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* [[http://rwmuck.limitless.org Redwall MUCK]]: Active since 1997, though not as much as it was some years ago, a MUCK built around the ''{{Redwall}}'' universe.

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* [[http://rwmuck.limitless.org Redwall MUCK]]: Active since 1997, though not as much as it was some years ago, a MUCK built around the ''{{Redwall}}'' ''{{Literature/Redwall}}'' universe.


An offshoot of {{MUD}}-type text-based online games, MUCK games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a MUCK is usually far more reliant on player intervention. On MUCKs, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on MUCKs needs a player or plot-runner/judge at its heart for anything to happen. Effectively, MUCKs are the Pen & Paper [=RPGs=] of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.

to:

An offshoot of {{MUD}}-type text-based online games, MUCK games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a MUCK is usually far more reliant on player intervention. On MUCKs, [=MUCKs=], the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on MUCKs [=MUCKs=] needs a player or plot-runner/judge at its heart for anything to happen. Effectively, MUCKs [=MUCKs=] are the Pen & Paper [=RPGs=] of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.



!!Tropes common to MUCKs:

!!!Notable MUCKs:

to:

!!Tropes common to MUCKs:

[=MUCKs=]:

!!!Notable MUCKs:[=MUCKs=]:


An offshoot of {{MUD}}-type text-based online games, {{MUCK}} games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a {{MUCK}} is usually far more reliant on player intervention. On {{MUCK}}s, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on {{MUCK}}s needs a player or plot-runner/judge at its heart for anything to happen. Effectively, {{MUCK}}s are the Pen & Paper [=RPGs=] of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.

to:

An offshoot of {{MUD}}-type text-based online games, {{MUCK}} MUCK games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a {{MUCK}} MUCK is usually far more reliant on player intervention. On {{MUCK}}s, MUCKs, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on {{MUCK}}s MUCKs needs a player or plot-runner/judge at its heart for anything to happen. Effectively, {{MUCK}}s MUCKs are the Pen & Paper [=RPGs=] of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.



!!Tropes common to {{MUCK}}s:

!!!Notable {{MUCK}}s:

to:

!!Tropes common to {{MUCK}}s:

MUCKs:

!!!Notable {{MUCK}}s:MUCKs:


* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there.

to:

* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy ''Franchise/FinalFantasy'' games, although primarily set a little over a thousand years after the end of FinalFantasyVII, ''VideoGame/FinalFantasyVII'', the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] post-''[[VideoGame/FinalFantasyVII FF7]]'' canon, but still contains surprisingly prescient similarities here and there.


The name is a pun on {{MUD}}, and doesn't stand for anything in particular (Though some may insist it stands for ''Multi User Character Kingdom'').

to:

The name is a pun on {{MUD}}, and doesn't stand for anything in particular (Though some may insist it stands for ''Multi User Character Kingdom'').
Kingdom''). The original programmers basically said 'Once you get deeper in the Mud, it becomes Muck.'


The name is a pun on {{MUD}}, and doesn't stand for anything in particular (Though some may insist it stands for ''Multi User Character Kingdom'', which makes no damn sense).

to:

The name is a pun on {{MUD}}, and doesn't stand for anything in particular (Though some may insist it stands for ''Multi User Character Kingdom'', which makes no damn sense).
Kingdom'').



** Now Defunct due to funding issues and creation of SC: Heroes of Space

to:

** Now Defunct defunct due to funding issues and creation of SC: Heroes of Space


* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there. [Now Defunct due to funding issues and creation of SC: Heroes of Space]

to:

* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there. [Now
** Now
Defunct due to funding issues and creation of SC: Heroes of Space]Space


* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there.

to:

* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there. [Now Defunct due to funding issues and creation of SC: Heroes of Space]
* [[http://heroesofspace.com/index Southern Cross: Heroes of Space]]: Southern Cross' 'successor'. Based on a combination of pulp-sci-fi influences and very, very loose roots in the original Southern Cross' Final Fantasy premise, SC: Heroes of Space is an experimental MUCK with significantly less emphasis on in-depth lore (and to a certain extent, roleplay) than its predecessors. The idea is to create a light roleplay environment with a particular focus on epic space adventures, tied into a highly automated browser-game type web page.


* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - Southern Cross I was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there.

to:

* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - Southern Cross I one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there.


An offshoot of {{MUD}}-type text-based online games, {{MUCK}} games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a {{MUCK}} is usually far more reliant on player intervention. On {{MUCK}}s, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on {{MUCK}}s needs a player or plot-runner/judge at its heart for anything to happen. Effectively, {{MUCK}}s are the Pen & Paper RPGs of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.

to:

An offshoot of {{MUD}}-type text-based online games, {{MUCK}} games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a {{MUCK}} is usually far more reliant on player intervention. On {{MUCK}}s, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on {{MUCK}}s needs a player or plot-runner/judge at its heart for anything to happen. Effectively, {{MUCK}}s are the Pen & Paper RPGs [=RPGs=] of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.


* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focussing on a different part (and in one case, period - Southern Cross I was set very shortly after the coming of HOLY) of the game's world. Pre-dates, and by now diverges somewhat from Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there.

to:

* [[http://scross.homeip.net/ Southern Cross]]: A large, long standing MUCK drawing from the various FinalFantasy games, although primarily set a little over a thousand years after the end of FinalFantasyVII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focussing focusing on a different part (and in one case, period - Southern Cross I was set very shortly after the coming of HOLY) of the game's world. Pre-dates, Predates, and by now diverges somewhat from from, Squaresoft's post-[[FinalFantasyVII FF7]] canon, but still contains surprisingly prescient similarities here and there.


An offshoot of {{MUD}}-type text-based online games, {{MUCK}} games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a {{MUCK}} is usually far more reliant on player intervention. On {{MUCK}}s, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on {{MUCK}}s needs a player or plot-runner/judge at its heart for anything to happen. Effectively, {{MUCK}}s are the Pen&Paper RPG's of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.

to:

An offshoot of {{MUD}}-type text-based online games, {{MUCK}} games, in general are more dedicated to depth of roleplay than {{MUD}}s. Where a {{MUD}} will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a {{MUCK}} is usually far more reliant on player intervention. On {{MUCK}}s, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on {{MUCK}}s needs a player or plot-runner/judge at its heart for anything to happen. Effectively, {{MUCK}}s are the Pen&Paper RPG's Pen & Paper RPGs of the MU* world, and have a reputation for a heavier emphasis on roleplay than most {{MUD}}s.


The name is a pun on {{MUD}}, and doesn't stand for anything in particular.

to:

The name is a pun on {{MUD}}, and doesn't stand for anything in particular.
particular (Though some may insist it stands for ''Multi User Character Kingdom'', which makes no damn sense).


* Furscape MUCK: Another old MUCK, with a primarily sci-fi-based theme.

to:

* [[http://www.furscape.com/ Furscape MUCK: MUCK]]: Another old MUCK, with a primarily hard sci-fi-based theme.

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