**Changed line(s) 22 (click to see context) from:**

* The PC game ''Franchise/SherlockHolmes and the Secret of the Silver Earring'' has an unusually large one, ten columns wide.

**to:**

* The PC game ~~''Franchise/SherlockHolmes and the Secret of the Silver Earring'' ~~''VideoGame/SherlockHolmesSecretOfTheSilverEarring'' has an unusually large one, ten columns wide.

**Changed line(s) 5,8 (click to see context) from:**

[[AC:AlternateRealityGame]]

* ''TabletopGame/PerplexCity'' has a card with a 4×4 magic square which must be filled in, with only two starting numbers.

[[AC:LiveActionTV]]

* ''TabletopGame/PerplexCity'' has a card with a 4×4 magic square which must be filled in, with only two starting numbers.

[[AC:LiveActionTV]]

**to:**

[[folder: Alternate Reality Game ]]

* ''TabletopGame/PerplexCity'' has a card with a 4×4 magic square which must be filled in, with only two starting numbers.

[[folder: Live Action TV ]]

**Changed line(s) 11 (click to see context) from:**

[[AC:VideoGames]]

**to:**

[[folder: Video Games ]]

**Changed line(s) 17 (click to see context) from:**

* The first ''VideoGame/MightAndMagic'' game has a 4×4 magic square dungeon, the successful solution of which will grant your party +2 intelligence.

**to:**

* The first ''VideoGame/MightAndMagic'' game has a 4×4 magic square dungeon, the successful solution of which will grant your party +2 intelligence.

**Added DiffLines:**

[[/folder]]

**Changed line(s) 15 (click to see context) from:**

* Happens twice in ''VideoGame/{{Onimusha}} 2'' where you have to solve such a puzzle to open the chests containing the proper trinket.

**to:**

* Happens twice in ~~''VideoGame/{{Onimusha}} 2'' ~~''VideoGame/Onimusha2SamuraisDestiny'' where you have to solve such a puzzle to open the chests containing the proper trinket.

**Changed line(s) 6,7 (click to see context) from:**

* ''PerplexCity'' has a card with a 4x4 magic square which must be filled in, with only two starting numbers.

**to:**

* ~~''PerplexCity'' ~~''TabletopGame/PerplexCity'' has a card with a ~~4x4 ~~4×4 magic square which must be filled in, with only two starting numbers.

**Changed line(s) 9,10 (click to see context) from:**

* ''Series/StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but this can be {{Hand Wave}}d by claiming that any of them would have worked.

**to:**

* ''Series/StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but one can HandWave this ~~can be {{Hand Wave}}d ~~by claiming that any of them would have worked.

**Changed line(s) 12,13 (click to see context) from:**

* It should not surprise anyone that ''ProfessorLaytonAndTheCuriousVillage'' has one of these.

* The PC game ''SherlockHolmes and the Secret of the Silver Earring'' has an unusually large one, ten columns wide.

* The PC game ''SherlockHolmes and the Secret of the Silver Earring'' has an unusually large one, ten columns wide.

**to:**

* It should not surprise anyone that ~~''ProfessorLaytonAndTheCuriousVillage'' ~~''VideoGame/ProfessorLaytonAndTheCuriousVillage'' has one of these.

* The PC game~~''SherlockHolmes ~~''Franchise/SherlockHolmes and the Secret of the Silver Earring'' has an unusually large one, ten columns wide.

* The PC game

**Changed line(s) 16,18 (click to see context) from:**

* ''Castle of DrBrain'' and ''Island of DrBrain'' have this as one of the puzzles in each game. In the first game, the puzzle is the same every time you play (with a blank board), but the size will differ based on the difficulty. In the second game, you can replay the puzzle as many times as you like, and have it randomised each time.

* The first ''VideoGame/MightAndMagic'' game has a 4x4 magic square dungeon, the successful solution of which will grant your party +2 intelligence

* Often used in room escape [[PointAndClickGame Point-and-Click Game]]s. Sometimes you have to go on a PixelHunt to collect all the numbers before you can start work on the puzzle.

* The first ''VideoGame/MightAndMagic'' game has a 4x4 magic square dungeon, the successful solution of which will grant your party +2 intelligence

* Often used in room escape [[PointAndClickGame Point-and-Click Game]]s. Sometimes you have to go on a PixelHunt to collect all the numbers before you can start work on the puzzle.

**to:**

* ''Castle of ~~DrBrain'' ~~VideoGame/DrBrain'' and ''Island of ~~DrBrain'' ~~Dr. Brain'' have this as one of the puzzles in each game. In the first game, the puzzle is the same every time you play (with a blank board), but the size will differ based on the difficulty. In the second game, you can replay the puzzle as many times as you like, and have it randomised each time.

* The first ''VideoGame/MightAndMagic'' game has a~~4x4 ~~4×4 magic square dungeon, the successful solution of which will grant your party +2 ~~intelligence~~

intelligence.

* Often used in room escape [[PointAndClickGame~~Point-and-Click Game]]s.~~point-and-click games]]. Sometimes you have to go on a PixelHunt to collect all the numbers before you can start work on the puzzle.

* The first ''VideoGame/MightAndMagic'' game has a

* Often used in room escape [[PointAndClickGame

**Changed line(s) 20,21 (click to see context) from:**

------

<<|StockPuzzle|>>

<<|StockPuzzle|>>

**to:**

<<|StockPuzzle|>>

**Added DiffLines:**

* There's one in ''VisualNovel/NineHoursNinePersonsNineDoors''. If it wasn't difficult enough per se, part of its nastiness comes from figuring out what the rows, columns and diagonals must equal. It gives you a hint in hexadecimal, though, which is a numerical base you've been using in previous puzzles; but you might as well have forgotten about it by the time you encounter this square, especially due to NewGamePlus reruns.

**Changed line(s) 14 (click to see context) from:**

* The first test you must complete to get one of Johnny's Tools in ''ShadowHearts: From The New World'' is a staggered magic square, requiring you to match different sums for each direction.

**to:**

* The first test you must complete to get one of Johnny's Tools in ~~''ShadowHearts: From The New World'' ~~''VideoGame/ShadowHeartsFromTheNewWorld'' is a staggered magic square, requiring you to match different sums for each direction.

**Changed line(s) 15 (click to see context) from:**

* Happens twice in ''{{Onimusha}} 2'' where you have to solve such a puzzle to open the chests containing the proper trinket.

**to:**

* Happens twice in ~~''{{Onimusha}} ~~''VideoGame/{{Onimusha}} 2'' where you have to solve such a puzzle to open the chests containing the proper trinket.

**Changed line(s) 17 (click to see context) from:**

* The first ''MightAndMagic'' game has a 4x4 magic square dungeon, the successful solution of which will grant your party +2 intelligence

**to:**

* The first ~~''MightAndMagic'' ~~''VideoGame/MightAndMagic'' game has a 4x4 magic square dungeon, the successful solution of which will grant your party +2 intelligence

**Changed line(s) 9,10 (click to see context) from:**

* ''StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but this can be {{Hand Wave}}d by claiming that any of them would have worked.

**to:**

* ~~''StargateAtlantis'' ~~''Series/StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but this can be {{Hand Wave}}d by claiming that any of them would have worked.

**Changed line(s) 9,10 (click to see context) from:**

* ''StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but this can be {{HandWave}}d by claiming that any of them would have worked.

**to:**

* ''StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions. Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but this can be ~~{{HandWave}}d ~~{{Hand Wave}}d by claiming that any of them would have worked.

**Changed line(s) 15 (click to see context) from:**

* Happens twice in {{Onimusha}} 2 where you have to solve such a puzzle to open the chests cotaining the proper trinket.

**to:**

* Happens twice in ~~{{Onimusha}} 2 ~~''{{Onimusha}} 2'' where you have to solve such a puzzle to open the chests ~~cotaining ~~containing the proper trinket.

**Changed line(s) 9,10 (click to see context) from:**

* ''StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions.

**to:**

* ''StargateAtlantis'' episode "The Brotherhood" was all about this puzzle. First version, the eight pieces of the movable numbers were arranged in a grid square over a wide area of land. At the final puzzle, nine pieces with the numbers 1-9 were placed. One piece fit into a certain slot in the middle of the grid, and the eight others were placed around it. After witnessing one Mook get killed by an incorrect arrangement, Sheppard solves the puzzle by realizing that the numbers 1-9 can be placed in a grid to add up to 15 in all directions.~~ \n~~ Of course, there's a certain element of FridgeLogic to the fact that quite a few different such arrangements are possible, but this can be {{HandWave}}d by claiming that any of them would have worked.

**Added DiffLines:**

* Often used in room escape [[PointAndClickGame Point-and-Click Game]]s. Sometimes you have to go on a PixelHunt to collect all the numbers before you can start work on the puzzle.

**Changed line(s) 1 (click to see context) from:**

A Magic Square Puzzle is typically a grid of nine squares where a given sequence of numbers must be placed in a specific order to equal another number in all directions. Somewhat similar to a FifteenPuzzle, depending on the mechanics, though a magic square usually has complete freedom of moving pieces if it has physical pieces for each number. TheZombiesofLakeWoebegotten

**to:**

A Magic Square Puzzle is typically a grid of nine squares where a given sequence of numbers must be placed in a specific order to equal another number in all directions. Somewhat similar to a FifteenPuzzle, depending on the mechanics, though a magic square usually has complete freedom of moving pieces if it has physical pieces for each number.~~ TheZombiesofLakeWoebegotten~~

**Changed line(s) 1 (click to see context) from:**

A Magic Square Puzzle is typically a grid of nine squares where a given sequence of numbers must be placed in a specific order to equal another number in all directions. Somewhat similar to a FifteenPuzzle, depending on the mechanics, though a magic square usually has complete freedom of moving pieces if it has physical pieces for each number.

**to:**

A Magic Square Puzzle is typically a grid of nine squares where a given sequence of numbers must be placed in a specific order to equal another number in all directions. Somewhat similar to a FifteenPuzzle, depending on the mechanics, though a magic square usually has complete freedom of moving pieces if it has physical pieces for each number. TheZombiesofLakeWoebegotten

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