good and very obsessed. In ''[=NetHack=]'', the challenges (called 'conducts') you stick to are recorded by the game and included in the character dump at the end, whereas in ''Angband'' and its thousand variants, challenge modes (such as Ironman, where you cannot use up stairs, as well as others to make monsters smarter) could be set in options.
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NSGNSNCNONENNENBB has been completed.


** There's another challenge that replaces No Overdrives (NO) with No Items (NI). Neither have been completed.

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** There's another challenge that replaces No Overdrives (NO) with No Items (NI). Neither have been completed.
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Added example and quote

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-> "Odd. No stink of Olympus on you, this time. Have you truly come all this way without assistance from your relatives?"
-->-- '''Hades''', Videogame/{{Hades}}


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* In ''Videogame/{{Hades}}'', it is possible, although very difficult, to reach the end without getting any boons from the gods. This will prompt some unique dialogue from the titular FinalBoss.
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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' is probably the ultimate example of the minimalist run being the furthest thing from a regular speedrun as you can get, with the Low% world record clocking in at a [[SarcasmMode blazing fast]] ''16 hours''. That's 10 hours longer than the ''100%'' world record. It's all due to an improperly looped ItemGet animation that causes Link to inch backwards at a torturously slow pace while also disabling his collision, as explained in [[https://www.youtube.com/watch?v=v2nRW3wKnVY this video]].

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' is probably the ultimate example of the minimalist run being the furthest thing from a regular speedrun as you can get, with the Low% world record clocking in at a [[SarcasmMode blazing fast]] fast ''16 hours''. That's 10 hours longer than the ''100%'' world record. It's all due to an improperly looped ItemGet animation that causes Link to inch backwards at a torturously slow pace while also disabling his collision, as explained in [[https://www.youtube.com/watch?v=v2nRW3wKnVY this video]].
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' allows players to skip ''everything'' after the [[NoobCave Great Plateau]] and just go straight to the final boss.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' allows players to skip ''everything'' after the [[NoobCave Great Plateau]] and just go straight to the final boss. ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' follows suit, although it requires the player to pick up a Heart Container in order to leave the Great Sky Island this time around.
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* ''VideoGame/LuigisMansion'' keeps track of how much money you earn; at the end of the game, you get a mansion whose size depends on how much money you have, becoming higher quality the more you have. The minimalist run aims to get Ending H (where your total money is between 5,000G to 4,999,999G), in which Luigi ends up with a tent. This is even harder to obtain than the best mansion, as you deliberately have to avoid collecting any kind of money other than the one treasure Luigi automatically collects (King Boo's Crown, worth 5,000G) to get it.

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* ''VideoGame/LuigisMansion'' ''VideoGame/LuigisMansion1'' keeps track of how much money you earn; at the end of the game, you get a mansion whose size depends on how much money you have, becoming higher quality the more you have. The minimalist run aims to get Ending H (where your total money is between 5,000G to 4,999,999G), in which Luigi ends up with a tent. This is even harder to obtain than the best mansion, as you deliberately have to avoid collecting any kind of money other than the one treasure Luigi automatically collects (King Boo's Crown, worth 5,000G) to get it.



* Any ''Franchise/SuperMarioBros'' game ([[VideoGame/SuperMarioBros SMB 1]], [[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]], [[VideoGame/SuperMarioBros3 SMB 3]], [[VideoGame/SuperMarioWorld SMW]], [[VideoGame/SuperMarioLand SML]], [[VideoGame/NewSuperMarioBros New SMB]], [[VideoGame/NewSuperMarioBrosWii New SMB Wii]], etc.): No power suits. Still too easy? No mushrooms.

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* Any ''Franchise/SuperMarioBros'' game ([[VideoGame/SuperMarioBros ([[VideoGame/SuperMarioBros1 SMB 1]], [[VideoGame/SuperMarioBrosTheLostLevels Lost Levels]], [[VideoGame/SuperMarioBros3 SMB 3]], [[VideoGame/SuperMarioWorld SMW]], [[VideoGame/SuperMarioLand SML]], [[VideoGame/NewSuperMarioBros [[VideoGame/NewSuperMarioBros1 New SMB]], [[VideoGame/NewSuperMarioBrosWii New SMB Wii]], etc.): No power suits. Still too easy? No mushrooms.
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** ''[[Videogame/MetroidZeroMission Zero Mission]]'' can be completed with only 9%[[hottip:*:PAL version only - due to a design mistake, the US and Japanese versions require 10%, as there's a set of missile blocks at the end of the game that can't be bypassed without getting either the Screw Attack, the Super Missiles, or a second missile pack]] with the only combat upgrades being the Ice Beam, Plasma Beam, and a single pack of Missiles. Some of the ending pictures can only even be accomplished by beating the game with completion under 15%.
** It's possible to beat ''[[VideoGame/MetroidFusion Fusion]]'' with ''none'' of the collectables that count towards percentage[[note]]abilities are not considered collectables in this game, so only the missiles, energy tanks, and power bombs count[[/note]], using a glitch to bypass needing the one "mandatory" missile tank.
** ''VideoGame/MetroidOtherM'' enforces a no item expansion run in Hard Mode, keeping the player locked at 99 energy and 10 missiles. It also removes the LastChanceHitPoint mechanic, and [[spoiler:prevents you from facing the TrueFinalBoss]].
** In ''Videogame/SuperMetroid'', it is possible for a human to beat the game with only 14% of the items, dictated in part by the amount of damage that must be done to [[spoiler:Mother Brain's first form]] with only missiles. Two variations exist, one involving the Ice Beam and the other involving the Speed Booster, but the Ice Beam route is the easier to execute by a human. Tool-assisted speedrunners, however, have knocked down the completion rate to 2%, completing the game in a mere 2 minutes (by the in-game timer) by corrupting the game's memory and executing arbitrary code to make the game skip to the ending.

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** ''[[Videogame/MetroidZeroMission Zero Mission]]'' can be completed with only 9%[[hottip:*:PAL version only - due In ''Videogame/SuperMetroid'', it is possible to a design mistake, the US and Japanese versions require 10%, as there's a set of missile blocks at the end of the game that can't be bypassed without getting either the Screw Attack, the Super Missiles, or a second missile pack]] with the only combat upgrades being the Ice Beam, Plasma Beam, and a single pack of Missiles. Some of the ending pictures can only even be accomplished by beating beat the game with only 14% of the items, dictated in part by the amount of damage that must be done to [[spoiler:Mother Brain's first form]] with only missiles. Two variations exist; one involving the Ice Beam and the other involving the Speed Booster, with the former being the easier to execute. Tool-assisted speedrunners, however, have knocked down the completion under 15%.
rate to 2%, completing the game in a mere 2 minutes (by the in-game timer) by corrupting the game's memory and executing arbitrary code to make the game skip to the ending.
** It's possible to beat ''[[VideoGame/MetroidFusion Fusion]]'' with ''none'' of the collectables that count towards percentage[[note]]abilities are not considered collectables in this game, so only the missiles, energy tanks, and power bombs count[[/note]], by way of using a glitch to bypass needing the one "mandatory" missile tank.
tank ([[FanNickname known by speedrunners as "Bob"]]).
** ''VideoGame/MetroidOtherM'' ''[[Videogame/MetroidZeroMission Zero Mission]]'' can be completed with only 9% of item collected, with the only combat upgrades being the Ice Beam, Plasma Beam, and a single pack of Missiles. At least, in the PAL version. Due to a design oversight, the US and Japanese versions bottom-out at 10%, as there's a set of missile blocks at the end of the game that can't be bypassed without getting either the Screw Attack, the Super Missiles, or an additional missile pack. Either way, the game rewards you with unique ending pictures for both Normal and Hard difficulties if a player manages to complete it with under 15% completion.
** ''[[VideoGame/MetroidOtherM Other M]]'' outright
enforces a no item expansion run in Hard Mode, keeping the player locked at 99 energy and 10 missiles. It also removes missiles, and even removing the LastChanceHitPoint mechanic, and [[spoiler:prevents mechanic. As a side effect, since doing so requires 100% item collection, you from facing cannot [[spoiler:face the TrueFinalBoss]].
** In ''Videogame/SuperMetroid'', it is possible for a human to beat the game with only 14% of the items, dictated
TrueFinalBoss]] in part by the amount of damage that must be done to [[spoiler:Mother Brain's first form]] with only missiles. Two variations exist, one involving the Ice Beam and the other involving the Speed Booster, but the Ice Beam route is the easier to execute by a human. Tool-assisted speedrunners, however, have knocked down the completion rate to 2%, completing the game in a mere 2 minutes (by the in-game timer) by corrupting the game's memory and executing arbitrary code to make the game skip to the ending.Hard Mode.
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Not a port.


** The 3DS port was apparently designed with this type of run in mind, as in addition to tracking your high score, it also keeps a record of your ''lowest'' score.

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** The 3DS port remake was apparently designed with this type of run in mind, as in addition to tracking your high score, it also keeps a record of your ''lowest'' score.
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* ''VideoGame/OriAndTheBlindForest'' has the "Elite" achievement for completing the game without upgrading Ori's abilities. ''VideoGame/OriAndTheWillOfTheWisps'' likewise has "Lightless" for not spending any [[EnergyEconomy Spirit Light]] and "Shardless" for not equipping any [[StatusBuff Shards]]. Bonus points for doing it on Hard difficulty.
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* A popular challenge for ''VideoGame/PrinceOfPersia'' is to play through the game without drinking any HeartContainer potions. The SNES version even has a password to start on the final level with the default life meter length. Good luck beating Jaffar in this state, as he completely averts the AnticlimaxBoss trope here.

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* ''VideoGame/ResidentEvil4'' gave rise to the minimum shots fired challenge, all-grenade challenge, handgun and knife challenge, and no merchant challenge. Combining the last two results in the handgun and knife no merchant challenge, in which the player must complete the game using only the combat knife and unupgraded basic handgun; in this challenge, boss fights can take upwards of two hours each. Interestingly, the FinalBoss seems to have been specifically designed to be beatable using only the handgun and knife.

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* ''VideoGame/ResidentEvil4'' gave rise ''VideoGame/ResidentEvil2Remake'': The "Minimalist" challenge and achievement requires the player to clear one scenario without ever touching the item box, which is harder than it sounds considering how one will need to leave room for key items in addition to their own resources. Such runs will therefore involve players only picking up certain items in a strategic manner, and in very specific orders. On Hardcore, the amount of inventory expansions is slashed by half, further ramping up the challenge.
* ''VideoGame/ResidentEvil4''
** There are
the minimum shots fired challenge, all-grenade challenge, handgun and knife challenge, and no merchant challenge. Combining the last two results in the handgun and knife no merchant challenge, in which the player must complete the game using only the combat knife and unupgraded basic handgun; in this challenge, boss fights can take upwards of two hours each. Interestingly, the FinalBoss seems to have been specifically designed to be beatable using only the handgun and knife.



** ''VideoGame/ResidentEvilVillage'' sees the return of "knife runs" being an achievement in the game with the "Knives Out" achievement/trophy given for completing the game using only the knife to kill enemies and bosses, with guns only being allowed on certain setpieces.

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** * ''VideoGame/ResidentEvilVillage'' sees the return of "knife runs" being an achievement in the game with the "Knives Out" achievement/trophy given for completing the game using only the knife to kill enemies and bosses, with guns only being allowed on certain setpieces.
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** It's possible to beat ''[[VideoGame/MetroidFusion Fusion]]'' with ''none'' of the collectables that count towards percentage[note]abilities are not considered collectables in this game, so only the missiles, energy tanks, and power bombs count[/note], using a glitch to bypass needing the one "mandatory" missile tank.

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** It's possible to beat ''[[VideoGame/MetroidFusion Fusion]]'' with ''none'' of the collectables that count towards percentage[note]abilities percentage[[note]]abilities are not considered collectables in this game, so only the missiles, energy tanks, and power bombs count[/note], count[[/note]], using a glitch to bypass needing the one "mandatory" missile tank.
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None


** It's possible to beat ''[[VideoGame/MetroidFusion Fusion]]'' with as few as 1% of the collectibles. A "0% run" is also technically possible, but requires superhuman [[https://www.youtube.com/watch?v=kSn6yNuk--g timing]] and [[https://www.youtube.com/watch?v=DDVQ3hyLX84 precision]] and for a long time was considered impossible without tool assistance.

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** It's possible to beat ''[[VideoGame/MetroidFusion Fusion]]'' with as few as 1% ''none'' of the collectibles. A "0% run" is also technically possible, but requires superhuman [[https://www.youtube.com/watch?v=kSn6yNuk--g timing]] and [[https://www.youtube.com/watch?v=DDVQ3hyLX84 precision]] and for a long time was collectables that count towards percentage[note]abilities are not considered impossible without tool assistance.collectables in this game, so only the missiles, energy tanks, and power bombs count[/note], using a glitch to bypass needing the one "mandatory" missile tank.
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realized that you don't have to save up all the eggs at once.


** ''VideoGame/Splatoon3'' is a good example of how a minimalist run can be the exact opposite of a speedrun. The game's main campaign has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign (that being [[spoiler:the Space Center climb and the Mr. Grizz fight]]). While all the boss fights are mandatory, the same can only be said for four of the standard kettle levels: the four Crater levels. Fuzzy Ooze is the only thing impeding progression across the main overworld of Alterna, with the boss kettles in that region not requiring the player to beat all the other levels on their respective islands like in previous games. Eggs collected in the Crater don't carry over to Alterna, so you may think that this means a minimalist run has you playing and replaying the first Alterna level ("Get to Know Alterna, Your Only Choice") to get the necessary 9200 Power Eggs to beeline to all the bosses, but you'll instead find yourself with time-consuming task of [[https://youtu.be/-znxjnRkOQo?t=628 grinding on the Power Egg balloon that floats around the island]], which you can just ''barely'' reach from the starting area. Considering this means waiting for a slow-moving balloon to pass by so you can hopefully time and land a precise Smallfry toss[[note]](if you miss, it's actually faster to kill yourself to soft reset its movement cycle, rather than wait for it come back around)[[/note]], after which you must exit and reenter the entire game mode so the balloon respawns, then repeating the process 91 more times? Don't expect to end up on any speedrun leaderboards anytime soon.

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** ''VideoGame/Splatoon3'' is a good example of how a minimalist run can be the exact opposite of a speedrun. The game's ''VideoGame/Splatoon3''[='=]s main campaign has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign (that being [[spoiler:the Space Center climb and the Mr. Grizz fight]]). While all the boss fights are mandatory, the same can only be said for four of the standard kettle levels: the four Crater levels. Fuzzy Ooze is the only thing impeding progression across the main overworld of Alterna, with the boss kettles in that region not requiring the player to beat all the other levels on their respective islands like in previous games. Eggs collected in the Crater don't carry over to Alterna, so you may think that this means a minimalist run has you playing and replaying the first Alterna level ("Get to Know Alterna, Your Only Choice") to get the necessary 9200 Power Eggs to beeline to all the bosses, but you'll instead find yourself with time-consuming task of [[https://youtu.be/-znxjnRkOQo?t=628 grinding on the Power Egg balloon that floats around the island]], which you can just ''barely'' reach from the starting area. Considering this means waiting for a slow-moving balloon to pass by so you can hopefully time and land a precise Smallfry toss[[note]](if you miss, it's actually faster to kill yourself to soft reset its movement cycle, rather than wait for it come back around)[[/note]], after which you must exit and reenter the entire game mode so the balloon respawns, then repeating the process 91 more times? Don't process? While you can at least reposition to an easier spot to hit the balloon once you collect enough eggs to get rid of the first blockade or two, don't expect to end up on any speedrun leaderboards anytime soon.
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** ''VideoGame/Splatoon3'' is a good example of how a minimalist run can be the exact opposite of a speedrun. The game's main campaign has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign (that being [[spoiler:the Space Center climb and the Mr. Grizz fight]]). While all the boss fights are mandatory, the same can only be said for four of the standard kettle levels: the four Crater levels. Fuzzy Ooze is the only thing impeding progression across the main overworld of Alterna, with the boss kettles in that region not requiring the player to beat all the other levels on their respective islands like in previous games. Eggs collected in the Crater don't carry over to Alterna, so you may think that this means a minimalist run has you playing and replaying the first Alterna level ("Get to Know Alterna, Your Only Choice") to get the necessary 9200 Power Eggs to beeline to all the bosses, but you'll instead find yourself with time-consuming task of [[https://youtu.be/-znxjnRkOQo?t=628 grinding on the Power Egg balloon that floats around the stage]], which you can just ''barely'' reach from the starting area. Considering this means waiting for a slow-moving balloon to pass by so you can hopefully time and land a precise Smallfry toss[[note]](if you miss, it's actually faster to kill yourself to soft reset its movement cycle, rather than wait for it come back around)[[/note]], after which you must exit and reenter the entire game mode so the balloon respawns, then repeating the process 91 more times? Even someone doing an "all missions" speedrun will have finished the game by the time you've collect the needed eggs.

to:

** ''VideoGame/Splatoon3'' is a good example of how a minimalist run can be the exact opposite of a speedrun. The game's main campaign has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign (that being [[spoiler:the Space Center climb and the Mr. Grizz fight]]). While all the boss fights are mandatory, the same can only be said for four of the standard kettle levels: the four Crater levels. Fuzzy Ooze is the only thing impeding progression across the main overworld of Alterna, with the boss kettles in that region not requiring the player to beat all the other levels on their respective islands like in previous games. Eggs collected in the Crater don't carry over to Alterna, so you may think that this means a minimalist run has you playing and replaying the first Alterna level ("Get to Know Alterna, Your Only Choice") to get the necessary 9200 Power Eggs to beeline to all the bosses, but you'll instead find yourself with time-consuming task of [[https://youtu.be/-znxjnRkOQo?t=628 grinding on the Power Egg balloon that floats around the stage]], island]], which you can just ''barely'' reach from the starting area. Considering this means waiting for a slow-moving balloon to pass by so you can hopefully time and land a precise Smallfry toss[[note]](if you miss, it's actually faster to kill yourself to soft reset its movement cycle, rather than wait for it come back around)[[/note]], after which you must exit and reenter the entire game mode so the balloon respawns, then repeating the process 91 more times? Even someone doing an "all missions" Don't expect to end up on any speedrun will have finished the game by the time you've collect the needed eggs.leaderboards anytime soon.
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None


** ''VideoGame/Splatoon3'' has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign. While all the boss fights are mandatory, the same can only be said for five of the standard kettle levels: the four Crater levels and the first Alterna level ("Get to Know Alterna, Your Only Choice"). Since Fuzzy Ooze is the only thing impeding progression across the overworld, with the boss kettles in Alterna not requiring the player to beat all the other levels on their respective islands like in the main campaigns of previous games, one can simply decide to continuously grind Power Eggs in that first Alterna stage until they have enough to power-up Smallfry and make it to said boss kettles. How fun actually doing that would be is another story.

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** ''VideoGame/Splatoon3'' is a good example of how a minimalist run can be the exact opposite of a speedrun. The game's main campaign has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign. campaign (that being [[spoiler:the Space Center climb and the Mr. Grizz fight]]). While all the boss fights are mandatory, the same can only be said for five four of the standard kettle levels: the four Crater levels and the first Alterna level ("Get to Know Alterna, Your Only Choice"). Since levels. Fuzzy Ooze is the only thing impeding progression across the overworld, main overworld of Alterna, with the boss kettles in Alterna that region not requiring the player to beat all the other levels on their respective islands like in the main campaigns of previous games, one can simply decide to continuously grind Power games. Eggs collected in the Crater don't carry over to Alterna, so you may think that this means a minimalist run has you playing and replaying the first Alterna stage until they have enough level ("Get to power-up Know Alterna, Your Only Choice") to get the necessary 9200 Power Eggs to beeline to all the bosses, but you'll instead find yourself with time-consuming task of [[https://youtu.be/-znxjnRkOQo?t=628 grinding on the Power Egg balloon that floats around the stage]], which you can just ''barely'' reach from the starting area. Considering this means waiting for a slow-moving balloon to pass by so you can hopefully time and land a precise Smallfry and make it to said boss kettles. How fun toss[[note]](if you miss, it's actually faster to kill yourself to soft reset its movement cycle, rather than wait for it come back around)[[/note]], after which you must exit and reenter the entire game mode so the balloon respawns, then repeating the process 91 more times? Even someone doing that would be is another story.an "all missions" speedrun will have finished the game by the time you've collect the needed eggs.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* There's at least one LetsPlay of someone trying this in ''VideoGame/MassEffect2'': not doing any of the character-specific sidequests (or any sidequests at all) and just going through the main game. [[KillEmAll Tragedy ensues]]. [[note]]Completing sidequests is necessary to keep members of your party from being KilledOffForReal in the final dungeon. At ''minimum'' you'll lose three of them just ''getting'' to the final dungeon without sidequests.[[/note]]

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* There's at least one LetsPlay of someone trying this in ''VideoGame/MassEffect2'': not doing any of the character-specific sidequests (or any sidequests at all) and just going through the main game. [[KillEmAll Tragedy ensues]].ensues. [[note]]Completing sidequests is necessary to keep members of your party from being KilledOffForReal in the final dungeon. At ''minimum'' you'll lose three of them just ''getting'' to the final dungeon without sidequests.[[/note]]

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* ''VideoGame/Splatoon2'''s ''Octo Expansion'' DLC campaign has 80 missions/tests, but your main goal is to collect [[PlotCoupon four "thangs"]]. The fastest route to get all the "thangs" only requires you to complete 21 of these missions before granting you access to the final section of the campaign, but doing that would still be a standard speedrun. An actual minimalist run means using MercyMode to outright ''skip'' not only those levels, but also the various sections of the escape sequence, and even the FinalBoss itself. Granted, since this means repeatedly killing yourself at the start of each level until the game pities you enough to let you continue on, as opposed to actually playing the game, it isn't the most fun example of this trope by any measure.

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* ''VideoGame/Splatoon2'''s ''Octo ''Franchise/{{Splatoon}}'':
** In the base campaign of all installments, you can simply forego leveling up your Hero Gear, though it is impossible to beat any of them without collecting any Power Eggs, which is the currency needed to do so in the first two games, and which you receive dozens (if not hundreds) of as a reward for beating a stage.
** ''VideoGame/Splatoon2': Octo
Expansion'' DLC campaign has 80 missions/tests, but your main goal is to collect [[PlotCoupon four "thangs"]]. The fastest route to get all the "thangs" only requires you to complete 21 of these missions before granting you access to the final section of the campaign, but doing that would still be a standard speedrun. An actual minimalist run means using MercyMode to outright ''skip'' not only those levels, but also the various sections of the escape sequence, and even the FinalBoss itself. Granted, since this means repeatedly killing yourself at the start of each level until the game pities you enough to let you continue on, as opposed to actually playing the game, it isn't the most fun example of this trope by any measure.measure.
** ''VideoGame/Splatoon3'' has 65 kettle levels and 4 boss battles prior to the final segment of the main campaign. While all the boss fights are mandatory, the same can only be said for five of the standard kettle levels: the four Crater levels and the first Alterna level ("Get to Know Alterna, Your Only Choice"). Since Fuzzy Ooze is the only thing impeding progression across the overworld, with the boss kettles in Alterna not requiring the player to beat all the other levels on their respective islands like in the main campaigns of previous games, one can simply decide to continuously grind Power Eggs in that first Alterna stage until they have enough to power-up Smallfry and make it to said boss kettles. How fun actually doing that would be is another story.
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* ''VideoGame/ExtrapowerAttackOfDarkforce'': It's actually entirely possible to finish the entire game without buying or upgrading any hero's equipment. Unfortunately, this makes the game much more difficult as even fodder mooks will require precious skills to survive and bosses become far more dangerous, or even mathematically impossible with poor leveling. You'll likely build up all the bad end scores and hit a minimal heroes rank from more frequent unit retreats and taking thrice as many turns to cautiously clear a level, but it is entirely doable and makes a tense challenge.
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* There's at least one LetsPlay of someone trying this in ''VideoGame/MassEffect2'': not doing any of the character-specific sidequests (or any sidequests at all) and just going through the main game. [[KillEmAll Tragedy ensues]].

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* There's at least one LetsPlay of someone trying this in ''VideoGame/MassEffect2'': not doing any of the character-specific sidequests (or any sidequests at all) and just going through the main game. [[KillEmAll Tragedy ensues]]. [[note]]Completing sidequests is necessary to keep members of your party from being KilledOffForReal in the final dungeon. At ''minimum'' you'll lose three of them just ''getting'' to the final dungeon without sidequests.[[/note]]
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* In ''VideoGame/BloodstainedCurseOfTheMoon'', you can choose to recruit the teammates, kill them to absorb their power, or just ignore them and move on to the next stage. Oddly enough, the last option is the hardest out of the three, but doesn't unlock anything for completing it. In the sequel, in the Final Episode, you can choose to not take any party members with you and go straight to the final level after one level. [[spoiler:You're given the [[InfinityPlusOneSword Daizangetsutou]] if you're going for this, which also changes the boss and ending.]]

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* ''VideoGame/TheEvilWithin2'' requires this when playing on "[[HarderThanHard Classic Mode]]", as you won't be able to upgrade any of your skills or weapons. Of course, you could still play the game regularly without upgrading anything either way.

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* ''VideoGame/TheEvilWithin2'' One of the achievements in ''VideoGame/TheEvilWithin'' requires beating the game without upgrading their skills and weapons. Technically, the achievement requires you to specifically not spend any green gel (barring one moment at the beginning where you absolutely ''have'' to), but since the green gel is needed to upgrade skills[=/=]weapons, it's basically the same difference.
** The [[VideoGame/TheEvilWithin2 sequel]] actually makes
this mandatory when playing on "[[HarderThanHard Classic Mode]]", as having you won't be go the entire run without being able to upgrade any of your skills or and weapons. Of course, you could still play the game regularly without upgrading anything either way.
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* ''VideoGame/TheEvilWithin2'' requires this when playing on "[[HarderThanHard Classic Mode]]", as you won't be able to upgrade any of your skills or weapons. Of course, you could still play the game regularly without upgrading anything either way.
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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' is probably the ultimate example of the minimalist run being the furthest thing from a regular speedrun as you can get, with the Low% world record clocking in at a [[SarcasmMode blazing fast]] ''16 hours''. That's 10 hours longer than the ''100%'' world record. It's all due to an improperly looped ItemGet animation that causes Link to inch backwards at a torturously slow pace while also disabling his collision, as explained in [[https://www.youtube.com/watch?v=v2nRW3wKnVY this video]].

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!!Examples

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!!Examples!!Video Game Examples:



* ''VideoGame/KemonoHeroes'' has an achievement called "Broken Run" which requires that the players beat the whole game without ever entering the shop, meaning they can't upgrade any of their weapons or stats and can't heal or stock up on magic between levels.

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* ''VideoGame/KemonoHeroes'' has an achievement called "Broken Run" which requires that the players beat the whole game without ever entering the shop, meaning they can't upgrade any of their weapons or stats and can't heal or stock up on magic between levels.levels.
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!!Other mediums:
* ''WebVideo/VGMyths'': For different games:
** [[https://www.youtube.com/watch?v=dtOL_tARCNw&list=PLfDC5d996dRH4StrfmU1SEqXjhpstgoML&index=41 "Can You Beat Sly Cooper Without Stealing Any Coins?"]]
** [[https://www.youtube.com/watch?v=dQ4Iv5HfyqE&list=PLfDC5d996dRH4StrfmU1SEqXjhpstgoML&index=39 "VG Myths - Can You Beat Jak and Daxter Without Collecting Any Orbs?"]]
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