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** Finally, the game is available on UsefulNotes/{{Wii}}, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. Games prior to ''Guitar Hero III'' (excluding ''II'') were exclusive to the UsefulNotes/PlayStation2, so this is the first time owners of these systems could play some of the songs.

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** Finally, the game is available on UsefulNotes/{{Wii}}, UsefulNotes/XBox360, Platform/{{Wii}}, Platform/XBox360, and UsefulNotes/PlayStation3. Platform/PlayStation3. Games prior to ''Guitar Hero III'' (excluding ''II'') were exclusive to the UsefulNotes/PlayStation2, Platform/PlayStation2, so this is the first time owners of these systems could play some of the songs.



* ''VideoGame/AceCombatInfinity'' consisted primarily of remakes of past missions and boss battles (primarily from the UsefulNotes/Playstation2 installment of the series) transposed to a real world setting and Free to Play progression system. The Special Events also played up the celebration aspect, often handing out skins and emblems based on the previous games.

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* ''VideoGame/AceCombatInfinity'' consisted primarily of remakes of past missions and boss battles (primarily from the UsefulNotes/Playstation2 Platform/Playstation2 installment of the series) transposed to a real world setting and Free to Play progression system. The Special Events also played up the celebration aspect, often handing out skins and emblems based on the previous games.
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* ''VideoGame/WarioWare Gold'' does this for its series on a grand scale. Not only are its three major control schemes taken from the original, ''Twisted'', and ''Touched'', but a large number of the microgames are remakes of microgames from those titles, ''DIY'', and ''Smooth Moves''. Even certain challenge modes, such as the Gamer mode from ''Game & Wario'' (now known as Sneaky Gamer) and the [=WarioWatch=] from ''Twisted'', made it in!

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* ''VideoGame/WarioWare Gold'' ''VideoGame/WarioWareGold'' does this for its series on a grand scale. Not only are its three major control schemes taken from the original, ''Twisted'', and ''Touched'', but a large number of the microgames are remakes of microgames from those titles, ''DIY'', and ''Smooth Moves''. Even certain challenge modes, such as the Gamer mode from ''Game & Wario'' (now known as Sneaky Gamer) and the [=WarioWatch=] from ''Twisted'', made it in!
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Typo fix


* ''VideoGame/SuperSmashBrosUltimate'' includes nearly every stage and music track from [[VideoGame/SuperSmashBros previous entries]], in addition to every single fighter in series history returning alongside new ones. Several modes returns as well (including two that didn't make it into the initial release but were added later via updates). Lastly, in addition to featuring new bosses for the Classic and Adventure Modes, it also brings back some of the bosses that appeared in prior games, namely Giga Bowser (''Melee''), Galleom (''Brawl''), most stage bosses from ''4'', and obviously the Hands. Creator/MasahiroSakurai has admitted in one of the game's live presentations that a future ''Smash'' game is very unlikely to invoke this trope, and thus sees ''Ultimate'' as a once-in-a-lifetime exception worth enjoying.

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* ''VideoGame/SuperSmashBrosUltimate'' includes nearly every stage and music track from [[VideoGame/SuperSmashBros previous entries]], in addition to every single fighter in series history returning alongside new ones. Several modes returns return as well (including two that didn't make it into the initial release but were added later via updates). Lastly, in addition to featuring new bosses for the Classic and Adventure Modes, it also brings back some of the bosses that appeared in prior games, namely Giga Bowser (''Melee''), Galleom (''Brawl''), most stage bosses from ''4'', and obviously the Hands. Creator/MasahiroSakurai has admitted in one of the game's live presentations that a future ''Smash'' game is very unlikely to invoke this trope, and thus sees ''Ultimate'' as a once-in-a-lifetime exception worth enjoying.
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* ''VideoGame/SuperSmashBrosUltimate'' includes nearly every stage and music track from [[VideoGame/SuperSmashBros previous entries]], in addition to every single fighter in series history returning alongside new ones.

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* ''VideoGame/SuperSmashBrosUltimate'' includes nearly every stage and music track from [[VideoGame/SuperSmashBros previous entries]], in addition to every single fighter in series history returning alongside new ones. Several modes returns as well (including two that didn't make it into the initial release but were added later via updates). Lastly, in addition to featuring new bosses for the Classic and Adventure Modes, it also brings back some of the bosses that appeared in prior games, namely Giga Bowser (''Melee''), Galleom (''Brawl''), most stage bosses from ''4'', and obviously the Hands. Creator/MasahiroSakurai has admitted in one of the game's live presentations that a future ''Smash'' game is very unlikely to invoke this trope, and thus sees ''Ultimate'' as a once-in-a-lifetime exception worth enjoying.
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We have a page for this game now. =)


** ''Mario Party Superstars'' tops ''Top 100'' by bringing back not just minigames series-wide, but actual boards from the first three games, such as ''Peach's Birthday Cake'' and ''Space Land''.

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** ''Mario Party Superstars'' ''VideoGame/MarioPartySuperstars'' tops ''Top 100'' by bringing back not just minigames series-wide, but actual boards from the first three games, such as ''Peach's Birthday Cake'' and ''Space Land''.
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We have a page for this game now. =)


** ''Mario Party: The Top 100'' remasters one hundred minigames from the previous numbered installments of the series[[note]]meaning ''Advance'', ''DS'', and ''Star Rush'' are excluded[[/note]], and also brings back the Minigame Island from the first game.

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** ''Mario Party: The Top 100'' ''VideoGame/MarioPartyTheTop100'' remasters one hundred minigames from the previous numbered installments of the series[[note]]meaning ''Advance'', ''DS'', and ''Star Rush'' are excluded[[/note]], and also brings back the Minigame Island from the first game.
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With Yoshi's Island included, this clarification is necessary. =P


* ''VideoGame/MarioKart8 Deluxe'': The Booster Course Pass DLC is one big Megamix DLC, consisting of remasters of tracks throughout the ''VideoGame/MarioKart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]]. Notably, this includes tracks from ''VideoGame/MarioKartTour'', which was released long after the original ''Mario Kart 8'' as well as ''8 Deluxe'' itself.

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* ''VideoGame/MarioKart8 Deluxe'': The Booster Course Pass DLC is one big Megamix DLC, consisting predominantly of remasters of tracks throughout the ''VideoGame/MarioKart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]]. Notably, this includes tracks from ''VideoGame/MarioKartTour'', which was released long after the original ''Mario Kart 8'' as well as ''8 Deluxe'' itself.

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* ''[[VideoGame/RidgeRacer Ridge Racers]]'' consists exclusively of tracks from the [=PS1=] installments of the ''Ridge Racer'' series and the arcade-exclusive ''Rave Racer'', and features many rearrangements of songs from those titles. ''Ridge Racers 2'' escalates this to including every track from every [=PS1=] installment and also has intro movies and [[UsefulNotes/ElectronicEntertainmentExpo E3]] trailers for the previous games as unlockables.

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* ''[[VideoGame/RidgeRacer Ridge Racers]]'' ''VideoGame/RidgeRacer'':
** ''Ridge Racer 64'' features tracks from the first two games along with a new set of "Renegade" tracks, a roster of cars based on vehicles from the first two games and ''Type 4'', and options to use driving physics from the first two games.
** ''Ridge Racers''
consists exclusively of tracks from the [=PS1=] installments of the ''Ridge Racer'' series and the arcade-exclusive ''Rave Racer'', and features many rearrangements of songs from those titles. ''Ridge Racers 2'' escalates this to including every track from every [=PS1=] installment and also has intro movies and [[UsefulNotes/ElectronicEntertainmentExpo E3]] trailers for the previous games as unlockables.
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None


** Finally, the game is available on UsefulNotes/{{Wii}}, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. Games prior to ''Guitar Hero III'' (excluding ''II'') were exclusive to UsefulNotes/PlayStation2, so this is the first time owners of these systems could play some of the songs.

to:

** Finally, the game is available on UsefulNotes/{{Wii}}, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. Games prior to ''Guitar Hero III'' (excluding ''II'') were exclusive to the UsefulNotes/PlayStation2, so this is the first time owners of these systems could play some of the songs.



** The mobile games ''VideoGame/RockmanXover'' and ''VideoGame/MegaManXDive'' are both games that star past Mega Men and allow you to fight bosses and go through levels from the older series. ''Xover'' allows you to play as an OriginalGeneration Mega Man named Over-1, while ''[=DiVE=]'' lets you play with representatives from all seven main ''Mega Man'' series (including a few previously unplayable [=NPCs=] and bosses) along with a handful of OriginalGeneration and WhatIf characters.

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** The mobile games ''VideoGame/RockmanXover'' and ''VideoGame/MegaManXDive'' are both games that star past Mega Men and allow you to fight bosses and go through levels from the older series. ''Xover'' allows you to play casts (well, [[DefunctOnlineVideoGames casted]]) the player as an OriginalGeneration Mega Man named Over-1, while ''[=DiVE=]'' lets you play with representatives includes playable characters from all seven main ''Mega Man'' series (including a few previously unplayable [=NPCs=] and bosses) along with a handful of OriginalGeneration and WhatIf characters.



** While ''VideoGame/Rockman4MinusInfinity'' is first and foremost a revamping of ''VideoGame/MegaMan4'', many of its enemies, bosses, and elements are taken from other ''Mega Man'' titles, such as Skull Man's stage including a bunch of gimmick platforms from various stages (like [[VideoGame/MegaMan1 Guts Man]]'s rail platforms), [[VideoGame/MegaMan3 Shadow Man]] being a RecurringBoss, and [[VideoGame/MegaManV Terra]] showing up in the final Cossack stage complete with his Spark Chaser as a temporary weapon.

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** While ''VideoGame/Rockman4MinusInfinity'' is first and foremost a ROM hack revamping of ''VideoGame/MegaMan4'', many of its enemies, bosses, and elements are taken from other ''Mega Man'' titles, such as Skull Man's stage including a bunch of gimmick platforms from various stages (like [[VideoGame/MegaMan1 Guts Man]]'s rail platforms), [[VideoGame/MegaMan3 Shadow Man]] being a RecurringBoss, and [[VideoGame/MegaManV Terra]] showing up in the final Cossack stage complete with his Spark Chaser as a temporary weapon.



** ''VideoGame/SonicGenerations'', part of the franchise's 20th anniversary MilestoneCelebration. With the exception of the final boss, every single level and boss was taken from past Sonic games.

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** ''VideoGame/SonicGenerations'', part of the franchise's 20th anniversary MilestoneCelebration. With the exception of the final boss, every single level and boss was taken from past Sonic ''Sonic'' games.



** ''VideoGame/SuperMarioBros3Mix'' is a ROM Hack of ''VideoGame/SuperMarioBros3'' in which each world is based on a different ''Mario'' platformer, recreating levels and boss fights from them and importing mechanics not seen in vanilla ''3'', such as [[VideoGame/SuperMarioWorld Yoshi]], [[VideoGame/SuperMarioSunshine Chucksters]], and [[VideoGame/SuperMarioGalaxy alternate gravity]].

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** ''VideoGame/SuperMarioBros3Mix'' is a ROM Hack hack of ''VideoGame/SuperMarioBros3'' in which each world is based on a different ''Mario'' platformer, recreating levels and boss fights from them and importing mechanics not seen in vanilla ''3'', such as [[VideoGame/SuperMarioWorld Yoshi]], [[VideoGame/SuperMarioSunshine Chucksters]], and [[VideoGame/SuperMarioGalaxy alternate gravity]].



* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is one big Megamix DLC, consisting of remasters of tracks throughout the ''Mario Kart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]]. Notably, this includes tracks from ''VideoGame/MarioKartTour'', which was released long after the original ''Mario Kart 8'' as well as ''8 Deluxe'' itself.
* ''[[VideoGame/RidgeRacer Ridge Racers]]'' consists exclusively of tracks from the [=PS1=] installments of the series and the arcade-exclusive ''Rave Racer'', and features many rearrangements of songs from those titles. ''Ridge Racers 2'' escalates this to including every track from every [=PS1=] installment and also has intro movies and E3 trailers for the previous games as unlockables.

to:

* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] DLC is one big Megamix DLC, consisting of remasters of tracks throughout the ''Mario Kart'' ''VideoGame/MarioKart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]]. Notably, this includes tracks from ''VideoGame/MarioKartTour'', which was released long after the original ''Mario Kart 8'' as well as ''8 Deluxe'' itself.
* ''[[VideoGame/RidgeRacer Ridge Racers]]'' consists exclusively of tracks from the [=PS1=] installments of the ''Ridge Racer'' series and the arcade-exclusive ''Rave Racer'', and features many rearrangements of songs from those titles. ''Ridge Racers 2'' escalates this to including every track from every [=PS1=] installment and also has intro movies and E3 [[UsefulNotes/ElectronicEntertainmentExpo E3]] trailers for the previous games as unlockables.
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* ''VideoGame/PowerBomberman'', besides its use of TheBusCameBack and RecycledSoundtrack, also brings back the [[PowerupMount Louies]] and several items from previous games (including some which had never appeared in a 2D ''Bomberman'' game before), [[NostalgiaLevel recreates some older stages]] (some wholly, some visually but with added twists, and some just by their gimmicks), and features alternative game modes that debuted in other entries in the series.

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* The ''VideoGame/{{Bomberman}}'' FanGame ''VideoGame/PowerBomberman'', besides its use of TheBusCameBack and RecycledSoundtrack, also brings back the [[PowerupMount Louies]] and several items from previous games (including some which had never appeared in a canonical 2D ''Bomberman'' game before), game), [[NostalgiaLevel recreates some older stages]] (some wholly, some visually but with added twists, and some just by their gimmicks), and features 10-player multiplayer from ''VideoGame/SaturnBomberman'' and ''VideoGame/AtomicBomberman'' (well, actually up to ''twelve'' players), and alternative game modes that debuted in other entries in the series.
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Expanded an example


* ''VideoGame/EtrianOdysseyNexus'' is the culmination of the series. It brings back classes, bosses and dungeons from all five previous titles, although it also features a few new dungeons and a new class.

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* ''VideoGame/EtrianOdysseyNexus'' is the culmination of the series. It brings back classes, bosses and dungeons from all five previous titles, although it also features a few new dungeons and a new class. There's plot-relevant explanations for this, too; for returning classes, they represent explorers responding to Persephone's call across many different lands to Maginia, while the non-playable characters are supporting Maginia in its cause (or, in the case of Artelinde, having her own agenda with the Seafarers). [[spoiler:For the dungeons, it's explained that Lemuria's Yggdrasil is derived by splicing the DNA of the Yggdrasils of Etria, High Lagaard, Amoroad, and Tharsis, so it's recreated the biomes of its ancestors as it reinvigorates surrounding lands]]. And for the enemies and bosses, they simply managed to adapt to the surroundings of Lemuria thanks to the familiarity of the habitats.
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* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is one big Megamix DLC, consisting of remasters of tracks throughout the ''Mario Kart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].

to:

* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is one big Megamix DLC, consisting of remasters of tracks throughout the ''Mario Kart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]]. Notably, this includes tracks from ''VideoGame/MarioKartTour'', which was released long after the original ''Mario Kart 8'' as well as ''8 Deluxe'' itself.



* ''VideoGame/EtrianOdyssey Nexus'' is the culmination of the series. It brings back classes, bosses and dungeons from all five previous titles, although it also features a few new dungeons and a new class.

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* ''VideoGame/EtrianOdyssey Nexus'' ''VideoGame/EtrianOdysseyNexus'' is the culmination of the series. It brings back classes, bosses and dungeons from all five previous titles, although it also features a few new dungeons and a new class.
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the the


* ''VideoGame/XenobladeChronicles3'' acts as a culmination of the first two main series games in the franchise, combining world-building elements, gameplay mechanics, and even wraps up the the fates of the two worlds introduced in ''Xenoblade 1'' and ''2''. As a bonus, it also contains many homages to the rest of the ''Xeno'' series.

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* ''VideoGame/XenobladeChronicles3'' acts as a culmination of the first two main series games in the franchise, combining world-building elements, gameplay mechanics, and even wraps up the the fates of the two worlds introduced in ''Xenoblade 1'' and ''2''. As a bonus, it also contains many homages to the rest of the ''Xeno'' series.
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* ''VideoGame/XenobladeChronicles3'' acts as a culmination of the first two games in the franchise, combining world-building elements, gameplay mechanics, and even wraps up the the fates of the two worlds introduced in Xenoblade 1 and 2. As a bonus, it also contains many homages to the rest of the Xeno series.

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* ''VideoGame/XenobladeChronicles3'' acts as a culmination of the first two main series games in the franchise, combining world-building elements, gameplay mechanics, and even wraps up the the fates of the two worlds introduced in Xenoblade 1 ''Xenoblade 1'' and 2. ''2''. As a bonus, it also contains many homages to the rest of the Xeno ''Xeno'' series.
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*''VideoGame/XenobladeChronicles3'' acts as a culmination of the first two games in the franchise, combining world-building elements, gameplay mechanics, and even wraps up the the fates of the two worlds introduced in Xenoblade 1 and 2. As a bonus, it also contains many homages to the rest of the Xeno series.

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* ''VideoGame/SoulcaliburVI'' is primarily based on the classic ''Soulcalibur'', considered the point where the series entered the mainstream [[MilestoneCelebration twenty years prior]], and yet features characters, modes, gameplay mechanics, music, and general ideas taken from all corners of the series.
* ''VideoGame/SuperSmashBrosUltimate'' includes nearly every stage and music track from previous entries, in addition to every single fighter in series history returning alongside new ones.

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* ''VideoGame/SoulcaliburVI'' is primarily based on the classic ''Soulcalibur'', considered the point where the series ''VideoGame/SoulSeries'' entered the mainstream [[MilestoneCelebration twenty years prior]], and yet features characters, modes, gameplay mechanics, music, and general ideas taken from all corners of the series.
* ''VideoGame/SuperSmashBrosUltimate'' includes nearly every stage and music track from [[VideoGame/SuperSmashBros previous entries, entries]], in addition to every single fighter in series history returning alongside new ones.



** The mobile games ''VideoGame/RockmanXOver'' and ''VideoGame/MegaManXDive'' are both games that star past Mega Men and allow you to fight bosses and go through levels from the older series. ''X Over'' allows you to play as an OriginalGeneration Mega Man named Over-1, while ''X Dive'' lets you play with representatives from all seven main Mega Man series.

to:

** The mobile games ''VideoGame/RockmanXOver'' ''VideoGame/RockmanXover'' and ''VideoGame/MegaManXDive'' are both games that star past Mega Men and allow you to fight bosses and go through levels from the older series. ''X Over'' ''Xover'' allows you to play as an OriginalGeneration Mega Man named Over-1, while ''X Dive'' ''[=DiVE=]'' lets you play with representatives from all seven main Mega Man series.''Mega Man'' series (including a few previously unplayable [=NPCs=] and bosses) along with a handful of OriginalGeneration and WhatIf characters.



** ''VideoGame/SonicForces'' (also part of the 25th anniversary celebration) is a lesser example, featuring a few returning levels like Green Hill or Chemical Plant.

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** ''VideoGame/SonicForces'' (also part of the 25th anniversary celebration) is a lesser example, featuring a few returning levels like Green Hill or and Chemical Plant.
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* ''[[VideoGame/AeroFighters Sonic Wings Special]]'' and its arcade counterpart ''Sonic Wings Limited'' mix-and-match level themes and boss battles from the three previous games. Of the 10 or so player characters and levels featured in both games, only one of the player character and one of the boss are brand new.

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* ''[[VideoGame/AeroFighters Sonic Wings Special]]'' and its arcade counterpart ''Sonic Wings Limited'' mix-and-match level themes and boss battles from the three previous games. Of the 10 or so player characters and levels featured in both games, only one of the player character characters and one of the boss bosses are brand new.
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None


** ''Monster Hunter Generations'' features monsters, locales, villages, and [=NPCs=] from past ''Monster Hunter'' games, alongside a few new ones. ''Monster Hunter Generations Ultimate'', the UpdatedRerelease, adds more old stuff to the mix.

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** ''Monster Hunter Generations'' ''VideoGame/MonsterHunterGenerations'' features monsters, locales, villages, and [=NPCs=] from past ''Monster Hunter'' games, alongside a few new ones. This is justified, because the game was conceived to celebrate the history of the franchise (it was released in 2015, one year after the series' 10th anniversary). The UpdatedRerelease ''Monster Hunter Generations Ultimate'', the UpdatedRerelease, Ultimate'' adds more old stuff to the mix.mix, and also doubled as a farewell to the classic formula and style of the series before the arrival of ''VideoGame/MonsterHunterWorld'' (a SoftReboot that also marks a new era with revamped gameplay and conventions).
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* ''Halo: The Master Chief Collection'' is a mix of this and a CompilationRerelease, containing every campaign and multiplayer level from ''VideoGame/HaloCombatEvolved'' to ''VideoGame/Halo4''. The content of each game is mostly kept separate, though you do have the option of searching for multiple games at once for multiplayer, allowing you to seamlessly jump between games at your liking.

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* ''Halo: ''Franchise/{{Halo}}: The Master Chief Collection'' is a mix of this and a CompilationRerelease, containing every campaign and multiplayer level from ''VideoGame/HaloCombatEvolved'' to ''VideoGame/Halo4''. The content of each game is mostly kept separate, though you do have the option of searching for multiple games at once for multiplayer, allowing you to seamlessly jump between games at your liking.
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YMMV


* ''VideoGame/WarioWare Gold'' does this for its series on a grand scale. Not only are its three major control schemes taken from the original, ''Twisted'', and ''Touched'', but a large number of the microgames are remakes of microgames from those titles, ''DIY'', and ''Smooth Moves''. Even certain challenge modes, such as the Gamer mode from ''Game & Wario'' (now known as Sneaky Gamer) and the [=WarioWatch=] from ''Twisted'', made it in! Small wonder that the game got the FanNickname "[=WarioWare=] Megamix", especially since the game is from the creators of ''VideoGame/RhythmHeaven Megamix''.

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* ''VideoGame/WarioWare Gold'' does this for its series on a grand scale. Not only are its three major control schemes taken from the original, ''Twisted'', and ''Touched'', but a large number of the microgames are remakes of microgames from those titles, ''DIY'', and ''Smooth Moves''. Even certain challenge modes, such as the Gamer mode from ''Game & Wario'' (now known as Sneaky Gamer) and the [=WarioWatch=] from ''Twisted'', made it in! Small wonder that the game got the FanNickname "[=WarioWare=] Megamix", especially since the game is from the creators of ''VideoGame/RhythmHeaven Megamix''.
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None

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* ''Halo: The Master Chief Collection'' is a mix of this and a CompilationRerelease, containing every campaign and multiplayer level from ''VideoGame/HaloCombatEvolved'' to ''VideoGame/Halo4''. The content of each game is mostly kept separate, though you do have the option of searching for multiple games at once for multiplayer, allowing you to seamlessly jump between games at your liking.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is one big Megamix DLC, consisting of remasters of tracks throughout the MK series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].

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* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is one big Megamix DLC, consisting of remasters of tracks throughout the MK ''Mario Kart'' series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].
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Not "essentially" a Megamix DLC. It IS Megamix DLC in its entirety, as all 48 tracks it'll include hail from past games


* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is essentially Megamix DLC, consisting of remasters of tracks throughout the MK series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].

to:

* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] is essentially one big Megamix DLC, consisting of remasters of tracks throughout the MK series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] includes remasters of numerous tracks throughout the series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].

to:

* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] includes is essentially Megamix DLC, consisting of remasters of numerous tracks throughout the MK series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].
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None

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* ''VideoGame/MarioKart8 Deluxe'': The [[https://www.youtube.com/watch?v=1uZDbDoDAq4 Booster Course Pass DLC]] includes remasters of numerous tracks throughout the series, from [[VideoGame/MarioKartWii Coconut Mall]] to [[VideoGame/MarioKart64 Choco Mountain]].
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Added an example from the work page.

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[[folder:Idle]]
* ''VideoGame/TheCommunitree'', as indicated by the name, combines lots of major elements from Jacorb's orginal game and the community's other mods and even some other games.
* ''VideoGame/TheMultitree'' has many layers which are simplified versions of those found in existent trees.
[[/folder]]

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* ''VideoGame/MonsterHunter Generations'' features monsters, locales, villages, and [=NPCs=] from past ''Monster Hunter'' games, alongside a few new ones. ''Monster Hunter Generations Ultimate'', the UpdatedRerelease, adds more old stuff to the mix.

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* ''VideoGame/MonsterHunter ''VideoGame/MonsterHunter'':
** ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'' incorporates every monster that has appeared in the series up to that point, including the first two monsters that debuted in the ''VideoGame/MonsterHunterFrontier'' SpinOff (Hypnocatrice and Lavasioth). It also features not only all hunting areas from ''VideoGame/MonsterHunter2Dos'' and the original ''Freedom 2'', but also those of ''VideoGame/MonsterHunter2004'' and its rereleases (''G'' and ''Freedom'') and the first hunting area from ''Frontier'' (Great Forest). It does introduce brand-new monsters (such as Vespoid Queen, Nargacuga and subspecies of the Carapaceons and Fanged Beasts, to name a few) and mechanics (multi-monster quests and the Felyne partner), to keep things fresh.
** ''Monster Hunter
Generations'' features monsters, locales, villages, and [=NPCs=] from past ''Monster Hunter'' games, alongside a few new ones. ''Monster Hunter Generations Ultimate'', the UpdatedRerelease, adds more old stuff to the mix.
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* ''VideoGame/SuperSmashBrosUltimate'' gets a mention here for including nearly every stage and music track from previous entries, in addition to every single fighter in series history returning alongside new ones.

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* ''VideoGame/SuperSmashBrosUltimate'' gets a mention here for including includes nearly every stage and music track from previous entries, in addition to every single fighter in series history returning alongside new ones.

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